Switch Theme:

They are expendable-ig special rule  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Anti-Armour Yaogat





Stoke-on-trent uk

I've been thinking about this for a while , tank (including hell hound or chimeira ) can choose to self destruct , if the vehicle gets an imobilised result they can choose to up the result to explodes and role 2d6 to replicate commanders trying to take some enemies witth them , if you chose to do the same to a valk , it would role 1 d6 and role for scatter , im not a guard player , what do people think.

This message was edited 2 times. Last update was at 2010/06/25 20:19:31


Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts


======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======

psn-blackclaw12-add me and mention that you're from dakka.

 
   
Made in gb
Lord of the Fleet






London

IG Commanders wouldn't sacrifice vehicles like that. And just because they are immobilised dosen't mean they're useless.

"My Leman Russ has become immobilised on Turn 1. It is nowhere near any enemies yet I feel I must sacrifice it, to take some enemies with me."

Just dosen't seem like a necessary rule.

Maybe you could change the idea to a "suicide vehicle": something like a Chimera which is filled with explosives and sent towards the enemy. There is already something called the Cyclops which follows that idea. You may want to check that out.

Valk

This message was edited 1 time. Last update was at 2010/06/24 12:45:02


 
   
Made in gb
Anti-Armour Yaogat





Stoke-on-trent uk

its an option , the commander wouldnt have to destro the vehicle , but if you wanted to you could.

Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts


======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======

psn-blackclaw12-add me and mention that you're from dakka.

 
   
Made in gb
Lord of the Fleet






London

blackclaw1 wrote:its an option , the commander wouldnt have to destro the vehicle , but if you wanted to you could.


Still seems like a bad option. If my Russ was immobilised I would rather let it stay dead-in-the-water than detonate it. Immobilised vehicles can still do plenty of things: block LoS, provide cover saves, fire weapons, contest objectives, etc...
   
Made in us
Stalwart Veteran Guard Sergeant





Denver, CO

I don't think it's a great idea. The tanks for IG are WAY more valuable than a handfull of lives (in fluff and in game).

Maybe it could be an upgrade for IG vehicles, and they could explode when they were immobilized or any IG shooting phase after it has been immobilized (assuming of course, it was still immobilized). The explosion would be 2d6, at S4, and AP 5. I think that would be better.

40K:
Tarus 7th Regiment "Dragoons": IG 2500+ points
Speed Freaks: Orks 2000 points
Soul-Forged Angels: Blood Angels WIP
DzC:
PHR: 500 points
Hordes:
Trollkin: 50+ points 
   
Made in gb
Chaplain with Hate to Spare






Nah.. they're much more likely to drug up some guardsmen, strap pre-primed demolition packs to their backs, and push them out of a valkyrie when strafing the enemy.
   
Made in gb
Prospector with Steamdrill






I think it could work. Ina win at all costs battle a tank might be worth sacrificing. It would probbaly be better in a campaign setting were detonating them removes all chance of salvaging them.
It could also be built as a seperate unit. In WWII the japs used special gliders that they just aimed at the enemy. You could have a smaller, lower armoured version, that if it gets as far as the enemy lines can detonate it's self.

   
Made in us
Infiltrating Hawwa'





Australia

tp_1983 wrote:I think it could work. Ina win at all costs battle a tank might be worth sacrificing. It would probbaly be better in a campaign setting were detonating them removes all chance of salvaging them.
It could also be built as a seperate unit. In WWII the japs used special gliders that they just aimed at the enemy. You could have a smaller, lower armoured version, that if it gets as far as the enemy lines can detonate it's self.


And you wonder why the Japanese lost?

Seriously, the idea isn't half bad for a campaign setting (battle lines being overrun, a desperate commander detonates the tank as a last-resort option.), but with that said...it's a bit too dramatic to have in possibly every game.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Dakka Veteran




Everywhere I'm not supposed to be.

I like the idea of the suicide troopers more than the suicide tank...it even seems more fluffy that way. I think it would be a nice penal legion rule. I think bum-rushing a squad of ten men across the board towards a farseer or a termi squad and then having them go boom would be quite strategically entertaining.

If you need me, I'll be busy wiping the layers of dust off my dice. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

"Expendable." Sounds like Grots. Orks should have a rule where they can open fire into close combat when grots are involved...

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






CrashUSAR wrote:I like the idea of the suicide troopers more than the suicide tank...it even seems more fluffy that way. I think it would be a nice penal legion rule. I think bum-rushing a squad of ten men across the board towards a farseer or a termi squad and then having them go boom would be quite strategically entertaining.


I always wondered there is no penal legion "expendable guys who also have a detpack" for IG.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Anti-Armour Yaogat





Stoke-on-trent uk

As a possibilty only a single tank or tank squadron can have his rule ,at a points cost per tank.

This message was edited 1 time. Last update was at 2010/06/25 20:17:08


Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts


======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======

psn-blackclaw12-add me and mention that you're from dakka.

 
   
Made in au
Courageous Questing Knight






Australia

maybe he could do it to infantry. c:

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, not a big fan myself.

Firstly, LRBTs are never "expendable", unlike, say, conscripts.

Secondly, it doesn't fit well fluff-wise. I mean, you can't shoot into a unit locked in close combat because the models are appropriately concerned about the lives of their fellow comrades. Likewise, they would be appropriately concerned for their own lives if they were told to self-destruct. It's like, you'd need a commissar in every tank just to make sure the guy pressed the button.

Also, I don't know when I'd ever use this, as only very rarely do I have immobilized tanks that aren't also next to a bunch of my own men, and guard like getting caught in vehicle explosions much less than most other armies.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
The Dread Evil Lord Varlak





Tanks are valuable, but they get scuttled when immobilised all the time to prevent them falling into enemy hands. When you're fighting orks or traitor guardsmen it makes a lot of sense to destroy your tank instead of seeing the enemy gain control of it.

That wouldn't normally involve a big ass explosion, but this is 40K. I don't mind the idea as a commander making sure the enemy doesn't get to take his tank.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Guard Heavy Weapon Crewman





This reminds me of a time when a hive tyrant destroyed my chimera on a roll of 6 in close combat. The hive tyrant got terrible rolls, took his last wound and died.
   
Made in au
Dangerous Outrider





first of all, fluff-wise, the Leman Russ was designed to be easily repaired without having techpriests and such on the field, those that can't be repaired can be used for parts on another tank. this if for long drawn out wars where you can't relly on allied reinforcments, also, if they really need it the Leman Russ can run on civilian fuels. blowing up one of you own tanks will basically make sure you won't get any useful pieces out of it

second, if you want your vehicles to blow up some enemies then you should consider some Ork Trukks. causes less damge to pasengers when it blows up and can go out of control, straight into enemies (or allies!)

and lastly find Tank pilots (who feel indestructible a lot of the time) who would actually consider blowing themselves up when they could just, I don't know, throw a shell, maybe a demo charge if they have one, out an exit and let the shrapnel just patter off what's left of the hull
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Suicide vehicles get brought up all of the time for Guard players and they just don't fit. Lemun Russ? No. Hellhound varient? Probably not. Chimera? Maybe. But most Guad players would keep the immobile turrent rather then have the crater in the ground. If the tank commander were to blow up his tank then this would be well after the battle has been lost, not in the middle of it. Probably when the enemy are moving in to strip the tank for parts or search for prisoners. This is also a tech heresy.

Way way way back when, Hellhounds used to blow up something like twice as big no matter what vehicle destroyed result was rolled. The stratagy with these was to run up fast and tankshock into a crowd of infantry, if they survived and ran you were right there to light them up. If they stood their ground then they were dead anyway. Overall this made the Hellhound less usefull then it is now because it would just as often get popped on your side of the board and take out your own troops so I would say no to bringing something like this back.

ComputerGeek01 is more then just a name 
   
Made in gb
Lord of the Fleet






Currently they scuttle imobilised vehicles in squadrons.

Even if the squadron isn't moving.

I do think that should change (for everybody), vehicles in squadrons get destroyed if they end the turn out of coherency so you get to choose to effectively immobilise the entire squadron or to scuttle the damaged tank.
   
Made in us
Stalwart Veteran Guard Sergeant




Scott-S6 wrote:Currently they scuttle imobilised vehicles in squadrons.

Even if the squadron isn't moving.


That's because the 40k dev team, as far as I can tell, got knowledge of military affairs from watching war movies and playing with G.I. Joe "action figures". As a result, the rules in 40k, i find, are head-deskingly horrible when it comes to sense.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in us
Whiteshield Conscript Trooper



Ohio

I agree with the idea that the rules should factor in the expend-ability factor that the fluff seems to imply with IG, but as stated many times, there is no way they would take out their tanks.

I always thought that the IG should be allowed to shoot into close combats, I mean, sacrificing some infantry to take down the enemy sounds like exactly what being the Guard is all about.

 
   
Made in us
Infiltrating Hawwa'





Australia

ryanjh wrote:I agree with the idea that the rules should factor in the expend-ability factor that the fluff seems to imply with IG, but as stated many times, there is no way they would take out their tanks.

I always thought that the IG should be allowed to shoot into close combats, I mean, sacrificing some infantry to take down the enemy sounds like exactly what being the Guard is all about.


As a general rule, most Guardsmen wouldn't be okay with this. Heck, even the Last Chancers weren't okay with firing on other Penal Legion troops that were mixed in with a surging Ork horde, until the Last Chancers had a clear shot.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Whiteshield Conscript Trooper



Ohio

Che-Vito wrote:
ryanjh wrote:I agree with the idea that the rules should factor in the expend-ability factor that the fluff seems to imply with IG, but as stated many times, there is no way they would take out their tanks.

I always thought that the IG should be allowed to shoot into close combats, I mean, sacrificing some infantry to take down the enemy sounds like exactly what being the Guard is all about.


As a general rule, most Guardsmen wouldn't be okay with this. Heck, even the Last Chancers weren't okay with firing on other Penal Legion troops that were mixed in with a surging Ork horde, until the Last Chancers had a clear shot.


lol I agree completely that they wouldn't like that one bit. But examples like Commissars and Chenkov lead me to believe that their opinions wouldn't really be taken into account when the higher ups decide on plans. I mean, Chenjov used guardsmen to clear minefields.

 
   
Made in us
Stalwart Veteran Guard Sergeant




Chenkov is a complete asshat, and I would never use him in a game. Truth be told, I would like to punch the dev guy who came up with him.

Granted, the Imperial Guard is massive enough that for every commander or world that uses its men as little more than cannon fodder, there is another that uses crack, well-equipped, highly-trained troops that are too busy monkey-stomping the enemy to die in droves. I think its just important to remember that for every talentless assclown excuse of a commander like Chenkov, there is a inspirational frontline fighter like Straken, and a brilliant tactician like CREEEEEEEED!.

As for using Guardsmen to clear minefields, you obviously haven't read much on the Eastern Front.

This message was edited 1 time. Last update was at 2010/06/30 12:57:17


"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in us
Whiteshield Conscript Trooper



Ohio

Ogiwan wrote:Chenkov is a complete asshat, and I would never use him in a game. Truth be told, I would like to punch the dev guy who came up with him.

Granted, the Imperial Guard is massive enough that for every commander or world that uses its men as little more than cannon fodder, there is another that uses crack, well-equipped, highly-trained troops that are too busy monkey-stomping the enemy to die in droves. I think its just important to remember that for every talentless assclown excuse of a commander like Chenkov, there is a inspirational frontline fighter like Straken, and a brilliant tactician like CREEEEEEEED!.

As for using Guardsmen to clear minefields, you obviously haven't read much on the Eastern Front.


I definitely agree the Catachans and Cadians probably wouldn't sacrifice their own guys like that, but I would be surprised if there wasn't lots of armies that would.

 
   
Made in us
Long-Range Land Speeder Pilot





when you can recruit liteally billions of people from any planet, sacrificing 40 men really isn't a big deal. they're dying for the emperor and imperium, i'd be willing to bet its a honor to charge into a minefield...

You love it you slags!
Blood Ravens 1500 pts 
   
Made in us
Guard Heavy Weapon Crewman





the commanders wouldnt mind you killing a few of your own men, but the guardsmen who actually have to shoot into their own comrades might not be 100% on it.. Maybe if you have a commissar in the squad

But ya, I often play my LRBTs way back in my lines- its somewhat rare for them not to get immobilized, but heck, i dont care, a lot of the time they weren't going anywhere anyway. I don't care about their treads, just their battle cannon

This message was edited 1 time. Last update was at 2010/07/01 01:37:25


Raxmei wrote:While Space Marines individually hug with much greater force and precision, you can't hope to hug the entire Imperium without the countless ranks of the Imperial Guard.


2500pts - 5500pts  
   
Made in au
Member of a Lodge? I Can't Say



Australia

Funny enough, this rule seems to suit traitor guard more than loyalist guard (as all souls are expendable in the eyes of the chaos gods).

H.B.M.C. wrote: Goood! Goooood!

Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Traitor Guard isn't always Chaos though.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Dayton OH

CrashUSAR wrote:I like the idea of the suicide troopers more than the suicide tank...it even seems more fluffy that way. I think it would be a nice penal legion rule. I think bum-rushing a squad of ten men across the board towards a farseer or a termi squad and then having them go boom would be quite strategically entertaining.


They made these and I have the models, penal legion human bombs. Also I think a model (toy) of a person strapped with a suicide vest is something we won't see done again for obvious PC reasons
[Thumb - c2039impguard.jpg]

This message was edited 1 time. Last update was at 2010/07/02 22:07:09


For the Emperor! Kill Maim Burn!... I mean purge the unclean!  
   
 
Forum Index » 40K Proposed Rules
Go to: