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![[Post New]](/s/i/i.gif) 2010/07/03 16:03:24
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Excited Doom Diver
Wexford, Ireland / Marietta, Georgia
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So I was thinking today, If I give a VC the Fencer's Blades & the Helm of Commandment, would I be able to give a unit WS10 rather than the normal WS? The Fencers Blades say the wielder has WS10, and the Helm says an undead unit may use the wearer's WS..........interesting...
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![[Post New]](/s/i/i.gif) 2010/07/03 16:28:31
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Proud Phantom Titan
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Well does that make much of a difference? Vampire counts if i recall correctly are WS 7 ... so you change WS7, hiting on 3+ to WS10, hitting on a 3+... (for most people any way)
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This message was edited 1 time. Last update was at 2010/07/03 16:29:55
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![[Post New]](/s/i/i.gif) 2010/07/03 16:32:01
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Raging-on-the-Inside Blood Angel Sergeant
In ur gaem, killin ur doodz.
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WS10 is better than 7 because your opponents need to get to ws5 in order to hit you on 4's.
Tons of WS3 guys, quite a few WS4 guys, very, very few WS5 guys.
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Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
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![[Post New]](/s/i/i.gif) 2010/07/03 16:37:58
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Martial Arts Fiday
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It only makes a difference to the WS 4 troops.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
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Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2010/07/03 17:01:50
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Proud Phantom Titan
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Zombies are M4 and strike at S3 I1 so you should have made a mess of them. Simply shoot them down in number, charge and aim for the VC.
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![[Post New]](/s/i/i.gif) 2010/07/03 17:03:14
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Excited Doom Diver
Wexford, Ireland / Marietta, Georgia
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which is alot of what I face, anything that cuts down on my units getting hit is nice, I've played a load of games in 8th, and my units cannot take hits anymore, they die crazy fast, so if i can make a majority of units require 5s to hit me, that would be nice Automatically Appended Next Post: Tri wrote:Zombies are M4 and strike at S3 I1 so you should have made a mess of them. Simply shoot them down in number, charge and aim for the VC.
which has been happening to me (I'm the VC players  )
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This message was edited 1 time. Last update was at 2010/07/03 17:04:11
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![[Post New]](/s/i/i.gif) 2010/07/03 19:05:29
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Monstrously Massive Big Mutant
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Better given to a spirit host, I think. Etheral means they will all get to attack (against non magical attacks) and with ws10 they will probably win.
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![[Post New]](/s/i/i.gif) 2010/07/04 01:19:38
Subject: Re:Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Automated Rubric Marine of Tzeentch
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Very interesting, but the sword seems like one of those things that only benefits the user in CC.
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![[Post New]](/s/i/i.gif) 2010/07/04 10:06:03
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Knight Exemplar
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well it says the bearer gets WS 10.
Doesnt say anything about only benefitting from combat.
So i don't see why the zombies would not benefit from it too.
Thats pretty scary. as a dark elf player, all my core is WS 4, but re-rolling to hit, still reduces my attacks by alot!
and i love corsairs :(
Special elves are all ws 5+ i dont know about other factions but if special elves are only ws 5/6 i think alot of others are going to be 4/5?
Just by quickly looking through the Gw site. the only teams with WS 5 troops are just Elves, WoC Daemons and Dwarves.
Elves can't handle attacks back anyway so zombies should just mob them if they hit on 3+
Woc,daemons and dwarves.. could you even kill them anyway?
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Warmachine: Menoth/Cygnar/Mercenaries
40k: Tyranids!
Fantasy: Dark elves
Wood elves! |
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![[Post New]](/s/i/i.gif) 2010/07/04 22:45:26
Subject: Re:Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Fresh-Faced New User
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Just as a curiousity ststement doesn't the helm state that he has to be in the unit to grant the bonus.
Because characters can't join a unit of zombies.
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In the darkness of the far future there is still bad leaders killing good soldiers. |
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![[Post New]](/s/i/i.gif) 2010/07/05 01:04:48
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Excited Doom Diver
Wexford, Ireland / Marietta, Georgia
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the helm says a unit within 12 inches may use the wearer's WS if he is not currently in combat.
Fencers Blade says the Bearer is WS10, no mention of combat or anything.
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![[Post New]](/s/i/i.gif) 2010/07/05 02:03:19
Subject: Re:Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Tzeentch Veteran Marine with Psychic Potential
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That seems like a ridiculous thing to do. It's only one unit, and the Vampire has to babysit them.
Fencer's Blade 25 points.
Helm of Commandment 30 points.
Only a Vampire Lord can take it and to take full advantage of it you can't have him fighting (already a bad idea, give the helm to a regular vampire Master of the Black Arts caddy). You're really going to put 55 points of your general's valuable magic items space into WS 10 Zombies? Is that really so much different than WS7 Zombies? Your general needs protection and would probably like some casty items.
Even if you could use it on a regular Vampire, that seems like an awful waste of points to me. Considering how easy regular Vampires are to kill.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2010/07/05 03:04:22
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Excited Doom Diver
Wexford, Ireland / Marietta, Georgia
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obviously WS10 zombies is a joke..sorry I didnt infuse every word with smily faces. HOWEVER, the helm works with ANY unit, so its an extremely useful item.
Also, as to a general's makeup, yes thats 55, usr the rest to give him a ward or something casty, then use vampire points for armour and making him lvl 4 etc. hes extremely casty as it is. And also, you dont WANT your general getting near combat, thats a bad idea, and can cause a severe case of the crumbles.
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![[Post New]](/s/i/i.gif) 2010/07/05 03:34:20
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Tzeentch Veteran Marine with Psychic Potential
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I don't know about that. Vampire Counts units desperately need killing power and if your lord isn't fighting he's putting that excellent profile to waste.
Obviously you do have to be smart about where you commit him to fighting and don't hurl him into hero-killers.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2010/07/08 20:26:13
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Sslimey Sslyth
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Most VC units do need some assistance in the killing power area, but I really don't feel that your General is the best model to provide it. Yes, the Vamp Lord has a great profile, but considering how important the Lord is for casting support and crumble prevention, you have to be incredibly careful about when and how you put it into combat.
Now, the combo referenced above does a couple of things in situations where you need it to. WS 10 Grave Guard coupled with Vanhel's hits pretty much everything on a 3 with a re-roll. If you have a flank of skeletons or ghouls that has been hit, and you really need it to survive, you can take that unit from being hit on 3's to being hit on 5's versus just about any unit out there. That alone will result in your WS10 unit taking only 1/2 the casualties it would have otherwise.
I think the combination definitely has some potential.
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![[Post New]](/s/i/i.gif) 2010/07/09 15:50:04
Subject: Re:Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Focused Fire Warrior
Atlanta
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Clarification from the FAQ isn't complete, but does seem to at least partially confirm the validity of the HoC / Fencer's Blade combo.
Q. If a Vampire Lord is wearing the Helm of Commandment and
the Accursed Armour (-3 to WS), what Weapon Skill does he pass
onto a friendly unit? WS7 or WS4? (p85)
A. WS 4.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2010/07/13 19:17:41
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Regular Dakkanaut
Salem, Oregon USA
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Here's a scary one: WS 10 vampire within 12" of a big block of Grave Guard lead by Konrad.
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The pellet with the poison's in the vessel with the pestle.
The chalice from the palace has the brew that is true. |
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![[Post New]](/s/i/i.gif) 2010/07/13 19:38:42
Subject: Vampires Helm of Commandment & The Fencers Blade.......... WS10 Zombies?!?
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Stormin' Stompa
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I've had someone pull high WS Zombies on me and make a mess of my army. Kind of embarrassing, but then again in my last 40k tournament my grots accounted for Skulltaker and Vulkan He'stan.
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