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Made in us
Regular Dakkanaut




I know this is going to be a heated argument, that's why I'm excited. I can't wait to hear reasons and hear people put up their own counter reasons. I just ask that everyone be open minded. I won't start the debate, because I personally don't believe Orks are that great. Instead I would rather people who support the Ork Codex list reasons why they believe they are a competitive army to play. That way those who read and myself can attempt our best to counter said arguments. If arguments cannot be countered then so be it.
   
Made in us
Longtime Dakkanaut




Because they play Necrons...
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

The reason people think Orks are good is because of personal experience. There has been several instances of Orks winning in tournaments and games in general, and any time I see this topic pop up, the argument of the people who think Orks are bad always boil down to "Orks suck because they're not Guard/Space Marines"

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

I actually think that Orks are good because they have powerful HQ choices, powerful Elites choices, powerful Troops choices, powerful Fast Attack choices, and powerful Heavy Support choices, that when used correctly can win many games.

They also benefit from a lot of good narrative, which contributes to no little amount of the fun to be had in wargaming.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Great stats for cheap points. Powerful weapons for cheap. Lots of fast, useful vehicles for cheap. Everything is very cheap, and really good for it's point value. There are a few exceptions like Flash Gits, but by and large the codex is packed with good choices for comparatively few points.

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Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Why are people even bothering to respond to this obvious troll post? This has been discussed a thousand times, if the OP wants to be educated, use the Search function. Otherwise, it's a pretty sad attempt to flame ork players.

 
   
Made in us
Dakka Veteran




yea, obvious troll is obvious. don't feed him!

orks are good because I said so damnit.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Napoleonics Obsesser






I hate orks too, but that doesn't mean I think they're bad.


If only ZUN!bar were here... 
   
Made in ca
Sister Vastly Superior






Canada

Orks is gudd cuz Orks iz da biggest and da strongest!

Well, I'm someone who really enjoyed Dawn of War and then met a friend who'd played for years. I'd originally thought of going with Eldar, Space Wolves or Witch Hunters. Then, I got the races explained to me. I was hooked on Orks when they were described to me as being "The psychic hippies of the universe combined with a gleeful love of violence and speed, a genius engineer and a scrap heap."

Even the good unit/bad unit bit aside, Orks tend to be rich in one thing that many armies lack: comic relief. The model range is nice (and basically as goofy as you want it to be) and the rules fit pretty well. If you want to play a dead serious Goff game with Warbosses, Nobz and big Mobz of Boyz, you can. If you want a goofier bent, you can break out the Wierdboyz, Bomb Squigs, Shokk Attack Gunz and Grotz.

Interestingly enough, the only games I've not enjoyed were the ones where I got really competitive. It eventually became clear that I just wanted to put my models on the table and play around and see what happens. Maybe that just means that I'm matched well to my army. If so, I'm fine with that. At any rate, I tend to see Orks as the lighter side of 40K and I'm still enjoying my horde of psychotic psychic hippies scavenging the universal scrap yard.

- Deathskullz - 6000 points
- Order of the Sacred Rose - 2000 points 
   
Made in us
Hungry Ork Hunta Lying in Wait





Washington State

Interesting...I didn't think we had a problem with trolls on Dakka, at least not the obvious kind. I say ban him.

Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1








 
   
Made in ca
Flashy Flashgitz





If there were never orks I would have never played this game, and if they were taken away I probably stop playing, or just find people that would allow me to use old codexes. As far as them being good they have a lot of variety in good builds which really is what makes an army good I think, i mean the codex only gets you so far then it relies on your generalship from there. Other than that the allure of orks to a lot of players is fluff and lesser restrictions on modeling and customization, example: strapping some gauss cannons to some marines and calling them lascannons would be normally frowned apon but my ork boys with lascannons from a tank no less strapped to there arms is not only never questioned but occasionally complemented. There rules and wargear also add some more fun to the game, though they are a bit more streamlined then earlier editions.
   
Made in us
Brainy Zoanthrope




Wisconsin

Nob Bikers decked out in wargear The pain this unit has brought to my army almost gives me night terrors.

This message was edited 1 time. Last update was at 2010/06/30 05:17:29


ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better.
 
   
Made in au
The Dread Evil Lord Varlak





"Good" needs further definition. For some people, predominantly on the internet, it means being able to produce one of a few cookie cutter lists currently identified as the strongest tournament builds. Sometimes the Ork codex has a list or two ranked up there.

But in actual play, given that most games are friendly games outside of tournaments, those powerful cookie cutter lists are just not what makes a codex decent or not. In those situations, a strong codex is one where a player can build a wide range of lists, using all or almost all the units in his codex, and the Orks do this wonderfully.

There’s about a dozen really different types of lists that are cool to play and easily competitive enough for a game against a mate. There’s few codices with that level of variety.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

In 5th, Orks won all 3 of the GW GTs they had in the states before they stopped them. In fact Neil who won the circuit that year did so with a perfect score and all with Orks.

NoTurtlesAllowed.blogspot.com 
   
Made in us
Death-Dealing Ultramarine Devastator




Triad, NC

Cause Green iz best

1225 70% painted
40% painted 
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

The standard ork boy is points for points, the best rank and file trooper in the game, with a no points swap from slugga to shoota you can take a great low points assault trooper and make it a good shooting trooper that still maintains a reasonable capability in close combat.

Lootas and burnaz are amazing elite choices, also individualised nobs.

The kustom force field and it's effects on vehicles, eg the av14 fronted battlewagon with it's large troop carrying capability.

Deffkoptaz getting the first turn, turbo boosting in their scouting move, moving, pissing rokkits at enemy armour and then charging it with a powerklaw potentially destroying it.

Point being though that none of this is a 'for sure', orks do fail at all of the above on occasion, my deffkoptaz have failed to shoot a single thing ever, even with twinlinked due to one massive and significant handicap, BS2.

Given some of the uberpower stuff we've seen in the Space Wolves and Blood Angels books, orks are middle of the road atm I think in terms of power builds/competitiveness as a codex, but I still argue that the codex it's self is one of the best ever written.



 
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

When my buddies and I decided to start playing 40K, and they described Orks to me, I knew it was my army. I have a seriously twisted, sick, and cheezy sense of humor. The comic relief, the fact that "red ones go fasta", it works because they think it works, the Shokk Attack Gun, and the looting of Wagons made me fall in love with them.
After reading through the codex, and seeing more of the fluff, and some of the units, made me love them anymore. I then started thinking of some conversions, and humor factors I can toss in and loved the army even more.
I can't argue about which codex is better in terms of army lists, as I'm still a noob, only started playing this year. I havn't played against every army, so I don't know how they all work. I havn't read all of the codices, so I can't say which one has the 'best' fluff. But I can tell you no two Ork armies will be the same, there seems to be much more versitility in terms of conversions compared to other armies(An Ork wont kill you for the heresy of "refurbishing" Xeno-tech).

40k 7th Edition Record
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Made in gb
Lord of the Fleet






Good choices in every slot and some of the best troops in the game. They also have a decent selection of viable builds.

On the other hand, they struggle against heavy armour which means that some builds can hurt them quite badly.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Honersstodnt wrote:yea, obvious troll is obvious.


*checks poster history*

..ahh..

good advice.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
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