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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I had already created a proper BA jump list, and I had started working on it, but a friend gave me a SW battleforce as a present, so now I rather want to use the new units that I recieved, with the models that I already brought and assembled for the jump list.
This is a casual, non competetive army, that will mostly be playing against other MEQ armies (some mech).

This is what I have so far:

Assembled:
- With jump packs:
Chaplain/Relusiarch, 5 Assault Marines (1x PF), Sanguinary Priest.

- Without jump packs:
5 Death company (bolt pistols & chainswords, 2x power weapons, thunder hammer, hand flamer)

Unassembled:


Drop pod, 20 assault- or tactical marines, 5 scouts.

Extra bitz:
5 meltaguns
9 jump packs

Sine I now have both a drop pod and some assault marines with jump packs, I took it as a challenge and tried to make a mixed deepstriking army from what I have:

HQ
Reclusiarch
Power fist
= 145

Troop
5 Death company
Bolt pistols & chainswords -
2x Power weapons
Thunder hammer
Hand flamer
Drop pod
= 205

Troop
Assault squad
+ 5 Assault Marines
2x Meltaguns
Power Fist
= 235

Elite
Chaplain
Jump Pack
Melta bombs
= 130

Elite
Sanguinary Priest
Jump Pack
Melta bombs
= 80

Troop
Scout Squad
Plasma pistol
Power sword
Locator beacon
Camo cloaks
= 145

Troop
Assault squad
+ 5 Assault Marines
2x Melta guns
Infernus pistol
Lightning claw
Melta bombs
Drop pod
Deathwind missile launcher
Locator beacon
= 275

Troop
Assault squad
+ 5 Assault Marines
2x Plasma guns
Plasma pistol
Lightning claw
Melta bombs
Drop pod
Deathwind missile launcher
Locator beacon
= 285

1500 points spot on.

What do you think? Is it completely crazy, or could it work? Remember that it is a casual, non competetive army, that will mostly be playing against MEQ armies. I have enough anti-tank, a bit anti-horde (which I will rarely be facing anyway), and I have a lot of tough units that can capture objectives. I have a lot of flexibility in my deployment, because the enemy always deploys first and then I can choose where and how to engange him.
The reclusiarch goes with the death company, the chaplain and priest go with the JP assault marines, and the DP assault marines drop first and fire away with their special weapons untill the others arrive as support.
Thank you in advance.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Tower of Power






Cannock

First thing is you've only got one troop unit which can score :(

Lots of un-needed wargear and the drop pod for a assault unit is a bad idea as you cannot assault out of it.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

What are you talking about? I've got 4! three ten-man assault squads and one scout squad. They can, when combat squadded, capture up to 7 objectives!

The assault marines aren't that great in CC, but they can fire loads of plasma or melta shots when they arrive. The turn after, then they can assault. They can't assault when arriving with jump packs either, so what is your point?

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Tower of Power






Cannock

Ah yes. It appears you cannot write a list properly lol. You put HQ troops then elites which thrown me out and then lists more troops; strange.

My point is about arriving from deep strike is they'll get blasted to pieces when they arrive. Sure with melta you'll pop a single vehicle and with plasma might do some damage; that's it. You'll stand there get shot and die next turn. They're called assault marines for a reason, jump packs gives you 18" assault range. That's my point.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I tried a pod list for my BA... and subsequently most of my stuff (DC, etc.) didn't do very much. DC are built to get the charge, and podding in is the best way NOT to get a charge... I highly recommend running a jump-pack heavy list.

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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Alright I can see that they would be a lot more effective with jump packs, I completely forgot that I could just buy even more jump packs as bitz from GW. The loss of the DP upgrades will also save me some points.

I put in another priest and removed some upgrades to make room for him:

HQ
Reclusiarch
Power fist
= 145

Troop
5 Death company
Bolt pistols & chainswords
2x Power weapons
Thunder hammer
Hand flamer
Drop pod
Deathwind missile launcher
Locator beacon
= 235

Troop
Assault squad
+ 5 Assault Marines
2x Meltaguns
Power Fist
= 235

Troop
Assault squad
+ 5 Assault Marines
2x Melta guns
Infernus pistol
Lightning claw
= 240

Troop
Assault squad
+ 5 Assault Marines
3x Plasma pistols
Lightning claw
= 250

Troop
Scout Squad
Shotguns -
Plasma pistol
Locator beacon
= 115

Elite
Chaplain
Jump Pack
Melta bombs
= 130

Elite
2x Sanguinary Priests
2x Jump Packs
= 150

1500 spot on.

I think that you are right and that this will be a much better list. Any comments on the upgrades or anything?

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Tower of Power






Cannock

So one drop pod now? Bad idea as it will come in and the troops inside will just stand there and following turn will get shot; death co are meant to charge not be denied the charge like you're doing with a drop pod.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fresh-Faced New User




I think i see what hes doing with the drop pod, don't know if its worth the drop pod though. With that locator beacon he could drop three-four units possible per round right on target, however this would only work in annihilation games and such where kill points are the winner and your enemy is in tight formation. This would work particularly well against tau or camp heavy armies where emplacements win. However since 70% of games are not like this and tau are a rare commodity, the drop pod is really a waste. If you buy it for the locator beacon and don't use it, whats the point? And if you try to use it with the locator beacon in the wrong game type, whats the point?

Any way final point. Maybe keep the pod for use in the correct game types, but loose it for your general list. You can always rotate it in, however if there is another way to do what is just described above please explain. The drop pods costs a pretty penny and if it can avoid being used all the better.
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Thanks for your advice!
I can see that the single drop pod doesn't fit the list at all, because the DC WILL get slaughtered if I drop them close to the enemy. If I dropped it further away, they would never make it into CC because they now are footslogging.

For the same amount of points I could get a (fast!) Razorback which has room for the DC + chappy/reclusiarch. I could then save some points other places and upgrade it with a TL assault cannon or something similar.

Do you think that this would be viable? I could start it out of LOS and then go flat out and pop smoke in my first turn, effectively bringing me somewhat close to the enemy. The second turn I could do a powerslide while my reinforcements arrive, and then get a turn three mass assault on the enemy army with everything that I have got.
When playing KP games or against enemies that bunch up, I could just exchange the Razorback for a drop pod.
I can just save the drop pod for the DC dread that I'm going to get at some point.


Automatically Appended Next Post:
feth it, I'll just break/saw/chop off the backpacks of the DC and make a proper jump army, like I was planning to from the start.
I will then cut the PF Reclusiarch from the list and make the JP chappy my HQ instead.
This will make room for the DC dread that I always wanted, so I now have something that can make proper use of the pod.
I have to cut the second priest to make room for the dread, but now I feel like I have a decent list, and I am making use of all my minis.

This message was edited 1 time. Last update was at 2010/07/10 15:46:10


2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Fixture of Dakka






on board Terminus Est

I think that running the DC in a razorback is a good idea. I'm not too keen on walking dreads though. Your list is going in the right direction.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Tower of Power






Cannock

If you have the points try Death Co in a Land Raider. They have a 18" assault range and can assault straight out the transport. Better than moving in a RBor Rhino and then been stranded

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Actually, because you just have to deploy "within two inches of a hatch" you have about 20 inches or so to assault-that extra two inches is amazing!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Black Blow Fly wrote:I think that running the DC in a razorback is a good idea. I'm not too keen on walking dreads though. Your list is going in the right direction.

G

The dread isn't walking, it has a drop pod with locator beacon. The only problem is to keep it alive untill my second round, but I should be able to mange that with deployment and smoke launchers + fleet.


Automatically Appended Next Post:
mercer wrote:If you have the points try Death Co in a Land Raider. They have a 18" assault range and can assault straight out the transport. Better than moving in a RBor Rhino and then been stranded

I know, and I really wanted the LRR, because it is awesome when combined with DC, but I couldn't find the room for it, so I'll probably include it in my 2K army instead.

The almost pure jump list now looks like this:
HQ
Reclusiarch
Jump Pack
Infernus pistol
= 170

Troop
5 Death company
Bolt pistols & chainswords -
2x Power weapons
Thunder hammer
Hand flamer
5x jump packs
= 245

Troop
Death company dreadnought
Blood talons -
Drop pod
Locator beacon
= 170

Troop
Assault squad
+ 5 Assault Marines
2x Meltaguns
Power Fist
= 235

Troop
Assault squad
+ 5 Assault Marines
2x Melta guns
Infernus pistol
Lightning claw
= 240

Troop
Assault squad
+ 5 Assault Marines
3x Plasma pistols
Lightning claw
= 250

Troop
Scout Squad
Combat blades & bolt pistols
Power weapon
Locator beacon
= 115

Elite
Sanguinary priest
Jump pack
= 75

= 1500

I can't really decide on the loadout of the scouts. Should they have shotguns and a plasma pistol, or should they have combat blades and a power weapon? Or should I just go stationary and give them boltguns and a heavy bolter?

This message was edited 2 times. Last update was at 2010/07/12 12:00:15


2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Tower of Power






Cannock

timetowaste85 wrote:Actually, because you just have to deploy "within two inches of a hatch" you have about 20 inches or so to assault-that extra two inches is amazing!


I've already counted that in 12" movement + 2" disembark + 6" assault move = 18"

Bonde wrote:
mercer wrote:If you have the points try Death Co in a Land Raider. They have a 18" assault range and can assault straight out the transport. Better than moving in a RBor Rhino and then been stranded

I know, and I really wanted the LRR, because it is awesome when combined with DC, but I couldn't find the room for it, so I'll probably include it in my 2K army instead.

The almost pure jump list now looks like this:
HQ
Reclusiarch
Jump Pack
Infernus pistol
= 170

Troop
5 Death company
Bolt pistols & chainswords -
2x Power weapons
Thunder hammer
Hand flamer
5x jump packs
= 245

Troop
Death company dreadnought
Blood talons -
Drop pod
Locator beacon
= 170

Troop
Assault squad
+ 5 Assault Marines
2x Meltaguns
Power Fist
= 235

Troop
Assault squad
+ 5 Assault Marines
2x Melta guns
Infernus pistol
Lightning claw
= 240

Troop
Assault squad
+ 5 Assault Marines
3x Plasma pistols
Lightning claw
= 250

Troop
Scout Squad
Combat blades & bolt pistols
Power weapon
Locator beacon
= 115

Elite
Sanguinary priest
Jump pack
= 75

= 1500

I can't really decide on the loadout of the scouts. Should they have shotguns and a plasma pistol, or should they have combat blades and a power weapon? Or should I just go stationary and give them boltguns and a heavy bolter?


Crusader is better than Redeemer

List is looking a lot better. I'm not keen on 5 Death Co, sure they have FnP but weight of fire will bring them down. Also, power fists on Assault Squad sgts, not claws

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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