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Made in gb
Ultramarine Librarian with Freaky Familiar





IwinUlose wrote:that is where you are wrong. I have made a lot of changes from errors to sound advice.
So what part of "Terminator leaders very very rarely lead non-Terminator units" and "Terminators nearly always, with one non-Epic exception) have M5" aren't "sound advice" to you?

Sounds like you're very adamant about this one feature, and for what? The Terminator Dark Apostle is fine, when it's treated like every other Terminator leader. I even suggested a fair points value for it, which would make it entirely in line with similar leaders (like the Terminator Chaplain). The problem comes from you being adamant that this specific leader should be able to join a homebrew unit, when you could just... make a different homebrew leader which actually does follow existing design criteria.

Instead, you're continually trying to fit this square peg in a round hole, a hole that is round because GW have decided that's how holes work, and then getting upset when people point out your shape doesn't fit.

However, after making a suggestion and then getting a response you really dont need to keep challenging it.
When the response is flawed in the ways yours is, I would consider it the "right" thing to do to impress upon you that your design philosophy has problems. Either you want help/critique (which is implied by your posting this on a public forum), or you don't, and in which case, I would suggest that you stop posting these here, and just email them to GW directly.

challenging a new unit Terminator DA because of M6 with a +1" move to 6" yet absolutley fine with a MoP basically a power armor sorcerer with M8" +2" with no rule to say why except that for them the model looks like its floating.

fact is Mop has that Move to go with a possessed unit with m9 and thats the only reason". And then getting upset because a DAT can go with the unit because how dare a terminator HQ be allowed to lead a power army unit. and then getting upset when removing the MoP, seems like they are just a FAN of the MoP and wants the MoP to get attached. (which I am also, but also of the DA). Its a new unit, there can be requests for change but if not dont get upset over it. My new version for Gal Vordak is actually my first option I thought of. But I guess they don't like that MoP cant go with it either because now its a possessed Terminator. Added the sorcerer since I missed that. but make suggestions point out errors, but at the end whoever is creating it, has the final say.
Grammar and pronouns fixed. I use they/them, not he/him. Thank you, Wyldhunt.

As for the rest. Yes, I am "fine" with the rules GW have written, because what else am I going to do? They're the official rules, not a homebrew. Not to mention I've already said that I didn't actually care if the MoP was M6. It wouldn't affect me at all in the slightest. You'll notice that, while I have my opinions on what "should" be the rules (Dark Apostles, Lords and Sorcerors being able to lead Possessed, Wolf Guard and the unique SM Terminator leaders being M5, etc), my critique is based on what the design language of GW is. And, as someone who actually *does* have some first hand experience with what GW's rules-writing criteria aims for, you should be aiming for something consistent with that, if you're trying to emulate GW's rules writing. And, if you're *not* trying to do that, then why are you writing rules for 40k's 11th edition?

Yes, "how dare" a Terminator lead a power armour unit - because typically, Terminators can't do that in 11th.
Yes, "how dare" a Terminator move 6" - because, typically, Terminators can't do that in 11th.

I wouldn't describe myself as a "fan" of the Master of Possession. You seem to be ascribing a level of parasociality with my endorsement of this unit, which is simpy untrue. I'm suggesting the Master of Possession as an alternative leader for your Gal Vorbak, because that is the sort of leader which *fits* what the unit is. The Gal Vorbak are a squad of Possessed - the *first* Possessed in the 30k timeline. It feels silly to suggest it, because of course the Master of *Possession* would be a good leader for a unit of powerful *Possessed*.

I also don't really care if the Master of Possession can't now fit your "Terminator Possessed" (interesting, given that the Gal Vorbak were not typically described as being Terminators. Was there another prority you had in mind when designing this unit, I wonder), because that at least represents that you understand that Terminators aren't typically led by power armoured units, and vice versa.

As for the last, "whoever is creating it has the final say": that's simply not true. Unless you're GW, the final say for homebrew (which this is) comes down to your opponent. And I would not play against this. Not it really affects you, to know that a random person wouldn't play your homebrew. But, I feel that if you're so willing to ignore the flaws and errors in your project, that is a disservice to your project.

IwinUlose wrote:true. But once again Im making a suggestion on how I would like to see the detachment. I dont intend to use homebrews.
A custom made unit, or unofficial rules suggestion or idea is homebrew. As far as I was aware, homebrew is any ruleset or rules change for 40k which has not been written by GW. Even tournament ruling packs from third parties are, technically, homebrew. The name stems from the idea it is something created ("brewed") at home (aka, away from the official source).

I'd like to know what you think homebrew is, and why this isn't classed as that.
ashen were known for lightning strike hits on buildings and the units inside. for game purposes extra bonus on and leave.
They can be known for their lightning strikes on buildings in how the person controlling them plays them. Or they could get a reroll to wound against [Fortification] units. +1 strength on their hand flamers just feels like you're just wanting to see numbers go up.

But ultimately, maybe that is all you want. Number go up, unit is ultra mega powerful because "lore", ignore whatever rules conventions get in the way of that, and "i get the final say on my homebrew": so maybe this is all a waste of time trying to give you feedback anyway.


Automatically Appended Next Post:
 JNAProductions wrote:
But the Gal Vorbak are just Possessed+, and Possessed are already just one of many modestly fast blenders in the CSM list.
Personally, I would consider the current Possessed rules just fine for representing Gal Vorbak. I do find my Possessed let me down from time to time, but I largely chalk that up to my own bad rolls and over-eager positioning. Very nice in Renegade Raiders though.


Automatically Appended Next Post:
 IwinUlose wrote:
actually I have changed a lot of things from peoples suggestions or pointed errors. As for Gal Vorbak being 30k Yes. As for making them as Gal Vorbak reborn 40k they can easily do this by saying Lorgar during his 10k in the warp has been able to remake them. And yes, Terminators were possessed as well in 30k.
Based on your statements then, if GW just happened to take a like to a DA Terminator and give him M6 so he can go with whatever they wanted, it would wouldnt matter then.

in that case

Gal Vorbak — (0‑1 Unit)

250 points • 5 models

Unit Profile
Code
M T Sv W Ld OC
6" 6 2+ 3 6+ 1

Unit Composition
5 Gal Vorbak
Each model is equipped with:

Possessed Claws

Warp‑Fused Power Weapon

Daemon‑Fused Terminator Armour

No ranged weapons

One model may take an Icon

Leader Options

The following characters can be attached to this unit:

Dark Apostle in Terminator Armour

Chaos Lord in Terminator Armour

Chaos Sorcerer in Terminator Armour

Wargear

Possessed Claws (Primary Weapon)
Melee • A5 WS 3+ • S6 • AP‑2 • D2 • Anti‑Infantry 4+


Warp‑Fused Power Weapon (Extra Attacks 1)
Melee • WS 3+ • S8 • AP‑2 • D2

Abilities
Core Abilities

Deep Strike

Unit Abilities

Warp‑Born Resilience:
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic (to a minimum of 1).

Terminator Armour:
This unit has a 4+ invulnerable save.

Faction Ability
Dark Pacts

Keywords
Faction Keywords
Chaos, Heretic Astartes, Word Bearers

Unit Keywords
Infantry, Terminator, Daemon, Possessed, Gal Vorbak
Updated critique.

250 is undercosted for this unit. Compare these to Deathwing Knights, a similar Terminator elite unit:
These are faster (M6 compared to M5), tougher (T6 compared to T5, which makes them drastically more resilient to S3, S6, and S10/11 attacks), but have one fewer Wound.

Their wargear is similar just... bizarre. The Claws and Power Weapon are still *really* similar in terms of their profiles. This is a unit putting out six AP-2 D2 attacks, with five of them being S6, and one being S8. Anti-infantry really won't matter too much against nearly all targets, given they don't have Dev Wounds, except against T7+ targets. Either make the profiles more distinct, and make them either or, or just roll the power weapon attacks into the claws, given that they're functionally identical, and only serve to slow down attack resolution.

And then compare that to Deathwing Knights: who either get 5 attacks, or 4 with anti-monster/vehicle, at the same S6 AP-2 D2 line. The difference being that yours have a worse WS, but you do still have access to Dark Pacts, which can multiply attacks. I'd drop the power weapon attack, make it just 5 WS2+ S6 AP-2 D2 attacks, aping the Deathwing Knights power weapon profile, or do the 4 WS2+ S6 AP-2 D2 anti-monster/vehicles instead. There might be more busted combos, but this is what stands out immediately.

Best to err on the side of caution when designing these sorts of units, and not stray too far from analogous equivalents.

This message was edited 3 times. Last update was at 2026/06/30 17:15:51



They/them

 
   
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Bay Area

Final update

⚫ DARK APOSTLE IN TERMINATOR ARMOUR

Points: 90

Keywords

Infantry, Character, Terminator, Dark Apostle, Heretic Astartes, Word Bearers

Characteristics

M T Sv W Ld OC
5" 5 2+ 5 5+ 1

Leader

This model can be attached to:

Terminators
Gal Vorbak Reborn
Wargear

Daemon-Bound Crozius Arcanum
Combi-bolter

Weapons

Daemon-Bound Crozius Arcanum

Range A WS S AP D
Melee 5 2+ 6 -2 2

Combi-bolter

Range A BS S AP D
24"(rapid fire 2) 2 2+ 4 0 1

Faction Ability

Dark Pacts

Abilities

Dark Faith

While this model is leading a unit:

Each time a model in that unit makes a melee attack, you may re-roll Wound rolls of 1.

Voice of Lorgar (Control Aura)

While this model is leading a unit, that unit always benefits from the Basic Effect of the active Litany, even if it is Battle-shocked.

In addition, this unit automatically succeeds when making a Dark Pact each battle round.

Gal Vorbak (reborn) (Possessed Terminators) — (0‑1 Unit)

250 points • 5 models

Unit Profile
Code
M T Sv W Ld OC
6" 6 2+ 3 6+ 1

Unit Composition
5 Gal Vorbak
Each model is equipped with:

Possessed Claws

Warp‑Fused Power Weapon

Daemon‑Fused Terminator Armour

No ranged weapons

Leader Options

The following characters can be attached to this unit:

Dark Apostle in Terminator Armour

Chaos Sorcerer in Terminator Armour

Wargear

Possessed Claws (Primary Weapon)
Melee • A5 WS 3+ • S6 • AP‑2 • D2 • Anti‑Infantry 4+


Warp‑Fused Power Weapon (Extra Attacks 1)
Melee • WS 3+ • S8 • AP‑2 • D2

Abilities
Core Abilities

Deep Strike

Unit Abilities

Warp‑Born Resilience:
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic (to a minimum of 1).

Terminator Armour:
This unit has a 4+ invulnerable save.

Faction Ability
Dark Pacts

Keywords
Faction Keywords
Chaos, Heretic Astartes, Word Bearers

Unit Keywords
Infantry, Terminator, Daemon, Possessed, Gal Vorbak

ASHEN CIRCLE

Unit Size 0-1

Points: 130

Keywords

Infantry, Jump Pack, Heretic Astartes, Ashen Circle, Word Bearers

Characteristics

M T Sv W Ld OC
12" 4 3+ 2 6+ 1
Wargear

Jump Packs
Meteor Hammers
Hand Flamers
Grenades

Weapons

Meteor Hammers

Range A WS S AP D
Melee 4 3+ 5 -2 2

Hand Flamers

Range A BS S AP D
12" D6 Auto 3 0 1

Abilities:

Pistol

Torrent

Faction Ability

Dark Pacts

ABILITIES

Ashen Descent:

Each time this unit is set up using the Deep Strike ability, it can be set up within 6" of one or more enemy units.
This unit cannot declare a charge in the same turn it is set up this way.

Iconoclasts

Each time this unit targets an enemy unit that controls an objective marker:
Improve the AP characteristic of this unit’s Hand Flamers by 1
If that enemy unit is Battle-shocked, improve the Damage characteristic of this unit’s Hand Flamers by 1


This message was edited 8 times. Last update was at 2026/07/04 01:34:31


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Once again:

- The melee profiles on the Gal Vorbak are too messy. Just roll the power weapon profile into the Possessed claws. A single extra attack at S8 instead of S6 is needlessly complicated. This is the biggest problem with the unit.

- Still can't be led by a Chaos Lord in Terminator Armour.

- Hand flamers should still be S3. They're already being buffed with AP-1 and +1D if battleshocked (and because of their jump packs and Deep Strike, they can always be reliably close to a target on an objective)

- Multiple redundant wargear entries - you do not need to name the armour the models are wearing, nor that the Gal Vorbak do not have ranged weapons, or that the Ashen Circle have krak grenades. Just give them the grenade keyword.


They/them

 
   
Made in se
[DCM]
Social Justice Death Knight






The burning pits of Hades, also known as Sweden in summer

As a big 30k lore fan, I don't really see the point of "Gal Vorbak Reborn". Due to scale and stat creep, the present day 40k possessed already -are- essentially Gal Vorbak.

The Gal Vorbak lore describes them as far greater than the lesser possessed that came later, and this was expressed well in their statline and stature. They were T5 W2 when 40k possessed were T4 W1, and towered over them, with a much stronger statline.

But in the times since, 40k first introduced Greater Possessed who were essentially Gal Vorbak in size and stats, then made Greater Possessed into the new standard with their 9e update. As such, even if Lorgar remade the Gal Vorbak in 40k, they'd essentially just be the current Possessed datasheet, which isn't necessarily something I like (it's prestige creep) but there's no canon backing to assume Gal Vorbak were even greater than that.

This message was edited 1 time. Last update was at 2026/07/03 15:52:19


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Tyranids  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Ashiraya wrote:
As a big 30k lore fan, I don't really see the point of "Gal Vorbak Reborn". Due to scale and stat creep, the present day 40k possessed already -are- essentially Gal Vorbak.

The Gal Vorbak lore describes them as far greater than the lesser possessed that came later, and this was expressed well in their statline and stature. They were T5 W2 when 40k possessed were T4 W1, and towered over them, with a much stronger statline.

But in the times since, 40k first introduced Greater Possessed who were essentially Gal Vorbak in size and stats, then made Greater Possessed into the new standard with their 9e update. As such, even if Lorgar remade the Gal Vorbak in 40k, they'd essentially just be the current Possessed datasheet, which isn't necessarily something I like (it's prestige creep) but there's no canon backing to assume Gal Vorbak were even greater than that.
I do absolutely agree with you, but I feel that the OP is very opposed to that train of thought, and even my perseverance has limits.


They/them

 
   
Made in se
[DCM]
Social Justice Death Knight






The burning pits of Hades, also known as Sweden in summer

Ironically, the Terminators having +1 move is the one thing I don't take issue with, since I assume the unit is supposed to wear Tartaros which is as mobile as power armour (and they're not as mentally ponderous as the Scarab Occult).

It's kinda just everything else!

Currently ongoing projects:
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Tyranids  
   
Made in us
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Bay Area

updated: They are Possessed Terminators but flavor is to call them Gal Vorbak reborn. Weapons updated, and since they are Possessed Terminators only Dark Apostle in Terminator Armor and Sorcerer in Terminator Armor can guide these zealots. Not a Chaos Lord in Terminator Armor. Dark Apostle Voice of Lorgar changed

✠ GAL VORBAK REBORN
Possessed Terminators — 0‑1 Unit
250 points • 5 models

Unit Composition
5 Gal Vorbak Reborn
Equipped with:

Warp‑Fused Claws

Warp‑Fused Strike

Terminator Armour

Unit Profile
M T Sv W Ld OC
6" 6 2+ 3 6+ 1

Wargear
Warp‑Fused Claws
Melee Weapon

Range A WS S AP D Keywords
Melee 5 3+ 6 -2 2 Anti‑Infantry 4+


Warp‑Fused Strike
Melee Weapon — Extra Attacks 1

Range A WS S AP D
Melee 1 3+ 8 -2 2


Leader Options
Dark Apostle in Terminator Armour

Chaos Sorcerer in Terminator Armour

Abilities
Core Abilities
Deep Strike

Unit Abilities
Warp‑born Resilience:
Subtract 1 from the Damage characteristic of attacks allocated to this unit (to a minimum of 1).

Terminator Armour:
This unit has a 4+ invulnerable save.

Faction Ability
Dark Pacts

Keywords
Faction Keywords: Heretic Astartes, Word Bearers
Unit Keywords: Infantry, Terminator, Daemon, Possessed, Gal Vorbak

✠ DARK APOSTLE IN TERMINATOR ARMOUR
90 points • 1 model

Unit Composition
1 Dark Apostle in Terminator Armour
Equipped with:

Daemon‑bound Crozius Arcanum

Combi‑bolter

Terminator Armour

Unit Profile
M T Sv W Ld OC
5" 5 2+ 5 5+ 1

Wargear
Daemon‑bound Crozius Arcanum
Melee Weapon

Range A WS S AP D
Melee 5 2+ 6 -2 2


Combi‑bolter
Ranged Weapon

Range A BS S AP D
24" (Rapid Fire 2) 2 2+ 4 0 1


Leader: This model can be attached to the following units:
Chaos Terminators
Gal Vorbak Reborn

Abilities
Dark Faith
Re‑roll Wound rolls of 1 for melee attacks made by the unit this model is leading.

Voice of Lorgar
While this model is leading a unit:

If your army has Litanies, that unit always benefits from the Basic Effect of the active Litany.

That unit automatically succeeds when making a Dark Pact.

Terminator Armour:
This unit has a 4+ invulnerable save.

Faction Ability
Dark Pacts

Keywords
Faction Keywords: Heretic Astartes, Word Bearers
Unit Keywords: Infantry, Character, Terminator, Dark Apostle

✠ ASHEN CIRCLE
Jump Pack Infantry — 0‑1 Unit
130 points • 5 models

Unit Composition
5 Ashen Circle
Equipped with:

Meteor Hammers

Hand Flamers

Jump Packs

Grenades

Unit Profile
M T Sv W Ld OC
12" 4 3+ 2 6+ 1


Wargear
Meteor Hammers
Melee Weapon

Range A WS S AP D
Melee 4 3+ 5 -2 2


Hand Flamers
Ranged Weapon — Pistol, Torrent

Range A BS S AP D
12" D6 Auto 3 0 1


Abilities
Core Abilities
Pistol
Torrent

Unit Abilities
Ashen Descent:
This unit can be set up within 6" of enemy units when using Deep Strike, but cannot charge that turn.

Iconoclasts:
When targeting an enemy unit that controls an objective marker:

Improve AP of Hand Flamers by 1.

If that unit is Battle‑shocked, improve Damage by 1.

Faction Ability
Dark Pacts

Keywords
Faction Keywords: Heretic Astartes, Word Bearers
Unit Keywords: Infantry, Jump Pack, Ashen Circle

This message was edited 3 times. Last update was at 2026/07/04 02:25:33


 
   
 
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