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What draws you too your army? What unit/Character made you pick them? what aspects of the army appeal to you?
For instance I am totally in love with the "Black Templars", i love the zealotry and the close combat focus of the army!..Also i think the High Marshal Helbrecht model is one of the most amazing models in the entire GW range!
Also their whole involvement with the whole Crusader and Germanic Knight influences!
"...where Astarters of lesser chapters wear the Emperor's Aquila. We do not wear His symbol. We are His symbol."
Ostrakon wrote:If Hitler, Osama bin Laden, and you were in a room together, and I only had 2 bullets, I would shoot you twice.
I play Tau because I like the style of the models, being able to give suits hundreds of different combinations, and being able to run around slower armies while shooting lots of high strength guns at them.
I like World eaters because they are completely opposite to my tau. I enjoy bieng able to cut through almost any unit in CC, and have the pregame plan of run forward and get in CC. I really lie facing combat based armies then just rushing into them and (hopefully) beating them in Combat.
My Tau are my primary army. I enjoy the fact that they can run circles around any footslogging army and most mechanized armies and still lay down the hurt with spectacular range and firepower. I also enjoy the aesthetic and technologically advanced feel, as well as their fluffy tactics.
I also like that I play the closest thing to the good guys in the universe. And my good guys are just as likely to sterilize you, put you in a concentration camp, then use you as bait in a military sortie as they are to kill you outright. And yet they're still the friendliest race in the galaxy.
I also am eager to see their story unfold, and I like the whole "Greater Good" shtick - I feel like there's something sinister behind it.
As for my secondary armies, I like my implacable undying zombie robots because they're exactly that. I like my Orks because they're endlessly hilarious, and fun to play just for laffs. I like my Marines, but not enough to bother playing them, like ever. Which is why they're for sale. I haven't gotten to know my Daemons or my Deathwatch armies well enough to decide if I like them or not yet.
Nurgle CSM: because they look sexy.......true story.
SM bikers, cause I don't see them in my gaming group... still SM, but not the norm .
This message was edited 1 time. Last update was at 2010/07/30 20:21:03
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
The revamp of their models makes them more animalistic then clownish. I love the seemingly endless wave of Hormogaunts & Termaguants bent on simply devouring all that stand in their way. Biovores have always been my favorite unit simply because of the spore mine sillyness.
I always think of the Alien movies when I play them. I dont mind losing with them either like I did with my other armies simply because I like to see my friends outlast my attacks!
"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+
Interesting thing about Tyranids: When they eat their enemies, they absorb them as biomass. When one of their own dies, they absorb it as biomass.
So it's entirely possible that it's entirely impossible for Tyranids to ever lose. If they attack a planet and only succeed in killing a single Guardsman, and reabsorb all of their own losses, that results in a net gain. If they manage to kill exactly NOTHING, they still break even!
No they can loose. They loose energy reardless of how much of their own biomass they regain. This means they have to gain at least as much biomass as they loose of the attack was pointless.
If that was true, 1) the hive fleets would putter to a stop before they even reached a planet, and 2) their normal "crush them with waves of everything and then some" strategy would be completely ineffective. They'd lose about ten times as much "energy" as they gained in biomass.
They have a lot of energy. They have eaten entire galaxies I think they can travel very far without stopping. They do loose a lot of energy in the attack but they gain it back by stripping the enitre planet. Their attack brings more defenders so the biomass and energy increase even more.
They are probably very good at preserving energy (especially in space travel) but they can end up loosing more energy than they gain if they face a very powerful enemy. Thats just the way chemical reactions and life works. Even creatures from another galaxy have the same basic rules.
I play the Imperial Guard cause I love their fluff. I love the idea of the average human with nothing more than basic armor, wimpy guns, and huge ass tanks standing against the horrors of a galaxy gone horribly wrong.
I can't get over that.....
Btw, these are more Tyranid than regular Om nom nom.
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
SaintHazard wrote:So it's entirely possible that it's entirely impossible for Tyranids to ever lose.
...except for the part when their adversaries kill off the entire hive fleet, leaving no one left to absorb said biomass.
Well duh. Except for then.
4M2A wrote:They have a lot of energy. They have eaten entire galaxies I think they can travel very far without stopping. They do loose a lot of energy in the attack but they gain it back by stripping the enitre planet. Their attack brings more defenders so the biomass and energy increase even more.
They are probably very good at preserving energy (especially in space travel) but they can end up loosing more energy than they gain if they face a very powerful enemy. Thats just the way chemical reactions and life works. Even creatures from another galaxy have the same basic rules.
You're calling it equilibrium but have no numbers to back that up, which means you probably aren't aware of the amount of energy probably being spent. In any case, you're probably right about space travel, since the problem there is actually spending energy, not conserving it.
What makes me go for an army - simple - fluff , fluff and more fluff !!!!
.
fear the dark
fear the angels for we are death darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar next ???????(but there will be a lot of it)
IG because 1)normal humans fighting hoors of the galaxy, 2)cadia armor looks cool to me(TBH I like the karskin armor, just too expensive). 3) Cadian backstory
Space Marines, because with Blood Angels and Space Wolves codexes out it takes balls to play SM with no SC.
Not to mention I LOVE LOVE LOVE LOVE LOVE LOVE the fluff.
"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator
Background of Chaos Space Marines, I rather like the "Angry Marines/Daddy Doesn't Love Us!" Teen Angsty Marines that everyone makes so much fun of them for being.
The models, cuz Spikes are my favorite things.
I've never feared Death or Dying. I've only feared never Trying.
I love the Guard because of Commissars...despite being a horrible indictment of military culture, there's just something great about shooting your own cowardly men when they have every reason in the world to be afraid of everything they have to fight!
Automatically Appended Next Post: And by great, I mean, wrong!
This message was edited 1 time. Last update was at 2010/07/31 07:37:48
4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
...tanks from the 23rd and 48th batallion were flanked by tanks from the enemies' 56th batallion. It was then that General Smedfordshire revealed his secret weapon: a slightly larger tank.
MechaEmperor7000 wrote:In the Space Marine Future Of the Space Marine Milleinum, there is only Space Marines.
I like my Eldar because even if I lose a lot, the models are beautiful and I can take comfort in the fact that my army is prettier than the other player's.
Sunblitz Brotherhood: 2000 points (a very nice gift) W:0 L:5 D:0
Amarie's Vertigo Tribe: 1500 points W:5 L:5 D:0
=][= Witch Hunters: 1500 points W:0 L:0 D:0
Void Jackals: 1500 points W:0 L:0 D:0
The Wild Hunt: 1500 points W:0 L:1 D:0
My Year Of Frugal Gaming blog
I've been playing Warhammer 40,000 since 1988, and am just coming back from a bit of a 10-year hiatus. And please excuse any wild accusations, hallucinations, or outright factual errors, as I am recovering from a serious head injury. And Warhammer 40,000 is part of my therapy. OH YEAH!
Necrons. The artwork on the Warrior's box alone drew me in when deciding what 40k army to grab. After reading the Fluff and the fact they just don't die I fell in love. Still use them now and again in friendly games and still enjoy watching my opponent beat his head into a wall when my squads won't die.
I love my Space Wolves because if I ever realistically had the opportunity to be one, I would go for it without hesitation. Imagine a lifestyle where all you could ever desire is already provided to you. You'd never need to worry about money, since food and lodging are provided, and everything material you'd want would be your wargear, which the Chapter provides. Plus the chance to fight every day for a cause you believe in, alongside the best friends any man could ask for. And you get to do all that unencumbered by the dogma's of the 41st millennium. No blinding zealotry and no bureaucratic interference.