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![[Post New]](/s/i/i.gif) 2010/07/21 03:26:01
Subject: Simplified Ballistic Skill
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Longtime Dakkanaut
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So, I was teaching my dad WH40K the other day and trying to explain Ballistic Skill rolls, when he asked me a really good question. Seeing as GW is already trying to phase out BS greater than 5, and 40K has edited out most of the modifiers that used to affect to-hit rolls in ranged combat, why not just do away with a BS score and use it the way saves are used. So, an ork has a BS of 5+, a human 4+, an eldar aspect warrior 3+, and a space marine captain 2+, for example. Does this make more sense to the rest of you?
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/07/21 06:50:24
Subject: Re:Simplified Ballistic Skill
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The Dread Evil Lord Varlak
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The little helper book in the Battle for Macragge actually did that.
And yeah, it'd be a simpler and cleaner thing, but GW love their stat block, and they love the idea that big numbers are always better.
It used to make me laugh in Bloodbowl, because you had the same numbers (agility 3 meant you needed a 4+, agility 4 meant you needed a 3+) and then you were supposed to add modifiers to the dice roll after that. They could have just said you have an agility of 4+.
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This message was edited 1 time. Last update was at 2010/07/21 06:52:09
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/07/21 07:42:57
Subject: Re:Simplified Ballistic Skill
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Sword-Wielding Bloodletter of Khorne
Oklahoma
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Hmm they could of done it that way but that would just feel kinda watered down. I dont really think it is needed anyways it takes all of 2 games to learn what BS means what.
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Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride. |
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![[Post New]](/s/i/i.gif) 2010/07/21 07:59:02
Subject: Re:Simplified Ballistic Skill
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Cog in the Machine
Netherlands, Delft or Breda
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I don't really think GW wants to phase out the higher BS's, didn't they just re-include rules for BS6+ in the latest edition? (correct me if I'm wrong tough)
It's just that there aren't a lot of models which are that good a marksman. Only Telion comes to mind (and I sincerely hope the new DE codex includes some, like in the old codex  )
Besides, you want it to be comparable to WS and ofcourse a higher skill should be better.
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![[Post New]](/s/i/i.gif) 2010/07/21 08:19:26
Subject: Simplified Ballistic Skill
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Courageous Questing Knight
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thats dumb.
sorry. =D
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/07/21 08:19:27
Subject: Simplified Ballistic Skill
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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BS6 exists, it would be a pain to cram the rules for BS6 into a stat block.
It would also be aesthetically unappealing to have a X+ in the middle of a stat block.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/07/21 08:39:17
Subject: Simplified Ballistic Skill
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Terminator with Assault Cannon
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GW isn't trying to "phase out" BS more than 5. They're using it more, and they just added rules for it with Sergeant Telion in the new Codex: Space Marines, Bjorn the Fell-Handed in the new Codex: Space Wolves, and so on.
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This message was edited 1 time. Last update was at 2010/07/21 08:39:40
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![[Post New]](/s/i/i.gif) 2010/07/21 21:25:59
Subject: Re:Simplified Ballistic Skill
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Navigator
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personally i disagree with the current rules of BS also. but for different reasons: theretically a SM can hit at a distance of 24" and miss at a distance of 2". this makes no sense in my opinion. here's how i think they should do it: 6"-0" away 3+ to hit 12"-7" away 4+ to hit 18"-13" away 5+ to hit 24"-19" away 6+ to hit (certain models getting modifiers to there rolls such as SM tactical marine +1, ork boy -1, and guardsman none)
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This message was edited 1 time. Last update was at 2010/07/21 21:26:59
2011 Record(w/d/l)
Forge World Linuras : ~2500(WIP), 2/0/1
Hive Fleet Acheron: 250, 0/0/0
"You worry too much." |
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![[Post New]](/s/i/i.gif) 2010/07/21 21:36:14
Subject: Simplified Ballistic Skill
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Nigel Stillman
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Captain Solon wrote:thats dumb.
sorry. =D
That's funny given most (no, I'm sorry, ALL) of your ideas.
As for this idea, it kind of makes sense.
Just give people with ballistic skill 6 a 2+/6+, ballistic skill 7 a 2+/5+, and so on and so forth. So that if they miss with the 2, then they get the next number.
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![[Post New]](/s/i/i.gif) 2010/07/21 21:41:49
Subject: Re:Simplified Ballistic Skill
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Servoarm Flailing Magos
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Emporer Penguin wrote:personally i disagree with the current rules of BS also. but for different reasons:
theretically a SM can hit at a distance of 24" and miss at a distance of 2". this makes no sense in my opinion.
here's how i think they should do it:
6"-0" away 3+ to hit
12"-7" away 4+ to hit
18"-13" away 5+ to hit
24"-19" away 6+ to hit
(certain models getting modifiers to there rolls such as SM tactical marine +1, ork boy -1, and guardsman none)
Go play 2nd Ed. It had stuff like this in it.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/07/21 21:42:54
Subject: Simplified Ballistic Skill
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Decrepit Dakkanaut
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If GW loved the idea of bigger numbers being better, then Saves and Armour Piercing would be better if they were higher. They aren't. I leave the conclusion of this Modus Tollens to the reader.
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![[Post New]](/s/i/i.gif) 2010/07/21 22:35:25
Subject: Simplified Ballistic Skill
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Cog in the Machine
Netherlands, Delft or Breda
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Well, to be fair, the lower AP being better is only a result of the manner the armour save is represented. So those two combined are actually only one instance.
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![[Post New]](/s/i/i.gif) 2010/07/21 22:42:52
Subject: Simplified Ballistic Skill
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Homicidal Veteran Blood Angel Assault Marine
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They have the BS as it is now, I believe, because the stats are supposed to be bigger is better.
Also, remember, when scattering you minus your BS.
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![[Post New]](/s/i/i.gif) 2010/07/21 22:52:01
Subject: Simplified Ballistic Skill
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It is also better to roll low when you are rolling morale and leadership tests.
Fact is, the core rules of Warhammer were pretty much scribbled down on the back of a beer mat in about 1981 and haven't been changed since.
I doubt GW will do a ground up revision.
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![[Post New]](/s/i/i.gif) 2010/07/22 04:17:57
Subject: Re:Simplified Ballistic Skill
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The Dread Evil Lord Varlak
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VikingScott wrote:Go play 2nd Ed. It had stuff like this in it.
Not really, no.
Basically, you had two range bands, short and long. For basic weapons like the bolter, lasgun and other standard rifles, you got no modifier at long range and +1 at close range. This is less of a modifier compared to the modern game, where you get twice as many shots in short range. Automatically Appended Next Post: Nurglitch wrote:If GW loved the idea of bigger numbers being better, then Saves and Armour Piercing would be better if they were higher. They aren't. I leave the conclusion of this Modus Tollens to the reader.
You really can't judge GW's preferences by noting a single exception. That would require assuming a commitment to consistancy that just doesn't exist.
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This message was edited 1 time. Last update was at 2010/07/22 04:18:03
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/07/22 06:47:14
Subject: Simplified Ballistic Skill
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Homicidal Veteran Blood Angel Assault Marine
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It was more than just having two ranges. There were things for moving fast and shooting at targets, light cover, heavy cover, shooting from a moving vehicle, and it went on and on. Having a higher BS really matter a lot. It was sort of like Necromunda.
Have you even played 2nd Edition or are you just talking?
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![[Post New]](/s/i/i.gif) 2010/07/22 08:06:48
Subject: Simplified Ballistic Skill
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The Dread Evil Lord Varlak
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grayspark wrote:It was more than just having two ranges. There were things for moving fast and shooting at targets, light cover, heavy cover, shooting from a moving vehicle, and it went on and on. Having a higher BS really matter a lot. It was sort of like Necromunda.
Have you even played 2nd Edition or are you just talking?
Yeah, I played it. I still play Necromunda.
Yeah, there were a lot more modifiers than range, but look at the rules system proposed by Emperor Penguin - it deals entirely with range. As such, Viking Scott’s suggestion to play 2nd ed makes little sense, because the range modifiers in later editions are actually more extreme. I’d rather have double the shots than a +1 mod any day of the week.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/07/22 08:24:01
Subject: Re:Simplified Ballistic Skill
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Esteemed Veteran Space Marine
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Emporer Penguin wrote:personally i disagree with the current rules of BS also. but for different reasons:
theretically a SM can hit at a distance of 24" and miss at a distance of 2". this makes no sense in my opinion.
here's how i think they should do it:
6"-0" away 3+ to hit
12"-7" away 4+ to hit
18"-13" away 5+ to hit
24"-19" away 6+ to hit
(certain models getting modifiers to there rolls such as SM tactical marine +1, ork boy -1, and guardsman none)
We're trying to make it simpler y'know?
I think it is fine, warhammer 40,000 requires ten times more math than that for the lists. Plus, we plan on playing this alot, since it is a hobby, we should be able to know our armies enough to go off our head after a while.
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![[Post New]](/s/i/i.gif) 2010/07/22 08:40:54
Subject: Re:Simplified Ballistic Skill
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Fresh-Faced New User
Land of 10,000(or so) Lakes
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Enginseer wrote:I don't really think GW wants to phase out the higher BS's, didn't they just re-include rules for BS6+ in the latest edition? (correct me if I'm wrong though)
Pg. 18. Left side of the page.
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![[Post New]](/s/i/i.gif) 2010/07/22 08:43:23
Subject: Simplified Ballistic Skill
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Longtime Dakkanaut
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Kilkrazy wrote:
Fact is, the core rules of Warhammer were pretty much scribbled down on the back of a beer mat in about 1981 and haven't been changed since.
I'm sure they didn't bother to turn it over - explains the clarity issues too
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This message was edited 1 time. Last update was at 2010/07/22 08:44:10
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/07/22 17:00:22
Subject: Re:Simplified Ballistic Skill
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Lieutenant Colonel
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Hi all.
IMO the only good reason to have a characteristic value ,over a score to beat.Is if it is compared to an opponents characteristic to determine the chance of sucess.
EG attackers WS is compared to te defenders WS.Attackers S is compared to defenders T.
Attackers BS should be compared to the defenders 'Stealth/Field Craft' type value,for it to make sense.
Other wise , justy list the scores to roll 'equal to or over' to suceed.
TTFN
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This message was edited 1 time. Last update was at 2010/07/22 17:00:59
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![[Post New]](/s/i/i.gif) 2010/07/22 17:06:06
Subject: Re:Simplified Ballistic Skill
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Nimble Pistolier
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Inquisitor_Syphonious wrote:Emporer Penguin wrote:personally i disagree with the current rules of BS also. but for different reasons:
theretically a SM can hit at a distance of 24" and miss at a distance of 2". this makes no sense in my opinion.
here's how i think they should do it:
6"-0" away 3+ to hit
12"-7" away 4+ to hit
18"-13" away 5+ to hit
24"-19" away 6+ to hit
(certain models getting modifiers to there rolls such as SM tactical marine +1, ork boy -1, and guardsman none)
We're trying to make it simpler y'know?
I think it is fine, warhammer 40,000 requires ten times more math than that for the lists. Plus, we plan on playing this alot, since it is a hobby, we should be able to know our armies enough to go off our head after a while.
Simpler?Warhams is not supposed to be simple,you need to be a little smart and just understand the rules.
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"I dont over react,i just get pissed easily"-Me
FOR THE PELIVIC THRUSTING LEIGIONS!
Starting WHFB empire
1250pts Tyranids
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![[Post New]](/s/i/i.gif) 2010/07/22 19:33:17
Subject: Simplified Ballistic Skill
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Navigator
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I second that. wheres the fun in an uncomplicated game?
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2011 Record(w/d/l)
Forge World Linuras : ~2500(WIP), 2/0/1
Hive Fleet Acheron: 250, 0/0/0
"You worry too much." |
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![[Post New]](/s/i/i.gif) 2010/07/22 20:41:27
Subject: Simplified Ballistic Skill
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Never-Miss Nightwing Pilot
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ph34r wrote:BS6 exists, it would be a pain to cram the rules for BS6 into a stat block.
It would also be aesthetically unappealing to have a X+ in the middle of a stat block.
Exactly. This is probably the reason it isn't like how you suggested. Yes it is a little simpler and probbaly good for teaching begginers but a + in a profile would just look wrong, and to be perfectly honest, subtracting a number from 7 isn't all that hard or complicated now, is it?
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/07/22 23:30:59
Subject: Re:Simplified Ballistic Skill
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Storm Trooper with Maglight
Buffalo NY, USA
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Emporer Penguin wrote:personally i disagree with the current rules of BS also. but for different reasons:
theretically a SM can hit at a distance of 24" and miss at a distance of 2". this makes no sense in my opinion.
here's how i think they should do it:
6"-0" away 3+ to hit
12"-7" away 4+ to hit
18"-13" away 5+ to hit
24"-19" away 6+ to hit
(certain models getting modifiers to there rolls such as SM tactical marine +1, ork boy -1, and guardsman none)
I just want to point out why I don't like this idea. What this effectivley does is cripple HW's to the point of being useless, making vehicles which are balancing on the edge of playability completley  broken, that is unless you want to add ANOTHER modifier to make them useful again. Then instead of a tidey looking stat bar you are left with a mish-mash of trees and range modifier groups that tell you all of the possible ranges and weapons that this particular unit can use. It's not a completley terrible idea but it isn't a good one either.
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/07/24 10:46:58
Subject: Re:Simplified Ballistic Skill
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Lieutenant Colonel
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Hi all.
The problem with having to hit chance fixed to BS or range is it fails to follow the way weapon target interactions realy work.
The targets ability to aviod detection -dodge is ignored.
The weapons 'effective range band' is ignored.(Most weapon have an optimum effective range , eg SMG up to 200m, sniper rifle 300m to 1500m).
The attackers BS effects the basic weapons effective range.The better the BS the higher the effective range.
This determins what targets can be attacked.
The targets ability sets the basic chance to hit.
EG Land raider Stealth value 1.
So you need to roll 2 or more to hit as a basic value.
A lone SM captain Stealth value 4.
So you need to roll 5 or more to hit as a basic value .
Modifiers.
Attacker less than 18"away +1 to hit dice roll
Attacker stationary +1 to hit dice roll.
Attacker using targeting equipment +1 to hit dice roll.
Target over 36" away +1 to targets stealth value .
Target in/behind cover +1 to targets stealth value.
Target using camo/stealth equipment.
TTFN
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![[Post New]](/s/i/i.gif) 2010/07/24 20:34:59
Subject: Re:Simplified Ballistic Skill
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Navigator
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I agree with that actually. the thing is that you don't want to take about 20 minutes per unit just finding out what the roll is to hit.
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2011 Record(w/d/l)
Forge World Linuras : ~2500(WIP), 2/0/1
Hive Fleet Acheron: 250, 0/0/0
"You worry too much." |
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![[Post New]](/s/i/i.gif) 2010/07/24 22:39:54
Subject: Simplified Ballistic Skill
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Navigator
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I really dont see how you could simplify BS any more than it is. BS 5 or less take a d6 roll it and add your BS. Trying to hit 7 or better. Anything more than 6 you have your first shot trying to hit 7 off of a 5 if you miss then you have to roll a 6 or 5 or whatever is left from your BS to hit 7.
As for range modifiers. Meh. Use your imagination. Maybe your space marine get nervous when a horde of orks all named Nigel are rushing up to him. Its possible the guardsmen crapped himself when he heard his chimera expload next to him. The tau firewarrior missed because he is a damn dirty xeno. The only thing range modifing is going to do is cause even more arguements about how far way they are and such. Just not worth it for a game.
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Oh I come from a land, from a faraway space
Where the caravan shuttles roam
Where the war is immense
And the fights are intense
It's barbaric, but hey, it's home
Imperium nights
Like Imperium days
More often than not
Are hotter than hot
In a lot of good ways |
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![[Post New]](/s/i/i.gif) 2010/07/24 22:52:11
Subject: Re:Simplified Ballistic Skill
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Wicked Warp Spider
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I think the OP is trying to do this:
Eldar Guardian.
Current profile: 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+
Proposed profile: 3 | 4+ | 3 | 3 | 1 | 4 | 1 | 8 | 5+
Here's an example of an Eldar Autarch with a new format
WS | S | T | W | I | A | Ld | BS | Sv
6 | 3 | 3 | 3 | 6 | 3 | 10 | 2+/6+ | 5+
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2010/07/25 16:13:37
Subject: Re:Simplified Ballistic Skill
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The Dread Evil Lord Varlak
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Grambo wrote:Simpler?Warhams is not supposed to be simple,you need to be a little smart and just understand the rules.
No, that's basically the exact wrong mindset. The ideal is a simple ruleset that produces complex tactical considerations. You can accept greater complexity when it adds something else, typically a stronger tactical environment. But desiring complexity simply because a game should be more complex and players "need to be a little smart" is a really wrongheaded approach.
Simply making rules more difficult won't improve the game, in fact pointless complexity can actually make it harder to build a decent tactical game - players focus on tracking on pointless minutiae they can't step back to actually look at the decisions they as commanders should be making.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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