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Made in gb
Mighty Chosen Warrior of Chaos




Essex

Well it looks like i have been converted from using a pure blood khorne list, i feel kinda dirty now

Characters

Chaos Lord (general)
- Mark of Khorne
- Great Weapon
- Juggernaut of Khorne
- Talisman of preservation
- Favour of the gods
Total 333pts

Exalted Champion (with tzeentch warriors)
- Mark of Tzeentch
- Battle Standard Bearer
- Collar of Khorne
- Shrieking Blade
- Enchanted Shield
Total 195pts

Chaos Sorcerer (with Tzeentch warriors)
- level 2
- Mark of Tzeentch
- Dispel scroll
- Third Eye of Tzeentch
Total 190pts

Core

30 Chaos Marauders
- Mark of Khorne
- Great Weapons
- Fullcommand
Total 200pts

16 Chaos Warriors
- Shields
- Fullcommand
- Mark of Tzeentch
- Banner of Eternal Flame
Total 316pts

18 Chaos Warriors
- Mark of Khorne
- Halberds
- Shields
- fullcommand
Total 366pts

5 Chaos Hounds
Total 30pts

5 Chaos Hounds
Total 30pts

Special

6 Chaos Knights
- Mark of Khorne
- Musician
Total 280pts

4 Chaos Trolls
Total 180pts

Rare

Chaos Warshrine
Total 130pts


Army Total 2250pts

This message was edited 1 time. Last update was at 2010/07/11 13:52:44


   
Made in us
Omnipotent Lord of Change





Albany, NY

Some good things happening here, but I do have suggestions ...

- The jugger lord really deserves a proper weapon, and a shield while you're at it. Almost anything in his capable hands is going to be a WMD, though I was always partial to a sword of might in 7E. You might think about crimson armor too, pretty legit for keeping the tank alive vs cannons, bolters, etc. The gw simply ganks his awesome Init. while removing the shield's boost.

- Black tongue I think was a mistake in 7E, and is especially bad in 8E if it's on your only caster! How are you keeping this guy alive, standing in the front of a unit of warriors? A 4/6+ save is ok, but I'd invest in a little better ward and perhaps a spell familiar to make sure he gets something usable from the Tizz lore (i.e. GATE). Perhaps the talisman of endurance for a solid 4/4+ save.

- I've struggled to see what good hounds are any longer, with no real ability to divert, no real screening, etc. I'd say drop as many as you need points for to pay for the lord's gear, 60 pts should cover him. 1 unit can still do doggy things like pull out fanatics and get lucky vs artillery.

- A 4th troll would be groovy to make the unit more capable when going 1v1 with the enemy, and also make for a more impressive vomit volley. Fun fact: 4 trolls can be run 2x2 and still get full attaks (though perhaps not vomits. Nobody knows about that one.) while remaining maneuverable and receiving fewer attaks back. But yea, Troll #4 is low on my list over the character changes.

- Favor glued onto one of your characters would be nice to work in conjunction with the 'shrine, since it lets his whole unit boost up. 5 pts is pretty trim if you can find it.

So mostly, less puppies, more protection for your super important caster, more and better gear for the Main Man.

L: Chaos Lord - MoK, sword of might, crimson armor, talisman of protection, shield, juggernaut = 360
H: Exalted Hero - MoT, BSB, shrieking blade, enchanted shield, collar = 195
H: Sorcerer - MoT, level 2, talisman of endurance, spell familiar = 185

^ What I was thinking for characters, and actually the lord turned out pretty ok with just the SoM. The above changes cost you 27 points, which is easily covered by 1 hound unit. IF you'd like to juice up the lord further, you could give him the ogreblade (+2S) - or the +2A sword, though I'd go with S7 myself - and favor for the cost of another unit of dogs, making him a total nutter if the 'shrine strokes him in the right way. Favor of course also kicking in when he brutalizes enemy characters or tips over ghorgons, giants, mountain chimeras ...

- Salvage

This message was edited 5 times. Last update was at 2010/07/11 01:26:30


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Lesser Daemon of Chaos





Toronto, Canada

Silly noob question (just getting into WFB with 8th) what exactly qualifies as "Full Command"?

In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death

Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 
   
Made in ca
Focused Dark Angels Land Raider Pilot





Full command is the unit champion, musician and standard bearer.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in ca
Lesser Daemon of Chaos





Toronto, Canada

That's what I thought. Thanks for confirming that Infreak.

In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death

Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

Cheers for the feed back, i dont know if i see the point in having a shield as you cant have better than a 1+ save, I could always give the lord helm of many eyes so he is striking in I order with the great weapon. With BSB and leadership 9 i can see him having to many issues. Crimson armour of dargan is certainly another good option which i hadnt considered.

I've made a few changes to the list, lord i have left alone for now and see what you think about helm of many eyes. Ihave also gone very a very different wizard to what you suggested, i could always swap the scroll for a wardsave however, i thought 3rd eye of tzeentch could be very interesting to try.

With the hounds im really not sure, i can see them as being handy as moving cover

   
Made in us
Omnipotent Lord of Change





Albany, NY

I still think your sorcerer is asking to be punched in the face and killed, since he's the weakest link in the tizzstar now - same stats as everybody else and a 4/6+ save vs his friends' 3/5+ - but I guess the risk is up to you. Mostly I'm concerned because you have no other caster to take up the slack once he's pushed into combat and assassinated. Third Eye is the sex though and scroll's are quite important.

So on the lord you like the idea of a 37 point great weapon? Because unless I'm mistaken he doesn't count as ASF when using it, which means no rerolls ... I dunno, I think you can do better on weapon selection with 37 points. Or not, I guess the ogreblade costs more for the same effect, if you don't care about magical attaks or caring a shield. As to his shield, did they limit armor saves? 0+ was legal in 7E and handy for ablation purposes, as well as being fairly impressive to say

Yay for more trolls!

- Salvage

This message was edited 1 time. Last update was at 2010/07/11 16:35:57


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

Well i think i could stretch to a tailsman of protection or a enchanted shield on the sorcerer, with either option atleast i have some decent protection while retaining his combat offense and defense (which i dont think is bad for his points).

With the chaos lord save its actually on page 43 in the shooting section (if you go to combat section it tells you to go to this page) about it being a max of 1+. In all honesty the guy was going to be am exalted originally with great weapon (because the shield was pointless) and 4+ ward however because i decided to drop the mono khorne idea and do tzeentch + Khorne i had to make something a lord so i could fit a wizard in. I can see however they have limited the armour save to 1+, could you imagine a jugger lord with dragon helm, shield and a dawn spawn -1+ rerollable armour save for the win lol (if only he coudl have MoT for a 3+ wardsave as well :( )

I can see what your saying about chaos hounds being pretty pointless this edition (hmm maybe a big unit with poison attacks could be funny!).

I think the biggest pain in the arse is going to be look out sir roll for him in the knights so i guess little point in having 6 considering the frontage of that. Hmm i could drop the hounds and a chaos knights and have like 100pts to spend, possible options then.

Chaos Lord
-MoK
-jugger
-4+ wardsave
-Aethersword

Chaos Lord
-MoK
-jugger
-Armour of Dargan
-4+ wardsave
-Greapon weapon

Chaos Lord
-MoK
-jugger
-4+ wardsave
-Giant Blade
-Armour of Dargan

(A giant blade certainly words for the model http://www.dakkadakka.com/dakkaforum/posts/list/300441.page#1677410 )

Chaos Lord
-MoK
-jugger
-4+ ward
-Armour of damnation
-Great weapon

Chaos Lord
-MoK
-jugger
-Ogre Blade
-Helm of many eyes
-5+ ward

Chaos Lord
-MoK
-jugger
-helm of many eyes
-+3 attack sword
-the other tricksters shard

This message was edited 2 times. Last update was at 2010/07/11 18:26:55


   
Made in us
Perturbed Blood Angel Tactical Marine






At risk of sounding stupid, how are you giving the Lord a 4+ ward save?

I don't see an option for that anywhere.

Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

Common magic items in the 8th ed rule book, talisman of preservation or you have the magic armour that gives you heavy armour and a 4+ wardsave (armour of destiny)

   
Made in us
Perturbed Blood Angel Tactical Marine






You can take common magic items that aren't listed in the codex?

Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

Yes you can you just use the old prices for items that are in your army book, the common items really plug alot of holes in armies while in the long run will save repeating the same item over and over again (how many armies have a 4+ wardsave at the end of the day, do they all really need different names!).

   
Made in gb
Mighty Chosen Warrior of Chaos




Essex


Characters

Chaos Lord (general)
- Mark of Khorne
- Juggernaut of Khorne
- Ogre Blade
- Helm of Many eyes
- Talisman of Endurance
Total 370pts

Exalted Champion (with tzeentch warriors)
- Mark of Tzeentch
- Battle Standard Bearer
- Collar of Khorne
- Shrieking Blade
- Enchanted Shield
Total 195pts

Chaos Sorcerer (with Tzeentch warriors)
- level 2
- Mark of Tzeentch
- Dispel scroll
- tailsman of Protection
- Third Eye of Tzeentch
Total 205pts

Core

30 Chaos Marauders
- Mark of Khorne
- Great Weapons
- Fullcommand
Total 200pts

16 Chaos Warriors
- Shields
- Fullcommand
- Mark of Tzeentch
Total 306pts

18 Chaos Warriors
- Mark of Khorne
- Halberds
- Shields
- Standard
- Musicican
Total 352pts

6 Chaos Hounds
Total 36pts


Special

5 Chaos Knights
- Mark of Khorne
- Musician
- Champion
Total 270pts

4 Chaos Trolls
Total 180pts

Rare

Chaos Warshrine
Total 130pts


Army Total 2246pts

   
Made in ca
Focused Dark Angels Land Raider Pilot





Just a quick question about the warrirors with the shields and halberds. Are you doing this because you want to have a better save vs. shooting? Once in cc you have to use your halberd and you can't choose to use hw and shield anymore.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

Yeah the shields are simply because of shooting, i would would rather have a 3+ save than a 2+ save, makes all the difference. One thing i will say is i have dropped a chaos knight for a champion simply for challenge protection, i dont want my chaos lord fighting unit champions all game, its not like he get a look out sire roll or anything :(

Also about the lords combo im still not sure which is better, the 4+ wardsave or having a weaker wardsave but ASF...

   
Made in us
Omnipotent Lord of Change





Albany, NY

IMO this is the best lord build you've posted yet. The changes to ASF finally give us what I've wanted for the last year: chaos lord rerolls to hit. Frankly I don't think a lord should leave his skull-laden lair in the frozen north without his hat covered in eyes ... and his BSB who keeps him focused on the game at hand

- Salvage

This message was edited 1 time. Last update was at 2010/07/14 16:00:43


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Focused Dark Angels Land Raider Pilot





That is a tough call. It depends on if you think your lord can get across the field and into combat before being shot to death or what sort of units he's gonna be facing most of the time.

If you think you can get across the table in one piece and into combat where you can make your 1+ armor saves then I'd say that ASF would be better. A lord with very high I and ASF = Killy fun.

On the other hand, if you expect to be facing lots of shooting and/or character sniping then I'd go with the ward save. Hell, maybe even give your lord and knights MoT with banner of rage. That way your lord can have a 1+/3++ and frenzy. Your knights would end up with 1+/6+. If you take out the hounds you save 36pts plus an extra 20 from the two mark changes. Oh and take out the unit champ in the marauders. This will give you the save you want and still get the +1 attack.

This message was edited 1 time. Last update was at 2010/07/14 16:14:59


nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

@ Boss_Savage - cheers mate, I think my only concern really is if a 5+ wardsave is going to be enough, certainly i think ASF is a must now for any khorne lord, makes him about as powerful as a Vampire lord with infinite hatred + red fury. With the wardsave i see a few options however i dont thin any of them are anything you woudl want to write home about.

1 - swap the ogres blade for a sword of might and then take the 4+ wardsave, would make him slight cheaper but i do like the idea of rerolling to hit with strength 7

2 - Give him armour of Morrslieb - so its great until you play dwarfs or come across a character with a magic weapon...

3 - suck it up and deal with it

@ - Yeah exactly, my problem is that im actually moving soon so i have no idea what the people in the area i will playing are like, if it was against people i knew in london then a 5+ wardsave would be fine. The main problem with the MoT would be then i have to lose the jugger, i do have a suitable model to use as a chaos lord on a steed however then its no longer a Khorne army but a tzeentch army. I actually have a pure blood Tzeentch army planned anyways which is going to be more magic heavy than this one and to be honest if im going tzeentch i may as well make my lord a Sorcerer Lord with 3rd eye and swap the level 2 for a exalted on a steed with a great weapon and 3+ wardsave.

The other thing would be i dont get to use my really cool Khorne lord model :(

   
Made in ca
Focused Dark Angels Land Raider Pilot





In that case just go with ASF, ride fast and hit the flanks. That'll save you from shooting and direct damage magic. Plus you should have that unit stuck or dead in a few turns allowing your infantry to lend a hand or go for other targets. Once you see how the local meta is you can adapt.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in gb
Mighty Chosen Warrior of Chaos




Essex

hehe ok sounds goos mate, now all i need to do is play some orcs players and 3rd eye of tzeentch some WAAGH for my boys, how funny would that be!

   
 
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