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![[Post New]](/s/i/i.gif) 2010/07/15 01:32:03
Subject: 5 differently armed Deffkopters - is it worth it?
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Nasty Nob
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Im doing a Kan Wall list and wanted to include a unit of 5 Deffkopters in lieu of a unit or units of Lootas. Im thinking with wound allocation, the Kopters would be more survivable. T4(5), 2 wounds with a 3+ IN save. The unit could lose 7 wounds before requiring a leadership test..... unless targeted by S8 weapons. That would mean less S8 weapons targeting the Kans and Warbuggies.
Anyone have any experience with a unit like this?
They cost 255 points - this could buy a units of 15 lootas (these require 4 wounds before requiring a leadership test).
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/07/15 02:34:41
Subject: 5 differently armed Deffkopters - is it worth it?
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Grumpy Longbeard
New York
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Deffkoptas are really only useful as tiny suicide units that can use their Scouts move to get first turn powerklaw charges.
Durability is not what they're made for and they don't pack any respectable firepower so you need to get within melta range to do anything. Once in melta range they die fast, mostly because at that point there's really nothing else close enough to hit with these weapons. Sure, you can hold them back, but then you've squandered their only strength (their speed) and you would have done better to sink their points into other things.
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![[Post New]](/s/i/i.gif) 2010/07/15 03:02:20
Subject: 5 differently armed Deffkopters - is it worth it?
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Lord Commander in a Plush Chair
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kaiservonhugal wrote:Im doing a Kan Wall list and wanted to include a unit of 5 Deffkopters in lieu of a unit or units of Lootas. Im thinking with wound allocation, the Kopters would be more survivable. T4(5), 2 wounds with a 3+ IN save. The unit could lose 7 wounds before requiring a leadership test..... unless targeted by S8 weapons. That would mean less S8 weapons targeting the Kans and Warbuggies.
Anyone have any experience with a unit like this?
They cost 255 points - this could buy a units of 15 lootas (these require 4 wounds before requiring a leadership test).
The 3+ for turboboosting is cover not Inv.
And Danny; What are you talking about getting them into Melta range for? they cannot get any Melta-type weapons. With buzzsaws they want to be in Melee range/in Melee proper. And with just T-L rokkits they can use their mobility to be anywhere within 24, hopefully getting side/rear armor shots.
Back to OP; To outfit them Differently you are going to Confuse their roles, and/or greatly overcost a few of them. Bigbombs are rarely worth the points as you will either be holding back(ish) keeping whatever target your guns are set for in range and firing away, Or you will leave them with Big shootas(maybe upgrade to KMB) and outfitting them with Buzzsaws, at which point the unit becomes prohibitively expensive to add the Bombs.
There are uses for pretty much any Deffkopta setup, but you will need to set up all deffkoptas the same way to get their mileage out of them.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/07/15 03:10:22
Subject: Re:5 differently armed Deffkopters - is it worth it?
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Grovelin' Grot Rigger
East Coast
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Not a huge fan of the KMB. Given the abysmal BS of Orcs, KMB's just don't ever seem worth it. TLR on the other hand are a blast!
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![[Post New]](/s/i/i.gif) 2010/07/15 03:22:33
Subject: 5 differently armed Deffkopters - is it worth it?
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Bounding Assault Marine
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I usually see Koptas used as glass cannons to charge in and hit light armor. They are good at getting a first turn charge, or come in from outflanking to hit side and rear armor. Using them any other way seems like a bad idea to me.
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Ipso facto auto-hit. |
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![[Post New]](/s/i/i.gif) 2010/07/15 03:30:12
Subject: 5 differently armed Deffkopters - is it worth it?
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Grumpy Longbeard
New York
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And Danny; What are you talking about getting them into Melta range for? they cannot get any Melta-type weapons. With buzzsaws they want to be in Melee range/in Melee proper.
Meltaguns are extremely common. Meltaguns are S8. Deffkoptas are T4. 2+2=____?
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![[Post New]](/s/i/i.gif) 2010/07/15 03:33:01
Subject: 5 differently armed Deffkopters - is it worth it?
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Jovial Plaguebearer of Nurgle
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I recently tried running three with different gear. It seemed to work decently well but it did draw quite a bit of fire. I was using them mostly as a screen and in that regard they worked real well.
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![[Post New]](/s/i/i.gif) 2010/07/15 03:33:06
Subject: 5 differently armed Deffkopters - is it worth it?
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Longtime Dakkanaut
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Kommissar Kel wrote:And Danny; What are you talking about getting them into Melta range for? they cannot get any Melta-type weapons. With buzzsaws they want to be in Melee range/in Melee proper. And with just T-L rokkits they can use their mobility to be anywhere within 24, hopefully getting side/rear armor shots.
In range of the other guy's melta weapons. Which probably only have good range on only the koptas.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2010/07/15 03:55:14
Subject: 5 differently armed Deffkopters - is it worth it?
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Nasty Nob
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I like to hear they drew a lot of fire thats exactly what i want them to do.
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/07/15 17:34:27
Subject: Re:5 differently armed Deffkopters - is it worth it?
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Nasty Nob
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So which do you think are more survivable?
15 lootas with 48 inch range or 5 unique Deffcopters close up and personal?
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/07/15 17:40:33
Subject: 5 differently armed Deffkopters - is it worth it?
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Commanding Orc Boss
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Take the 15 lootas. Even if you roll 1 shot each that is still an average of 5 hits. Better then 3 dakka preds, and if you roll a 3+ you will be almost guarenteed to penetrate what you're shooting at at least once, maybe more.
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I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2010/07/15 17:41:31
Subject: Re:5 differently armed Deffkopters - is it worth it?
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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kaiservonhugal wrote:So which do you think are more survivable?
15 lootas with 48 inch range or 5 unique Deffcopters close up and personal?
Lootas, you park in cover or behind a grot screen, get the 4+ cover save, blast away. Deffkoptas are just a little too spendy for their frailty. You want rokkits? Get rokkit buggies instead.
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![[Post New]](/s/i/i.gif) 2010/07/15 17:44:31
Subject: 5 differently armed Deffkopters - is it worth it?
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Nasty Nob
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Its not that I want rokkits - I want 3 S7 attacks on rear armor.
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/07/15 18:02:48
Subject: 5 differently armed Deffkopters - is it worth it?
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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kaiservonhugal wrote:Its not that I want rokkits - I want 3 S7 attacks on rear armor.
It's a nice trick, but it's sort of a noobhammer. Experienced players will never give you scout move/alpha strike, and in-game, the kopta is pretty frail, so it will take some doing to charge a vehicle. If the vehicle moves at all, you only hit on 4+, meaning 1.5 hits. If it moves over 6, 0.5 hits. Not the greatest odds for a frail unit that probably gets zapped off the table the turn after the charge. I have had trouble consistently getting their points back. That being said, not the worst way to spend 70 points and it's a cool ass model, but I'd rather have two warbuggies with rokkits for the same points.
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![[Post New]](/s/i/i.gif) 2010/07/15 19:01:01
Subject: 5 differently armed Deffkopters - is it worth it?
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Growlin' Guntrukk Driver with Killacannon
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I've never failed to either get Alpha Strikes or Tasty Outflanked Rear Armor with my Koptas.
If I'm going first and my opponent deploys to counter my Koptas, I don't care what-so-ever. He just changed his whole battle plan to counter three models.
I love my Koptas and they never fail to impress me. Incredibly versatile and a great model makes them an addition to every list I write.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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