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Made in us
Nasty Nob on a Boar





Galveston County

With the horrible outcomes for mages and mis-casts in 8th, do you think we'll see a trend of suicide mages?

I imagine you can create a rather cheap mage-type with the sole purpose of using as many dice as possible for the mis-cast.

Maybe not the most cost effiecient use of a mage/character - but does that mean it's any less effective?

This message was edited 1 time. Last update was at 2010/07/12 17:47:06


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Made in us
Stoic Grail Knight



Houston, Texas

I can see it happening.

However in tournies i see it being a cheesy trick that will get you comp hit.

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Bretonnia-
Orcs n' Goblins-  
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Even if you throw 6 dice at a spell, you're hurling the rest of your magic phase into the garbage and a miscast is by no means guaranteed (or even likely).

It'd be a very unreliable one hit wonder, probably not worth it when you could actually have a magic phase other than your one spell.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

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Made in us
Been Around the Block





SL,UT

ive done it as a 'if youre gonna die, at least take em with ya' kind of thing.

i think its a totally viable strategy. take a comp hit? youve gotta be kidding me. if i were a wizard that got overran into and was about to get killed, id call upon every ounce of magic i could to try and bail me out of it.

just make sure you can cast one of your spells in close combat...

valar morghulis, sucka

WFB 8th ed, pg 446=automatic argument ender  
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

I could see a couple Lvl1 Warlock Engineers suicide bombers combined with a Skitterleap Greyseer.

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Made in au
Scarab with a Cracked Shell




See that shadow gainst the wall?..Bingo!

I have tried this method to great effect, a lvl 1-2 battle mage (or equivelant), power scroll and lore of shadows.

So you pray for the steed of shadows, use a power scroll, so any double counts as a irresitable force. So because the spell does its effects before you roll to miscast you either 1:charge a unit or 2:fly near a unit, then roll on the miscast table.

When God Gives You Lemons, Find a New God! 
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

Squig wrote: any double counts as a irresitable force.


friendly reminder, you only miscast if you roll 2 or more 6's ;p

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Made in us
Longtime Dakkanaut




not if you use the new power item, as he mentioned
   
Made in us
Fresh-Faced New User




I was considering 6 goblin mages on wolves. They could charge into combat or just march within 1" of some expensive figures. 4 of them would have spells which you could cast into combat (I think) and the other 2 would have to march close. On 4 turns, one of them could charge into combat throw all your dice hoping for an IF and a miscast. Each would cost 67 points plus one could have a brimstone bauble for even more silliness. Just who would you target to make the suicide worthwhile? or is this just for giggles?
   
Made in us
Dakka Veteran




ok, but remember that

1) not every result on the miscast table slaps everything around you, so you might just roll the "you're not a wizard any more" sort of result. anticlimax.

2) In fact, the wrong result could just get all your wizards slapped with a s6.

3) as mentioned, it's not really all that likely to get a miscast



Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat.
 
   
Made in gb
Knight Exemplar




Give one that new common magic item which makes miscast+IF on any double
100 or so points? for suicide gobbo lol. still pretty cheap with potential to kill.

But yeah, i wouldn't really expect it to be fantastic

This message was edited 1 time. Last update was at 2010/07/19 08:38:38


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Wood elves!  
   
Made in us
Regular Dakkanaut






Infernal Puppet makes this very viable for WoC. The downside is that WoC mages are way too expensive to be used as suicide bombers from the outset of the game. I absolutely have gone for miscasts when I know my mage is a dead man however.

 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

anewbre wrote:I was considering 6 goblin mages on wolves. They could charge into combat or just march within 1" of some expensive figures. 4 of them would have spells which you could cast into combat (I think) and the other 2 would have to march close. On 4 turns, one of them could charge into combat throw all your dice hoping for an IF and a miscast. Each would cost 67 points plus one could have a brimstone bauble for even more silliness. Just who would you target to make the suicide worthwhile? or is this just for giggles?

The brimstone bauble can be a bit of a laugh, i've seen this done before. You take a cheap goblin bigboss with a brimstone bauble and just charge him into a bit scary unit, boom! D6 s6 hits! Its probably not best used alone as a goblin bigboss with a great weapon could inflit D6 S6 hits in his lifetime without killing himself, so take other stuff too.

The best tactic for suicide mages is simply use the lore of shadow and use it's lore attribute. Basically after a spell is cast you can swap places with another character. You could use this to move somewhere where you will cause less damage or somewhere where you'll blow up the enemy. Its especially effective if you swap with an enemy character that's hunting alone, like a DE assasin, so you won't blow up some of your troops as well.

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Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Angry Chaos Agitator






Definitely would never use the
"throw all dice at Steed of Shadows and fly towards enemy"
method.

You have to stop 1" away from enemy, meaning small blast template won't hurt many at all.

Results 2, 3, 4 it works as planned and big explosion.
Results 5, 6 your wizard gets hurt and maybe 1-3 enemies. Your wizard costs more and it's a bad idea.
Results 7, 8, 9, 10, 11, 12 your wizard gets hurt but no enemies. Terrible waste of points.

You lose like 120 points for a 27% chance to accomplish a little with your death.
3 out of 4 times the lvl.1 powerstone mage just failed.

That's not even counting the times when you don't get a miscast using your power stone and all your magic dice.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I think taken to an extreme, this strategy is a bit of a gimmick and not likely to work. You might not get the spell you want, or you might not miscast/IF when you want to.

However, the idea of going for broke on spell casting will be an integral part of the game now. It's also going to factor in to whether, if you're taking a single lore on your mages, you try to get the big spell on your main caster, or on the smaller/back-up caster (i.e., whose spells do you generate first, and do you drop the big spell if you get it for the wrong one, etc).

Overall, I don't see this being a main tactic at all. However, in desperate / backed-into-a-corner situations, it's like a soldier pulling the pin on a grenade- there's no way out, so take as many with you as you can...
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

I could see me doing something like that to pull of a spell at a key moment. Black Horror, or a Word of pain before a key combat.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

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