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Made in gb
Stubborn Hammerer




Weston-super-mare

Sorcerer Lord =335
MOT
Power Familiar
Golden eye of tzeentch
Dic of tzeentch
Blood curdling roar

Wulfrik the wanderer =185

Festus the Leechlord =185

40 chaos marauders =250
MON
Great weapons
Full command

39 chaos marauders =245
MON
Great weapons
Full command

40 chaos marauders =240
MOT
Great weapons
Full command

20 chaos marauders =150
MOK
Flails
Full command

5 Marauder horseman =75
Throwing axes

5 Marauder horseman =75
Throwing axes

Chaos Warshrine =130

Chaos Warshrine =130

Exactly 2000 points i guess my plan will be march forwards hope i roll good with the shrines and help protect my marauders from shooting/magic. Festus with either of the nurgle marauders and wulfrik comes on with the khorne marauders using seafang. Just wondering if a list like this would work and how can i make it better and what changes i should make would help me alot thanks.

Ok changed the sorcerer lord a little.

This message was edited 1 time. Last update was at 2010/07/22 17:07:05


 
   
Made in us
40kenthus






Chicago, IL

Check the FAQ on the book of secrets - I believe it will turn your lv4 into a lv1 sorcerer. The spell familiar should be optional now- with 4 dice to roll and the ability to pick your spell on a double, its easy to get the spells you want.

I recommend moving the Sorcerer to disk and adding some sort of ward save. Miscast happens all the time now - you'll blow up your own units if the figure is attached.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
 
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