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![[Post New]](/s/i/i.gif) 2010/07/10 21:38:12
Subject: Transports Over Water... (Poll!)
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Tinkering Tech-Priest
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Quite an interesting issue, this. (Unless it IS actually covered in the rulebook, in which case I'm stupid, and/or unobservant...!)
Say a transport such as a chimera (which is amphibious) is destroyed while it's in water, or a skimmer with a transport capacity is destroyed while hovering over water.
What then happens to the passengers?
Note: This is just about water, obviously everyone would die if it were a pool of, say, lava or acid.
I've heard various suggestions:
1: They take damage as normal for being involved in a vehicle crash, then are placed on the nearest bank, after a dangerous terrain test.
(I don't like this one, what if the bank is 24" away?)
2: All transported troops are killed. This is probably the most in-keeping solution with the rules, as water counts as impassable terrain and troops can't disembark in said terrain.
(Also not keen on this one, however, as it seems a bit improbable, also, what if an amphibious Gorgon (containing 50 troops) goes glug in an apocalypse game. Unrealism alarm going off here!)
3: (My personal favourite) All transported troops take disembarkation damage as if their vehicle had exploded (representing extra dangers of sudden decompression, crash landing in water, etc), they are then treated as being in difficult terrain and cannot fire heavy or rapid fire weapons until they reach the bank, at which point they act normally.
Even this, though, has flaws... Do the troops get a cover save for being partially submerged? Does the water also count as dangerous terrain, representing currents, etc?
It's all a bit wide open to be honest...
What do you think?
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This is Daemonic Cheese:
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I'd put a quote here, but XKCD would have a better one. |
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![[Post New]](/s/i/i.gif) 2010/07/10 21:40:51
Subject: Transports Over Water... (Poll!)
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Renegade Inquisitor de Marche
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I'd go by the third choice.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/07/10 21:43:10
Subject: Transports Over Water... (Poll!)
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[MOD]
Making Stuff
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There are no specific rules for it... So it would come down to how you classify the terrain, and how you decide to resolve it.
Water features can be classified in a number of ways. Shallow streams or pools could be clear or difficult terrain. Deeper or faster moving water could be dangerous or impassable to certain unit types.
If the terrain feature is classed as impassable to infantry, then they would be unable to leave the vehicle and so (IMO) would be destroyed.
If it is classed as dangerous, they would exit the vehicle as normal, taking a Dangerous Terrain test.
If it is classed as difficult or clear terrain, they don't have a problem, and would just exit the vehicle as normal.
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![[Post New]](/s/i/i.gif) 2010/07/10 21:43:23
Subject: Transports Over Water... (Poll!)
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Napoleonics Obsesser
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Normal damage. Most infantry can swim, so this wouldn't be a terrible problem. It should still count as difficult terrain though.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/07/10 21:48:08
Subject: Transports Over Water... (Poll!)
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Tinkering Tech-Priest
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I agree about swimming, I was thinking though, swimming is one thing, swimming in battle conditions, whilst weighed down by equipment, fighting a current, plus stray flying rounds, might make it a bit harder, hence I was thinking possible dangerous terrain...
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This message was edited 1 time. Last update was at 2010/07/10 21:48:24
This is Daemonic Cheese:
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![[Post New]](/s/i/i.gif) 2010/07/10 21:53:06
Subject: Transports Over Water... (Poll!)
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Sinewy Scourge
Long Island, New York, USA
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Insaniak has the right answer. There is no way to choose any of the options without knowing exactly how the water feature has been classified.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/07/10 22:15:37
Subject: Transports Over Water... (Poll!)
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Tinkering Tech-Priest
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Yeah, I suppose there's quite some difference between a pond and a fast-flowing river!
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This is Daemonic Cheese:
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I'd put a quote here, but XKCD would have a better one. |
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![[Post New]](/s/i/i.gif) 2010/07/10 22:26:33
Subject: Transports Over Water... (Poll!)
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Lethal Lhamean
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i would agree with insaniak.....but maybe add a house rule, that in certiain water conditions, it in fact imposes a negitive to your save, since mentioned above its alot harder to fight and keep yourself activly safe in chest deep water then normal ground. to represent this, either reroll passed saves, or impose a -1 on armor saves while inside the water. this is done in dawn of war, "negitive cover". just an idea.
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![[Post New]](/s/i/i.gif) 2010/07/10 22:34:39
Subject: Re:Transports Over Water... (Poll!)
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Drop Trooper with Demo Charge
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Well at my hobby shop we say infantry in water cant shoot in any way. But we do allow them to move accrost with out a transport. Its just a house rule. We also sometimes decide that the water is poison or something along those lines so any one that is in it dies. You and the other player would have to decide
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/07/10 23:07:16
Subject: Transports Over Water... (Poll!)
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Tinkering Tech-Priest
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Of course, making stuff like fast flowing rivers dangerous could be a bit odd. After all, and imperal guardsman would probably get sunk by all his kit's weight, swept away, and drowned, whereas a terminator or space marine, heck, they'd probably just walk across the riverbed, breathing happily!
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This is Daemonic Cheese:
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I'd put a quote here, but XKCD would have a better one. |
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![[Post New]](/s/i/i.gif) 2010/07/11 00:20:42
Subject: Transports Over Water... (Poll!)
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Lord Commander in a Plush Chair
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As insaniak said depends on how the Water is classified; Impassible would equal destroyed; as all your infantry drown(OP for your gorgon reference look to WW2 landing craft; those that were destroyed in deep water often had all the soldiers killed by drowning)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/07/11 00:26:00
Subject: Transports Over Water... (Poll!)
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Blood Angel Neophyte Undergoing Surgeries
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Perhaps dangerous terrain test, they can choose to swim to either shore. Roll to see distance. Every turn until they reach bank. Similar to retreating.
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Blood Ravens: Wins: 3 Losses: 9 Draws: 2 |
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![[Post New]](/s/i/i.gif) 2010/07/11 03:12:27
Subject: Transports Over Water... (Poll!)
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Regular Dakkanaut
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Samus_aran115 wrote:Normal damage. Most infantry can swim, so this wouldn't be a terrible problem. It should still count as difficult terrain though.
I would love to see a space marine in power armor swim.
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![[Post New]](/s/i/i.gif) 2010/07/11 03:29:26
Subject: Transports Over Water... (Poll!)
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The Hammer of Witches
A new day, a new time zone.
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He'd probably just walk.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2010/07/11 07:15:35
Subject: Transports Over Water... (Poll!)
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Incorporating Wet-Blending
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I voted Other. This question depends 100% on how the terrain feature is classified for the game.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2010/07/11 08:28:47
Subject: Transports Over Water... (Poll!)
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Lord of the Fleet
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If you have very large stretches of water in your terrain (24") then dangerous for non-vehicles and impassable for vehicles that aren't skimmers, amphibious or submersible seems a good idea.
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![[Post New]](/s/i/i.gif) 2010/07/11 08:43:28
Subject: Transports Over Water... (Poll!)
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Frenzied Berserker Terminator
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Bookwrack wrote:He'd probably just walk.
According to the Space Wolf codex, that sounds about right...
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![[Post New]](/s/i/i.gif) 2010/07/11 15:24:31
Subject: Transports Over Water... (Poll!)
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Tinkering Tech-Priest
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On an unrelated note, I'm always amazed Land Raiders aren't amphibious... There's even a mini-story in the apocalypse book about several landraiders ambushing an enemy by driving out of a lake! Strange one, that...
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This is Daemonic Cheese:
3000 Pts
2500 Pts
1000 Pts (And growing)
I'd put a quote here, but XKCD would have a better one. |
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![[Post New]](/s/i/i.gif) 2010/07/11 16:02:30
Subject: Transports Over Water... (Poll!)
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Cosmic Joe
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insaniak wrote:There are no specific rules for it... So it would come down to how you classify the terrain, and how you decide to resolve it.
Water features can be classified in a number of ways. Shallow streams or pools could be clear or difficult terrain. Deeper or faster moving water could be dangerous or impassable to certain unit types.
If the terrain feature is classed as impassable to infantry, then they would be unable to leave the vehicle and so (IMO) would be destroyed.
If it is classed as dangerous, they would exit the vehicle as normal, taking a Dangerous Terrain test.
If it is classed as difficult or clear terrain, they don't have a problem, and would just exit the vehicle as normal.
This
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/07/11 20:09:38
Subject: Transports Over Water... (Poll!)
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The Hammer of Witches
A new day, a new time zone.
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Ardensfax wrote:On an unrelated note, I'm always amazed Land Raiders aren't amphibious... There's even a mini-story in the apocalypse book about several landraiders ambushing an enemy by driving out of a lake! Strange one, that...
Amphibious means they'd float. When land raiders have been involved with water in the past, they'd just batten the hatches and then drive across the bottom.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2010/07/11 20:14:44
Subject: Transports Over Water... (Poll!)
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Napoleonics Obsesser
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Bookwrack wrote:Ardensfax wrote:On an unrelated note, I'm always amazed Land Raiders aren't amphibious... There's even a mini-story in the apocalypse book about several landraiders ambushing an enemy by driving out of a lake! Strange one, that...
Amphibious means they'd float. When land raiders have been involved with water in the past, they'd just batten the hatches and then drive across the bottom.
Yeah, I believe land raiders and rhinos can actually drive on the bottom of the ocean. Maybe even in space (or a low-gravity situation, like our moon)!
If your passengers don't need oxygen, then it makes matters much simpler. Since water features don't technically have rules in 40k, there's no rule for this kind of thing.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/07/14 10:04:46
Subject: Transports Over Water... (Poll!)
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Incorporating Wet-Blending
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Bookwrack wrote:
Amphibious means they'd float.
Actually, it doesn't.
http://dictionary.reference.com/browse/amphibious
am·phib·i·ous [am-fib-ee-uhs] Show IPA
–adjective
1.
living or able to live both on land and in water; belonging to both land and water.
2.
Also, amphibian. capable of operating on both land and water: amphibious vehicles.
3.
of or pertaining to military operations by both land and naval forces against the same object, esp. to a military attack by troops landed by naval ships.
4.
trained or organized to fight, or fighting, on both land and sea: amphibious troops.
5.
combining two qualities, kinds, traits, etc.; of or having a mixed or twofold nature.
Simply being able to operate on land and water (whether on top or under it) qualifies something as being amphibious.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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