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Made in us
Brainy Zoanthrope




Oh, here and there.

I'm trying to make a vehicle-friendly small scale skirmish game primarily set in the apocalyptic wastelands.
I'd love to have some collaboration on this, maybe some suggestions and... yeah. I'll be making a pdf of the rules that will be free to download for anyone who is interested.
Also, I've borrowed some rules from Vor and No limits, and I'm adapting them to a small scale.

Anyway, the rules. It's a mix between roleplaying and miniature gaming; you buy a statline for each model and then buy a number of traits and equipment. An average crew will have 5-6 well equipt members.

Here's an average statline statline:
AV I S E W F A
10 3 3 3 10 5 1

AV- Action Value in inches. Each model can move this many inches, or use these points to shoot, melee, use cover, etc.
I- Initiative. Highest model gets a free strike in CC
S- Strength. Primarily used in CC, by adding number to rolls to damage your opponent.
E- Endurance. Subtracting number from opponent's rolls in CC.
W- Wounds. Number of wounds model has.
F- Fatigue. Number of inches moved before model fatigued. Equal to Endurance+2
A- Maximum number of attacks a model can do in CC per turn.


Shooting:
AV listed below is for one "shot"; you can shoot as much as you want in a turn as long as you have AV left.
Rolled on a 10-sided die, the goal is to roll low. The BS listed below is the number you need to roll or lower to successfully hit.

BS Name AV Dmg
3 Pistol 2 1
4 Rifle 3 2
5 Fully Automatic 4 3
? Template Don't know yet
? Spray Don't know yet


More to come later today, including modifiers to BS, a major component of shooting.

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in gb
Lieutenant Colonel




Hi HaLLuCiNaTiOn.
What you are doing sounds very interesting.
May I suggest a slight reconfiguration of the stat line for clarity ?

Movement . 6 /9. how far the unit may move up to .the first value is walk the other is run.

Action Value. This determines how many actions the model can make and the activation order.

Strenght .Determines how much the model can carry and close assault bonus.

Damage resistance. This reduces the amount of damage the model takes .

Damage points .How much damage the model can take before bieng removed as a casualty.

Moral value.How much psychological friction the model can take .

If action values are used to determine all actions . walk, run.jump,shoot, reload,aim,swing a hand weapon , etc.
It keeps the rules straight forward.

If weapons (and equipment) has;-
Activation Cost,
Range of Effect
Effect


Just a sugestion if you are using alternating model activation ....

TTFN
Lanrak.
   
Made in us
Been Around the Block




Sounds like an interesting mix. You should look up (but not copy) Nuclear Renaissance by http://www.ramshacklegames.co.ukas that is a really fun skirmish level post apocalyptic game with a great set of models.

This message was edited 1 time. Last update was at 2010/07/02 15:08:19


 
   
Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Lol on the game
(lol stands for lots of luck in this situation)

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
 
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