Yea for them! That said, a few issues to address ...
> The
BSB is horribly vulnerable, at the very very least buy him a shield, if not a proper ward.
> The marauders, as noted, are far too tiny to amount to much. I'd say add at least 2 ranks to each (24 total) if not 3 ranks (30 total). The turtles need them for steadfast, the flailers for strike-back victory.
> Those drogres without great weapons? Give them ahw, no reason not to, particularly as they have no rear rank.
> Shaggoths still cannot join units, like last edition. Doesn't mean they aren't decent in pairs, t.stomp for great justice.
Sadly all these things cost points. If it's looking tight, I'd say drop the great weapon drogres. They were mediocre troops in 7E and I'm not certain that much has changed. Besides, you've still got ahw drogres AND three giant drogres with great weapons
EDIT Oh right, biggest problem? The smallest sized game you can run Big K in is 2420. So forget about dropping those drogres
- Salvage