With the change to one man stores, the two local black shirts have ended their eight year run with G.W..
Before they moved back to their home states, and start a new chapter in their lives, me and a buddy thought we would get in one more Apocalypse game.
The game would be two on two 2500 points a person. A nice size for an afternoon.
Time for the army lists.
Hoff's list.
roughly,
Leman Russ Demolisher Squadron
Leman Russ Demolisher Squadron
Command Squad
Leman Russ Squadron, with two Demolishers and Commander Pask in a Punisher
30 man Vostroyan blob squad with Commissar
multiple Heavy Weapon Teams with Las Cannons
Two or three veteran squads
I did not get a picture of all of his army before set up. Here is what I got.
Jay's list.
3 Baneblades
Stormsword
Stormlord
Macharius Vulcan
My list.
2 Hive Tyrants with 2x devourers
6 Hive Guard
3 Zoanthropes
4x3 Warrior's with Deathspitters & Rending
3 Raveners
2 Carnifexs
Bio Shock Brood with 3 Trygons
Ted's list.
Hive Tyrant with wings
3 Zoanthropes
4 warrior's 1 with Venom Cannon
16 Stealers
20 Hormagaunts
4 Raveners
10 Gargoyles
Carnifex
and......
a Hierophant.
We rolled off for deployment zones. The Guard players won and chose the largest zone. Those tanks are going to be far away.
We than bid deployment times, our one minute, to there 3 minutes. We would deploy first and get first turn.
We left the Raveners, Stealers, Tyrant, Gargoyles, and Bio shock brood in reserves. We then Deployed the Hive Guard and Phant on our left, The warriors and Guants on our right, and the Tyrants, Fexs, and Zoeys in the middle.
They deployed the Super Heavies on their right, infantry in the middle, and the Russ Squadrons on their left on some hills.
First turn.
Ted uses the Blind Barrage Stratagem to block line of sight to most of our army. The russ Squadron on our right, and the stormsword still have line of sight.
I then use Strategic Redeployment. I move the Hive Guard to the right side for side armour on the Russ's, move the Warriors in front of the Phant to threaten the infantry, and move everything else as close as I can without crossing the Blind Barrage.
Because of the Blind Barrage and Strategic Redeployment the only shooting was the Phant at the Stormsword. 16 strength 10 shots latter, back in the basket.
In their turn the Russ Squadron with line of sight causes multiple wounds on the Tyrants, fexs, and Zoeys in the middle. And an Orbital Strike puts some wounds on the Phant, and kills 6 of the 12 Warriors in the front.
Turn two.
The Gargoyles, and a unit of Raveners, walk on on the far left by the Phant hoping to assault some infantry. And the Bio Shock Brood deep strikes behind the Super Heavies.
The Hive Guard unleash 12 strength 8 shots on the Demolisher Squadron.
Were did they go?
The Zoeys shoot at Pasks Squadron destroying one Demolisher and taking the main gun off of another.
The Warriors and Raveners kill some Guard in the middle, and the Bio Shock Brood send 24 twin linked strength 5 shots into the rear armour of a Baneblade and destroy it.
The Guard start out with another Orbital Strike, killing 3 Hive Guard, three Warriors, and 6 Guants.
The Super heavies unload on the Phant and only cause 4 more wounds.
Then Pask and the Demolisher Squadron, along with the infantry let fly. When the dust settles 2 hive tyrants, a Carnifex, 3 Warriors, and 4 Zoanthropes lay dead.
Where is the middle of our army?
Turn three.
The last unit of raveners walk on on our left to move into assault. The Stealers come on in the back corner to take objectives. And the Flyrant deep strikes by the Bio Shock brood.
Everything else moves up as fast as their little claws will take them to get in assault range. including the Phant who forgoes shooting to run towards the blob squad.
And the Bio Shock Brood moves to assault some Super Heavies.
The Heirophant assaults the blob squad and gets 31 attacks ( one on each enemy in combat) and kills......3??? The raveners wipe out the squads they assault. That leaves the Trygons.
The first Trygon hits with all 7 attacks, pens with 6, destroying the tank. I roll on the damage table...Apocalyptic Explosion! One trygon take a wound.
The second Trygon attacks 7 hits, 6 pens, 2ND tank destroyed. I roll on the damage table...Apocalyptic Explosion! Non of the Trygons are wounded.
The third Trygon attacks 7 hits, 6 pens, Stormlord destroyed. I roll on the damage table...Apocalyptic Explosion! The trygons are unhurt, but 23 Guardsmen die in the blast.
My dice are commandeered buy the Guard players, And we now have to use An Iphone dice rolling app.
On the Guard players turn the Demolisher Squdron shoots down the Tyrant knowing the Trygons are not in assault range. Then the rest of the Guard and the Macharius Vulcan try to finish off the Carnifexs threatening the Russ Squadrons, but they both survive with one wound. Last but not least VORTEX GRENADE!
The Heirophant has three wounds left. Hoff roles a hit on the scatter dice and roles a three for wounds caused! The Phant goes down.
Turn four.
The Stealers spread out to take two objectives.
The last Carnifex assaults Pasks Squadron And destroys it.
The Raveners and Gargoyles assault and finish off the infantry.
And a Trygon assault's the Vulcan and removes its main gun.
The only thing the Guard have left operational is the Demolisher Squadron who kills the last Carnifex out of spite
Turn five.
The Trygon finishes off the Vulcan in assault (no Explosion this time.)
The Raveners move to assault the last russ Squadron, and do no damage.
On the guard turn the last Russ Squadron refuses to give up and takes down a Trygon.
But soon after they are overrun by Raveners.
The Tyranids ended up victorious, But it will be some time before this splinter fleet can recoup its loses.
And with that I say good buy to two great guys, and great hobby store managers.