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So i see everyone talking about the red K and blue T marks but no one seems to be interested in the green N.
After reading whats out there and the new rules i really think that the greens need to be re-evaluated.
nurgle being -1 to shoot at the unit/ -1ws in base contact.
this can make a pretty staggering change in the way these units work and survive, lets look at the shooting effect.
at worst your going to cut 16.6% of the hitting shots or for a 20 man unit 3.2 shots missing that would have other wise hit.
turn 1 shooting at best is going to be a 5+ to hit for the races that have solid shooing (ELVES) (-1 range, -1 nurgle), but most likely a 6+ (-1 cover/movement of some sort also).
against thinkgs like bolt throwers, moving them from a 4+ to a 5+ and getting no hit at all is pretty significant.
not a huge deal but assuming 2 turns of shooting it means 1 chaos warrior or 3-4 maruaders not dead that other wise would be, or roughly 15 points saved for the 30 cost.
now melee where this really shines.
warriors really only gain here a little mostly against WS 6( rare) WS5(uncommon) WS3 (common), marauders really get a bang for the buck where WS 5, WS4 (big deal) WS 2 get affected.
The big gain on marauders against WS 4 opponents is huge as this being the most common WS it seems. The change really is moving the marauders from 4+ to 3+ to hit.
and if you team this with say lore of shadows, give a unit -d3 WS, you either get an enemy unit only hitting on 5+ or cant swing at all because they are WS 0 & getting auto hit by your attacks.
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