What they thought they'd be doing: Meet up with local contacts, establish an agreement on what could be dealt in, investigate several potential resource sites and keep an eye out for anything else out of the ordinary.
Instead..
The shuttle was shot out of the sky by automated defences, forcing them down into a disaster struck suburb of an unknown city.
Oh yeah, I used the biggest cliché in the books: zombies as opponents.
Off the bat: my players (well two out of three) were idiots. Most of the good and sound thinking came from the "silent and brooding" Arch-Militant, who was in previous sessions a blood thirsty socio-path lunatic, but has grown some common sense. Instead, the new player, whom I don't like one bit rolled up an Explorator who seems to be more violent than he ought to be. Not to mention he kept bitching and bitching about wanting to use his "Sprint" ability all the while, instead of using his other skills (first and foremost: TECH) to check devices, data looms and whatnot. As for the last player, my brother, a prick as always. He really put my
BS skills to the test as he questioned every single thing I throughout the scenario.
Anyway, I left it to them as to how to escape. They could try their emergency beacon, find any other survivors and get info out of them, or whatever. Surprisingly, they clung to their original mission like drowning men. They had just been shot down, bruised and battered, in hostile territory and all they could think about was the faux briefing I gave them to lull them into a false sense of security.
They kept fudging their ordinary tech tests for the beacon, so it was jammed, giving them a valid reason to explore and be dicks as always. They found two survivors standing on top of a large shipping container surrounded by zombies, which sparked a long debate as to whether or not they should be rescued. Thankfully they did, meaning they could ask the survivors about what happened, supplies, escape plans and whatever. They decided to tackle everything at once: finding fuel for a truck, finding a way to take out the
AA batteries, send out a distress signal, finding a good place to bunker down and searching for supplies at the same time. Thankfully they split up, with the Explorator going for the guns, the Arch-Militant protecting the survivors and the Seneschal finding a working vox array.
After doing suitable searching and disabling of items I decided to flood the streets with zombie mobs, which proved hard to take down due to their Unnatural Toughness (x3), which resulted in las weapons being useless and the mobs being extra lethal. The Explorator almost got mauled to death when he ignored warnings from the others not to charge large groups, but he somehow managed to survive and bring his power axe down on them. The Arch-Militant did things best, gunning them down while actually keeping an eye on his ammo expenditure. They tried lugging fuel along but it proved too bothersome, so they decided for a last stand at the Skyshield until a bird could arrive. Bird swooped in, they escaped.
Session lasted more than six hours, most of it was taken up by pointless debates of my brother or them discussing tactics, which I denied them after they had a ten minute off-topic chat for the ninth time. They also didn't get any extra XP for proper roleplaying, which they didn't even attempt. This was something I called them out on, hoping that they would improve on this for the next session.