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![[Post New]](/s/i/i.gif) 2010/06/28 23:03:29
Subject: There is no escape from one sided walker combat.
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Boosting Space Marine Biker
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Or is there?
If my dreadnought gets into CC with, say, a group of Hormagaunts or a (EMP nadeless) Firewarrior team are they screwed? As far as I can tell, they have no way to hurt the dread and become locked in combat until they retreat. They inevitably take some losses and have to run away, which makes a sweeping advance available to possibly mop them up. Is this correct?
The only way they may survive is if they lose combat, fail moral and then survive the sweeping advance to fall back. True as well?
I have two dreads in my 1000 pt list and I am usually able to pull this off once a game against my Tau or Nid friends, but I feel cheesy knowing I've already won the combat once I've charged. But if this is all true, then I guess its my friends' fault for letting me get my dreads into combat with their wimps.
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This message was edited 1 time. Last update was at 2010/06/28 23:07:18
Blood Wardens - 1500 Points (41% Painted)
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![[Post New]](/s/i/i.gif) 2010/06/28 23:05:50
Subject: There is no escape from one sided walker combat.
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Napoleonics Obsesser
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There's a reason dreads are so good. Enjoy it. Take 3 dreads if you want to, it's your list.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/06/28 23:06:41
Subject: There is no escape from one sided walker combat.
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Mounted Kroot Tracker
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Yes this is true. However, it does keep your dread from popping tanks. Against Nids, go for it. Otherwise, only use this tactic when you have few tanks to shoot up.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/06/28 23:10:17
Subject: Re:There is no escape from one sided walker combat.
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Boosting Space Marine Biker
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Yeah, there aren't many tank in my playgroup right now, so I like to get into these one-sided combats to hide from Broadsides and Zoanthropes.
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This message was edited 1 time. Last update was at 2010/06/28 23:10:34
Blood Wardens - 1500 Points (41% Painted)
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![[Post New]](/s/i/i.gif) 2010/06/28 23:14:42
Subject: There is no escape from one sided walker combat.
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Hanging Out with Russ until Wolftime
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Fiend wrote:Or is there?
If my dreadnought gets into CC with, say, a group of Hormagaunts or a (EMP nadeless) Firewarrior team are they screwed? As far as I can tell, they have no way to hurt the dread and become locked in combat until they retreat. They inevitably take some losses and have to run away, which makes a sweeping advance available to possibly mop them up. Is this correct?
The only way they may survive is if they lose combat, fail moral and then survive the sweeping advance to fall back. True as well?
I have two dreads in my 1000 pt list and I am usually able to pull this off once a game against my Tau or Nid friends, but I feel cheesy knowing I've already won the combat once I've charged. But if this is all true, then I guess its my friends' fault for letting me get my dreads into combat with their wimps.
Yes Yes and Yes.
Walkers are very VERY good, especially vs Models without Grenades!
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/06/28 23:25:59
Subject: There is no escape from one sided walker combat.
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Confessor Of Sins
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Fiend wrote:I have two dreads in my 1000 pt list and I am usually able to pull this off once a game against my Tau or Nid friends, but I feel cheesy knowing I've already won the combat once I've charged. But if this is all true, then I guess its my friends' fault for letting me get my dreads into combat with their wimps.
Aye. They should have wiped out the dread or ran away earlier - but do consider that some players also intentionally tarpit things like dreads and wraitlords with cheap infantry. A dread can be stuck for several rounds with a Fearless unit, for example. Often enough that it will have no say in contesting objectives or shooting the big bad. You need to look around the battlefield and decide if the opponent is offering up a unit as a sacrifice or not.
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![[Post New]](/s/i/i.gif) 2010/06/29 01:38:02
Subject: There is no escape from one sided walker combat.
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Angry Blood Angel Assault marine
Tampa Bay area, FL
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Armored sentinels are great for this as well. And they are a lot cheaper to boot.
Even if the squad has krak grenades, 6 to hit, 6 to glance.
powerfists are a bit more of a problem of course.
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![[Post New]](/s/i/i.gif) 2010/06/29 01:42:33
Subject: There is no escape from one sided walker combat.
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Dakka Veteran
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yea, its actually to the player with the useless units advantage to charge into a dreadnought sometimes.
for example, a nid player uses a tervigon to spawn ~9 gaunts or so, and charges my venerable dreadnought with them. those 9 gaunts will hold my dreadnought up for at least 2 assault phases, possibly more... while he's using a free meatshield unit to do so, removing a 170+ point unit of mine from the table.
it doesn't have to be a disadvantage for the player with the cheap units, if the units are sufficiently cheap and numerous.
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After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
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![[Post New]](/s/i/i.gif) 2010/06/29 02:07:34
Subject: There is no escape from one sided walker combat.
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Brainy Zoanthrope
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Another thing to remember...at least with nids is that they are kind of like bears. The small ones look cute and cuddly, but the big ones are always close by and aren't so friendly. And if they are gaunts they will likely be close to something rather large.
Make sure the trade is in your favor if you choose to make an assault like that. I've had a lot of players make the mistake of thinking their dred is invulnerable and then have a MC come up and lay 3 or 4 pens to it next assault phase.
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![[Post New]](/s/i/i.gif) 2010/06/29 02:59:50
Subject: There is no escape from one sided walker combat.
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Fireknife Shas'el
All over the U.S.
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Watch out for the tau players like my self that keep a squad or two equipped with EMP Grenades.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/29 05:14:55
Subject: There is no escape from one sided walker combat.
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Discriminating Deathmark Assassin
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Not really any different from there being no escape from combat with a C'Tan or Wraithlord with a toughness so high your troops can't hurt it.
Annoying, sure, and almost a shame that there's no voluntary morale break option, but at least you're tying up something big and mean.
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![[Post New]](/s/i/i.gif) 2010/06/29 11:00:55
Subject: There is no escape from one sided walker combat.
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Blood-Raging Khorne Berserker
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Don't feel bad man! Punish those fools for leaving themselves exposed. Don't forget, however, they are tying you up as much as you are them!
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![[Post New]](/s/i/i.gif) 2010/06/29 15:42:00
Subject: There is no escape from one sided walker combat.
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Fresh-Faced New User
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Drummerboy wrote:Another thing to remember...at least with nids is that they are kind of like bears. The small ones look cute and cuddly, but the big ones are always close by and aren't so friendly. And if they are gaunts they will likely be close to something rather large.
...best forum quote EVER
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![[Post New]](/s/i/i.gif) 2010/06/29 23:15:21
Subject: There is no escape from one sided walker combat.
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Rough Rider with Boomstick
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Drummerboy wrote:Another thing to remember...at least with nids is that they are kind of like bears. The small ones look cute and cuddly, but the big ones are always close by and aren't so friendly. And if they are gaunts they will likely be close to something rather large.
Make sure the trade is in your favor if you choose to make an assault like that. I've had a lot of players make the mistake of thinking their dred is invulnerable and then have a MC come up and lay 3 or 4 pens to it next assault phase.
I'm sigging this quote.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/06/29 23:21:41
Subject: Re:There is no escape from one sided walker combat.
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Shas'la with Pulse Carbine
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It is a sad truth, but as everyone keeps saying, all i need to do is tarpit a 110 point squad of kroot and your dread can't hurt the things that are important in my army (FW, Devilfish, Stealthsuits, etc)
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![[Post New]](/s/i/i.gif) 2010/06/30 02:43:42
Subject: There is no escape from one sided walker combat.
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Courageous Questing Knight
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I do this against heavy weapon guard squads.
What I usually do is kill the heavy weapons, then mop up the LRMBTs or MA with Land speeders.
they usually loose around 800 points to what is basically 400 pts.
This is always used, and I've never seen it as contestable.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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