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AWC Tournament Series report, July, 1750 points, Orks  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

July 31st, we just got it in. Dave from Dice Like Thunder stepped up to run the event, 1750 points, in the primary-secondary-tertiary style event.

I have just painted Ghazgkull and since I've never run him before, I figured I'd see what all the hullabaloo was about.



I also decided that I wanted to go all motorized, so cut everyone who wouldn't be in a battlewagon. No grots, no lootas, no walkers, just boyz in wagons.

HQ: Ghaz, with ammo runt
HQ: Big Mek, w/ burna, forcefield, oil runt, cybork body
Troops: 18 Slugga Boyz, PK Nob w/ bosspole <-- ghaz rides here.
Troops: 19 Slugga Boyz, PK Nob w/ bosspole <- Mek rides here.
Troops: 20 Shoota Boys, PK Nob w/ bosspole, 2 rokkits
Troops: 9 Nobs, (PK, PK/bosspole, PK/Banner, combi-skorcha, Big Choppa, Big Choppa/bosspole, 2xSlugga/choppa, Doc)
Transport: Battlewagon, armor plates, red paint, 2 big shootas, deff rolla, boarding plank
Heavy: Battlewagon, armor plates, grabba claw, 2 big shootas, deff rolla, boarding plank
Heavy: Battlewagon, amour plates, 2 big shootas, deff rolla, boarding plank
Heavy: Battlewagon, amour plates, 2 big shootas, deff rolla, boarding plank


Round 1
Vs. Tim's Spacewolves.

Tim needed his list back, so I'm not positive what all he had, but the gist of it:
HQ: wolf priest
HQ: rune priest
Elite: scouts
Elite: wolf guard terminators (2 fists, 1 chainfist, 2 wolf-claws/combi something, heavy flamer, arjac rockfist)
Transport: Land Raider Crusader (or maybe it was heavy)
Troop: 6 Grey Hunters in rhino, melta, wolfguard w/ PF
Troop: 6 Grey Hunters in rhino, melta, wolfguard w/ PF
Troop: 6 Grey Hunters in rhino, melta, wolfguard w/ PF
Fast: Thunderwolf, claw, shield
Heavy: Long Fangs (4 missiles)
Heavy: Long Fangs (2 las, missile)

Something like that.

Mission was to gt objectives - 5 of them, and once per game-turn, one will scatter, chosen by a player who wins a roll-off. Secondary is victory points, tertiary is to kill a unit marked for death. I pick the lone thunderwolf. Spearhead deployment.

He opts to go first, reserves the scouts and 2 rhinos of grey hunters. I steal the initiative though. I just roll everyone up. Not a lot of finesse here folks. He rolls up his land raider in response, disembarks the guys, and tries to get some guys out of the wagons. Shooting, however, is soaked either by my armour or my forcefield - with the exception of one wagon that gets immobilized. So those terminators have to settle for assaulting wagons. Arjac blows the immobilized one up. I think he may have immobilized another in assault.



I push the shoota wagon up 6, so I can shoot. I tank shock Ghaz's wagon into the crusader, and immobilize it. Ghaz gets out, Nobs get out, yellow squad is out cause their ride blew up, we shoot and assault the terminators, and get a few swipes on the land raider as well. termies all die, I get a wound on a nob or two. Crusader loses the assault cannon, melta, and one hurricane bolter. And while they were fighting, the mek, and his oil grot, fixed the immobilized wagon.

Tim didn't expect that, and his next turn doesn't do much, long fang shooting is inconsequential, and his line of sight is largely blocked to anything but wagons with a save.

Following this, I remount and drive over to his bunkered corner. He pushed his thunderwolf into a wagon, but didn't do much with it. I use ghaz's waaagh and get the charge on the thunderwolf, the rhino with the rune priest, and both units of long fangs, and kill it all. He tries to snipe my mek w/ Jaws, but I pass the test (I find out later that he marked the Mek for the tertiary objective). After that, it's really just shuffling to hold the objectives, which I win 2-1, with one contested.

His scouts did little - I was at the middle of the table by the time they showed up (turn 2, but, you know...), and the two reserve rhinos were focussed on getting to objectives, so they didn't contribute much to the fight. His heavy-hitting unit only killing the one wagon kind of took the ooomph out of the fight, and he never was able to hit me with more than one threat at a time.

I end up scoring 46/48, missing two of the bonus points.

Round Two

Versus's Jeff's Mechish Guard.

He's running a Tallarn force, complete with camel riders - it looks great, he won best appearance.



All chimeras: Heavy Flamer, Multilaser

HQ: CCS, standard, 3 grenade launchers, astropath
Elite: Marbo
Troop: Platoon:
PCS: 4 meltas, chimera
Squad: lascannon
Squad: lascannon
Squad: lascannon
Squad: Melta
Squad: melta
Special weapon squad: 3 plasma, chimera
Special weapon squad: 3 flamers, chimera
Troop: Platoon:
PCS: Al-Rahem, 4 meltas, chimera
Squad: Melta, chimera
Squad: Flamer, chimera
Fast Attack: 9 Rough (camel) Riders
Fast Attack: 9 Rough (camel) Riders
Heavy: Medusa
Heavy: Medusa

Mission: Kill points, Victory Points, Kill most-expensive unit, Dawn of War deployment.

He wins first turn, and deploys up on the line. I hold everything to roll on together. He rolls on somewhat spread-out, with El'rahem's squad and marbo reserved.



I roll on, all on the left flank. It's kill points, and I really don't need to try and tackle everything at once. One medusa is out of range, so I've got that going for me, which is nice.



Turn 2, El'Rahem shows up behind my advance, his two other platoon members in front. They melta my nob's tank from behind, exploding it. But his other shooting is largely ineffective. My Nobs exact revenge, charging the chimera and destroying it (not exploding it) while they had it mostly surrounded. Only two models got out, and they promptly failed their LD and were thusly destroyed. In other news, we rolled forwards.

Turn 3, Marbo shows up, and tries the same trick that El'Rahem did. He whiffs with his bomb's roll, and is left out, all alone, to face the angry nobs. Jeff scoots his other guys back, and fires as best he can, but it's soaked by armour or forcefields.



I roll up one more turn, and a bunch of guys get out, Ghaz calls the waaagh, and the destruction begins for real. Marbo is eaten by nobs, and I kill off a rough-rider unit, a squad of guys, and a medusa, and damage a couple other chimeras. Notable, my deff rolla failed me, and I got a wagon stuck in terrain. My blue wagon, which rammed a chimera, turned up 1 hit, and did nothing to it either (and, I forgot my boarding plank).

But, as is often the case against guard, I had guys in his lines now, and it was a KP mission. I started routing squads and breaking tanks, and he kept fighting to whittle down my squads. When time was called, I was up a good number of KP, but didn't quite have the VP to win the secondary. I scored 39/48, putting me on table 2 for round 3.

Round 3
Versus Les's Nurgle Daemons.



HQ: Great Unclean One, Breath of Chaos, some other stuff
HQ: Great Unclean One, Breath of Chaos, some other stuff
Elite: 2 Beasts of Nurgle
Troops: Six nurglings
Troops: 10 plaguebearers, Icon
Troops: 10 plaguebearers, Icon
Troops: 10 plaguebearers
Troops: 10 plaguebearers
Heavy: Soul Grinder, Phlegm
Heavy: Soul Grinder, Phlegm
Heavy: Soul Grinder, Phlegm

Mission - modified Capture/Control, VP, Hold the Middle. Pitched Battle deployment.

Modified Capture Control: We rolled for our objectives, like reserves, and deep struck them anywhere on the board. The objective could mishap if not careful. Was not affected by icons, was affected by things that affect reserve rolls.

Les makes me go first, then steals the initiative. He gets his favoured wave of 1 GUO, 2x plaguebearers, 2x soulgrinders, and the beasts. He mishaps the bearers with the icon, and I get to place them. Unthinking, I stick them as far off in the corner as possible. This will bite me later. His GUO gets lucky with breath of chaos and pops my shoota boyz's battlewagon. Grinders do nothing. I throw the shoota boyz and nob at the GUO, killing it for minimal loss.

He lands most of his reserves out of the way, with a grinder coming down near the shootas, and his second GUO mishapping, but going back into the warp for a turn. He kills a few shoota boyz in the shooting phase, and that's that. My nobs get back in their wagon, and all wagons roll up on the grinder, along with the shootas. He kills a boy in assault, and then everyone able hangs off their boarding planks and knock the soul grinder a new one. (I think there were 7 s10 and 12 s9 PK attacks in total).

His next GUO shows up, and gets another good Breath attack in, immobilizing a wagon. His nurglings and beasts of nurgle move to assault my shootas, but the beasts don't get there. The shoota boyz win the combat, but lose a few more in the process. I unload everyone, call the waaagh, and send a ton of models at the beasts and the new GUO. They die - as do the nurglings the shootas were fighting. He's now got about 30 plaguebearers in his corner (where he dropped his objective), and ten more somewhat irrelevantly off to the left. He's got two soul grinders left too. I've got a lot of models near the middle, but not much time to get to his objective. And then they tell us we're low on time. Ghaz fails to kill a grinder that assaulted him, missing some attacks and getting low results on the others, and that costs a turn too. I finally drop that grinder, but his other one got my red wagon, and that pretty much ended any hope I had of getting to his objective - he surrounded it pretty well with plaguebearers.

So, we tied the primary and tertiary, I got the secondary for having the middle.



Conclusion

Jordan's nasty SW list (thunderwolves w/ 2 lords, long fangs, grey hunters) ended up winning Best General (most battle points) for the second month in a row. I ended up with the overall award as my appearance score pulled my total points three over though And Jeff, who I played in round two, took Best Appearance.

And, then, I lost my oil grot and ammo runt. Got home, and they weren't with the other models.

I loved Ghaz, he absolutely rocked. That auto-six is amazing - I almost always roll a '1' for my waaagh moves, so having that to fall back on was a big deal. And, he's dead 'ard killy. I didn't like having no way to reach-out (like lootas), but it simplified a lot of decisions - I had no option but to go forwards. And I played as such - never really stopping a trukk for objectives, just pushing on, and if someone got immobilized near one, those boyz might hang out. The deep-striking objective in mission three worked well with that approach, as I actually struck it on Les's side of the table, knowing that I wanted to go over there and kill stuff anyway. I don't think this list would have performed as well in a standard capture/control missions.

I want my grots back


Automatically Appended Next Post:
Update - Grots have been located! They had hijacked a ride with the boyz and were just in the wrong place.

This message was edited 1 time. Last update was at 2010/08/01 04:17:35


   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Congrats man! And also very glad to hear you found your grots!
   
Made in us
Longtime Dakkanaut




Great job Redbeard. I'm not sure what I could have done with my Eldar vs. your Battlewagon Orks. Thanks for the write up. I feel I'm still in the loop even when on vacation.
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Nicely done.

We were masters of the stars once and we shall be again

 
   
Made in us
Fixture of Dakka





San Jose, CA

Congrats on your win and nice battle report. How big was the tournament? Which armies were represented and who were the top 3? Just curious as to the level of competition and which armies usually do well in them.

I also noticed that you have deffrollas but took them off in your battles. Why is that? Are opponents ok with it?


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

22 people showed. Top tables in the last round were Orks vs Space Wolves, Orks vs Daemons (my game) and Eldar vs something, guard maybe.

Removing the deffrollas during the games just seems easier than trying to determine where people can disembark from, where measurements go to, and so on. None of my opponents had any problem with them being removed for ease of play. They're all magnetized anyway, so I can have the non-deffrolla rams on if I so choose, removing them is easy enough.

   
Made in us
Tail-spinning Tomb Blade Pilot




Nice job Redbeard. Finally you let someone else win best appearence I really want to make the next AWC series, but I really would not like facing a 4 ork BW list.
   
Made in us
Fresh-Faced New User






What did you think about the missions?
Dave and I tried to make the unique without falling into the weird tournament mission trap.

A pic of the "Camels"

This message was edited 1 time. Last update was at 2010/08/03 20:43:08


AKA Dan; Co-host of The Eternal Warriors and Dice Like Thunder podcast 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I liked the third mission, with the deep striking objectives. I realized I misplayed it a bit after I put Les's plaguebearers in the corner, but I think it was a good mission.

I wasn't as fond of the first one. The idea that, on turn 5, the game could be decided by a random roll-off, where the winner got to have one of the loser's objectives just run off seemed a bit harsh. I don't know if that happened to anyone, and certainly, if you had a two-objective lead on your opponent, then them moving one didn't threaten your position, but having something like that come down to a dice-off late in the game just felt too random.


   
 
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