lord_blackfang wrote:Five X is solo focused, right? That... makes sense, so nobody has to sacrifice themselves playing the alien mooks... but also makes me have to ask, why would I faff about with crafting terrain and tracking my progress with a pencil and all that work when I can just play the
PC game?
I mean, same reason you faff about with painting miniatures, crafting terrain, and tracking your progress with a pencil in any wargame rather than just playing a turn-based tactical strategy game on the
PC. Because all that other stuff is hobby, and you want to.
Also, the Five X series tends to be emergent narrative campaign generators attached to a solo/co-
op wargame. Being a solo/co-
op experience, there's much more leeway to tweak, change, or houserule without regard to army/scenario balance as in
PvP wargaming. So, invent a new alien species or tech. Write your own three-mission mini-campaign/quest. Add boss monsters from Five Leagues from the Borderlands. Add tank combat from Five Parsecs: Tactics. Use Five Parsecs player species to see what XCOM would be like with friendly alien allies. Come up with your own underwater combat rules and recreate Terror from the Deep. Your table, your story, your game.