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Made in gb
Decrepit Dakkanaut






Omadon's Realm

http://www.war-europe.com/handoverFaq/index-en.html

As rumour abounds about the 40k mmo, spare a thought for the dying embers of the fantasy game that so nearly could have been amazing.

I signed on to this from EQ2, and it was, in Europe certainly, handled terribly by GOA, poor server balances, crashes on the opening days due to ill managed loading populations and unwillingness to merge servers rapidly enough after the initial clamour (I lasted 5 months before quitting). Now they have given up and the few survivors still playing the game in Europe will be allowed onto the US servers, owned by Mythic. Arguably how it always should have been.

But too little far too late.

I hope this game's sorry tale is being reviewed by the 40k mmo creators and lessons being learnt.

On a happier note, as this game continues to thrash about and die, once the revenue from the IP rental to Mythic dries up, GW will probably need some urgent injection of monies... wonder what that might mean for us eh?
scream to go faster kiddies!



 
   
Made in us
Longtime Dakkanaut





It will mean nada for me as I jumped off this bandwagon years ago. However, my sympathies to those of you who are still committed to the cause, yet will suffer continued increases in pricing from GW.
   
Made in us
[DCM]
Crazed Bloodkine




Baltimore, Maryland

On a happier note, as this game continues to thrash about and die, once the revenue from the IP rental to Mythic dries up, GW will probably need some urgent injection of monies... wonder what that might mean for us eh?


Got the Space Marine game and 40K MMO in the works, both handled by quality teams. Also, Ultramarine movie coming. I doubt GW is being kept afloat by IP rental and I doubt GW will need any quick injection of money, if these upcoming products are as successful as the ongoing Dawn of War series.

A shame about WAR though, it had some solid Player versus Player moments and I credit some of the visuals of the game world to bringing me back to the table top game after a break from burnout. Just piss poor implementation of end game and a premature release meant it was buggy as all hell. This game destroyed the reputation of Mythic in the MMO world.

I'd personally like to see them rent out the Warhammer Fantasy IP and make a strong, free roam epic RPG set in the Warhammer World.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

I kept going till Star Trek Online was released. Had a lot of friends on war, I quite liked it.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
Hangin' with Gork & Mork






While I miss my 40 Choppa, I just can't imagine going back.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Guard Heavy Weapon Crewman




Norfolk, VA

I am at a loss as to why Games Workshop chose to release yet another fantasy MMO into a market already way beyond saturation on fantasy MMOs. It was beyond a stupid move.

I just hope the splatter from when Warhammer Online finally hits the ground doesn't ruin Dark Millennium's chances.

"Some people did not like this ceremonious style. But after all when you have to kill a man it costs nothing to be polite." - Winston Churchill
"My way of joking is to tell the truth. It's the funniest joke in the world." - George Bernard Shaw
 
   
Made in us
Morphing Obliterator





The Frigid North of Minneapolis

MeanGreenStompa wrote:http://www.war-europe.com/handoverFaq/index-en.html

On a happier note, as this game continues to thrash about and die, once the revenue from the IP rental to Mythic dries up, GW will probably need some urgent injection of monies... wonder what that might mean for us eh?
scream to go faster kiddies!


"happier note"? are you suggesting that a spike in mini prices to make up for this debacle, in addition to normal highway-robbery price hikes is a good thing?
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

radiohazard wrote:I kept going [b]till Star Trek Online was released.[b/] Had a lot of friends on war, I quite liked it.


There is irony in this statement. If Star Trek lasts long enough to segway into the 40k mmo maybe it wont be so bad.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

catharsix wrote:
MeanGreenStompa wrote:http://www.war-europe.com/handoverFaq/index-en.html

On a happier note, as this game continues to thrash about and die, once the revenue from the IP rental to Mythic dries up, GW will probably need some urgent injection of monies... wonder what that might mean for us eh?
scream to go faster kiddies!


"happier note"? are you suggesting that a spike in mini prices to make up for this debacle, in addition to normal highway-robbery price hikes is a good thing?


Either that or I was employing sarcasm...

Oh look, a new orkmoticon!






 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Genosaurer wrote:I am at a loss as to why Games Workshop chose to release yet another fantasy MMO into a market already way beyond saturation on fantasy MMOs. It was beyond a stupid move.

I just hope the splatter from when Warhammer Online finally hits the ground doesn't ruin Dark Millennium's chances.


They didn't. Years ago they started work on an MMO and then pulled the plug on it. I was 12 hours away from getting to play some of it in the pre-beta stage. Was so close...

Anyways, GW didn't put this one out. Thay made money selling the liscense to Mythic.

So I have to ask: What part of 'Making money while someone else does the work' is 'beyond stupid'.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in pl
Longtime Dakkanaut






mikhaila wrote:So I have to ask: What part of 'Making money while someone else does the work' is 'beyond stupid'.


It's not me doing it, so it must be stupid.

This message was edited 4 times. Last update was at 2010/07/02 08:46:37


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It can be a mistake to sell a licence to someone who makes a pig's ear of it.

You may make a short term profit but damage the long term image of your brand.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

The realm vs realm should have been cross server, unilateral.


Each server ended up highly centric to one side at the top tier, this lead to the other side sulking and playing alts at lower level and suffocating other players from joining the dominant side.

The players themselves, in far too many cases, were people who thought the Realm Vs Realm game was Person vs Person, instead of basically 2 raids vs each other. I lost count of the soloing healers who concentrated on dps or the tanks who didn't protect the healers and ranged dps.

WoW has, due to it's popularity, brought some really shoddy players into the mmo genepool. GOA/Mythic did nothing to alter the makeup or balance and as a result, the servers vented players at alarming rates following what was a very successful launch in terms of games bought.

Hopefully The Old Republic and even, perhaps, the 40k mmo will have at least one dedicated RP server, since these seem to avoid the majority of the gits and attract a slightly more mature player base.



 
   
Made in gb
Freelance Soldier




Bristol, UK

I liked playing a goblin shaman in Warhammer online, I thought the voices were hilarious and it was just really good fun to run around. The game had some very nice touches, but it was obvious that the issues with population imbalance were going to be insurmountable.

The same was always true in WoW, most servers are mainly alliance. On Aszune where I still play now and again it used to be about 70% alliance, which meant places like the Crossroads were always camped out completely. They can't really say they didn't see it coming.

I'm very much not a fan of Mythic or Goa. Both companies seem to me to have little care for the fan base, which is a big problem when that's how you make your money long term. It's why I'm not going to try Star Trek and will wait until The Old Republic comes out before I switch to another MMOG. And that's from someone who's played EQ, EQ2, DAoC, Horizons, Conan, WoW, Champions Online, APB, DnDO and probably a couple of others I've forgotten about .

Can I suggest skipping forward 10 years to the age where you don't really care about what people say on the internet. Studies show that it decreases your anger about life in general by 37%. - Flashman 
   
Made in us
Fixture of Dakka






The good-

I was impressed with the artwork. The maps were top notch as far as paper to screen are concerned, and some of the encounters were really neat.

The chaos marauders fighting at the mill, then it evolves into a Giant running up behind you. The black tower encounter, and the battle for the kep being some of the high points.

The character creation wasn't all that bad.

A good batch of equipment to choose from that coincided with the P and P game.

The Bad-

Connectivity issues abound.

The static battle encounters and the way in which the respawn rates were great to respanw right on top of you if you stayed in the general area.

The way in which Mythic continually tryed to make this into Be all end all "Oh, we're a WOW killer..."

Upgrading servers didn't do the game a bit of difference. If anything, thew game was worse for the wear.

Instanced servers, instead of just putting in three or four and calling it a day. I played on one server for about two weeks where I was the only one in the game.

I have no love for the WAR game, but for a direct to screen fantasy version, it does the trick. I only wish that they would forget some of the stupid hat tricks that they learned from WOW and remolded the game into a serious RPG.

The Ugly-

PVP in the game is so out of balence that it is a joke.

The connectivity issues in the middle of a fight. (Boom, roasted.)

The inconsistant support and realignment of the game when they found something of issue.

It was as if they were only interested in cranking out the fianl product, and the game itself was a secondary goal



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Inspiring Icon Bearer






I played it for months, and rather liked it. However I thought that the community as a whole was poor, I prefered the close knit internationally based guilds that I was used to from Anarchy Online, and will likely go back there when their new engine comes out.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in de
Decrepit Dakkanaut







Sad to hear about the decline.

With the upcoming Warhammer 8th edition, I will renew my subscription just to be able to inhale the atmosphere of walking in a Dark Elf camp, to visit all regions of Ulthuan again, to experience a Nurgle infested Imperial village and cleanse it with fire as a fire mage. The game gave me the imagination of how the Warhammer world actually looks like, how I must do the terrain for my tabletop to copy that atmosphere etc. I now own a good collection of inspiring Imperial terrain and will continue with Dark Elf terrain. And running a troll slayer in an online-scenario can be fun as well.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in pl
Longtime Dakkanaut






On a slightly unrelated note anyone knows who currently holds video game rights for Warhammer? Last I heard it was Namco Bandai, right?
   
Made in us
Lustful Cultist of Slaanesh



Sacramento, CA

One problem with this game and other games like it is the selfish attitude of the people who play it. I primarily blame WoW for the "me first, at any cost" mindset that pervades MMOs. Too often there is no teamwork on either side, as players blindly rush in to get what little xp and reknown they can before dying, respawning, and running back with no penalty. The term 'zerg' is now appropriate for the general state of online play as game producers go out of their way to create a game that is easy to preempt the inevitable whining on forums and a game's success is based on how many copies they sell and how much money is made, rather than how good the game actually is.

Warhammer Online has many features that both make it a good game and are completely ignored. Incessant comparisons to WoW plague many MMOs and create the impression that the less similarity there is, the worse the game must be and Warhammer Online is no different. The game is beautiful and is exceptionally faithful to the look and lore of the Warhammer world, the Tome of Knowledge system is ingenious, and some of the shifting access mechanics (eg Land of the Dead) really shake up the way a 'traditional' MMO is played.

The game does have its flaws though, foremost to me being population imbalances. They couldnt have forseen this and implemented a system to fix it that did not include a queue to log in? BTW, adding NPCs to balance the numbers is not a solution, as NPCs are simply targets.

Anyway, make of it what you will. I have no hope for the 40k MMO; that way I wont be disappointed.

 
   
Made in us
Hangin' with Gork & Mork






Acardia wrote:I played it for months, and rather liked it. However I thought that the community as a whole was poor, I preferred the close knit internationally based guilds that I was used to from Anarchy Online, and will likely go back there when their new engine comes out.


Eh, I was in an Australian guild in WAR and they were all pretty great people to game with.

Dogstar34 wrote:One problem with this game and other games like it is the selfish attitude of the people who play it.


I don't know, my group was pretty awesome about helping each other out and not being evil about drops. We may have been an anomaly though. Best online communities I've seen as an overall picture were FFXI and LotRO.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in kr
Regular Dakkanaut




Don't get your hopes up too much about the 40K MMO. Having not learned from the past all indications (trailers, questions answered, screen shots, developer conversations) are currently leaning towards the 40K MMO being another World of Warcraft wannabe which is pretty much a fancy way of spelling F-A-I-L-U-R-E.

How the idea of a Space Marine and a Tyranid facing off against each other with the normal 'select target, auto attack, click special skill, wait' wasn't given a quick and merciful death for being a slowed abortion I will never know but there you have it. WoW wannabe.

   
Made in us
[DCM]
Crazed Bloodkine




Baltimore, Maryland

SumYungGui wrote:Don't get your hopes up too much about the 40K MMO. Having not learned from the past all indications (trailers, questions answered, screen shots, developer conversations) are currently leaning towards the 40K MMO being another World of Warcraft wannabe which is pretty much a fancy way of spelling F-A-I-L-U-R-E.

How the idea of a Space Marine and a Tyranid facing off against each other with the normal 'select target, auto attack, click special skill, wait' wasn't given a quick and merciful death for being a slowed abortion I will never know but there you have it. WoW wannabe.



Its not even pre-alpha dude. At best an early 2013 release date. The gameplay trailer is a minute long and the interview just states that it will be WoW friendly, which is a great way to get some subscribers.

Around abouts 11+ million subscribers isn't really a failure. Simple gameplay and basic graphics are what made it the 800 pound gorilla of the MMO world. And WoWs high end pvp is a little bit more complex then what you imply. PVE in most cases, yes, but who whats a PVE 40k MMO?

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ru
Drew_Riggio




Russia

After Mythic pick up, i cant get in to my account..
And support not answer, thats imho very very sad.
ps. not wish pay another 20euro for the game i already brought, and for twice as higher price.

are writer, not reader
 
   
Made in ca
Imperial Recruit in Training



Calgary, Alberta Canada

So you know company's pay a one time fee to Gw to license out any GW product. Terms of the lience can be be from just one intial release to expanding that release. Either way its cash in GW's procket.

The fact of it all is GW's brand and main business is the models you play on table top. Making computer games and other stuffs is all just advertisement for the models. Outside of a couple stres closing do to global recession GW is still a very profitable company. If it wasn;t everyone would be ordering there products by mail instead of finding a GW store or rogue trader store near you

This message was edited 1 time. Last update was at 2010/07/05 15:35:54


first rank fire second rank fire! 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I used to play Dark Age of Camelot on the GOA servers.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Winged Kroot Vulture






MeanGreenStompa wrote:http://www.war-europe.com/handoverFaq/index-en.html

As rumour abounds about the 40k mmo, spare a thought for the dying embers of the fantasy game that so nearly could have been amazing.

I signed on to this from EQ2, and it was, in Europe certainly, handled terribly by GOA, poor server balances, crashes on the opening days due to ill managed loading populations and unwillingness to merge servers rapidly enough after the initial clamour (I lasted 5 months before quitting). Now they have given up and the few survivors still playing the game in Europe will be allowed onto the US servers, owned by Mythic. Arguably how it always should have been.

But too little far too late.

I hope this game's sorry tale is being reviewed by the 40k mmo creators and lessons being learnt.

On a happier note, as this game continues to thrash about and die, once the revenue from the IP rental to Mythic dries up, GW will probably need some urgent injection of monies... wonder what that might mean for us eh?
scream to go faster kiddies!


As someone else mentioned I don't think Vigil is learning the lessons Mythic figured out the hard way.

WAR had some good points but ultimately they failed to deliver a game that really could hold up in the market.


I'm back! 
   
Made in us
Consigned to the Grim Darkness





USA

I really liked WAR. A pity I didn't have the money for it...

Ogretorix: Actually, GW makes a lot of money off licensing.

This message was edited 1 time. Last update was at 2010/07/09 16:32:16


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Savage Minotaur




Chicago

SumYungGui wrote:Don't get your hopes up too much about the 40K MMO. Having not learned from the past all indications (trailers, questions answered, screen shots, developer conversations) are currently leaning towards the 40K MMO being another World of Warcraft wannabe which is pretty much a fancy way of spelling F-A-I-L-U-R-E.

How the idea of a Space Marine and a Tyranid facing off against each other with the normal 'select target, auto attack, click special skill, wait' wasn't given a quick and merciful death for being a slowed abortion I will never know but there you have it. WoW wannabe.



Yes, you know everything about the game from seeing a damn trailer. Really makes a good impression of how ignorant you are to say this.

----------

I played WAR for a long time, and just quit again about a month ago. I leveled my chosen up from 23 to around 27-30 I believe through RVR and LOTD. With the "new" patch that came out recently for WAR, I really didn't like it and how end-game looked like. It was just another scenario to play.

I've said it so many times, but the main problem with WAR was its engine. Even top-tier computers like mine couldn't handle some of the high-end content because the server engines were so gakky.
   
Made in us
Been Around the Block




His Master's Voice wrote:
mikhaila wrote:So I have to ask: What part of 'Making money while someone else does the work' is 'beyond stupid'.


It's not me doing it, so it must be stupid.


The part where you watch the reputation of a great IP get handled ineptly, tanish your growing reputation in the online gaming and computer gaming world and have your rich story and background (I don't play fantasy, but i'm assuming its at least half as cool as 40k) and instead of having a cool warhammer game you have something that seemed like an exact WoW rip off (I know, blizz ripped off gw but neither her nor there) if whoring something out for a profit is acceptable to you then fine. its be fine with me too if it was done with some class. maybe thats the dev fault (porbably) but this is where i would actually like gw to have a heavy say in how things go and I would hope that someone would say "lets innovate here, lets make this world distinctly GW. maybe I didn't play through the game. Maybe I'm talking out of turn here, being ignorant. but it seems like they cuold have tried alittle harder.

40k mmo has a real distinction because in a lot of ways they also have a chance to innovate the way WoW did. They don't exactly have much in the way of competition in the futuristic mmo category. if they can make the gaeplay more dynamic than "target, shoot, repeat" and add the depth to this that is needed this has the potential to be the next WoW. Not everyone likes fantasy crap. I'm sick of swords and magic and that being your only option for mmo's unless you want to be a Human resources middle-manager in space with eve or pay to play team fortress with global agenda.

sorry for going off-topic there. the point is if gw as a corporation is willing to sell their souls for the rights to rent the ip and bastardize the game for a few extra bucks (I'm afraid that might just be the case) then what chance do we really have? It shows a lack of respect fo what they have built and a shift from quality product to making money. when improving your profit magin every quarter becomes more important than maintaining a quality product and a solid profit margin eventually you will run out of goodwill of your player base, new players will stop comming because of the massive expense to play and eveutally your profit base will erode until it is no longer sustainable.


ugh, just delete this if you have to. I'm a crazy person.
   
Made in dk
Regular Dakkanaut




Finally.
Too late though.

I bought WAR when it came out, but I was appalled by the way Europe got such a crappy deal as to be hosted by GOA.
GOA is pretty incompetent, and GOA made it a hell of a lot easier for me to never play beyond the "free" month, as I never wanted to give that company my card details, or any support what so ever.
The game itself wasn't too bad, though. I really liked the Greenskin zones especially.

I sincerely hope that the 40k MMO won't do stupid things such as choosing GOA (again), and preferably just do away with geographical segregation.
If EQ1 ran fine without geographical segregation, then todays game surely does not need to. (other than for purely greedy financial reasons of course - 1$ does not equal 1€ still and people actually do have friends in many places of the world, in this day and age.)
   
 
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