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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

In our games the Laser Grenadiers were anything but weak, especially when you slapped on Siggie, put them on sustained fire, berserk and laser re-rolls. Yikes.



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South Carolina (upstate) USA

Ebonsword wrote:
Shrapnelsmile wrote:How is DUST Tactics playing out for people who own it? are you enjoying it?


So far I own the Deluxe Blue Thunder Box Set and the two special edition walkers (with cards) released via Paolo's site.

Overall, I'm really liking the game. It's shaping up to be what I always wanted AT-43 to be. I know a lot of folks here feel differently, but I find the "measure than move" mechanic used in AT-43 and most other minis games to be tedious--the simplified, boardgame-style movement is exactly what I was looking for.

Right now my biggest concern is lack of unit variety (it's kind of boring to always field the same units in a 16 point game). I'm thinking of getting a second box set to help with that.

My other concern is with unit balance. The BBQ Squad that the Allies have seems way overpowered, for example. The Recon Rangers, on the other hand, seem kind of weak (as do the Laser troops on the Axis side).

Now that individual unit boxes are coming out, I'll be interested to see if Allies players start to field large numbers of BBQ Squads. 16 points of BBQ squads is 8 units, which seems like it could crush just about any Axis setup (except maybe one specifically built to be entirely anti-infantry).


I find that a bit disappointing. I was hoping for a game where the walkers were dominant, but it already sounds like infantry is taking over. I dont want to field 2 or 3 walkers and 5 squads of troops...may as well play 40K at that point. Same thing that lost my big interest in Warmachine. "hey, we are making a game all about these big ole warjacks, troops are secondary"...soon became "nevermind that, we need to sell more minis, so here come the powerful troops".

Guess thats why for all its faults Battletech remains a favorite of mine...its about the mechs. Everything else is secondary. Even after all these years they have never changed that.

This message was edited 1 time. Last update was at 2011/01/31 15:04:18


Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
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Augsburg/Germany

Sorry, but there was and never will be an army that consists of more warmachines than infantery and BT is highly unrealistic when it comes to infantry vs. mech ratio when compared to its own background.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in de
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Augsburg/Germany

Tournament rules online



http://www.fantasyflightgames.com/ffg_content/dust-tactics/support/dust-tactics-tournament-rules-v1-0.pdf

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Who are Johnny One-Eye and Stefan?



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Gathering the Informations.

I'd guess they're characters we'll see in the next few Operations.
   
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South Carolina (upstate) USA

Duncan_Idaho wrote:Sorry, but there was and never will be an army that consists of more warmachines than infantery and BT is highly unrealistic when it comes to infantry vs. mech ratio when compared to its own background.


We are talking about gaming here, realism has nothing to do with it.

Maybe Im an odd one but I just dont care for tons of infantry. Im a mech/tank guy, infantry just doesnt excite me. Also I dont have the time or patience to paint several dozen or so minis. Hence the reason Ive never gotten into WHFB or other fantasy games.

Now in a prepainted situation Id be more open to it. I almost got into AT-43 but I didnt care for the rules. I do really like the Red Blok minis, and Ive been picking some up now that they are on clearance.

I may still give Dust a shot. If I do Ill paint the walkers and do a quick dip job on the troops.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

If you really want a mech game, ala the old Battletech?

Look into "Heavy Gear Blitz!" by Dream Pod 9.
   
Made in us
Executing Exarch




Kanluwen wrote:If you really want a mech game, ala the old Battletech?

Look into "Heavy Gear Blitz!" by Dream Pod 9.


Yeah, Heavy Gear is probably the way to go. There's still infantry in use, and the typical tank will wipe the floor with the typical gear (mecha), but the vast majority of what ends up on the table is going to be gears and not the other stuff.

Unless you're playing Earth, of course - they're all about the hover tanks...
   
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South Carolina (upstate) USA

Kanluwen wrote:If you really want a mech game, ala the old Battletech?

Look into "Heavy Gear Blitz!" by Dream Pod 9.


Yeah ive seen it, pretty cool stuff, I really like the tanks. Its a bit pricey though, especially the tanks. If I wasnt already invested in Battletech and a little Gearkrieg Id consider picking it up, but 2 small scale games are enough for me. I prefer larger scale stuff.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Servoarm Flailing Magos







Admittedly, I'm currently prepping to paint about 2 dozen bases of Heavy Gear infantry for a list I'm building... You can certainly field a lot of infantry if you want, although personally I'm usually not that masochistic to want to paint them.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

and again more...
US BBQ Squad:


cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
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Sneaky Striking Scorpion





I just bought mine this weekend, looks like lots of fun and I'm looking formward to finding someone to play with.

agnosto wrote: To the closet, batman and don't forget the feather duster!



 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

Finally finished the US force:

(The NOT Cap and Bucky is from "What IF" minis...)


US M2C Walker “Pounder” - as the squads, rebased, some details + DUST decals added.


US M2B Walker “Hot Dog”

more on my website: http://www.adpublishing.de/html/dust.html

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
[DCM]
.







VERY nice looking miniatures - with AWESOME paint-jobs!

And... where does one find the "Dust Decals"?

Thanks!
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I was busy painting my own models but those.. damn, I don't want to butcher my minis any more.

The decals can be found on the www.dust-models.com site.



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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Operation Cyclone rules can be found on-line here: http://new.fantasyflightgames.com/ffg_content/dust-tactics/support/dust-tactics-oc-rules.pdf

Take the shores and breach the enemy defences in Operation Cyclone, a campaign expansion for Dust Tactics. Introducing new amphibious assault rules and artillery, Operation Cyclone contains everything you need to expand your Dust Tactics experience!

Before you launch your invasion, brief yourself with the Operation Cyclone rules (pdf, 2.5 MB), now available for download on the support page.

Read carefully, the shores are approaching and Operation Cyclone begins soon!


edit.

Last page has preview of German monkeys being angry.

This message was edited 1 time. Last update was at 2011/03/04 20:12:10




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Made in de
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Augsburg/Germany

News from Dust Studio

Via Dust Studios Webshop the following products are now available:

Panzersperren Set A for $19,99 (Resin)



Impassable Terrain for $9,99 (Resin)



Operation Cyclone Premium Edition $49,99 (Heroes painted up to studio level)

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I dig them beginning to release the terrain from the boxed set, but what I really want to see are those Landing Craft and the wall sections from the book.
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Leichte Läufer + Operation Seelöwe

Colonel Sigred Von Thaler pressed her lips together; it was her version of a smile. She watched as the second wave of Allied infantry broke under another blast of fire from Heinrich. Overpowering the enemy was her favorite way to do battle. She turned to admonish Manfred for doubting the success of their campaign, when she heard a roaring blast. Sigred looked back in time to see her own troops retreating. An Allied Walker advanced upon them, and it had...a phaser.

Fantasy Flight Games is thrilled to announce the upcoming release of two new Walker expansions for Dust Tactics, the tactical miniatures board game of explosive battlefield combat! The Light Assault Walker and the Light Panzer Walker (for your Allied or Axis forces, respectively) bring agility and deadly weapon systems to your Dust Tactics troops.

New Firepower

With the Allied forces heralding formidable units into the fray, Axis players will want to expand their armies to include a walker with multiple cannons for a broad range attack or a laser cannon to target Allied squads. The Light Panzer Walker body can be customized to either Heinrich or Hermann, both offering advantages for any Axis general to bring onto the battlefield.

With one of the most deadly weapon systems seen since the beginning of the war, the Panzer AufkclarerLaufer 1-A, aka “Heinrich” can crush an entire squad, whether or not it’s equipped with heavy armor. Heinrich’s incredible firepower derives from its four powerful FlaKvierling cannons. The Panzer AufkclarerLaufer 1-A is also versatile enough to use against lightly armored targets or engage enemies from a great distance, due to it being a light and agile vehicle.

The Axis’ newest light footed anti-tank robot, Hermann, elicits the same uneasiness in your opponent as Heinrich. With a revolutionary laser cannon Hermann can easily destroy targets much heavier than itself. Entering into a long engagement? Partner Hermann with your other Axis units, like a Recon Grenadiers squad, to both protect it and utilize it for a lengthy battle. If you’re looking to annihilate your opponent early in the game, find Hermann a secure position and use its sustained fire to waste any Allied armored unit.

Swift Action

An Allied general, desiring glory on the battlefield for himself and his nation, must bring the best of the best to the front lines. The newest Dust Tactics Light Assault Walkers, Wildfire and Honey, provide players with a multitude of advantages.

Created by Allied scientists, Wildfire’s dreadful weapon system will be a match for any Axis weaponry. The four heavy machine guns that top this light-weight robot fire simultaneously, delivering a deluge of firepower that lights up the darkest battlefield. Axis infantry and light vehicles will fall under the cloud of bullets that Wildfire strikes them with again and again. Eager for a speedy offensive? Use this Light Assault Walker’s high mobility and incredible agility to take a careless enemy by surprise.

There is nothing sweet about Honey except for its name. With a new next-generation phaser weapon system, this anti-tank is ready to erase your enemy from the board. With its superior system that can even engage heavy targets, Honey is an ideal vanguard of any Allied offensive. Want to blast your enemy with synchronized attacks? Honey was made to cooperate with other Allied troops, like Recon Rangers. Unify the strike by using Honey to attack the armored targets, while you have other Allied units fight against the Axis infantry.

With exciting and incredible abilities, these new Walker expansions will blast energy into your Dust Tactics experience. Check back for more information about these exciting new walkers for Dust Tactics, and get ready to take the offensive!






----------------------------------------------------------------------------------------------

“The weather forecast guys were wrong again. It’s too cloudy, too windy. We are going to lose many soldiers in the parachuting. And these new airplanes make too much noise-the English will hear us coming from kilometers away.”
-Manfred Kreuzer


The Allies are desperate; they face catastrophic losses across the coast of Great Britain. Dover is in ruins, overrun by Axis Walkers, Brighton is beset by Axis barges, Portsmouth has fallen, with Southampton to follow. With the situation so dire, the Allied forces have no choice but to split their focus, sending Her Majesty’s fleet to face the Axis Kriegsmarine in the Channel, and leaving the naval base at Scapa Flow defenseless...or so it seems.

Fantasy Flight Games is thrilled to announce the upcoming expansion for Dust Tactics, Operation “SeeLöwe!” An epic battle awaits you off the northeast coast of Scotland, at Scapa Flow. While the Allies rush to finish the development of a revolutionary new type of aircraft carrier, the secret Axis organization, Blutkreuz Korps, has deployed to Scapa Flow with one mission: capture the new ship or destroy it! But the Blutkreuz Korps are unaware that a special division of ASOCOM is stationed at the naval base. They will prove a difficult challenge for the Axis forces.

Operation “SeeLöwe” offers players eight new exciting scenarios that tell the story of the attack on Scapa Flow and its defenses. New tiles introduce buildings into the game, offering players new tactical decisions in an urban environment. New rules and new heroes further immerse you into this stimulating expedition.

Top Secret Origins

Also included in Operation “SeeLöwe” is the never-before-read history of the Axis and one of the cornerstones of their forces: the Blutkreuz Korps. Discover how and why this secret organization was born, and what motivates their sinister quest for absolute power. Uncover truths known only to a select Axis few, such as the conspiracy surrounding Hitler’s death.

Operation “SeeLöwe” welcomes two new heroes to the war:

Ozz 117

While Ozz 117’s real name is unknown, he is one of the most active agents for the Allied forces. Equipped with the new Heavy Ranger armor, he is dangerously strong on the battlefield. Combining his Rocket Punch skill with his new Heroic Attack ability could change the course of battle in an instant. Also possessing the Jump skill, Ozz 117 is ready to handle the new building terrain. Ozz 117 believes the future of warfare will be based on his new armor; test him out and see if you agree.

Markus

Desperate to create a herculean subject that could withstand space travel, Axis scientists created Markus, the first successful specimen of their genetic experiments. With Markus’ amazing potential and an unachieved space program, The Blutkreuz Korps redirected Markus into combat. As a “war gorilla,” he is both capable of annihilating the enemy with his inhuman strength or his steel combat weapons and panzer gloves. Highly intelligent, this genetically-altered ape can use the new Charge and Blutkreuz Ape skills against his opponents.

Operation “SeeLöwe” will introduce a new level of strategy to your Dust Tactics gaming experiences. The scenarios included have no fixed amount of army points, allowing players to practice a different form of campaign customization. With an Allied hero with super strength and the first inhuman hero spawned by Axis experiments, this operation assures that the battlefield will never be the same.

Be on the lookout for updates on Operation “SeeLöwe” in the coming weeks, and be prepared to take the battle indoors!





André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

So we get "Heavy Rangers", mecha-apes, walkers with AA guns and walkers with scifi weaponry?

Sign me right the hell up!
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

We also take firstborns and souls...

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Regular Dakkanaut





They are coming out with some nice product.

http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium



 
   
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RogueSangre






Picked up this game a few nights ago. A buddy and I went through the whole game in one night, without realizing how much time had passed. It's that good. I've been over to my FLGS to get some more units, but they can't keep the stuff in stock. It just seems to fly off the shelves.

   
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Longtime Dakkanaut




Man, I just preordered the other items a few weeks back and they are already lining up more releases!
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Still waiting for them to release their first expansion and wave of initial releases.



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Made in us
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Gathering the Informations.

BrookM wrote:Still waiting for them to release their first expansion and wave of initial releases.

Did they stagger releases for Europe v. the US?
   
Made in us
Longtime Dakkanaut






Richmond, VA

Those assault walkers are SICK. So hot. Why can't Sentinels look that sexy?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The Axis walkers are hot, yeah.

But the Allied walkers suffer from the same issue as the old metal Sentinel. It looks a smidge silly without an enclosed cockpit.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Kanluwen wrote:
BrookM wrote:Still waiting for them to release their first expansion and wave of initial releases.

Did they stagger releases for Europe v. the US?
fething FFG, that should say enough. Though some boxed sets have been spotted somewhere in Europe.



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