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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Balance is otiose in a wargame

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

 wuestenfux wrote:
 H.B.M.C. wrote:
That's just your longwinded way of saying that AoS needn't be balanced, right Talys?

Since GW is a miniature making company in the first place, balancing is something that could be done by the gaming community. There are a few approaches like http://www.scrollbuilder.com/

You are correct. It can done. Some might even consider this "value added", as it increases the amount of time you have to invest in the hobby. It turns off others however, as most expect a product to function out of the box, and not require a lot of finesse and user modification to make its function approximate what they were sold. Even though the fan-based fixes can be comprehensive, and can be widely adopted - they are by no means universally adopted, nor do they absolve the manufacturer from responsibility for providing a functional product in the first place.

It'd be like a car company only providing one engine type for their entire range, regardless of vehicle function. Sure the car drives, but it doesn't function properly in its advertised role. Sure you could fix it using aftermarket parts, but you shouldn't have to. The fact that GW's competitors are all doing it properly really highlights GW's "Meh: take it or leave it" approach towards rules writing.
   
Made in ca
Fixture of Dakka






 keezus wrote:
 Talys wrote:
For instance, I would rate "success" in terms of number of fans, profitability, and longevity, weighted in that order. But other people might have a totally different method of prioritization.

GW has spent the Kirby Years at war with its fandom, and overall profitability during the post LOTR boom has been decreasing, despite raised margins on kits and aggressive cost cutting. By your metrics, GW hasn't really been a "success" in the last few years. But then again... we can't see all the data can we. GW has longevity, so they must be doing everything right.

Looks like Rowntree is starting his stint in the right direction. I actually took a second, third and FOURTH look at those $100 bundles. NOTE: Still didn't buy though, as during the Age of Strife (the Kirby Years), I built up an impressive backlog of Heretical Miniatures from the Eye of Chaos.


They're all good points. Success is also relative. Successful versus your own best year? Versus a competitor, and so on.

Could GW be MORE successful? One would think so. How successful is it versus its competitors? I have no idea how much money Fantasy Flight Games and Privateer Press make, so from a profit standpoint, it's impossible to tell; and from a number of fans, well, GW's fanbase -- from what it sounds like on the Internet, anyhow -- is shrinking, but we don't know how it stacks up against the competitors.

Success is also about reaching the goals you set for yourself, whatever they are. By that measure, I'd call, for instance, Dreamforge a success. You don't need to sell tons of stuff and become a huge international force to be reckoned with, to be successful.... if that's not what you want.

Incidentally, products can mature or fade away from the spotlight and still be considered hugely successful. For instance, Apple has just dramatically cut its number of iPhone 6S/6S+ to be manufactured, because the demand for these phones is quite weak. Windows must fight to stay relevant into today's marketplace. Both are generating less profits and buzz than they did in their best years. Yet nobody would call either the iPhone or Windows anything other than wildly successful.

It all goes back to it being hard to say whether one company is more successful than another, without first defining what that means. It's much easier to figure out what companies and products AREN'T successful: if they don't make money, don't have supporters, and die, you can strike them off the list

This message was edited 1 time. Last update was at 2016/01/06 16:55:49


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 keezus wrote:
 Talys wrote:
For instance, I would rate "success" in terms of number of fans, profitability, and longevity, weighted in that order. But other people might have a totally different method of prioritization.

GW has spent the Kirby Years at war with its fandom, and overall profitability during the post LOTR boom has been decreasing, ...


People keep saying this, but it is not true.

Profitability was better in the last annual report than for 10 years.

It's sales that are down.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

How long till the next report?.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 loki old fart wrote:
How long till the next report?.


Jan 12th iirc for the half year report. This thread is about the preview of that report.
   
Made in us
Posts with Authority






 wuestenfux wrote:
 H.B.M.C. wrote:
That's just your longwinded way of saying that AoS needn't be balanced, right Talys?

Since GW is a miniature making company in the first place, balancing is something that could be done by the gaming community. There are a few approaches like http://www.scrollbuilder.com/
They are a games company.

Balancing the rules is their job.

It is like contracting a company to build a road, and they drop off 55 tons of asphalt, 25 tones of concrete, and a cement mixer - but no steamroller, and then don't build the road.

They are not doing their job.

The Auld Grump

*EDIT* Weird - typing that out made me realize that is what is bothering me - that they just plain aren't doing what is admittedly the most time consuming part of their job - balancing the rules and the lists.

And it offends me.

It offends me that they have a job, and are being lax about performing it - in the exact same way that getting cold french fries at a McDonald's would offend me.

This message was edited 1 time. Last update was at 2016/01/06 21:35:14


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in au
Hacking Proxy Mk.1





Australia

 TheAuldGrump wrote:
 wuestenfux wrote:
 H.B.M.C. wrote:
That's just your longwinded way of saying that AoS needn't be balanced, right Talys?

Since GW is a miniature making company in the first place, balancing is something that could be done by the gaming community. There are a few approaches like http://www.scrollbuilder.com/
They are a games company.

Balancing the rules is their job.

It is like contracting a company to build a road, and they drop off 55 tons of asphalt, 25 tones of concrete, and a cement mixer - but no steamroller, and then don't build the road.

They are not doing their job.

The Auld Grump

Aye.

I'll believe GW are a model company when I can buy a 40k civilian model that doesn't have game rules. Or a bust. Or a 52mm display piece. Or even if they just moved back to metal away from mass produced plastic.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gr
Thermo-Optical Spekter





Greece

I will believe it only when the stop publishing rules for models and produce only scale models and fluff books.

As long as the produce rules I have the same minimal expectations I have from all game companies, produce a working balanced game.
   
Made in us
Camouflaged Zero




Maryland

 PsychoticStorm wrote:
I will believe it only when the stop publishing rules for models and produce only scale models and fluff books.

As long as the produce rules I have the same minimal expectations I have from all game companies, produce a working balanced game.

This. I'll believe the "primarily a model company" line when they put their money where their mouths are and drop the games entirely. No more rules, period. Just model kits and fluff books. No purpose for their kits beyond painting and display.

Of course, that won't happen. GW's kits aren't good enough to keep up with those intended for serious scale modelers. I'm not even talking about Gundam kits (which are still a fair comparison). Even Forgeworld kits look like toys next to something like this or this.

"Never interrupt your enemy when he is making a mistake." -Napoleon



Malifaux: Lady Justice
Infinity: &  
   
Made in jp
Fixture of Dakka





Japan

 Guildsman wrote:
 PsychoticStorm wrote:
I will believe it only when the stop publishing rules for models and produce only scale models and fluff books.

As long as the produce rules I have the same minimal expectations I have from all game companies, produce a working balanced game.

This. I'll believe the "primarily a model company" line when they put their money where their mouths are and drop the games entirely. No more rules, period. Just model kits and fluff books. No purpose for their kits beyond painting and display.

Of course, that won't happen. GW's kits aren't good enough to keep up with those intended for serious scale modelers. I'm not even talking about Gundam kits (which are still a fair comparison). Even Forgeworld kits look like toys next to something like this or this.


That would be nice then i don't need a squad or an army, just one of everything i like, that is what they want right?

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in ca
Fixture of Dakka






 Guildsman wrote:
 PsychoticStorm wrote:
I will believe it only when the stop publishing rules for models and produce only scale models and fluff books.

As long as the produce rules I have the same minimal expectations I have from all game companies, produce a working balanced game.

This. I'll believe the "primarily a model company" line when they put their money where their mouths are and drop the games entirely. No more rules, period. Just model kits and fluff books. No purpose for their kits beyond painting and display.


That's not the way it works. The "gw hobby" if you want to call it that (ie, the hobby as GW imagines it), isn't one one where people are buying one of each model and painting them, and going "nice space marine, bro".

It's about aspiring to the type of army collections that GW showcases -- after all, how else is someone going to spend tens of thousands of dollars with GW over years and decades? In order to have those collections make sense, you need a context; hence the game rules, and also a purpose to buy and build the each brand new model, which, of course, is ever-more-powerful than its predecessor. And bigger.

Having the aspirational army, you then go and play with some or all of it. Or none of it. But the game is clearly part of the hobby, in GW's mind, because it gives hobbyists a context in which to build what would add up to a house in some parts of the world, or at least a really nice sports car

In case there's any confusion as to what I mean...



Does it really matter that it's impossible to actually play a game with all those models?

This message was edited 1 time. Last update was at 2016/01/07 05:25:43


 
   
Made in au
Norn Queen






I find it ironic that you say GW's rules are meant to give you an army structure to aspire to even if just collecting, then as an example show a AoS army which the rules, by their very nature, have zero structure to what comprises an army.

I mean, I get the argument, but the example was terrible.
   
Made in gr
Thermo-Optical Spekter





Greece

No not really, GW may think and wish whatever it wants, but if they want to be a models company, well they have to compare to the other model companies out there.

GW does not need the rules to make modelers collect armies all they need is fluff to give them context to do what you say.

The fact is GW's models and fluff does not stand on their own, they are not that good to make the sales they need, the game is what sells the models and the fluff is what retains the customers.

GW may lie to themselves and to their investors all they want, they are a games company selling toy soldiers nothing more nothing less.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 -Loki- wrote:
I find it ironic that you say GW's rules are meant to give you an army structure to aspire to even if just collecting, then as an example show a AoS army which the rules, by their very nature, have zero structure to what comprises an army.

I mean, I get the argument, but the example was terrible.


AoS does have army lists. There is a set of scrolls for every legacy army, and a growing set of scrolls for the Chaos and Sigmarine forces.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Norn Queen






 Kilkrazy wrote:
 -Loki- wrote:
I find it ironic that you say GW's rules are meant to give you an army structure to aspire to even if just collecting, then as an example show a AoS army which the rules, by their very nature, have zero structure to what comprises an army.

I mean, I get the argument, but the example was terrible.


AoS does have army lists. There is a set of scrolls for every legacy army, and a growing set of scrolls for the Chaos and Sigmarine forces.


That's not structure, it's just a shopping list. Structure is telling you how many of each of those units in what combinations make a list. That's what AoS lacks.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It's enough structure for someone who doesn't know or maybe care about a tight, formal army list (like in DBA or FoG) to justify buying a particular set of models for their army.

A lot of people are fine with it.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ca
Fixture of Dakka






 -Loki- wrote:
I find it ironic that you say GW's rules are meant to give you an army structure to aspire to even if just collecting, then as an example show a AoS army which the rules, by their very nature, have zero structure to what comprises an army.

I mean, I get the argument, but the example was terrible.


An "aspirational army" in AoS, that is, a set of models to represent a complete army, would be the Warrior Chamber -- the AoS equivalent of a Space Marine Chapter.. So you need a Lord-Celestant, Lord Relictor, Auxiliary command, 3 angelos retinues, 6 paladin retinues, 9 redeemer retinues, and 6 justiciar retinues. In the warscrolls, it tells you how much of each model you'd take in each, how they can be equipped, and so on. By the time you're finished (and sixty years older...) you'll have something that looks like what they lay out on the table. Well, the Stormcast part anyhow

Now, obviously, 99.9% of AoS players will opt instead to buy a car or a couple of years of tuition. More realistically, the rules in AoS, have things Warscroll Battalions, like Thuderstrike Brotherhood or Heroes of the Host, that are essentially the AoS version of Formations. You take 1 X 1 Y and 0-1 Z, and you get special abilities A B and C.

Bottom line is, just because there aren't points, and just because you can take models from different factions and mix them together to play doesn't mean that there's no army structure. It's no different, really, than Armies on Parade that you see on White Dwarf, where space marine armies have Imperial Knights and other Titans. It's no different than having a Treeman Ancient in your Stormcast army.

This message was edited 4 times. Last update was at 2016/01/07 10:20:25


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

So, to fulfil all that for the collector, all one needs is one of these...



Not a rule in sight.

The rules are not necessary to give a collector the structure to collect a force, a few fluffy art pieces detailing an army's disposition at this or that battle, an image of the whole structure of the organisation, some photographs of models in those sorts of arrangement and you're done, your collectors are inspired. There are people out there who will go to the lengths necessary to model not only a specific model of vehicle, but a specific individual vehicle, these guys aren't being driven to do so because that specific plane, boat etc has unique in game bonuses, but because they're inspired by the history and achievements of that one individual, so why will GW "modellers" be any different?




We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The rules give people an excuse for buying a new unit because they are going to actually use it in a game.

Here's the psychology:

1. Look at this awesome army! You could have one like it!!
2. Fluff reasons for why the fortress has eight pointed walls, and the Sigmarines are coloured gold.
3. War scrolls for buying army units. Buy a Lord on a Dragon. Buy a flying squad. Buy a giant goo monster.
4. Game rules for playing with them.

You may not like various aspects of this but this is the GW offering and it's certainly successful with a lot of people.

Personally, I would point to the continuing decline in sales (though not profits) since GW changed 40K over to this style of HHHobby, and say that it may not have a long term future. But, OTOH, it may do, because sales may stabilise at a lower level, say £100M a year, that still pays out £12M profit, which would be a pretty good business.

I feel GW could be even more successful with a wider, more balanced portfolio of games.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Because their fluff isn't as good as history? Hard to be inspired by (pick your color armor) space marine conquers x planet singlehandedly...especially when you play a xenos army. FW does a better job at it but the books are still very Mary Sue.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I don't think think it's as good as history either, or as good as much real-world myth or fantasy/SF literature.

But I am not all of GW's customers.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Which all feeds back into the original point that whatever GW or certain people say, they are not a model company, they're a model gaming company,

Their games are an integral part of what they do, and a declining revenue stream suggests that the quality of those rules needs to be of at least a certain standard in order for a percentage of their customers to continue to invest in their collections.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Yes, whether they like it or not, they are a company that produces mediocre games and some nice models. Until recently that was enough but they have real competition now in the form of several, smaller games makers who beat them in one or several aspects to the point it has been cutting into their bottom line. It's change or die for GW and they appear to be honestly trying to change; whether what they're doing is enough remains to be seen.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 agnosto wrote:
Yes, whether they like it or not, they are a company that produces mediocre games and some nice models. Until recently that was enough but they have real competition now in the form of several, smaller games makers who beat them in one or several aspects to the point it has been cutting into their bottom line. It's change or die for GW and they appear to be honestly trying to change; whether what they're doing is enough remains to be seen.


The thing is: what exactly is the aim of this change? Do they really want to drive away the "competitive crowd" and keep the unshakable die hard fans that will buying the ever more expensive kits? Do they truly think that willingly leaking away a fair percentage of their customer base to their competitors and hope for the best is a sane path to go?

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"They're not a gaming company!" is a load of nonsense.

As long as they're releasing rules, they're a game company, and it is their job to create rules that work, not half-ass it whilst hiding behind the "We're a model company!" shield.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

No, apparently they're not a gaming company because minimum wage.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gr
Thermo-Optical Spekter





Greece

 Azreal13 wrote:
No, apparently they're not a gaming company because minimum wage.


HUH?

Care to explain?
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

It's a mini Dakka meme, one poster (who's many faces seem to have finally stopped showing up) tried a bizarre argument in defence of GW's prices once upon a time.


Automatically Appended Next Post:
Consequently any argument which seems to rely rather hard on non sequitur or leaps of logic can be termed "minimum wage."

This message was edited 1 time. Last update was at 2016/01/07 12:23:29


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

'S Ok Az. I got it.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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