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Made in us
Guard Heavy Weapon Crewman




San jose, CA

The necrons seem too tough for IG especialy with a res orb tell me how to beat them

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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

See that giant fething gun taped onto a set of treads? Point it at whatever piques your interest.

Rinse and repeat. You think I'm joking. You think I'm trolling. You think I'm being condescending (and I am). But despite the complexity of this stratagy, it works brilliantly when successfully executed. It works even better when you get multiple big fething guns.

This message was edited 2 times. Last update was at 2010/06/19 08:13:02


 
   
Made in us
Savage Minotaur




Chicago

Bring vanilla leman russes.

S8 AP3.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Someone packing plenty of bassies and vanilla russes are about the scariest IG army I can face with my little rust buckets. They pretty much threaten any place on the table, wound everything I have on 2+, blow through every armor save I've got, and deny WBBs to my warriors if I'm not constantly babysitting them with a res orb lord(which I have much better things to do with him).

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++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
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Mortitheurge Experiment




Launceston, Tas

DemoCharges and plasma work too.

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OMG IMAGINATION!

THERE SHOULD BE A GIANT SQUID ARMY, FROM THE WORLD CRUSTACADONACUS, AND THEY ALL FIRE LAZORS FORM THEIR TENTACLES, AND THE ENTIRE ARMY IS MADE UP OF MONSTROUS CREATURES AND WALKING FISH! AND BY WALKING FISH I MEAN FISH WITH TWO LEGS SITKCING OUT THE SIDE! AND THE SQUIDS CAN FLY BY SPINNING REALLY FAST, AND THEY'RE ALL PSYKERS!
 
   
Made in us
Hierarch




Pueblo, CO

Having seen, used, and played against Codex: Necrons several times, here's how you beat necrons:

1. Declare shooting. pick targets with the "Necron" special rules.
2. Check range, since this tends to be the next step in this process called "The shooting phase"
3. Roll to hit and wound, have your opponent take saves.
4. Repeat steps 1-3 until they stop getting back up.

Other optionds include:
Just showing up.
Killing Necron Warriors.
Throwing bricks.
Battlecannons. Lots of Battlecannons.
Chaos Leprachauns.
Setting your opponent on fire like he was a Tibetan monk.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in de
Guard Heavy Weapon Crewman



Germany

How to beat Necrons:
1. Ignore all Units without the "Necron" Rule. (Monoliths, Decievers, Pariah) The more points he invests in them, the easier is your win.
2. Kill Warriors and Destroyers in order to reduce him under 25% Necrons to phase out

Thats the "secret"
Necron is undoubtably the worst Codex at this time, and every other Codex stomps it into the ground, I can't think of problems dealing with it.

You play IG, so bring a lot of Tanks or armored models (when you play without blob squad you can easily fit 12-15 tanks in lists from 1750-2000).
Necrons can't deal with armour despite Heavy Destroyers and Monoliths.
IG can pack the greatest Variety of S8-10 Ordnance and mass meltaguns/plasmaguns.
So fire your Leman Russ Variants, Vendettas, Ordnance Batteries of any kind, Manticores at them, and do drive-by shooting with your chimeras.

That can quickly reduce his numbers, and forces a phase-out.
NEVER play with any other strategy against necrons. It doesn't matter if the mission says 4 objectives, you shouldn't care about them. Simply phase him out. Any army can do that.

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Made in gb
Junior Officer with Laspistol





Desperado Corp.

Basiclly: Turn up. Wall of men guarding tanks. Blow the living stuffing out of them. WBB sucks if you have AP3. vanilla russes do the trick, just spam them. When you run out, use bassies or demolishers (depending on the size of the table)

You really should not be having trouble with Necrons, epecially with guard. they have the ranks to overwhelm, and the tanks that ignore all armour saves the necrons have.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
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Made in us
Decrepit Dakkanaut





Vallejo, CA

Okay, to spell this out a little more clearly for a noob:

Necrons have this strange special rule called "phase out" where basically once you kill all of his troops down to 25%, he simply loses, regardless of what else he has on the field. Often, this means that you only need to kill ~20 models and your opponent just loses, straight away. As such, ignore everything that doesn't contribute to this phase out percentage, as the easiest way to get them off the board is to cause a phase out, rather than to kill them directly.

Secondly, Necron have this obnoxious ability called "we'll be back", which you by now are undoubtedly familiar. The thing with WWB, though, is that they don't get it against weapons which cause instant death or ignore armor. This means power weapons, plasma guns, and basically all guard vehicle-heavy weapons. The res orb may fool around with this, but all you've got to do is kill the lord, and that foolishness ends there and then.

Combine the fact that all you've got to do is kill troops and that troops stay down when hit with S8 weapons, this is why all the advice about vehicles. Also, remember that if you catch a necron squad in a sweeping advance, NO special rule can bring them back. As such, rough rider squads tend to do unfortunate things to necron armies.

For example, read this report> as an example. I have never lost against necron, and the one time I played on a team with necron, I got horribly whomped.

This message was edited 1 time. Last update was at 2010/06/19 15:52:42


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Made in us
Junior Officer with Laspistol






The eye of terror.

Ailaros wrote:Okay, to spell this out a little more clearly for a noob:

Necrons have this strange special rule called "phase out" where basically once you kill all of his troops down to 25%, he simply loses, regardless of what else he has on the field. Often, this means that you only need to kill ~20 models and your opponent just loses, straight away. As such, ignore everything that doesn't contribute to this phase out percentage, as the easiest way to get them off the board is to cause a phase out, rather than to kill them directly.

Secondly, Necron have this obnoxious ability called "we'll be back", which you by now are undoubtedly familiar. The thing with WWB, though, is that they don't get it against weapons which cause instant death or ignore armor. This means power weapons, plasma guns, and basically all guard vehicle-heavy weapons. The res orb may fool around with this, but all you've got to do is kill the lord, and that foolishness ends there and then.

Combine the fact that all you've got to do is kill troops and that troops stay down when hit with S8 weapons, this is why all the advice about vehicles. Also, remember that if you catch a necron squad in a sweeping advance, NO special rule can bring them back. As such, rough rider squads tend to do unfortunate things to necron armies.

For example, read this report> as an example. I have never lost against necron, and the one time I played on a team with necron, I got horribly whomped.


Necrons get WBB against ranged weapons that ignore armor as long as they don't also cause instant death. For example a Necron warrior will get WBB from a plasma gun, or a colossus' shell, but not from a battle cannon, because the battle cannon's str is double the warriors toughness. An immortal or destroyer will get WBB after taking a wound from a battle cannon because although it defeats their armor it does not cause ID.

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Decrepit Dakkanaut





Vallejo, CA

do they get WWB by being killed by power weapons?

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Cosmic Joe





Bulgaria

Ailaros wrote:do they get WWB by being killed by power weapons?


No the WBB rules clearly state they don't get it against CC weapons that ignore armor.


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Made in us
Sure Space Wolves Land Raider Pilot






bane of necron existence if they are playing standard phalanx formation? the invincible guardsman marbo and a squad of demo charges in a valk. want to deny a whole bunch of cover saves and kill the crap out of necrons, cheap way to do it. The necrons, like every1 said auto-lose when phased out. I wouldnt call them the worst codex out there, I still have DE to thank for me not being in last lol. Anyway, mass spam ordinance and template every 'necron' special rule model. hydra flak cannons take wraiths down like nothing, lord on a Destroyer body too. Immortals fall to dakka, small squad size and limited number helps this happen. Big blast for warriors, and melta guns for destroyers and heavy destroyers. valk in that command squad and watch them do their points value by taking out five destroyers who may not get a WBB (no like unit within six when they go down= no WBB) use your mulitlasers on your chimera s to pick off pesky last standing warriors/ immortals or destroyers. Above all ignore monoliths. Sure it is possible to blow one to hell, but really no point unless he's deep striked it in to block LOS from something that needs it. necrons generally never win in close combat, so the turn after marbo deepstrikes, charge a squad that doesnt have a lord attached, odd s are he ll hold them there for a turn or two and you can blast the rest with templates. always move your vehicles when you can, and due to lack of number of units on the necrons part, they typically will not be able to glance more than three or four of your vehicles. out range out gun and template. victory is yours.

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Made in gb
Chaplain with Hate to Spare






Instant death, and things that ignore saves in combat, is what stops WBB. End of.

And if you think it's fun blowing them apart with battlecannons, just wait till you get your hands on some assault terminators..
   
Made in us
Sure Space Wolves Land Raider Pilot






HoverBoy wrote:
Ailaros wrote:do they get WWB by being killed by power weapons?


No the WBB rules clearly state they don't get it against CC weapons that ignore armor.

unless there is a res orb within six inches at the time they go down. or a wound that does allow an armor save happens simo.(codex states wounds that do allow WBB happen first if its simo)

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
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Made in us
Grisly Ghost Ark Driver






Pretty much stand back and gunline it up. Necrons are slow as dirt overall and you should keep shooting a unit until everything in it is downed as at best only a few of the models will be able to even attempt WBB after being 6" away from a Necron of the same type.
   
Made in us
Sure Space Wolves Land Raider Pilot






Darkvoidof40k wrote:Instant death, and things that ignore saves in combat, is what stops WBB. End of.

And if you think it's fun blowing them apart with battlecannons, just wait till you get your hands on some assault terminators..

if the termies get to go, use a land raider to get them there, yup you ll wipe out a squad of necrons, but that close and that much dakka, not uncommon to mow down some termies. Played several games against a logan list, I can drop termies like flies, all that s4 rapid fire can kill if drop podded in, now five land raiders and termies in sum, major out, got phased out turn three in a DOW deployment... murdalized.

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
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Made in gb
Chaplain with Hate to Spare






themrsleepy wrote:
Darkvoidof40k wrote:Instant death, and things that ignore saves in combat, is what stops WBB. End of.

And if you think it's fun blowing them apart with battlecannons, just wait till you get your hands on some assault terminators..

if the termies get to go, use a land raider to get them there, yup you ll wipe out a squad of necrons, but that close and that much dakka, not uncommon to mow down some termies. Played several games against a logan list, I can drop termies like flies, all that s4 rapid fire can kill if drop podded in, now five land raiders and termies in sum, major out, got phased out turn three in a DOW deployment... murdalized.


Well, I tend to run assault termies w/ chaplain in a LR. True, the often die. But then there's the rest of my army.
   
Made in us
Dakka Veteran




You don't ignore units that aren't Necrons. You do have to judge which ones are worth shooting.

Destroyers, Immortals, and Heavy Destroyers generally come first and should be shot at by plasma, S10, and whatever else punches 3+. They consist of the majority of the Necron's firepower and if you can take them out you have pulled his teeth. If you can knock the whole unit down they can't get back up, as it requires a model of the same kind within 6" or a Spyder within 12" and another model of the same kind on the table. So when you knock them all down, they stay down.

Scarabs are a threat to IG. They should be shot at by flamers and templates. Double hits from blasts, and T3 W3 so S6 gets ID. A single battlecannon shot or Hellhound can do amazing damage. Killing Spyders is mostly pointless, but sometimes you'll need to do it to prevent Destroyers from getting back up.

Wraiths are something of a threat to IG, but have an invulnerable save, so shoot them with autocannons and multilasers. CC units but only 3 models.

After all that is done, shoot whatever is left at the Warriors. Generally ignore the Monolith unless you have a source of S10. I'm not certain if the C'tan is a worthwhile target for IG.

This message was edited 1 time. Last update was at 2010/06/19 17:06:00


 
   
Made in us
Sure Space Wolves Land Raider Pilot






ctan is too slow to make it across the board for mech IG. Even moving and running, most that will happen is he will get there turn four with proper set up. When i play nec against IG, i deep strike every lith i have, warriors go nec reserve and my ctan sits on the table with everything else im taking, spread it all out and get as close as possible as fast as possible. ctan's pocket las cannon is at best mediocre, mine tends to miss entire games in a row... but a ctan will 5 man squads of termies like nothing, only eternal warriors with several wounds can keep him locked up for a few turns... got spare las cannons missles or meltas, shoot the ctan, 4+ ivuln and 5 wounds and goes boom when he dies... pop him early, like the guy that spammed 28 dark lances (DE player), and you can kill a bunch of warriors too

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Junior Officer with Laspistol






The eye of terror.

The Grog wrote:You don't ignore units that aren't Necrons. You do have to judge which ones are worth shooting.

Destroyers, Immortals, and Heavy Destroyers generally come first and should be shot at by plasma, S10, and whatever else punches 3+. They consist of the majority of the Necron's firepower and if you can take them out you have pulled his teeth. If you can knock the whole unit down they can't get back up, as it requires a model of the same kind within 6" or a Spyder within 12" and another model of the same kind on the table. So when you knock them all down, they stay down.

Scarabs are a threat to IG. They should be shot at by flamers and templates. Double hits from blasts, and T3 W3 so S6 gets ID. A single battlecannon shot or Hellhound can do amazing damage. Killing Spyders is mostly pointless, but sometimes you'll need to do it to prevent Destroyers from getting back up.

Wraiths are something of a threat to IG, but have an invulnerable save, so shoot them with autocannons and multilasers. CC units but only 3 models.

After all that is done, shoot whatever is left at the Warriors. Generally ignore the Monolith unless you have a source of S10. I'm not certain if the C'tan is a worthwhile target for IG.


Destroyers, Immortals, Heavy Destroyers, and Wraiths are all "Necrons," as they all have the Necron special rule, and thus contribute to phasing the Necron player out.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

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Dakka Veteran




... you don't pay much attention, do you?
   
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Preacher of the Emperor






Manchester, UK

Necrons are just a weird army to play against...

... Rather than try to destroy the biggest threats, try to make them phase out; blast anything with the 'Necron' special rule. I play Witch hunters, who excel at raping small, elite armies, and i always ignore any objectives and go for the phase-out. It's not hard to achieve and should be a standard strategy against Necrons, regardless of what army you're using

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Hurr! Ogryn Bone 'Ead!





California

Dont forget once they glance your tank its not firing and they only need 6s to do that. If your facing a good necron player with a solid build you wont be firing half your tanks each turn.

Watch out for wraithwing as well as its able to chew though the tanks that would get to fire.

Its not the walk in the park everyone makes it seem to be. Maybe you guys have not faced enough skilled necron players.


Automatically Appended Next Post:
The concept of phase out is hurt too when your opponet reserves half of their troops and you cannot phase them out becuase they dont arrive until turn 3 or 4 and the 'liths and wraithwing have ravaged your tanks gunline.

This message was edited 1 time. Last update was at 2010/06/20 01:25:29


 
   
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Decrepit Dakkanaut





Vallejo, CA

true, but if you're relying on tanks ALONE to kill necron, then this is a problem. If you've got other stuff, then he's wasting his time glancing tanks while your other forces move into position.

Plus, it's a slightly different case with artillery, given that you can take more of them because they're cheaper.

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Wicked Canoptek Wraith





UK

hyperviper6 wrote:

Watch out for wraithwing as well as its able to chew though the tanks that would get to fire.

Its not the walk in the park everyone makes it seem to be. Maybe you guys have not faced enough skilled necron players.


Automatically Appended Next Post:
The concept of phase out is hurt too when your opponet reserves half of their troops and you cannot phase them out becuase they dont arrive until turn 3 or 4 and the 'liths and wraithwing have ravaged your tanks gunline.


Seconded. Keeping a squad of warriors in reserve as 'phase out insurance' has never hurt me, and they can usually work on anywhere and cause a small amount of havoc or just babysit and objective on your table edge.

The Wraithwing (9 Wraiths and Destroyer Lord with Orb+WS all within 6" of each other) is a serious danger(Even more so with a second Destroyer Lord). I beat an experienced guard player this week, and he had spammed on Executioners. It nearly did the trick dropping 8 Wraiths in one turn but sadly for him one held on and 5 got back up. This 'Wing' formation backed up by 8 or 9 heavy destroyers really makes a mess. The game ended 9-2 to me.

As for Phase out, its not much of an issue when everything in the army is a 'Necron'.

While I admit the Necron codex has a lot of age related problems, inventive builds and tactics make it very dangerous, and more importantly a lot of fun. I freely admit I've lost far far more than with my CSM Army but have had more fun doing it.

This message was edited 1 time. Last update was at 2010/06/20 11:56:31


Flashman
 
   
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Dakka Veteran




Wraith heavy armies have next to nothing in long range or mobile firepower.

Or just assault the Wraiths. They aren't very good in close combat.
   
Made in gb
Chaplain with Hate to Spare






The Grog wrote:Wraith heavy armies have next to nothing in long range or mobile firepower.

Or just assault the Wraiths. They aren't very good in close combat.


They're not for fighting dedicated assault units, despite that being exactly what they are, albeit a fairly crap one. They're good against light infantry and just generally tying things up and disrupting enemy plans, whilst the rest of the Necron army tries to get into position and whatnot.


EDIT: And what about the Heavy destroyer spam or monoliths?

This message was edited 1 time. Last update was at 2010/06/20 17:31:06


 
   
Made in us
Dakka Veteran




Monoliths carry 24" guns. HeavyDs have their own problems (and benefits), but in general just don't put out anywhere near the same amount of general firepower that Destroyers do.

I was expecting that 9 Wraith armies would show up with a heavy Immortal compliment.

While your Wraiths are advancing and whatever else you are fielding are 'trying to get in position', I can't help but imagine that the opponent is either thinking 'Necrons closing the range for me, yes!' or 'Necrons with 24" range, yes!'.

If Wraiths could be substantial threats on their own and use their great mobility to divide up and threaten multiple areas this tactic would be more attractive to me. But currently you need to run all 9 Wraiths in the same clump very often and this makes it easy for armies with at least one good assault unit to either intercept or just cover the firebase and play cleanup.

   
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Chaplain with Hate to Spare






Hey, I don't play as necrons, I just kill them.
   
 
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