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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

so lately I've been working a lot with my BA and have found, what I believe, to be my favorite Death Star in all of 40k. What other cool death stars have ya'll come up with outside of the norm (T-wolf calv, Nob wound shenanigans, Fatecrusher, etc.)?

Heres mine:

6 Assault Terminators - 4 LC/2THSS
1 Terminator Episolary - Unleashed Rage/Sanguine Sword
1 Sanguine Priest
Land Raider Crusader

Total Cost: 260 + 180 + 50 + 240 = 730 points
Benefits: Str 5 LC's on the charge, Rerolls to hit EVERY turn, FnP, LC's reroll wounds, stormshields to soak up fists and other things
Downside: Costly, ride is required
Other variation: I normally run 5 terms and a libby, not episolary. This kit out is my 2500+.

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Made in us
Tunneling Trygon





For the BAs, I'd suggest a Crusader full of DC with a Chaplain. I haven't run the numbers, but I'd expect them to outperform your unit, and to be more resilient simply for the number of bodies.



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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Phryxis wrote:For the BAs, I'd suggest a Crusader full of DC with a Chaplain. I haven't run the numbers, but I'd expect them to outperform your unit, and to be more resilient simply for the number of bodies.


Thing is it comes down to the charge. If the termis get the charge, 15 str 5 reroll hit/wounds will most likely greatly diminish the DC squad. If the DC get the charge, undoubtedly they'd win. Yes, DC are cheaper and overall better. I just like the reroll hit/wound LC's with a 2+/5++ save and FnP

I'm just asking what other good Deathstars others have found, cost not pending

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Made in us
Daemonic Dreadnought






DC with a power weapon and a reclusiarch hits just as hard as a LC termie for less points.

LC termie has 4 str5 I5 attacks on the charge with rerolls to hit and to wound.

DC with a power weapon has 4 str5 I5 attacks on the charge with rerolls to hit and to wound.

DC with a power fist costs the same as a TH/SS termie. Point in the favor of termies, but DC has more to come.

Termies can not sweeping advance, that's a big deal for a death star unit.

DC can go with 1hq reclusiarch, 2 power fists, 5 power weapons, and 10 ablative wounds in the squad. 10 ablative wounds is better than a 5 up invo and a 2 up normal armor save especially since both have FNP. DC also don't need a priest so there is no chance of your opponent assassinating the unit's FNP.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

To expand on Shades point. One round of close combat and the Termie squad can lose it's FNP. Also the Libby is using powers to get the rerolls. Face Eldar or nids and the chance of getting the power off in the first place is slim. Go agaisnt wolfs and they have a 50% chance of stopping it as well.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Fixture of Dakka






on board Terminus Est

I really like this deathstar. Keep the preist inside hte crusader.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





Kingston, WA

Well you have to remember that should said DC fail that next round they wont get re-rolls. but with LC and lib you can still have a chance to re-roll to hit and re-roll to wound. its all about if you can kill in that first round. also if you get assaulted you can still re-roll with Lib/Termies.

BLOOD FOR THE BLOOD GOD!!!...wait that ain't right...ARRGHHH  
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

My favorite?
Space Marine Captain, relic blade, storm shield, hellfire rounds, artificer armour, bike
Librarian, combi-melta, bike, null zone, the avenger
Command Squad on bikes - 4 x storm shields, 3 x power weapon, 1 x th

Way too many points for a practical deathstar 775ish - but so fun to play. They roll up, hit you with The Avenger, 12 bolter shots and 5 bolt pistol shots. They then charge with 26 power weapon attacks. The T5, fnp, and stormshields make them very resilient. Making the opponent reroll invulnerables on top of it is just nasty.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its too many points in one unit.
If the enemy blows up the LR early in the game, the unit has to take a walk and the enemy can eventually avoid it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

just two comments on the Bike squad.
You cant fire both the pistol and the bolters in the same turn. PWs are inferior to LCs aswell...

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Made in gb
Stealthy Dark Angels Scout with Shotgun





UK Nr. Oxford

I run a squad of 10 Vanguard veterans with power weapons and storm shields, the sergeant with a glaive encarmine, and all with jump packs, accompanied by a sanguinary priest with jump pack and power weapon.

sets you back nearly 1000 points, and the priest makes them lose their heroic intervention, but they shred through everything they've ever met with little casualties.

Run a sanguinor nearby and <3

   
Made in us
Stormblade




Kensington, MD

But then why not use Lightning Claws and Storm Shields tiny5th? It's the same PV but much more effective. And if you are going to give up HI (no thank you) you may as well add a Librarian w/Unleash Rage or a Chaplain to the squad and reroll to hit as well as to wound. I really can't imagine any non-AV unit living thru that attack.

Though for pure death-i-ness any Blood Angels Deathstar unit should be in a Stormraven so that it includes a Furioso. With the ability to unload more firepower than a Crusader the Stormraven is a superb core.

Stormraven w/Aslt Cn, Typhoon ML and Hurricane Bolters
11 DC w/Bolters, power weapons, a few Thunder Hammers and 2 Infernus Pistols
Reclusiarch
DCF w/Blood Talons, Heavy Flamer and Magna Grapple

No clue how many points, but should be awfully scary.

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Made in gb
Stealthy Dark Angels Scout with Shotgun





UK Nr. Oxford

Yar, am contemplating one or tother once I have modelled it suitably, likely a librarian.

And I went with power weapons over LCs as swords and shields is just more fluffy for my chapter, as the unit started out as a fun little fluff unit before I discovered how much butt they kicked.

   
Made in se
Ferocious Black Templar Castellan






Sweden

5 Black Templar Assault Terminators in a LRC. Basically the same as your setup except no feel no pain and worse shields, but at a much lower cost. Oh, and they're fearless, although that's not always a plus.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I never said my Deathstar is the be-all-end all, or that it was even cheap. Just the ability to reroll hits and wounds on almost EVERY combat is pretty potent! DC are better overall, but rage means you get less "tactical" advantage after the first charge (because any smart opponent wound charge them after that)

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Made in us
Brainy Zoanthrope




Wisconsin

Just for fun, 30 DC with power weapons and jump packs = 1500 points, attach Dante so they don't scatter and have hit and run, and attach Astoroth for rerolling hits and wounds. Total = 1945

I'd never use it, but just amazing how expensive DC can be.

ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Shovan wrote:Just for fun, 30 DC with power weapons and jump packs = 1500 points, attach Dante so they don't scatter and have hit and run, and attach Astoroth for rerolling hits and wounds. Total = 1945

I'd never use it, but just amazing how expensive DC can be.

That's an amazing unit, almost 2000 pts.
In objective based mission, you can only win by wiping out the enemy.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

wuestenfux wrote:
Shovan wrote:Just for fun, 30 DC with power weapons and jump packs = 1500 points, attach Dante so they don't scatter and have hit and run, and attach Astoroth for rerolling hits and wounds. Total = 1945

I'd never use it, but just amazing how expensive DC can be.

That's an amazing unit, almost 2000 pts.
In objective based mission, you can only win by wiping out the enemy.


Haha, you'd definitely dominate whatever you hit tho! But I'd sub 3-4 of the PW for Thunderhammers. run em in a line up the field and multi-assault their whole army, rofl

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Made in us
Brainy Zoanthrope




Wisconsin

Zid wrote:
wuestenfux wrote:
Shovan wrote:Just for fun, 30 DC with power weapons and jump packs = 1500 points, attach Dante so they don't scatter and have hit and run, and attach Astoroth for rerolling hits and wounds. Total = 1945

I'd never use it, but just amazing how expensive DC can be.

That's an amazing unit, almost 2000 pts.
In objective based mission, you can only win by wiping out the enemy.


Haha, you'd definitely dominate whatever you hit tho! But I'd sub 3-4 of the PW for Thunderhammers. run em in a line up the field and multi-assault their whole army, rofl


Very true. Plus this would bring it closer to the 2000 mark.

ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

I have used both of these type deathstars... Termies & DC. Corbulo is worth running with the termies. I have run 15 DC (jump packs & 5 PF) with Dante & Mephiston... They have H&R due to Dante, really catches opponents offguard! Lots of fun for sure !!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Black Blow Fly wrote:I have used both of these type deathstars... Termies & DC. Corbulo is worth running with the termies. I have run 15 DC (jump packs & 5 PF) with Dante & Mephiston... They have H&R due to Dante, really catches opponents offguard! Lots of fun for sure !!

G

Yes, lots of fun.
But a Deathstar eventually does not win you the game,
especially in an objective based game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






on board Terminus Est

Here is how I use deathstars in general...

The opponent cannot ignore it. It can take a lot of punishment. So the opponent must focus a lot of attention on it. That takes some heat off of the rest of my army. Deathstars can wreck a lot of an opponent's army.

In this case the terminator based deathstar is the better overall choice but works best with a mechanized army while hte DC based deathstar works better with jump armies.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Mindless Spore Mine





@ OP The blood angels chaplain can only let death company re-roll to wound. Not anyone else, for everyone else its the same as SM liturgies of battle, re-roll hits on charge. And i'm pretty sure that lightning claws are only re-roll to hit aswell, so thats putting some kinda redundant units in there.

If the unit doesn't make a pile. . it wasn't worth taking. . . 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Doom-In-A-Spore wrote:@ OP The blood angels chaplain can only let death company re-roll to wound. Not anyone else, for everyone else its the same as SM liturgies of battle, re-roll hits on charge. And i'm pretty sure that lightning claws are only re-roll to hit aswell, so thats putting some kinda redundant units in there.

I'd go with th/ss, no lightning claws at all.
Hitting with S8/9 and the 3+ inv. save are golden.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block





I agree on the mix unit for terminators. The x2 with Thunder Hammers and x4 with Lightning Claws in simply amazing due to Unleashed Rage and the SS Terms soak fist and power weapon attacks. On the charge you are looking at 16 Lightning Claw attacks at Iniative 5 + Str 5 with both rerolls on the hit ( unleashed Rage ) and to wound ( LC ability ) this really thins what ever they are assaulting, then x4 attacks at Str 10 from the Librarians force weapon with Sanguine Sword, 3 more str 5 power sword attacks from the medic, then finally at iniative 1 the 6 attacks from the TH + SS all units with rerolls to hit. I would also give the Librarian a Storm Shield.

   
Made in us
Fixture of Dakka






on board Terminus Est

Yeah I also think the mix is the best way to go for sure.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Black Blow Fly wrote:Yeah I also think the mix is the best way to go for sure.

G

I disagree here. Its a trade-off.

Lightning claws can soften up the enemy before the thunder hammers will hit (last).
But a mixed unit can die faster.

This message was edited 2 times. Last update was at 2010/06/28 13:50:49


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Doom-In-A-Spore wrote:@ OP The blood angels chaplain can only let death company re-roll to wound. Not anyone else, for everyone else its the same as SM liturgies of battle, re-roll hits on charge. And i'm pretty sure that lightning claws are only re-roll to hit aswell, so thats putting some kinda redundant units in there.


Lighting CLaws only allow a reroll to wound.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Apprehensive Inquisitorial Apprentice






greyknight grandmaster w/mastercrafted NFW. Iornhalo,combi-plasma

retue of 9 greyknight terminators being used as allies ( cant anymore) with BA and adding a Sanguinary priest w/terminator armour

Silence is golden but Duct tape is silver
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Wuestenfux

You are correct to a degree in regards to taking lightning claws versus thunderhammer/stormshields. If the squad is in a Crusader or Redeemer then they most likely benefit from the frag grenade launchers and strike at initiative. Lightning claws generate more attacks and hit at I5 so they will clear out. Four termies with pairs of lightning claws equals 16 attacks with rerolls to hit and wound at I5/S5.

Here is the optimal assault terminator deathstar based on the feedback in this thread (mounted in a Crusader, 16 slots):

Recluisarch (1 slot)
Librarian/terminator armor, stormshield, psy powers: Sanguine Sword & ??? (2 slots)
Corbulo (1 slot)
6x assault terminator/4x pair of lightning claws, 2x thunderhammer & stormshield (12 slots)

Corbulo has two wounds so he can help soak a wound that gets through. I also typically will use his reroll for a failed save on a stormshield. Here is a breakdown on the total number of attacks this unit can generate on the charge at each initiative step:

-> I6
Librarian: 4 attacks @ S10/WS5
Recluisarch: 5 attacks @ S5/WS5
Corbulo: 5 attacks @ S6 (rending)/WS5

14 attacks

-> I5
4x terminators w. lightning claws: 16 attacks @ S5/WS4

16 attacks

-> I1
2x terminator w. thunderhammers: 6 attacks @ S9/WS4

6 attacks

So 14 + 16 + 6 equals 36 attacks total. Let's put this up versus a squad of 10 nob bikers (incl. Painboy, cybork body & 3x power klaw) lead by a warboss with a power klaw. Assume the BA deathstar charges from a Crusader:

-> I6
• Librarian moves into b2b contact with the warboss and puts all of his attacks on the enemy HQ. At least one wound should get through & insta gib the warboss.
• Recluisarch swings into the squad. 5 attacks, 3 hit plus 1 for rerolls - 4 hits & 2 wound with no save.
• Corbulo swings into the squad. 5 attacks, 3 hit plus 1 for rerolls - 4 hits & 2 wounds, both saves are made.

-> I5
• Terminators with lightning claws swing into the squad. 16 attacks, 8 hit plus 4 more for rerolls - 6 wounds plus 3 more wounds for rerolls - 9 hits, 5 wounds plus 2 more for rerolls, 5 wound with no saves.

-> I1
• Terminators with thunderhammers swing into the squad. 6 attacks, 3 hit plus one more for rerolls - 4 wound & no saves - all insta gibs.

So the nob bikers lose the warboss, four bikers are insta gibbed & they lose one biker plus the remaining 5 each have taken a wound. Most likely the nobs will break and cannot regroup. Suppose the 3 power klaws survived to swing back...

9 attacks, 6 hit and 5 wound. 2 saves are taken on the terminator stormshields & both pass. Another save is taken on the Librarian's stormshield and passes. 2 wounds get through the stormshields & the lightning claw terminators fail both saves.

This shows the brute strength of the unit and what it can do to another deathstar.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

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