| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/07/23 20:18:49
Subject: Weird and Wonderful house rules!
|
 |
Daring Dark Eldar Raider Rider
|
This is just a thread to put your favourite house rules down  !
For example: Me and my friends count twin linked weapons as having double the shots instead of rerolls for more Dakka
|
Dark Eldar - Kabal of the Poisoned Tongue
2000
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/23 20:35:43
Subject: Weird and Wonderful house rules!
|
 |
Death-Dealing Dark Angels Devastator
|
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/23 20:42:06
Subject: Re:Weird and Wonderful house rules!
|
 |
Longtime Dakkanaut
|
This isn't our idea originally (in fact we read about it in the core rulebook) but at my FLGS, if your dice fall on the floor, instead of rerolling them you automatically fail the roll.
After all, if you can't hit an enormous gaming table, what chance do your troops have?
|
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/23 20:44:56
Subject: Re:Weird and Wonderful house rules!
|
 |
Veteran ORC
|
At my FLGS, They play where you have to be INSIDE the cover to gain a save from it. If you are behind the cover, you gain no save.
Just one of the many reasons I do not play at me FLGS.
|
I've never feared Death or Dying. I've only feared never Trying. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/26 17:06:32
Subject: Weird and Wonderful house rules!
|
 |
Tinkering Tech-Priest
|
Me and my friend once played a series of games, both with deep-strike heavy armies, where we allowed all troops to assault on the turn they arrived from deep strike.
It was utter carnage...! Very decisive games, I must say, and it opened up new tactics to both sides.
|
This is Daemonic Cheese:
3000 Pts
2500 Pts
1000 Pts (And growing)
I'd put a quote here, but XKCD would have a better one. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/26 19:36:37
Subject: Weird and Wonderful house rules!
|
 |
Dakka Veteran
|
The ability for my Ork Warboss to throw smaller orks and Grethins across the board, over building, at people... became rather amusing watching a suprised Ork fly over a building to splat on the ground
|
"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/26 19:54:45
Subject: Weird and Wonderful house rules!
|
 |
Decrepit Dakkanaut
|
If the kroot win an assault, the player controlling the kroot does the "Kroot Win" dance, which consists of pelvus thrusts and geriatric style hip shaking.
Not a rule so much as something to avoid at all costs by killing the kroot early...
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/26 20:09:45
Subject: Weird and Wonderful house rules!
|
 |
Knight Exemplar
United States
|
Roads give an extra inch of movement to units that don't hover.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/26 20:20:16
Subject: Weird and Wonderful house rules!
|
 |
Regular Dakkanaut
|
Creed point cost increased to 100, tactical genius has the ability to infiltrate as well as scout
Yarrick's point cost increased to 200, now has the 4th edition power field rule
|
|
This message was edited 1 time. Last update was at 2010/07/26 20:20:33
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/26 20:59:38
Subject: Weird and Wonderful house rules!
|
 |
Lone Wolf Sentinel Pilot
|
Imperial Guard CCS/PCS can order themselves inside a Chimera without first having to disembark.
Seriously? The Major of my Company cannot tell his OWN SQUAD what to do because he's inside a metal bawks?! Give me a break...
L. Wrex
|
|
|
|
 |
 |
|
|