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Made in us
Member of the Malleus





Joplin, MO

Whats the biggest rules blunder you've noticed a large group doing? My local group (myself included) would fire drop pod weapons the turn they landed. I don't know how we managed to not notice the whole "deep striking vehicles count as moving at cruising speed". Since drop pods aren't fast vehicles they cant fire the turn they land. Any other major blunders you guys have done over the years?

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Rolling only one dice for slow and purposeful mega armor nobz instead of two.

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Bristol, UK

rocklord2004 wrote:Whats the biggest rules blunder you've noticed a large group doing? My local group (myself included) would fire drop pod weapons the turn they landed. I don't know how we managed to not notice the whole "deep striking vehicles count as moving at cruising speed". Since drop pods aren't fast vehicles they cant fire the turn they land. Any other major blunders you guys have done over the years?


We did this up until last month!

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Joplin, MO

UltraPrime wrote:
rocklord2004 wrote:Whats the biggest rules blunder you've noticed a large group doing? My local group (myself included) would fire drop pod weapons the turn they landed. I don't know how we managed to not notice the whole "deep striking vehicles count as moving at cruising speed". Since drop pods aren't fast vehicles they cant fire the turn they land. Any other major blunders you guys have done over the years?


We did this up until last month!


Oops. Didn't notice it in my quick search. Mabey thats how I miss rules :3. Feel free to continue in here or ressurect the old thread if people wanna start it up again (threadnomancy with a point ). If not go ahead and let this one die off too.

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Bristol, UK

rocklord2004 wrote:
UltraPrime wrote:
rocklord2004 wrote:Whats the biggest rules blunder you've noticed a large group doing? My local group (myself included) would fire drop pod weapons the turn they landed. I don't know how we managed to not notice the whole "deep striking vehicles count as moving at cruising speed". Since drop pods aren't fast vehicles they cant fire the turn they land. Any other major blunders you guys have done over the years?


We did this up until last month!


Oops. Didn't notice it in my quick search. Mabey thats how I miss rules :3. Feel free to continue in here or ressurect the old thread if people wanna start it up again (threadnomancy with a point ). If not go ahead and let this one die off too.


Sorry, you misunderstood. I meant up until last month, we fired the Drop Pod weapons on the turn they dropped.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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One of my friends decided to play Tau and I misread the rules for jetpacks and skimmers. His Devilfish was able to move 12" or flat out to 24" and his Crisis Suits were moving 12" in the movement and then 6" in the assault. As far as my own personal armies, I misread how combi-weapons worked and thought you could fire both modes at the same time. Silly me

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rocklord2004 wrote:Since drop pods aren't fast vehicles they cant fire the turn they land. Any other major blunders you guys have done over the years?



Unless you play as Black Templars. For some reason, the least shooty chapter has figured out how to shoot when noone else has...

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how's that? they don't "Deep Strike" or something?
   
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people rolling 2 dice at once for twin linked weapons

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I'm sure GW would be happy with you doing that...

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Decrepit Dakkanaut






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Lotet wrote:how's that? they don't "Deep Strike" or something?


They deepstrike as normal.

However, the Black Templar codex specifically states that their drop pods my fire on the turn that they deploy.

Since they have a BS of 2, they ain't hittin' much, though.

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Red wrote:people rolling 2 dice at once for twin linked weapons


Sorry.... but what's the blunder here? All it does is speed up the game. No harm done.

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Montgomery, AL

That is fine for one shot weapon. But rolling 8 dice for the Twinlinked Assault Cannon is bad. Well for the opponent.

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jbunny wrote:That is fine for one shot weapon. But rolling 8 dice for the Twinlinked Assault Cannon is bad. Well for the opponent.


Well he did say "rolling 2 dice" not "8 dice"....... I was responding to the "2 dice" comment.


Of course.... rolling 8 dice for a 4 shot twinlinked weapon would not only be a blunder, but also cheating.

GG
   
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Longtime Dakkanaut






Louisville, KY

For a good long while my gaming group at my local shop didn't fully understand the distinction between Rapid Fire and Assault weapons in regards to assaulting - despite the name of each profile. We were firing Rapid Fire weapons and assaulting in the same turn.

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SaintHazard wrote:For a good long while my gaming group at my local shop didn't fully understand the distinction between Rapid Fire and Assault weapons in regards to assaulting - despite the name of each profile. We were firing Rapid Fire weapons and assaulting in the same turn.

Pah, I always forget that you can fire pistols before charging. Always wondered why my CSMs seemed just a touch underpowered!

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At the local GW.

1) Necron players thinking that a res orb allows WBB rolls no matter what. Including ignoring the 6" rule....Gods it took me forever to explain that to them and then finally beat them over the head with the FAQ.

2) A unit that is already in close combat and is charged by another can't attack the unit that just charged. Common screw up I see. You certainly may attack the new assaulters following the restrictions of "multiple assaults".

   
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Nungunz wrote:At the local GW.

1) Necron players thinking that a res orb allows WBB rolls no matter what. Including ignoring the 6" rule....Gods it took me forever to explain that to them and then finally beat them over the head with the FAQ.

2) A unit that is already in close combat and is charged by another can't attack the unit that just charged. Common screw up I see. You certainly may attack the new assaulters following the restrictions of "multiple assaults".


I've had someone do an assault on me, i got my attacks back, and then assaulted another unit into me in the same assault phase, once. I just stood there and thought "that CAN'T be right..." I didn't say anything though, because it wouldn't have made that much difference. Somtimes you just want a game to end, and getting into a rules dispute doesn't help.
   
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Nungunz wrote:At the local GW.

1) Necron players thinking that a res orb allows WBB rolls no matter what. Including ignoring the 6" rule....Gods it took me forever to explain that to them and then finally beat them over the head with the FAQ.


I often find myself explaining the new kids that rule again and again. Pretty much became the store's "Necron Guy" for all the rule queries and whatnot. I don't understand how it's so easily misinterpreted, I had the codex in hand for a mere hour or so and already knew what it meant.
   
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Nungunz wrote:.....2) A unit that is already in close combat and is charged by another can't attack the unit that just charged. Common screw up I see. You certainly may attack the new assaulters following the restrictions of "multiple assaults".


Is that right?
pg 41 says that "Models that were engaged with just one of the enemy units at the begining of the combat(before any model attacked) must attack that unit."

Maybe I'm misunderstanding your point?

GG
   
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generalgrog wrote:
Is that right?
pg 41 says that "Models that were engaged with just one of the enemy units at the begining of the combat(before any model attacked) must attack that unit."

Maybe I'm misunderstanding your point?

GG


Sorry, poor writing on my part. What I mean is that many times I've had people say that a unit already in combat cannot attack another unit that just assaulted them.



Page 33 for the 3 steps of the assault phase.

Steps 1 and 2 are where the assaulters and defenders move into B2B contact or the 2" engagement margin. Step 3 is the beginning of combat.

If unit A and B are engaged and then unit C comes in to help out thier friends A, what happens?

Step 1 (Assault Movement): Unit C moves into engage range.
Step 2 (Defender Reaction): Unit B reacts to assault as normal.
Step 3 (COMBAT): At the beginning of this step, unit B is engaged with both A and C (some in base contact, some by the 2" rule). Unit B may now attack either unit A or C with the restrictions on page 41 and the FAQ.

This message was edited 1 time. Last update was at 2010/07/10 20:49:46


 
   
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The first couple of games with the new Guard codex, I was issuing orders like "Bring it down!" to vehicles.

 
   
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Ardensfax wrote:Back when I didn't know the rules too well I used to Pre-Measure with impunity...!


Same here! All my Orks somehow had Gitfindaz...

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I was watching an Apoc game, damn near 20k points a side. A guard player had both Creed and Yarrik right? He forgot he could outflank his Titan because of Creed, and he forgot that Yarrik is an Eternal Warrior and has a WBB roll.

This message was edited 1 time. Last update was at 2010/07/11 00:41:26


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