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![[Post New]](/s/i/i.gif) 2010/06/27 01:46:04
Subject: Modelling for advantage
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Combat Jumping Ragik
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READ DESCRIPTION BEFORE VOTING AND VOTE HOW YOU WOULD ACT NOT NECESSARILY RAW I just put together a broadside battlesuit and while I like the pose, it occurred to me after the fact that people could consider this modeling for advantage as the gun sticks out a good 3 inches from the base, which could mean the difference between me hitting you & you being unable to hit me. My other suit is similarly modeled but the gun is drawn across his chest rather than aimed outward. Onto the poll: Would you have any problems with me fielding this model in a tournament? A.) Yes - Yes I have a problem and would request you not field the model &/or would dock you sportsmanship B.) No - I would have no qualms with you fielding the model C.) Other - Please describe your reason, just choosing this will not help me Edit: forgot the picture >.<
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This message was edited 2 times. Last update was at 2010/06/27 01:51:27
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![[Post New]](/s/i/i.gif) 2010/06/27 01:51:31
Subject: Re:Modelling for advantage
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Painlord Titan Princeps of Slaanesh
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Since it's not a vehicle (a least it doesn't look like one) you measure base to base not weapon to base so there shouldn't be any problems.
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![[Post New]](/s/i/i.gif) 2010/06/27 01:51:50
Subject: Modelling for advantage
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Longtime Dakkanaut
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I guess it would qualify as a cheat if..
1. You measured the shot and LOS from the gun barrel..
And then said"If you can't see my body you cant shoot me".
2.Ie Range to hit you is based on your base...err...
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![[Post New]](/s/i/i.gif) 2010/06/27 01:55:02
Subject: Modelling for advantage
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Hanging Out with Russ until Wolftime
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Agreed. Since it's not a vehicle, all ranges are from the base and los is from the head, so you can model its arms however you want.
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![[Post New]](/s/i/i.gif) 2010/06/27 01:56:29
Subject: Re:Modelling for advantage
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Combat Jumping Ragik
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Leo_the_Rat wrote:Since it's not a vehicle (a least it doesn't look like one) you measure base to base not weapon to base so there shouldn't be any problems.
Ah right, thanks for that, I always think it's from weapon tip on everything. (Damn flamers and placing the template on the tip lol) issue resolved.
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![[Post New]](/s/i/i.gif) 2010/06/27 01:56:49
Subject: Modelling for advantage
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Courageous Questing Knight
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this is interesting - the arm might block a guy, but hey, isn't a hq gonna protect it's troops?
it looks fine, and it's not MFA pe-se, so no.
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http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/06/27 02:08:10
Subject: Re:Modelling for advantage
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Dakka Veteran
Dayton, Ohio
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Shas'O Dorian wrote:Leo_the_Rat wrote:Since it's not a vehicle (a least it doesn't look like one) you measure base to base not weapon to base so there shouldn't be any problems.
Ah right, thanks for that, I always think it's from weapon tip on everything. (Damn flamers and placing the template on the tip lol) issue resolved.
Uh, yeah man, flamers are similiar as any other weapon where non vehicle models are concerned, you place the narrow end of the template in contact with the base of the firing model.
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![[Post New]](/s/i/i.gif) 2010/06/27 02:16:57
Subject: Re:Modelling for advantage
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Combat Jumping Ragik
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Krak_kirby wrote:
Uh, yeah man, flamers are similiar as any other weapon where non vehicle models are concerned, you place the narrow end of the template in contact with the base of the firing model.
So they do well if you gentlemen will excuse me, I have an IG player to take issue with. . .
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![[Post New]](/s/i/i.gif) 2010/06/27 02:39:05
Subject: Modelling for advantage
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Painlord Titan Princeps of Slaanesh
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I would not have an issue with it, but it does seem like it is a bt much from a physics perspective...
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![[Post New]](/s/i/i.gif) 2010/06/27 03:01:25
Subject: Re:Modelling for advantage
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Angered Reaver Arena Champion
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I voted for A. Here is why... The gun sticks out very far. You could have your squads stand behind it and try and claim cover since it blocks part of their torso. To me it looks like you are trying to gain cover by modeling it that way.
Oh yeah, and it looks terrible.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/06/27 03:48:52
Subject: Re:Modelling for advantage
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Combat Jumping Ragik
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Dracos wrote:
Oh yeah, and it looks terrible.
Thank you Dracos, because that was so helpful to an issue that had already been solved. What would I ever do without knowing you disapprove of my model, oh woe is me I think I'll just melt it down for scrap. . .
/melodrama
Seriously though if you're looking to flame me over my modeling ability (which I admit is terrible, I have no artistic ability) just stop, this is YMDC not P&M.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/06/27 03:52:49
Subject: Re:Modelling for advantage
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Angered Reaver Arena Champion
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That was not a flame of your modeling ability, I just think it looks bad. Not that the job is poor, but the design and achieved effect is. The gun is way to big to be mounted like that.
*shrug*
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/06/27 03:58:35
Subject: Modelling for advantage
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Fresh-Faced New User
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I think it's wrong.
That just added 3 inches to it's range
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![[Post New]](/s/i/i.gif) 2010/06/27 04:06:32
Subject: Modelling for advantage
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Angered Reaver Arena Champion
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ncaa_40k wrote:I think it's wrong.
That just added 3 inches to it's range
Didn't read the thread, eh?
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/06/27 09:19:35
Subject: Modelling for advantage
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Lord of the Fleet
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Is it just the angle of the picture or does he have no lower leg?
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![[Post New]](/s/i/i.gif) 2010/06/27 12:30:02
Subject: Modelling for advantage
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[MOD]
Making Stuff
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ncaa_40k wrote:That just added 3 inches to it's range
No, it didn't. As was already pointed out, range is measured from the model's base, not the tip of the weapon.
You could model the weapon a mile long, and it would still have no effect on measuring range from the model.
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![[Post New]](/s/i/i.gif) 2010/06/27 13:33:48
Subject: Modelling for advantage
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Lord of the Fleet
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For models on bases. Vehicles are different.
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![[Post New]](/s/i/i.gif) 2010/06/27 13:36:17
Subject: Modelling for advantage
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Regular Dakkanaut
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id play it is as fine but If im shooting through that thing to hit someone no way in hell are you getting cover
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2000'ish Blood Angels 2-0-1 |
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![[Post New]](/s/i/i.gif) 2010/06/27 21:34:49
Subject: Re:Modelling for advantage
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Even if you did measure from the tip of the gun it would make much difference with this particular weapon as it has a range that rarely requires a range check outside of Appoc.
your range would go from 72" to 75". not a huge gain.
on a side note: how do you keep him from falling over?
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Self-proclaimed evil Cat-person. Dues Ex Felines
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MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/27 22:22:09
Subject: Modelling for advantage
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Combat Jumping Ragik
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Lead wights in the bottom. Also I would never attempt to claim cover from it, and here is the intended view point:
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/06/27 22:24:55
Subject: Re:Modelling for advantage
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Boom! Leman Russ Commander
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Others have probably said this, but just to be sure: You measure range from the base of all models that are not vehicles, so it does nothing. Besides, adding a few inches to a 72" gun is hardly game-breaking
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![[Post New]](/s/i/i.gif) 2010/06/28 14:24:43
Subject: Modelling for advantage
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The New Miss Macross!
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as stated above, the range to and from the model is to the base so feel free to model it without most people claiming you're getting an advantage. that being said... i simply don't like the look. the regular unmodified railguns don't look nice on the hands (the FW ones are sculpted differently). i'd shorten them a tad simply to make the pose look better.
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![[Post New]](/s/i/i.gif) 2010/06/28 17:40:51
Subject: Re:Modelling for advantage
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Arch Magos w/ 4 Meg of RAM
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Shas'O Dorian wrote:Krak_kirby wrote:
Uh, yeah man, flamers are similiar as any other weapon where non vehicle models are concerned, you place the narrow end of the template in contact with the base of the firing model.
So they do well if you gentlemen will excuse me, I have an IG player to take issue with. . .
its pretty common for people to do that actually, dont know what model you are talking about but none of my IG flamers have the tips more than a mm or two away from the edge of the base anyway.
also the template doesn't have to be at a 90 degree angle away from the base, like lets say your flaming out of the 12 o-clock position, you could rotate that template ll the way to 4 o-clock to finangle the angle of flame with the tip still touching the 12 o-clock of the base.
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![[Post New]](/s/i/i.gif) 2010/06/28 17:50:52
Subject: Re:Modelling for advantage
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Hanging Out with Russ until Wolftime
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Grundz wrote:also the template doesn't have to be at a 90 degree angle away from the base, like lets say your flaming out of the 12 o-clock position, you could rotate that template ll the way to 4 o-clock to finangle the angle of flame with the tip still touching the 12 o-clock of the base.
Exactly. To crack out the Vassals again, all the following are legal placements:  Ok, the 3rd isn't technically legal, since he doesn't have LoS to any enemies behind him, but you can pivot him in the Shooting Phase so it's not an issue!
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This message was edited 1 time. Last update was at 2010/06/28 17:52:56
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![[Post New]](/s/i/i.gif) 2010/06/28 18:09:47
Subject: Re:Modelling for advantage
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Loyal Necron Lychguard
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Dracos wrote:I voted for A. Here is why... The gun sticks out very far. You could have your squads stand behind it and try and claim cover since it blocks part of their torso. To me it looks like you are trying to gain cover by modeling it that way.
Oh yeah, and it looks terrible.
You realize of course that the gun will be the same distance out whether it is facing forward or to the side, and that the model facing does not matter when checking for LOS and range, so the only time you could say a broadside is never MFA is if the guns are pointed straight up in the air.
*Edit*
Not to imply anyone SHOULD get cover from a broadsides gun, mind you, just illustrating a point.
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This message was edited 1 time. Last update was at 2010/06/28 18:12:29
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![[Post New]](/s/i/i.gif) 2010/06/28 18:17:32
Subject: Modelling for advantage
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Martial Arts Fiday
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If someone had an issue with that, they would have to have issue with every Fire Warrior model as well. Their guns stick way out from the base as well. Not changing the game in any way though.
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![[Post New]](/s/i/i.gif) 2010/06/28 18:59:21
Subject: Re:Modelling for advantage
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Arch Magos w/ 4 Meg of RAM
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Gwar! wrote:GWAR!
Don't Infantry not have 90/180/whatever degree LOS arcs since like 2nd edition?
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![[Post New]](/s/i/i.gif) 2010/06/28 19:13:19
Subject: Re:Modelling for advantage
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Ferocious Black Templar Castellan
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Grundz wrote:Gwar! wrote:GWAR!
Don't Infantry not have 90/180/whatever degree LOS arcs since like 2nd edition?
Since you're allowed to pivot infantry in the shooting phase anyway, their LoS arc for shooting is pointless.
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![[Post New]](/s/i/i.gif) 2010/06/28 19:14:42
Subject: Re:Modelling for advantage
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Hanging Out with Russ until Wolftime
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Grundz wrote:Gwar! wrote:GWAR!
Don't Infantry not have 90/180/whatever degree LOS arcs since like 2nd edition?
No, they do not.
However, they can pivot in the Shooting phase, so it doesn't matter.
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![[Post New]](/s/i/i.gif) 2010/06/28 21:18:02
Subject: Re:Modelling for advantage
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[MOD]
Making Stuff
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Grundz wrote:Gwar! wrote:GWAR!
Don't Infantry not have 90/180/whatever degree LOS arcs since like 2nd edition?
To elaborate a little: Infantry don't have a defined fire arc. We're simply told to draw LOS from their eyes, and to turn them to face their target in the shooting phase. So models technically can't shoot behind them. Just how far around they can see (assuming a situation where they can not be turned to face) is not defined in the rules.
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