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Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

So I was thinking today, If I give a VC the Fencer's Blades & the Helm of Commandment, would I be able to give a unit WS10 rather than the normal WS? The Fencers Blades say the wielder has WS10, and the Helm says an undead unit may use the wearer's WS..........interesting...

   
Made in gb
Proud Phantom Titan







Well does that make much of a difference? Vampire counts if i recall correctly are WS 7 ... so you change WS7, hiting on 3+ to WS10, hitting on a 3+... (for most people any way)

This message was edited 1 time. Last update was at 2010/07/03 16:29:55


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



In ur gaem, killin ur doodz.

WS10 is better than 7 because your opponents need to get to ws5 in order to hit you on 4's.

Tons of WS3 guys, quite a few WS4 guys, very, very few WS5 guys.


Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
Martial Arts Fiday






Nashville, TN

It only makes a difference to the WS 4 troops.

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Don't mess with the Blade and Bolter! 
   
Made in gb
Proud Phantom Titan







Zombies are M4 and strike at S3 I1 so you should have made a mess of them. Simply shoot them down in number, charge and aim for the VC.
   
Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

which is alot of what I face, anything that cuts down on my units getting hit is nice, I've played a load of games in 8th, and my units cannot take hits anymore, they die crazy fast, so if i can make a majority of units require 5s to hit me, that would be nice


Automatically Appended Next Post:
Tri wrote:Zombies are M4 and strike at S3 I1 so you should have made a mess of them. Simply shoot them down in number, charge and aim for the VC.


which has been happening to me (I'm the VC players )

This message was edited 1 time. Last update was at 2010/07/03 17:04:11


   
Made in gb
Monstrously Massive Big Mutant






Better given to a spirit host, I think. Etheral means they will all get to attack (against non magical attacks) and with ws10 they will probably win.



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For any requests. 
   
Made in us
Automated Rubric Marine of Tzeentch






Very interesting, but the sword seems like one of those things that only benefits the user in CC.
   
Made in gb
Knight Exemplar




well it says the bearer gets WS 10.
Doesnt say anything about only benefitting from combat.

So i don't see why the zombies would not benefit from it too.

Thats pretty scary. as a dark elf player, all my core is WS 4, but re-rolling to hit, still reduces my attacks by alot!
and i love corsairs :(

Special elves are all ws 5+ i dont know about other factions but if special elves are only ws 5/6 i think alot of others are going to be 4/5?
Just by quickly looking through the Gw site. the only teams with WS 5 troops are just Elves, WoC Daemons and Dwarves.

Elves can't handle attacks back anyway so zombies should just mob them if they hit on 3+
Woc,daemons and dwarves.. could you even kill them anyway?

Warmachine: Menoth/Cygnar/Mercenaries
40k: Tyranids!
Fantasy: Dark elves
Wood elves!  
   
Made in us
Fresh-Faced New User





Just as a curiousity ststement doesn't the helm state that he has to be in the unit to grant the bonus.
Because characters can't join a unit of zombies.

In the darkness of the far future there is still bad leaders killing good soldiers. 
   
Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

the helm says a unit within 12 inches may use the wearer's WS if he is not currently in combat.


Fencers Blade says the Bearer is WS10, no mention of combat or anything.


   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

That seems like a ridiculous thing to do. It's only one unit, and the Vampire has to babysit them.

Fencer's Blade 25 points.

Helm of Commandment 30 points.

Only a Vampire Lord can take it and to take full advantage of it you can't have him fighting (already a bad idea, give the helm to a regular vampire Master of the Black Arts caddy). You're really going to put 55 points of your general's valuable magic items space into WS 10 Zombies? Is that really so much different than WS7 Zombies? Your general needs protection and would probably like some casty items.

Even if you could use it on a regular Vampire, that seems like an awful waste of points to me. Considering how easy regular Vampires are to kill.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

obviously WS10 zombies is a joke..sorry I didnt infuse every word with smily faces. HOWEVER, the helm works with ANY unit, so its an extremely useful item.
Also, as to a general's makeup, yes thats 55, usr the rest to give him a ward or something casty, then use vampire points for armour and making him lvl 4 etc. hes extremely casty as it is. And also, you dont WANT your general getting near combat, thats a bad idea, and can cause a severe case of the crumbles.

   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I don't know about that. Vampire Counts units desperately need killing power and if your lord isn't fighting he's putting that excellent profile to waste.

Obviously you do have to be smart about where you commit him to fighting and don't hurl him into hero-killers.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Sslimey Sslyth




Most VC units do need some assistance in the killing power area, but I really don't feel that your General is the best model to provide it. Yes, the Vamp Lord has a great profile, but considering how important the Lord is for casting support and crumble prevention, you have to be incredibly careful about when and how you put it into combat.

Now, the combo referenced above does a couple of things in situations where you need it to. WS 10 Grave Guard coupled with Vanhel's hits pretty much everything on a 3 with a re-roll. If you have a flank of skeletons or ghouls that has been hit, and you really need it to survive, you can take that unit from being hit on 3's to being hit on 5's versus just about any unit out there. That alone will result in your WS10 unit taking only 1/2 the casualties it would have otherwise.

I think the combination definitely has some potential.
   
Made in us
Focused Fire Warrior




Atlanta

Clarification from the FAQ isn't complete, but does seem to at least partially confirm the validity of the HoC / Fencer's Blade combo.

Q. If a Vampire Lord is wearing the Helm of Commandment and
the Accursed Armour (-3 to WS), what Weapon Skill does he pass
onto a friendly unit? WS7 or WS4? (p85)
A. WS 4.

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Made in us
Regular Dakkanaut




Salem, Oregon USA

Here's a scary one: WS 10 vampire within 12" of a big block of Grave Guard lead by Konrad.

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Made in au
Stormin' Stompa






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I've had someone pull high WS Zombies on me and make a mess of my army. Kind of embarrassing, but then again in my last 40k tournament my grots accounted for Skulltaker and Vulkan He'stan.
   
 
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