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Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

I've done some searching, but I'll admit it was less than exhaustive. My question is this.

If a trukk or battlewagon is immobilized and it has grot riggers, but also a mek or big mek is on the scene, can I try one of the rolls to re-mobilize the vehicle, and if it doesn't work, then try the other?

It's not a question of stacking, more like a second chance, sort of like a twin-linked repair attempt. The way I see it, the mek would be taking an active role in directing the efforts of the riggers. (Yelling and occasionally trying to hit one of them as they scurry around.) So, should I get both rolls in the same turn or not?

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Hanging Out with Russ until Wolftime







warpcrafter wrote:I've done some searching, but I'll admit it was less than exhaustive. My question is this.

If a trukk or battlewagon is immobilized and it has grot riggers, but also a mek or big mek is on the scene, can I try one of the rolls to re-mobilize the vehicle, and if it doesn't work, then try the other?

It's not a question of stacking, more like a second chance, sort of like a twin-linked repair attempt. The way I see it, the mek would be taking an active role in directing the efforts of the riggers. (Yelling and occasionally trying to hit one of them as they scurry around.) So, should I get both rolls in the same turn or not?
Yes, you can use both, because they are both different rules.

You can even Try with the Mek, Reroll it with a Oiler, and then Try the Riggers.

If 3 attempts don't help, then the Trukk is well and trooly busted!

This message was edited 1 time. Last update was at 2010/07/07 21:15:38


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Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

Even better, I had a unit of 15 burna boys in a battlewagon with a big mek, BW had riggers.
4 meks tools rolls and a GR roll.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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marv335 wrote:Even better, I had a unit of 15 burna boys in a battlewagon with a big mek, BW had riggers.
4 meks tools rolls and a GR roll.

Are you replacing burnas with meks?
Because that is (generally) a bad idea.

This message was edited 1 time. Last update was at 2010/07/08 14:45:11


 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Gorkamorka wrote:
Are you replacing burnas with meks?
Because that is (generally) a bad idea.


But General Bad Idea loves that idea.



And I would replace burnas with meks if you face termies, but that is very situational.

   
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WarOne wrote:
And I would replace burnas with meks if you face termies, but that is very situational.

For what, the kmb?
KMB:
Thats 1/3 hit, 5/6 wound... ignoring any further saves (cover/invuln) that's only .27 unsaved wounds (and .14 unsaved wounds on the mek)

Burna:
Lets say 3 hits (if you're shooting out of a BWagon into the unit, 3 is a pretty low estimate)
1/2 wound, 1/6 bypass save... .25 unsaved wounds

Yeah, there's really no reason to favor meks against termies.

This message was edited 1 time. Last update was at 2010/07/08 15:22:18


 
   
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KMB is AP 2?

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My Current army lineup 
   
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Bonkers Buggy Driver with Rockets





Alexandria

Which was just shown doesn't matter at all beyond a deviation of .02%, if you want to pay a ton extra for a guy that's .02% better go ahead ....

This message was edited 1 time. Last update was at 2010/07/08 15:58:46


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Made in gb
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Dundee, Scotland/Dharahn, Saudi Arabia

It depends if you have the extra 3 models with burnas, have the meks, and want the extra wounds in the unit.
plus the KMB can bust transports, and then the unit can assault the contents.
Also, the KMB Mek costs the same as a burna boy.

This message was edited 1 time. Last update was at 2010/07/08 16:09:25


If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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Alexandria

Ah youre right, it is free, its the rokkit thats 5 pts, either way its a terrible decision to trade a flamethrower for a gun that might hit once or twice in an entire game, and that with you getting to shoot every single turn.

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Made in us
Decrepit Dakkanaut






Eternal Plague

Gorkamorka wrote:
For what, the kmb?


Correct. I would minimize squads to 5 man, 2 burna/3 meks and keep them away from the Terminators. Would never try and sacrifice the Burnas and Meks into close combat or template range unless I went with a more generic Burna-wagon set-up. Would also toy around with adding some KMBs Big Meks to Loota squads as well.

This message was edited 3 times. Last update was at 2010/07/08 16:17:22


   
Made in us
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The land of cotton.

marv335 wrote:plus the KMB can bust transports, and then the unit can assault the contents.
Also, the KMB Mek costs the same as a burna boy.


This. Besides, does it really matter whether you stack 12 or 15 Burna templates? I'd rather have a pretty sure thing that my immobilized Battlewagon is going to roll again and a few S8 AP2 shots thrown in for comic relief.

Let's see... 3 Meks w/oilers, 1 Big Mek w/oilers, and Grot Riggers... that's 9 repair rolls in a single turn. Don't forget Mek Toolz can fix Weapon Destroyed results, too.

Watch your Marine opponent's face writhe in horror as your Immobilized, Weapon Destroyed Battlewagon suddenly springs to life with guns blazing.
   
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Alexandria

The best part being ork meks fixing weapon destroyed results, those weapons can be fired the same shooting phase .... techpriests must not be as good mechanics as orks huh? lol

KMB is still a bad idea though ... yes it can bust transports ..... mabye 2 to 3 games worth of a full 6 turns of shooting will destroy 1 transport? Barring obscene luck ofc.

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Made in us
Decrepit Dakkanaut






Eternal Plague

The situational case I was mentioning for my minimek unit was if I did not take BWs filled with burnas (with one lone mek as a just in case re-roll to move again add on), and I knew I was facing termies at a time when they would be open and exposed to fire and I do not want to engage them in template range combat.

Again, very situational.

   
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the_ferrett wrote:KMB is AP 2?

And 24" (that's the part I always forget).

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
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no one uses the Burnas for melee? is it really that dumb of an idea?
   
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Well, once you wagon blows up - sure. Or if you're just not going to make the distance and want a squad tied up or _dead_ then charge out.

But most of the time having a unit that will more or less make any other unit in the game evaporate with heir shooting in a transport is a Good Idea.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
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Dangerous Outrider





I suppose, it's just that the first time I used Burnas they wiped the enemy Marines clear in Melee, though this was with Ghazkull, off somewhere, doing something. I know I can just concentrate attacks by making every burna concentrate on a few unfortunatly placed enemies but I never trusted that the Battle Wagon won't explode, after all, you're right in front of the enemies blasting gear and that's where you HAVE to be. plus I don't have a wagon

This message was edited 1 time. Last update was at 2010/07/09 08:54:30


 
   
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Haha, well yeah then it comes down to WS and T comparison.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
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Dangerous Outrider





well, I think Furious Charging with three power attacks each is pretty good. though my enemy was foolish enough to concentrate most of his attacks against Ghazghkulls 'Ard Boyz.

'course, I just Goff'd da place. hardly a shining example when you just swarm over all your enemies expensive units after Ghazghkull calls in the Waaagh!
   
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Alexandria

It doesnt matter that your burna wagon is in front of that squad with a big weapon, as that squad will be ash floating on the wind, even if they have 2+ saves.

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Burtucky, Michigan

Lotet wrote:no one uses the Burnas for melee? is it really that dumb of an idea?



Usually yes. Not really dumb, but not as smart as flaming the ever living hell out of a unit. But mostly, Orks go last in the assault anyways. So you go in, lose a bunch of Orks, because our saves arnt so hot (heh get it? Hot? We are talking about Burna boyz......................) anywho then you end up losing a bunch of burnas BEFORE they can attack.

But if your going against an enemy that is SLOWER. Then yea charge the hell out of them. Let me tell ya, Necrons, HATE Burna boyz. The boyz go first, all those power weapon attacks ignore the annoying WBB saves AND with as much as Orks attack you can be fairly certain youll wipe out a squad of warriors.
   
 
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