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![[Post New]](/s/i/i.gif) 2010/06/30 07:14:21
Subject: 2k Chaos Competitive
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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So I've had an idea that I like. It's fast and hard hitting but it's mainly an MSU army. So here we go:
Sorceror-155
Warptime, Familiar, Lash
Sorceror-155
Warptime, Familiar, Lash
3 Terminators-120
2xCombi-Melta, 1xChainfist/Heavy Flamer
3 Terminators-120
2xCombi-Melta, 1xChainfist/Heavy Flamer
3 Terminators-120
2xCombi-Melta, 1xChainfist/Heavy Flamer
5 Noise Marines-165
Rhino, Champ, Doom Siren
5 Noise Marines-165
Rhino, Champ, Doom Siren
5 Noise Marines-165
Rhino, Champ, Doom Siren
5 Noise Marines-165
Rhino, Champ, Doom Siren
3 Bikes-119
2xMelta
3 Bikes-119
2xMelta
5 Havocs-140
Rhino, 3xMelta
5 Havocs-140
Rhino, 3xMelta
5 Havocs-155
Rhino, 3xPlasma
Total:1993 (I'll find something to do with the last 7pts. Maybe a personal Icon)
So what do you guys think? It's obviously based around shooting down a deathstar unit instead of engaging it directly. It's extremely fast and flexible. Enough Deepstrike/Turboboosting Melta to get troops out of transports. Troops designed to kill troops. Comments and Criticism Appreciated!
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/06/30 07:30:50
Subject: 2k Chaos Competitive
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Raging Ravener
Bay Area, CA
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Interesting idea, KP might hurt it a bit because you have alot of easy Kps, in fact 21 total. Seer council, BW orks, speed mech armies, and anyone that can outrange most of your army easily and nueter it(IG mainly). Speedy armies will still be the main concern since you have so much melta and it has sucha short range. I guess termies can take out key tanks and such but they may have it fully bubble-wrapped. I'm not sure what to change that would help without changing the dynaminc of the list.
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4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
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![[Post New]](/s/i/i.gif) 2010/06/30 15:02:12
Subject: 2k Chaos Competitive
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Tower of Power
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Your terminators wil be blasting tanks etc but your heavy flamer won't do anything. So I'd make all the weapons have the same role so combi flamers with heavy flamer and just more combi meltas.
Not sure where the points could go here but considering you're doing min units then only 2 can fire from the hatch, so I'd just have 2 meltaguns though I'd probably take missile launchers and sit back using the rhino as a firing bunker but it's damn expensive.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/06/30 15:32:28
Subject: 2k Chaos Competitive
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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The Duality on the terminators is key. I've found that 2 melta's normally net me a happy result on anything other than a landraider. The heavy flamer is there to make sure the unit isn't useless against foot sloggers and also for clearing off objectives held by anything not MEQ.
I thought about just 2 specials but decided a 3rd would be a good thing for if I got out of the box. Especially with the plasma cause I'm sure to lose a guy eventually even if I don't get out
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/06/30 17:01:10
Subject: 2k Chaos Competitive
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Tower of Power
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Personally I like all weapons to able to damage the target or else you'll have one weapon which doesn't do something. Like if you fire heavy flamer at infantry those meltas won't do a lot or vice-versa at tanks. So versatile? Yes but maximising units potential? No.
Aye 3rd is good if you get out the box, but you should't and should blow your own horn like I do and expect not to get out lol.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/01 03:59:58
Subject: Re:2k Chaos Competitive
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Bounding Assault Marine
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Interesting list format, makes me want to try it out.
Just a question about the sorcerors.
For the same points you could have a winged lash prince, that would do more damage in CC
As great as warptime is, why go with the sorcerors?
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.. Black Forest .. Red Sea .. |
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![[Post New]](/s/i/i.gif) 2010/07/01 04:23:28
Subject: 2k Chaos Competitive
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Sorcerors can lash from inside a trasport. Daemon Princes=Dead to missiles nowadays. And if I pass my warptime the Sorceror does equal damage to the daemon prince (maybe a little less). Warptime is there for when I'm in combat and not lashing. To me the points are worth it.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/07/01 04:26:17
Subject: Re:2k Chaos Competitive
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Longtime Dakkanaut
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I really like it a lot, aside from the Noise Marines. I feel like you'd be better served by Plague Marines.
Though I have to say: Doom Sirens are brutal against MEQs. If MEQs are abundant in your metagame, then you're set. Good luck!
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This message was edited 1 time. Last update was at 2010/07/01 04:27:02
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![[Post New]](/s/i/i.gif) 2010/07/01 06:09:53
Subject: 2k Chaos Competitive
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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MEQ's are abundant in all Metagames! I think this army could get hurt by guard but should do fine against all other armies. A good mech eldar could do some damage too.....
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/07/01 06:29:56
Subject: 2k Chaos Competitive
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Tail-spinning Tomb Blade Pilot
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Bikes are really awful. They seem like a good idea, but i have never been able to justify their points. Instead i would replace these with something that has range. All of your anti-tank is melta's which are only effective within 6" to 12" on light tanks. I personally like a few ranged elements to make sure there is always fire support.
This list also has nothing scary. Its all pretty much basic marines. Noise marines are I5 but thats only a minor benefit. Everything is still pretty easy to kill. There are no major threats like daemon princes, bezerkers, defilers, obliterators and nothing tough like plague mairnes to reallly make this list pop. Just a heavy melta list with basic marines.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/07/01 06:43:51
Subject: 2k Chaos Competitive
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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@Mrwittwer Not having anything particularly scary is actually a strength. Having so much basic stuff makes target priority a real problem. Anything you shoot at there is at least one more of it. People are far more likely to make target priority mistakes if you don't give them an obvious choice As for dropping the bike I might but the problem is I filled every other slot that could contain ranged fire support with other units. I think it's one thing that SM's do better since they have missile launcher speeders in their FA and Chaos doesn't
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This message was edited 1 time. Last update was at 2010/07/01 06:44:00
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/07/01 13:18:43
Subject: 2k Chaos Competitive
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Longtime Dakkanaut
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Hulksmash wrote:@Mrwittwer
Not having anything particularly scary is actually a strength. Having so much basic stuff makes target priority a real problem. Anything you shoot at there is at least one more of it. People are far more likely to make target priority mistakes if you don't give them an obvious choice
As for dropping the bike I might but the problem is I filled every other slot that could contain ranged fire support with other units. I think it's one thing that SM's do better since they have missile launcher speeders in their FA and Chaos doesn't 
You could drop Plasma Havocs and a bike squad for 3x Obliterators? That would give you some ranged damage.
You've pretty much got the FoC stuffed here, so there's not much room to play. The Oblits would give you ranged AT, while providing a "first turn priority" for the opponent. Unfortunately they will likely not survive the beating that they'll take the first turn: people are scared stiff of Lash + Oblits, and so they'll probably single out the Oblits hard.
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This message was edited 1 time. Last update was at 2010/07/01 13:20:00
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