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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

even if the assassing is commisioned by an inquisitor he will likely be taking somthing out that's systems away.

assassins are also known to go "rogue" working as Mercs.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sadistic Inquisitorial Excruciator





I have never seen any piece of fluff that involved an assassin going rogue except that godawful LCB 4chan fanfic.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

GK and Space Wolf omnibus's had assassins that were rogue or masterless.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sadistic Inquisitorial Excruciator





Neat, I'm gonna have to check that out.
   
Made in ca
Dakka Veteran





Grey Templar wrote:assassins are fine as is.

its the restriction that you HAVE to have an inquisitor to get one thats stupid.


The assassins are not fine. Considering how beloved the Inquisitors are in IG armies, it's not the prerequisite that's keeping them off the battlefield. (Hint: they suck so no one takes them).

A Word in Your Ear is funny so you can push that Land Raider into dangerous terrain, and turbo-boost round are hilarious for the sole reason that it makes Necron players froth at the mouth. That's pretty much it. They need to be looked at and re-evaluated into being useful beyond ridiculously niche roles that are worthless most of the time.

This message was edited 1 time. Last update was at 2010/04/12 04:00:52


8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Given the general cheapening of troop choices and step up in capabilities and cost of elite choices, to leave them 100% unchanged seems unjustified. In the very least they need to be tweeked to compensate for the changed landscape of the game. While I think their minis are nice, it'd be nice to see an update.

Also, similar units in other armies are 1-3 models as a single unit. While fluff dictates that assassins generally opperate on their own, they have been mentioned as functioning in assassination teams from time to time; seems justifying enough.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

fabulous idea.

a restriction that you can only take 1-3 as a single elites choice sounds great.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

1-3 of the same assassin...or of mixed types?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I think it could be either way since they'd all run around separately. I think 1-3 assassins of a mixed or single type wouldn't be game breaking. It'd be nice to see a new assassin.

I said the assassins are tweak worthy... one of the tweaks I could see is the Vindcare's ammo being reworked. Maybe making the special ammo an upgrade, but where you could purchase multiple rounds of a given type. Or even do away with the single use of special ammo, adjust cost accordingly or make them have more of a trade off.


I brought up the idea before but we kinda moved off it fairly quickly...

Other than additional grandmasters, what type of special characters can we expect to see?

This message was edited 2 times. Last update was at 2010/04/12 15:27:46


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

A T5 S8 Mandulis who buffs everyone 12" out?


Automatically Appended Next Post:
Some named Inquisitors as well...I hope.

This message was edited 1 time. Last update was at 2010/04/12 15:25:55


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Veteran Inquisitor with Xenos Alliances






How about different "slayer" style grey knights who specialize towards killing different God specific daemons or daemon types?

I really think Inquisitors biggest presence in the book should come from special characters. That would give the Inquisition a bigger sense of character than the build your own squad thats currently done.

This message was edited 1 time. Last update was at 2010/04/12 15:32:05


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Indeed...the Avatar is a Daemon...maybe we make someone who hates him.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Brother Boniface "the Bane of Khaine"? (ha... cause it rhymes)

This message was edited 1 time. Last update was at 2010/04/12 15:38:50


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I really want Chaplain Durendin...because a Grey Knight Chaplain is going to rock.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Would he be armed with a Nemesis Force-crozius?
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Nemesis Force Weapons come in all shapes...maces and hammers and halberds and swords...I wouldn't be surprised.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I was just being facetious over how powerful it sounds. I think its a good idea just sounds worse than it would be.

I think the image of a Chaplain in grey knight aegis armor with a two handed crozius, would be mighty impressive.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Mhmm...fluff says that Chaplains and Librarians are rare among the Grey Knights...but there's hardly a more powerful Psyker in the Imperium.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

they don't have "librarians" like other chapters, at least not in the sense that other chapters have.

Chaplains are actually very common (and why not? since the GKs are the most pious chapter there is) and mentioned several times in the GK omnibus.

the equivilent of a battle field psyker should be represented by the addition of more(better) psychic powers for GKBCs and GKGMs. they need to be so awsome they will make other SCs look weak.

Psychic chaplains will be so awsome.


i like the 2 handed cruzius arcanum idea

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Anyone have any predictions for upgraded dreads?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

psycannon option.

maybe a nemisis force weapon. +2 to Str so it would be Str8 on a dred.

Psychic powers.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I think they will still have a standard dreadnought, which will have the psycannon/incinerator weapon options in addition to the more librarian dreadnought, which would fill in for the venerable.

Between GK dreadnought and Blood Angels Librarian, I wouldn't be surprised if its another kit, that GW intends the two to share.
   
Made in ca
Dakka Veteran





aka_mythos wrote:Other than additional grandmasters, what type of special characters can we expect to see?


Named Grand Master (Tencendur)
Named Grand Master (Anything)
Named Grand Master Dreadnought (Anything)
Named Brother-Captain (Stern)
Named Justicar (Genhain)
Named Assault Justicar (Anything)
Named Chaplain (Anything)
Named Jetbike Rider (Anything)
Named Battle Brother (Anything)

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Whats the Justicar in the omnibus's name?

he could be an upgrade charector like Telion and Lucas.


Definitly Chaplains.

Chaplains with psychic powers, sweeeet in so many ways.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Vhalyar wrote:
The assassins are not fine. Considering how beloved the Inquisitors are in IG armies, it's not the prerequisite that's keeping them off the battlefield. (Hint: they suck so no one takes them).


Are you serious? Asassains are awesome. I took one to ard boyz last year and he earned his points EVERY game. I semi regularly field assassins in my IG force and am trying to find to points at the moment to get one into my current tournament build. They are wildly popular in my area because they are extremely potent weapons in the hands of skilled players. Just because you don't see them in your area, or you always hear about the latest nt list does not mean they aren't used or good.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in gb
Dakka Veteran





Darkest Kent (England)

I would like a stormraven that is either totally troop transporting rather than dreads or that can pick up terminators and drop them on the other side of the board.

How about a long-range stormraven with a battle cannon and some lascannons like an upgraded aries/godhammer that can fly?

Okay, I've been on a bit of a hiatus 2011-14

Currently working on my Riot Guard.

DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Well I think you paint an interesting picture. I'm inclined to believe that GW will keep it identical between the BA and GK, minus "BA weapons" insert "GK weapons". The stormraven already has a lascannon option, but I don't see GW turning it into the smaller thunderhawk you describe. My oppinion, for all that the Storm Raven can carry, its over-armed as it is, let alone if you gave it battle cannon and more las.

That said I do think it would be appropriate that it could carry terminators, given that it can carry Assault marines with jump packs, but I don't see this happening. I'm betting PA GK lose any teleporting option and this becomes the only fast way to move them. For BA, its a novelty, for GK I'm betting it will be a necessity.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

A Teleport Homer shot from orbit would be cool for grey knight teleport attack troops...let them teleport around the board...makes sense to me.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I think a teleport homer for GK would have to be carried by a unit or a special drop pod. I proposed a unit like that in the proposed rule section a while ago. Back in the Eye of Terror campaign, their was a bit of fluff: what maintains the cadian gate, keeping the eye of terror in check are these mystical massive pillars on Cadia, that add instability to the Eye and chaos. One of the reasons Chaos decided to try to take Cadia. My idea was that it was a special drop pod, that didn't just carry a teleport homer but also a chunk of that same material... acting like the scrambler the LS Storm has while causing an instability to daemons within a distance of it. Some sort of each turn a daemonic unit takes 1d6 StrX hits.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

DH causing Instability...I like it...kind of like a sanctuary being forced into their essence...and disrupting their existence

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
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