Raging Ravener
Virginia
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Man, you're all over the place with this list. I like the idea of taking lots of different units, but those units need to complement each other. I can't really help with that, because I don't know in which direction you want to go. I can help with optimizing the units you have listed, though. Here goes:
Tyrant: Why take Hive Commander? You have 4 things that could possibly use it, but 2 that probably shouldn't (trygon and genestealers). If you DS the trygon and outflank the stealers, you'll have split your army in half. Your opponent can kill the on-table stuff, then the DS/outflank stuff as it arrives, then, because the on-table stuff is pretty slow, switch back to it and finish it. If you want DS/outflank stuff, in my opinion, you either have to go all-out or at least have fast stuff to deploy on-table, so everything hits at roughly the same time.
Also, HVCs aren't particularly good. Either go 2x Devourer or tool it for CC.
Tyrant Guard: 3 is probably overdoing it, especially since your tyrant isn't particularly scary. 1 or 2 is enough: it lets your other units give your tyrant cover, and you save 60-120 points. If you make your tyrant a CC monster, stick with the lash whips. If not, drop them.
Tervigon 1: The options are fine, and I like tervigons, but why aren't you running this guys as Troops?
Deathleaper: I assume he's around for psychic defense, but he can't really do that job. Besides, Jaws is the only psychic power that Tyranids REALLY have to stop, and SW can get more than one priest with it, so DL doesn't help that much. I'd take more hive guard or zoanthropes instead, depending on your preference.
Zoanthropes: I play a slow, attrition-focused list, so I don't have much experience with podding 'thropes. The reason I don't take them, though, is that they have some serious problems. 1) If the enemy has psychic defense, they get much worse. 2) Unlike an IG melta suicide squad or something similar, they cost a fair number of points, so if the enemy doesn't have any expensive tanks, it's hard for them to make their points back. 3) They die most easily to small-arms fire, and land in melta range of the enemy, so they don't do a great job of pulling heavy weapons off your MCs. I'd run them in a DS list, as I mentioned before, but in nothing else.
Hive Guard: Solid, especially with tervigon backup. If you intend to run a DS or super-fast list, though, they might be out of place. If not, more please!
Termagants: Why 20? Why 2 squads? If you're running tervigons, there's no reason to take more than 10-bug broods: you'll replace them soon enough anyway. Since you only have one Troops tervigon, you only need one (non-free) termagant squad. Of course, I think you should move your other tervigon to troops, so you'd still need 2 squads. Just cut them in half.
Tervigon 2: I like 'em. Other people sing the virtues of Onslaught over Catalyst, but I really like Catalyst. Besides, you currently have only one squad (the Hive Guard) that would benefit from Onslaught. Something to consider, though.
Warriors: What are these guys doing? Are they meant for counterassault? I really want CC warriors to work, but the problem is that you have to keep them up in the front lines, and then they catch a few missile launchers and disappear. Maybe turn these into shrikes and hide them behind your MCs? Also, give one a VC or Strangler for wound allocation purposes.
Genestealers: A solid unit, and can fit into any list. Just make sure you give them support; they hit hard, but are too fragile to work alone. Also, please don't outflank them unless a) you know they'll have a juicy target, and b) you know they'll have cover. I wouldn't give you that advice, except I know having Hive Commander makes you want to outflank. Fight the temptation!
Trygon Prime: Why the Prime upgrade? You have a ton of synapse already and the 6 extra shots doesn't really justify spending the extra points. Also, I'm willing to bet you're deep striking this fella. Again, unless you have a really nice target in mind, don't. In my experience, the trygon is much more valuable as another target running up the field. Plus, if you keep him on-table you can catalyst him.
Hope that helps, and sorry if I come off a little harsh.
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