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![[Post New]](/s/i/i.gif) 2010/07/21 16:28:57
Subject: Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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For people who've responded to my other threads. Thanks for the input. So far this is what I've got.
HQ:
1 Ghazghkull Thraka 225 pts. [Nobz Mob or MegaNobz ? Got both]
1 Big Mek (Burna, KFF, Cybork Body, 'eavy armour) 120pts. (BUYING)
Troops:
30 Ork Boz w. Nob (PK,'eavy armour, BP) 225 [How many more squads should I add, and should they have Big Shootas?]
I'm also a huge fan of Stormboyz, do they have a home in the Green Tide list? [I got 10 Stormboyz]
Suggestions welcome...I have a budget of $150.00 American.
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![[Post New]](/s/i/i.gif) 2010/07/21 17:20:38
Subject: Re:Making a Green Tide army.
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Longtime Dakkanaut
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Stormboyz do indeed fit in a Green Tide army, especially with lots of Slugga Boyz. Just be careful when taking them and prepare to lose a few before they even reach the enemy lines.
As for your Boyz, only one mob won't do it. You need two Troops choices for a legal army, and Stormboyz are FA. Get one more Boyz mob, or split it in half and do two mobs of 15 each (as long as you have at least 11 models, they're still Fearless).
Ghazzy is also a bit too expensive for that size army if you ask me, I'd nix him and just stick with the Mek for your HQ choice. Spend the extra points on another Boyz mob, at this scale you'll get more out of it.
I'll give you an example of my 1100 point Green Tide Ork WAAAGGHH!:
Warboss: 'Eavy Armor, Big Choppa, Kombi-Skorcha, Bosspole, Ammo Runt
10 Nobz: 'Eavy Armor, 4 Powerklaws, 2 Big Choppaz, 3 Kombi-Rokkits, 1 Kombi-Skorcha, Stikkbombz
30 Boyz: Nob, Bosspole, Power Klaw, Big Shoota, 2 Rokkit Launchas
30 Boyz: Nob, Bosspole, Power Klaw, Big Shoota, 2 Rokkit Launchas
3 Deffkoptas: TL Rokkit Launchas
The Nobz are a bit pricy, I need to tweak them a bit, but that's basically it. The Warboss can declare a WAAAGGHH, which is a must for footslogging armies, the Nobz have enough tankbusting power, both with the Power Klaws and Kombi-Rokkits to deal with most armored threats, plus the Rokkits and Klaws in the Boyz Mobs. The Deffkoptas aren't quite finished, I'm adding a Buzzsaw to them and taking a second unit once I actually start spending some more money on my Orks.
But there you have it. A simple, versatile footslogging Green Tide.
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This message was edited 1 time. Last update was at 2010/07/21 17:20:59
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:27:57
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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Why is it that you would not use Ghaz in the Green Tide?
I mean I love what he can do.
15 I don't like because 3-4 usually die and bam you have 11 as for 20-30 they have a higher chance and hit a lot harder.
Okay, I listed a Boy mob for a starting point.
So I guess what you're saying is...
Boy Mob 30
Boy Mob 30
Boy Mob 30
Stormboy Mob 20
However the shop I play at usually does 500 point battles.
So I'd appreciate help in tuning the points down to 500.
I'll know what to add to increase the point value.
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This message was edited 1 time. Last update was at 2010/07/21 17:29:03
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![[Post New]](/s/i/i.gif) 2010/07/21 17:33:55
Subject: Re:Making a Green Tide army.
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Longtime Dakkanaut
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At less than 500 points, stick with
Warboss
20 Boyz
20 Boyz
10 Stormboyz OR 3 Deffkoptas
That should keep you at less than 500 points. If not, remove some Stormboyz. If it ends up being less, add special weapons.
Use a generic Warboss instead of Ghaz, especially if you're only doing 500 point battles - he's good, but he's WAY too expensive for any force less than 1500 points.
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This message was edited 2 times. Last update was at 2010/07/21 17:35:27
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:35:05
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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What about a Mekboy?
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![[Post New]](/s/i/i.gif) 2010/07/21 17:36:25
Subject: Re:Making a Green Tide army.
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Longtime Dakkanaut
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At 500 points you don't want two HQs. Nix the Mek. You want the Warboss instead for the WAAAGGHH. That's basically my Warboss's entire purpose - to declare a WAAAGGHH at just the right time so I can get my Boyz into crumpin' range.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:39:26
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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No, no.
I meant a Mekboy for the HQ only.
Since he can declare Waaagh! Also he has KFF
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![[Post New]](/s/i/i.gif) 2010/07/21 17:41:28
Subject: Re:Making a Green Tide army.
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Longtime Dakkanaut
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...unless I'm remembering wrong, no he can't. I thought only the Warboss could declare a WAAAGGHH.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:45:24
Subject: Making a Green Tide army.
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Any ork army can declare a waaagh, but only units with the "waaagh!" special rule can benefit from it. So, yes, a Big Mek army with no warboss can certainly still call a waaagh. Ghazghkull's waaagh is just better.
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This message was edited 1 time. Last update was at 2010/07/21 17:45:47
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![[Post New]](/s/i/i.gif) 2010/07/21 17:47:18
Subject: Re:Making a Green Tide army.
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Longtime Dakkanaut
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Roger that.
In that case, yeah, take the Mek.
Just remember he's primarily a support unit and is no better at combat than your average Nob, whereas the Warboss can hack and slash with the best of them.
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This message was edited 1 time. Last update was at 2010/07/21 17:47:57
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:47:24
Subject: Making a Green Tide army.
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Possessed Khorne Marine Covered in Spikes
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Are you having your boys with s&c's or shootas?
personaly i prefere shootas
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This message was edited 1 time. Last update was at 2010/07/21 17:49:46
Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/07/21 17:48:40
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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It says under special rules in the Codex Waaagh! Automatically Appended Next Post: I prefer the S&C because I like chopping my opponents down. So I guess Warboss is better the Big Mek
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This message was edited 1 time. Last update was at 2010/07/21 17:49:50
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![[Post New]](/s/i/i.gif) 2010/07/21 17:50:56
Subject: Making a Green Tide army.
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Longtime Dakkanaut
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cheapbuster wrote:Are you having your boys with s&c's or shootas
personaly i prefere shootas
I disagree.
S&C Boyz = 4 attacks on the charge, 12" range, one shot
Shoota Boyz = 3 attacks on the charge, 18" range, two shots.
Considering how much better Orks are at crumpin' than shootin', I'd go with the former. All my Boyz (excepting the Big Shoota and Rokkits) are S&C.
That one extra attack makes a big difference. Especially when, with 20 Boyz in base contact or 2", that means 20 extra attacks.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 17:55:06
Subject: Making a Green Tide army.
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Possessed Khorne Marine Covered in Spikes
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yeah but i've found that in most game i've played the extra 1 attack each is uneeded plus scince shoota boys are better for sitting on an objective and 2/3 games you play are objective i find the shootas 2 shots and extra range more usfull. also they work well for when my truck has moved 18" and i can't assult but still shoot
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This message was edited 1 time. Last update was at 2010/07/21 17:57:08
Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/07/21 17:59:17
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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So a 500 point Green Tide.
1 Ork Warboss (Power Klaw, Twin-Linked Shoota, Cybork Body, 'eavy Armour, Boss Pole) 110 pts.
20 Orkboyz w/Nob (PK, 'eavy armour, BP) 165 pts.
20 Orkboyz w/Nob (PK, 'eavy armour, BP) 165 pts.
5 Stormboyz 60pts.
500 points even.
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![[Post New]](/s/i/i.gif) 2010/07/21 18:01:16
Subject: Re:Making a Green Tide army.
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Possessed Khorne Marine Covered in Spikes
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The_Savior wrote:So a 500 point Green Tide.
1 Ork Warboss (Power Klaw, Twin-Linked Shoota, Cybork Body, 'eavy Armour, Boss Pole) 110 pts.
20 Orkboyz w/Nob (PK, 'eavy armour, BP) 165 pts.
20 Orkboyz w/Nob (PK, 'eavy armour, BP) 165 pts.
5 Stormboyz 60pts.
500 points even.
i asume the warboss is gonna go in the boys squad in which case i dont think the boss pole is needed but if you want it to fill up the five points then go for it.
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This message was edited 1 time. Last update was at 2010/07/21 18:01:40
Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/07/21 18:01:49
Subject: Making a Green Tide army.
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Consigned to the Grim Darkness
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Yes, Shoota Boyz put out a lot of shots. But your opponents will either get a good cover save against them or a good armor save against them. So it's not as good as it sounds.
Not saying it's horrible, just that it shouldn't be overestimated.
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This message was edited 1 time. Last update was at 2010/07/21 18:02:05
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:02:03
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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cheapbuster wrote:The_Savior wrote:So a 500 point Green Tide.
1 Ork Warboss (Power Klaw, Twin-Linked Shoota, Cybork Body, 'eavy Armour, Boss Pole) 110 pts.
20 Orkboyz w/Nob (PK, 'eavy armour, BP) 165 pts.
20 Orkboyz w/Nob (PK, 'eavy armour, BP) 165 pts.
5 Stormboyz 60pts.
500 points even.
i asume the warboss is gonna go in the boys squad in which case i dont think the boss pole is needed but if you want it to fill up the five points then go for it.
Well what would you do?
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![[Post New]](/s/i/i.gif) 2010/07/21 18:03:41
Subject: Making a Green Tide army.
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Growlin' Guntrukk Driver with Killacannon
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I love Stormboyz to death but 5 Stormboyz aren't really worth it.
Here's a 500pt list I've had a lot of success with:
HQ:
Warboss 90pts
w/ 'eavy Armor
w/ PK
Troops:
20x Boyz 160pts
w/ Nob
w/ PK
w/ Bosspole
20x Boyz 160pts
w/ Nob
w/ PK
w/ Bosspole
Fast Attack:
Deffkopta 45pts
w/ TL Rokkits
Deffkoptas 45pts
w/ TL Rokkits
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:04:58
Subject: Making a Green Tide army.
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Possessed Khorne Marine Covered in Spikes
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not sure realy havent thought about a green tide army but there is one thing you have to do!
and thats give your warboss a name
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/07/21 18:07:36
Subject: Making a Green Tide army.
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Longtime Dakkanaut
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cheapbuster wrote:yeah but i've found that in most game i've played the extra 1 attack each is uneeded plus scince shoota boys are better for sitting on an objective and 2/3 games you play are objective i find the shootas 2 shots and extra range more usfull. also they work well for when my truck has moved 18" and i can't assult but still shoot
Actually most of the games I play are straight up Annihilation.
And we're not using Trukks.
So your points are moot.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:09:30
Subject: Making a Green Tide army.
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Growlin' Guntrukk Driver with Killacannon
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cheapbuster wrote:yeah but i've found that in most game i've played the extra 1 attack each is uneeded plus scince shoota boys are better for sitting on an objective and 2/3 games you play are objective i find the shootas 2 shots and extra range more usfull. also they work well for when my truck has moved 18" and i can't assult but still shoot
If your trukk has moved 18" you can't shoot either.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:14:33
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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I don't know why but I don't like Deffkoptas.
I have 2 but like I messed up the bits on one of them so yeah. D:
What else could I possibly do?
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![[Post New]](/s/i/i.gif) 2010/07/21 18:17:57
Subject: Making a Green Tide army.
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Regular Dakkanaut
Charleston, SC
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I love choppa boys. If you are going to use them - use them correctly. Do not put big shootas in their squads. Every turn you should run with them - they excel in close combat - get them there as soon as possible!
Shootas are a great way to cover all you bases. I always take a squad or 2 when I'm ground pounding. In these squads I'll add the big shootas.
I don't use storm boyzs but if you want to use them you should consider addign Zagstruck. The ability to deepstrike in and assault is awesome - It means you expensive boys are not being shot up with their 6+ save.
With a $150 budget
1) Get a squad of kill kans - roughly $50 with taxes.
These give you some (for ork) accurate rokkits and protect your boys as they march up the field.
2)Use the rest of the money to get more boys. If you want to go the choopa route vs the shootas - try ebay or the trade forums in this site. Many people are seeking to offload the boys from the Black Reach set. This would be the most cost effective way to get as many boys as you can.
3)Remember - BOYS BEFORE TOYS!!!
Green tide works by choking you opponent with over-whelming amounts of boys - leave the fancy stuff at home.
Here is a sample no vehicle 1000pt tourney list that I ahve won with.
hq - big mek with kff
E - 5 lootas
T - 10 grots with runtherd
T - 30 slugga boys - nob with boss pole and pk
T - 30 slugga boys - nob with boss pole and pk
T - 20 slugga boys - nob with boss pole and pk
T - 20 shoota boys - 2 big shootas - nob with big choppa and boss pole
FA - deff kopta with t/l rokkits and buzz saw
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![[Post New]](/s/i/i.gif) 2010/07/21 18:23:10
Subject: Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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Vrakk wrote:I love choppa boys. If you are going to use them - use them correctly. Do not put big shootas in their squads. Every turn you should run with them - they excel in close combat - get them there as soon as possible!
Shootas are a great way to cover all you bases. I always take a squad or 2 when I'm ground pounding. In these squads I'll add the big shootas.
I don't use storm boyzs but if you want to use them you should consider addign Zagstruck. The ability to deepstrike in and assault is awesome - It means you expensive boys are not being shot up with their 6+ save.
With a $150 budget
1) Get a squad of kill kans - roughly $50 with taxes.
These give you some (for ork) accurate rokkits and protect your boys as they march up the field.
2)Use the rest of the money to get more boys. If you want to go the choopa route vs the shootas - try ebay or the trade forums in this site. Many people are seeking to offload the boys from the Black Reach set. This would be the most cost effective way to get as many boys as you can.
3)Remember - BOYS BEFORE TOYS!!!
Green tide works by choking you opponent with over-whelming amounts of boys - leave the fancy stuff at home.
Here is a sample no vehicle 1000pt tourney list that I ahve won with.
hq - big mek with kff
E - 5 lootas
T - 10 grots with runtherd
T - 30 slugga boys - nob with boss pole and pk
T - 30 slugga boys - nob with boss pole and pk
T - 20 slugga boys - nob with boss pole and pk
T - 20 shoota boys - 2 big shootas - nob with big choppa and boss pole
FA - deff kopta with t/l rokkits and buzz saw
Thanks as of right now though I want to focus on 500 points.
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![[Post New]](/s/i/i.gif) 2010/07/21 18:24:14
Subject: Making a Green Tide army.
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Growlin' Guntrukk Driver with Killacannon
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Well, a big question is do you want straight Green Tide or Kan Wall?
If Green Tide, two KFF meks and as many boyz as you can find.
Kan Wall? Two KFF Meks, 9x Kans and 3x30 boyz. Automatically Appended Next Post: The_Savior wrote:I don't know why but I don't like Deffkoptas.
I have 2 but like I messed up the bits on one of them so yeah. D:
What else could I possibly do?
Well you need some form of anti-tank so... 6 Lootas could work. Deffkoptas would be more effective though.
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This message was edited 1 time. Last update was at 2010/07/21 18:26:06
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:27:47
Subject: Re:Making a Green Tide army.
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Battle-tested Knight Castellan Pilot
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I really want to go with Green Tide.
But could you tell me what are the Pro's and Con's of each.
I'd like to know as much as possible.
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![[Post New]](/s/i/i.gif) 2010/07/21 18:33:50
Subject: Re:Making a Green Tide army.
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Longtime Dakkanaut
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Vrakk's got it right with one exception - I DO put one Big Shoota in each of my S&C Boyz Mobs.
The reason:
I made the point earlier that swapping one CC attack for an extra shot and 6" of range isn't worth it. Well, swapping one CC attack for two extra shots, S5 and 24" extra range, in my opinion, is.
Yes, you should be running them every turn, but if you ever get a chance to shoot, you'll want a Big Shoota, and while you'll definitely miss 30 extra attacks when they're gone, you won't miss just one.
It's all about versatility.
That's why each of my Boyz Mobs has two Rokkits and one Big Shoota.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:35:12
Subject: Making a Green Tide army.
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Growlin' Guntrukk Driver with Killacannon
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3 BS 2 S5 shots aren't going to do gak. Neither will 2 BS 2 S8 shots. Against MEQ One Big shoota: 1/3 hit 2/3 wound 1/3 fail saves so you will do 2/9 unsaved wounds, waste of 5pts. MEQ vs. 2 Rokkits: 1/3 Hit 5/6 Wound No saves = .5555 dead marines, waste of 20pts.
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This message was edited 1 time. Last update was at 2010/07/21 18:39:14
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/07/21 18:41:40
Subject: Making a Green Tide army.
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Ultramarine Master with Gauntlets of Macragge
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You need at least 100 boyz for a "proppa" Green Tide. Anything but that and it's just an Ork army. You should try for a somewhat even balance between slugga boyz and shoota boyz. The sluggas should just have a PK/BP Nob and nothing else, and the shootas should have 3 big shootas in the mob. Rokkits are a waste on boyz, since they don't have enough shots to hit anything, and strength 8 is kind of paltry for taking out real armored threats. The only way to properly kill tanks in an Ork army is with a deffrolla, lootas, or straight up assault with powerklaws.
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