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Made in us
Fighter Pilot






Sorry if this has been recently discussed I'm running dakka of my phone at work, and can't search easily.

Is their any good tactica out their for a sanguinary guard army.

"Lets get Dangerous."

 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

You mean other than running Dante?

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Fighter Pilot






No I mean running dante and using a large number of guard


Automatically Appended Next Post:
Basically just any advicve with them

This message was edited 1 time. Last update was at 2010/07/15 17:21:35


"Lets get Dangerous."

 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

On paper I wrote alist using Dante, 4 squads of Guard, and Preist.

Not sure if it will work or not, but it could be fun.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Grovelin' Grot Rigger



East Coast

My buddy uses Sanguinary guard with a Priest, Deathmasks and power weapons. Wiped the floor with most of my units. The only thing I had stand toe to toe was a Nob units with a warboss, cybork, 'eavy armour, and FNP from a Doc.
   
Made in us
Fighter Pilot






I just am not sure if they are actually good or. If its just a paper thing.

I was thinking

Dante
Another hq
3 priests
3 guard
And a couple tactical squads/ ranged support

"Lets get Dangerous."

 
   
Made in us
Sybarite Swinging an Agonizer




Pleasant Hill CA 94523

It could work you just have to have another assualty unit or tar pit that can deal with power weapon wielding foes. Otherwise your unit is only going to last as long as they encounter something like TT/SS termies.

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Made in us
Fighter Pilot






I agree, I was planning on a using them to pick on anything that would be weaker than them and Because their tough fast units they could take/contest/steal objectives last minute.

"Lets get Dangerous."

 
   
Made in gb
Lord of the Fleet






London

I think the idea of Dante + 6 units of Sanguinary Guard is a load of BS, for the following:-

1: There is no guarantee that all your squads are going to arrive on Turn Two. If only a few squads arrive then they will be isolated and chewed up before the others even arrive.

2: Sanguinary Guard are S4 with Power Weapons. The highest strength they can possibly have is 8 due to a Power Fist or Infernus Pistol. Anything with Av14 is going to be near-invulnerable against this army.

3: Even with a 2+ save and possible FnP, they will still die to mass-fire and at 200 Points for a 5 guy squad, the Kill Points will soon stack up against your favour.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I have tried this in a large game, and it doesent work out too well (2,500)

General idea was to run dante with 6 units of guard (infernus and fist in each unit)
Then add in a priest to each unit.

The rest of the points were thrown into a few random upgrades on priests and a banner with dante's unit.


While against marines it worked pretty well (high movement and power weps chew through them)
You tend to hit a wall against daemons (for once)

Anything khorne ignores the armour and FNP, slaanesh throws out tons of low S rending attacks, which do the same as above, but also attack 1st every time.

Against the nurgle aspect they do great, but an all nurgle army isnt too common.



Other than daemons and marines, i didnt test it any more, just threw it on ebay as i do with all failed project ideas.
Next project: 100% Death company army. (no scoring units, so need to table)

   
Made in us
Fixture of Dakka






on board Terminus Est

Check out the Vanus Temple:

http://www.the-vanus-temple.com/?page_id=1974

Vanus has had lots of success with his SG army plus they look awesome. Personally I think with Dante it's a competitive army. Just make sure to take some Sanguinary Priests to attach to your SG. You'll be fine.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fighter Pilot






I was planning on it being completely Guard. Like a 50/50, and thanks for the link

"Lets get Dangerous."

 
   
Made in us
Jinking Ravenwing Land Speeder Pilot






Make sure they're supported. Death Company can get chewed up by plasma cannons if they're out there by theirselves.

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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Valkyrie wrote:I think the idea of Dante + 6 units of Sanguinary Guard is a load of BS, for the following:-

1: There is no guarantee that all your squads are going to arrive on Turn Two. If only a few squads arrive then they will be isolated and chewed up before the others even arrive.

2: Sanguinary Guard are S4 with Power Weapons. The highest strength they can possibly have is 8 due to a Power Fist or Infernus Pistol. Anything with Av14 is going to be near-invulnerable against this army.

3: Even with a 2+ save and possible FnP, they will still die to mass-fire and at 200 Points for a 5 guy squad, the Kill Points will soon stack up against your favour.


Few counters,

1. You do not have to deep strike them. Just because you can does not mean you must.

2. This is different from Assault Squads how? They are not your only unit, and Infernus Pistols do get 2d6 for Pen in half range

3. Yes, but that is why you run several units. It is hard to mass fire several units in one turn.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Lord of the Fleet






London

jbunny wrote:
Valkyrie wrote:I think the idea of Dante + 6 units of Sanguinary Guard is a load of BS, for the following:-

1: There is no guarantee that all your squads are going to arrive on Turn Two. If only a few squads arrive then they will be isolated and chewed up before the others even arrive.

2: Sanguinary Guard are S4 with Power Weapons. The highest strength they can possibly have is 8 due to a Power Fist or Infernus Pistol. Anything with Av14 is going to be near-invulnerable against this army.

3: Even with a 2+ save and possible FnP, they will still die to mass-fire and at 200 Points for a 5 guy squad, the Kill Points will soon stack up against your favour.


Few counters,

1. You do not have to deep strike them. Just because you can does not mean you must.

2. This is different from Assault Squads how? They are not your only unit, and Infernus Pistols do get 2d6 for Pen in half range

3. Yes, but that is why you run several units. It is hard to mass fire several units in one turn.


1: Ok, let them foot-slog and lose casualties to fire before you even get there. (and don't counter by saying "but they move 12", they will still die)

2: Ok, 2D6 Penetration with the Infernus Pistol if you're within 3" of the vehicle

3: Like I said, there's no guarantee that they'll all arrive on Turn Two. 6 squads have a 1.56% chance of all arriving on Turn Two, so the few squads which do arrive will get shot up on the same turn. Granted, if you can get all to arrive in the same turn then yes, you will cause your opponent problems.
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

1. If there is no terrain to hide behind or you to your advantage then possible.

2. It is also AP1, and those Str8 Powerfist are hitting rear armour, normally AV10, Also if Ran correctly you are St9 on the charge.

3. I might be wrong but I think it is closer to 18% that all units arrive on turn 2. Since each unit has a 75% chance of arriving.

A few more points on 1. On average it takes 30 Bolter shots to kill 1 Sang Guard with FNP. If there was only one unit on hte board then yes someone can focus all fire into them and kill them in one turn. However, placing 6 together on the board, makes it extremely difficult to kill them all before they reach the front lines moving 12".

6 Squads(with light upgrades) plus dante is only around 1600 points. That leaves 400 points for other units that will draw fire as well. In a 2000pt list. Which is the min to run 6 squads of Guard.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Lord of the Fleet






London

jbunny wrote:3. I might be wrong but I think it is closer to 18% that all units arrive on turn 2. Since each unit has a 75% chance of arriving.


You are wrong. On Turn Two each unit has a 50% chance of arriving, which equals a 1.56% chance for 6 units arriving simultaneously.
   
Made in us
Fixture of Dakka






on board Terminus Est

Sanguinary Guard is a great unit. Valkyrie I like you bro but I have to say some of your comments in this thread are way off. I know several good players that are having lots of success with this style of army. I think the major disadvantage is there are some armies it will have problems with but they are not that popular. SG can destroy mech IG though. It can destroy SW too. That is saying something.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Valkyrie wrote:
jbunny wrote:3. I might be wrong but I think it is closer to 18% that all units arrive on turn 2. Since each unit has a 75% chance of arriving.


You are wrong. On Turn Two each unit has a 50% chance of arriving, which equals a 1.56% chance for 6 units arriving simultaneously.


Ah but you are wrong. Each unit has a 75% chance of arriving each turn. They come in on a 4+ which is 50%, BUT they get to reroll because of DOA. That translates into a 75% chance of success for each unit. So the chance of each happening would be .75 to the 6th power or .75*.75*.75*.75*.75*.75=.18

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Fixture of Dakka






on board Terminus Est

jbunny telling it liek it is since 2010 !!

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Lord of the Fleet






London

jbunny wrote:
Valkyrie wrote:
jbunny wrote:3. I might be wrong but I think it is closer to 18% that all units arrive on turn 2. Since each unit has a 75% chance of arriving.


You are wrong. On Turn Two each unit has a 50% chance of arriving, which equals a 1.56% chance for 6 units arriving simultaneously.


Ah but you are wrong. Each unit has a 75% chance of arriving each turn. They come in on a 4+ which is 50%, BUT they get to reroll because of DOA. That translates into a 75% chance of success for each unit. So the chance of each happening would be .75 to the 6th power or .75*.75*.75*.75*.75*.75=.18


Yep my mistake. I've never noticed that DOA lets you re-roll failed reserve rolls.
   
Made in us
Fixture of Dakka






on board Terminus Est

Makes a difference. Hee!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in cn
Daring Dark Eldar Raider Rider






Da Qing, North East China

*sigh, never remembered that either

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