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![[Post New]](/s/i/i.gif) 2010/07/25 07:45:47
Subject: My Friends "unbeatable" Blood Angels 1750 list
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I'll Be Back
MA, USA
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This list is what my friend has been using to take on all comers as of late. He hasn't lost with it yet. I play Necrons and I just got wiped out by it in 2 turns. It was pretty sad. I am looking for some help in countering him.
Please note this based on what I saw, and I don't have a blood angels codex to be percise.
Librarian, terminator
Scout Sniper squad
2x Assault marines for troops
2-3 Sanguinary priests
Here is the pieces that pretty much killed me
1 Land Raider, I think Redeemer pattern
2 X Baal Preds
2 X Vindicators
The fact that all his tanks were fast,and I was second for turn order just ruined me.
The only thing I would think to used next time, is 2 Monoliths and just max out my Warriors or something.
-Seether00
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![[Post New]](/s/i/i.gif) 2010/07/25 08:08:38
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Daemonic Dreadnought
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Necrons have a very difficult time playing against blood angels.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/07/25 08:45:06
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Secret Force Behind the Rise of the Tau
USA
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schadenfreude wrote:Necrons have a very difficult time playing against blood angels.
I thought Necrons had a difficult time playing in general
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![[Post New]](/s/i/i.gif) 2010/07/25 09:00:55
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Fresh-Faced New User
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First and foremost give us your list too, then we can discuss real the tactica.
My general consensus would be to take a fair few destroyers, they can at least glance the land raider and are really mobile moving 12" or turbo-bosting 24".
If you are going for the foot slogging approach try and split up his army, it's easier to deal with in halves instead of the whole whack coming down on you in turn 2.
-An example of this would be to deploy a lord with a squad of 'something' with a lot of destroyers, and castle up on the opposite end of he deployment zone, then, hopefully he will spread out his forces, meaning you can zip and veil the other units to the castle, giving you maybe an extra turn to deal with half his stuff.
-Another example would be, since you mentioned he went first, would be to completely castle up on his weak side, make a judgement call on his deployment about which half would be easier to del with (as i'm assuming he will spread out a bit considering he is first) and just fortify.
other things to think about may be blacking with a monolith, stopping something getting LoS etc. Or try out different things, a C'tan may be able to help and when playing with *some* people it can give you a psychological edge.
As I say, this is general stuff, post a list and the ideas can really begin.
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This message was edited 1 time. Last update was at 2010/07/25 09:01:16
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![[Post New]](/s/i/i.gif) 2010/07/25 09:11:52
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Eternally-Stimulated Slaanesh Dreadnought
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Seether
your friend has a good list. Idk anything about necrons (no ones ever played them down here) but everyone says they're weak. My advice to you would be to bring scarabs to try and tarpit his assault squads and monoliths to move your warriors around, using your gauss weapons to stun his tanks. Then again this may be an excellent time to start a new army...
AF
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![[Post New]](/s/i/i.gif) 2010/07/25 11:29:55
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Longtime Dakkanaut
New Zealand
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Necrons are easily the worst army the worst army in the 40k (nothing personal, they just are). You have very little way to dealing with Mech, and as Mech is king in 5th edition things start to go downhill fast even before you examine the other huge disadvantages you have (Phase out, no transports/vehicles, bad troops, lack of firepower, terrible combat ability etc etc). Blood Angels, particularly a mech build like that is always going to be a tough matchup as they can exploit pretty much all of your disadvantages.
Anyway, imo the closest you can get to a competitive Necron army is to take as many Destroyers and Heavy Destroyers as you can. This allows you to keep firing while backing up to avoid being assaulted. Immortals are also usable as you can move and fire, but definitely don't load up on Warriors, take 2-3 squads of them and just focus on keeping them alive (reserve them etc) on the off chance they might stick around long enough so you can grab some objective with them. Scarabs can also be helpful just to tarpit something. Either way as soon as he hits combat with you its probably game over.
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![[Post New]](/s/i/i.gif) 2010/07/25 16:17:37
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Deranged Necron Destroyer
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I don't know if this will be viable for Necrons, but in an objective game, 2 assault marine squads and a scout squad aren't the hardest thing in the game. You could try wiping out his troops, keeping his tanks busy, and winning on objectives . . .
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![[Post New]](/s/i/i.gif) 2010/07/25 20:10:24
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Annoyed Blood Angel Devastator
Alaska
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Irdiumstern wrote:I don't know if this will be viable for Necrons, but in an objective game, 2 assault marine squads and a scout squad aren't the hardest thing in the game. You could try wiping out his troops, keeping his tanks busy, and winning on objectives . . .
While that is true, both those Assault Squads are going to have Fnp and those Sniper Scouts are going to have at least a 3+ Cover save. So all of them are going to take a pretty good chunk of firepower to down.
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Current Army: Too many freaking Jump Packs 1500
Gwar! wrote:The newb has it right. |
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![[Post New]](/s/i/i.gif) 2010/07/26 00:32:17
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Guard Heavy Weapon Crewman
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what i would do is use Monoliths and lots of destroyers they may be slowish but pack hell of a punch and a C'tan as well
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IN DA NAME OF DA EMPRAH!! |
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![[Post New]](/s/i/i.gif) 2010/07/26 04:05:27
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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I'll Be Back
MA, USA
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Thanks for everyone's replys,
Since someone asked what I fielded here it is. Looking back I don't know why I fielded this, its pretty terrible
10 x Necron Warriors
10 x Necron Warriors
10 x Necron Warriors
3x Destroyers
3x Destroyers
1 x Monolith is reserve( that was mistake)
1 x Tomb Spyder
4x Pariahs
4x Flayed ones
Lord with Viel and Res orb
Lord with Gaze of flame, Phase shifter, Res orb, Phylactory.
I did redeem myself in my second match of the night against some vanilla marines, that time I field my basic go to list.
2x 12 man Necron Warriors
2 x 3 man Destoryer squads
10 x Immortals
10x Scarabs
3 x Tomb Spyders
D. Lord with Lighthing field, phase shifter, War scythe and Phylactory, flying with the Scrabs they took out a LIberian with his Assault Termy guard
Lord with Veil of Darkness + Res orb, attached to the Immortals
-Seether00
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![[Post New]](/s/i/i.gif) 2010/07/26 04:18:18
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Dear Lord.
That is a terrible necron list.
Try this instead.
2x Monoliths.
2x10 Warriors
1x C'tan
1x Lord with Rez Orb
Is there room in there for a 3rd Monolith? Take it if there is. Warriors either inside the monoliths in reserve or marching up the field behind the monoliths. C'tan protecting your warriors from assault, with the lord between the warrior units if they're on the table (attached to one of course).
Low phase out number, but you'll be incredibly difficult to kill, especially with doors facing your own table edge, double WBBs on each squad...its about the nastiest you can do with necrons unless you want to go the close combat route: Spamming tomb spyders and scarabs, with scarab wounds protecting your tomb spyders.
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![[Post New]](/s/i/i.gif) 2010/07/26 05:10:45
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Tail-spinning Tomb Blade Pilot
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In my opinion, I would go wraith heavy. 2 x 3 wraiths with a kitted out destroyer lord shouldfear nothing in that list. Wraiths can hunt down vehicles well. I do not suggest tailoring to fight BA or this list specifically, but if thats what you intend to do I would go with H destroyers over monos. Vindis give the monolith problems, and fast vindis are worse. H destroyers can sink the AV13 at range.
I would tae minimum troops and have them in reserve. I guess knowing the list I would take
Lord Destroyer, res orb, phase shifter, warscythe 210
Lord Wargear to fill points, res orb, warsythe, solar pulse, gaze of flame, whatever it takes to get to 1750.
6 wraiths 246
3 x H destroyers 195
2 x H destroyers 130
Mono 235
10 warriors 180
10 warriors 180
4 x destroyers 200
I dont know the total, but its somewhere around 1750. I think that list would be fine vs the BA list.
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This message was edited 1 time. Last update was at 2010/07/26 05:16:12
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![[Post New]](/s/i/i.gif) 2010/07/26 05:27:53
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Steadfast Grey Hunter
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LordofHats wrote:schadenfreude wrote:Necrons have a very difficult time playing against blood angels.
I thought Necrons had a difficult time playing in general
+1
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"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator |
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![[Post New]](/s/i/i.gif) 2010/07/26 16:05:24
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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I'll Be Back
MA, USA
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Yes, Dash it is indeed a terrible list. I don't know what I was thinking.
I think I willl give your duel monolith list a try. I just need to finish building another one. And I do have a NightBringer.
Nurb, I don't think the Wraiths would survive, with only having one wound and no D-field. Also, I don't have 5 H. Destoryers. The 3 I do have, are shelfed because they have been pretty ineffective since 5th came out.
Seether00
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![[Post New]](/s/i/i.gif) 2010/07/26 17:39:18
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Tail-spinning Tomb Blade Pilot
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Those wraiths are 3+ armour and 3+ invul saves. The lord nearby with res orb for WBB and if the mono is nearby to reroll WBB, 6 wraiths last a while. You do what you want, but I think that is the route you would have some success with.
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![[Post New]](/s/i/i.gif) 2010/07/26 18:13:16
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Regular Dakkanaut
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LordofHats wrote:schadenfreude wrote:Necrons have a very difficult time playing against blood angels.
I thought Necrons had a difficult time playing in general
They're actually pretty good against Tau, and certain builds of IG.
Necron problem is primarily that combat resolution in assault is devestating for them. High shooty armies like Tau and certain IG and Eldar actually are kind of scared of them. Dark Eldar and Eldar can particularly suffer, since lances vs. Monolith teaches them certain bad things.
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This message was edited 1 time. Last update was at 2010/07/26 18:13:28
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![[Post New]](/s/i/i.gif) 2010/07/26 18:34:40
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Malicious Mutant Scum
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The best way I've seen necrons feilded is in a highly mobile army taking advantage of the veil of darkness and the monolith portal thing. I would use:
Lord, destroyer body,
C'tan (your choice, deceiver is better)
2x 10-20 warriors
2 squads of 3 destroyers
2x monoliths
Essentially your monoliths teleport your warriors around thaking advantage of WBB while the destroyers and lord attempt to fry, or stun his vindicators ASAP. The C'tan acts as a large anoying road block and fire magnet, while the rest of your army does the killing. I'm not sure how many points this is, just a suggestion on a build that I've seen work well.
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No- it's your turn to die. |
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![[Post New]](/s/i/i.gif) 2010/07/26 22:59:44
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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I'll Be Back
MA, USA
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Norbu the Destroyer wrote:Those wraiths are 3+ armour and 3+ invul saves. The lord nearby with res orb for WBB and if the mono is nearby to reroll WBB, 6 wraiths last a while. You do what you want, but I think that is the route you would have some success with.
Well I do have 9 Wraiths sitting around for Cities of Death, I could give it a shot.
Seether00
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![[Post New]](/s/i/i.gif) 2010/07/27 08:38:37
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Sagitarius with a Big F'in Gun
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Typhon wrote:The best way I've seen necrons feilded is in a highly mobile army taking advantage of the veil of darkness and the monolith portal thing. I would use: Lord, destroyer body, C'tan (your choice, deceiver is better) 2x 10-20 warriors 2 squads of 3 destroyers 2x monoliths Essentially your monoliths teleport your warriors around thaking advantage of WBB while the destroyers and lord attempt to fry, or stun his vindicators ASAP. The C'tan acts as a large anoying road block and fire magnet, while the rest of your army does the killing. I'm not sure how many points this is, just a suggestion on a build that I've seen work well. Shouldn't this thread be in 40K Army Lists? But anyways, that formation seems quite reasonable, although I'm just wondering if some Tomb Spyders should be added to that list working alongside the warriors? This means you can then split your army in half, to work on different aspects of his army, rather than a huge swarm around the lord so that none of the troops die as well as him, which also means that there are no friendly units in the way of the lord when he is in CC. But do keep his res orb. I suppose the monoliths will be potential fire magnets too, especially considering any enemy fusion guns, lascannons and other powerful weaponry.
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This message was edited 4 times. Last update was at 2010/07/27 08:49:13
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![[Post New]](/s/i/i.gif) 2010/07/27 15:37:45
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Freaky Flayed One
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Hi, I play Blood Angles myself and I often play against my friend's Necron list. The advice I would give is max out on destroyers, they make the difference in our games. Taking at least 2 monoliths is good start too. I usually lose some men to those if I don't manage to down them right away. A C'tan is a must, Deciever works best against me. I have trouble downing it and I have to stay away from it to assault the Necrons. Happy Gaming
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Orks orks orks orks.......and so on |
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![[Post New]](/s/i/i.gif) 2010/07/28 06:23:15
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Homicidal Veteran Blood Angel Assault Marine
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I'm the friend! Didn't know the list was now coined as 'unbeatable' though. I'll take the compliment however ;-) Anyway, here's the exact list that I was using.
Librarian - JP (Shield of Sanguinius / Unleash Rage)
Sanguinary Priest (2) - JP
Assault Squad (10) - MG x2, IP, PF
Assault Squad (10)- Fl x2, HaF, PF
LR Crusader - MM
Scout Squad (10) - SR x10, CC x10
Baal Predator - FlC, HF, SB, DB
Baal Predator - FlC, HF, SB, DB
Vindicator - SS
Vindicator - SS
One of the better all around lists I can make from the models that I have, but one that's still short of amazing. Still, it's proven pretty solid thus far.
Anyway, the librarian and SP with JP join the melta AS and fly around the board being a general nuisance. Normally they'd be tank killers, but against necrons that's not really relevant. The librarian would usually have the Blood Lance in that situation too.
The other AS and remaining SP go in the land raider while the other tanks charge ahead and become a general nuisance allowing the raider to spill out into a vulnerable position.
I try to keep as many vehicles as possible close to the librarian for cover save purposes, but that's not always doable or needed.
The scouts, in an objective mission they camp, in annihilation they set up to be a general nuisance and milk 3+ cover saves for as long as they can. Plus I'm constantly paranoid of high T models, so they tend to find their way into a lot of my lists. Even though I know their actual effect on the tabletop in that regard is arguable at best.
Hope that helps give a little insight and helps with the advice you guys are giving as well.
*The list was purely from memory, so if it doesn't add up let me know and I'll come back and double check it. And yes, the Baals have storm bolters because I had 20 points left over.
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![[Post New]](/s/i/i.gif) 2010/07/28 06:53:04
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Eternally-Stimulated Slaanesh Dreadnought
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Necron
it's a good list.
I'm not a fan of scouts. I think storm shields are really strong for blood angels because the invulnerable saves seem kind of thin to me in that codex. assault squads with priests are of course awesome. agree with your choice of psychic powers. baal predators are of course awesome. resisting the temptation to take mephiston was probably wise too. Alot of BA players get so hot on his stat line they forget the details....wherein the devil lies.
are you deep striking your land raider? if so I'm curious to know how that's working out. OT it seemed to me since I first read that that if a land raider deviates on the deep strike whatever it hits should be the thing to suffer a mishap, not the land raider. I mean if you drop a 100 ton metal box on a guy whose more hurt, the guy or the box? a/w...
AF
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![[Post New]](/s/i/i.gif) 2010/07/28 12:23:14
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Freaky Flayed One
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I know what you're saying about the land raider deep striking would kill whatever is underneath it. But you know GW would come up with something abit rubbish. I've DS my redeemer a couple of times and it's worked out really well, I've put my Death Company in it too, messes up anybodies day
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Orks orks orks orks.......and so on |
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![[Post New]](/s/i/i.gif) 2010/07/28 19:34:43
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Homicidal Veteran Blood Angel Assault Marine
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AbaddonFidelis wrote:Necron
it's a good list.
I'm not a fan of scouts. I think storm shields are really strong for blood angels because the invulnerable saves seem kind of thin to me in that codex. assault squads with priests are of course awesome. agree with your choice of psychic powers. baal predators are of course awesome. resisting the temptation to take mephiston was probably wise too. Alot of BA players get so hot on his stat line they forget the details....wherein the devil lies.
are you deep striking your land raider? if so I'm curious to know how that's working out. OT it seemed to me since I first read that that if a land raider deviates on the deep strike whatever it hits should be the thing to suffer a mishap, not the land raider. I mean if you drop a 100 ton metal box on a guy whose more hurt, the guy or the box? a/w...
AF
Thanks.
As for the scouts, I could take back those 20 points from the storm bolters and the 170 from the scouts and dump that into a tactical squad, or even a naked assault squad (though I'd need to make a non-upgraded sergeant), but the ability to deploy the scouts anywhere is a huge advantage and they do their job well. I'll likely try some other troop choice at some point just to see how it works though.
I love storm shields too, it's just hard to make up a terminator list that still has sufficient scoring potential. I have the terminators and two land raiders, but once you start adding everything else the price quickly starts to spiral out of control. I'm sure with enough tinkering I can make something that works however, it's just hard paying that many points for a one wound model. Even if they do have a 3++.
Mephiston, I love the guy and he's great, but he's also 250 points and very easy to kill for anyone that knows he has no invulnerable save or eternal warrior. I've used him, but he's hard to put in a list. When I do though I use him as a vehicle destroyer. He runs up behind a LR outside of LoS and then jumps out at an opportune time to be annoying as all hell slamming into things with Str 10 attacks. He's also good to add into a multiple unit assault. By himself though, well his T 6 isn't enough to protect him from multiple power weapon attacks and he goes down quick. For anyone that thinks he's overpowered for his cost, well I really don't see it at all.
I've never DS a LR myself, it seems an incredibly poor tactical decision because it's just too damn big and I'm not going to risk 500+ points of tank and unit just to be silly. If I could assault out of it the turn I did that, then maybe it'd be worth the risk. But as it is I have no idea when that unit is coming in and it's far too easy to mishap with it. Maybe I'm missing something, but it seems just to be a silly gimmick to me. But hey, it's nice to have the option at least. And yes, believably should anything the LR scatters over be a sad panda? Why yes, yes it should ;-)
Anyway, sorry to derail the thread here. Back to the necrons!
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![[Post New]](/s/i/i.gif) 2010/07/28 21:09:11
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Eternally-Stimulated Slaanesh Dreadnought
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Necron
about scouts. yeah try some other options. see what happens.
about the storm shields. I really meant in your assault squads.
about mephiston. yeah no invulnerable save is huge. tougness 6 isnt enough. also his mobility can be shut down by a psychic hood.
I agree deep striking land raiders is silly. I think that's why GW let matt ward write it in the codex. he was able to make the case "its fluffy and it won't be good anyway so why not?" and they let him do it.
AF
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![[Post New]](/s/i/i.gif) 2010/07/28 21:35:07
Subject: Re:My Friends "unbeatable" Blood Angels 1750 list
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Stern Iron Priest with Thrall Bodyguard
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Monoliths make nightmares for Marines...the Deceiver should easily walk through a lot of his nastier stuff with Destroyers getting side shots on Predators and Vindicators to go for the win. I'd say the list that Dash presented gives you the recipe for victory. Reserving the Warriors is important as well since they're extra squishy overall and you don't want to be phased out by losing 16 guys.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/29 15:03:31
Subject: My Friends "unbeatable" Blood Angels 1750 list
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Ladies Love the Vibro-Cannon Operator
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Librarian - JP (Shield of Sanguinius / Unleash Rage)
Sanguinary Priest (2) - JP
Assault Squad (10) - MG x2, IP, PF
Assault Squad (10)- Fl x2, HaF, PF
LR Crusader - MM
Scout Squad (10) - SR x10, CC x10
Baal Predator - FlC, HF, SB, DB
Baal Predator - FlC, HF, SB, DB
Vindicator - SS
Vindicator - SS
This list is certainly not unbeatable.
But Necrons definitely have a hard time vs. Marines with FNP and furious charge.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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