Hi all, I found another 1250 to fight. This time it's Chaos; daemon flavor.
...
Not really, I'll go ahead and say I was tabled and we both agreed that it was a learning battle for me as I made a
very basic mistake.
I had altered my list to be the following:
CC Flyrant - 270
leech and paraoxysm
implant attack
old adversary
wings
Prime - 95
pair of bone swords
s. talon
regen
2 x Zoanthropes - 170
spod with stinger salvo
1 x Venomthropes - 55
10 x Gargoyles - 60
40 x Hormagaunts - 240
2 of 20
4 x Warriors - 165
3 with talon and deathspitter
1 with barbed strangler
all with adrenal gland
Carnifex - 195
frag spines
adrenal gland
bio plasma
total 1250
If you read my 1250 batrep vs marines I changed the flyrant miasma to implant attack, drooped its regen, the gargoyles and gaunts became basic, and I added a warrior. Boy did I miss the tox and adrenal boost. Oh, and my flyrant and carnifex aren't dreads!
His daemons were:
Greater Daemon Kugath
Herald Epideius (?) with 14 Plague Bearers
7 Beasts of Nurgle
Soul Grinder
and another 14 Plague Bearers
total 1250
He explained that the
GD, Herald and Beasts were 'favored' and would come in the first turn. The rest were to roll for normal.
The battle was C&C (objectives were ork kans) with Dawn of War setup. I hadn't played one (I think?) and wasn't sure what the deploy was...first mistake. I thought it was an
HQ and 2 troops and everything else is a piecemeal reserve roll.

Yeah we didn't realize what I was doing until turn 3
lol.
So anyhoo, he has me deploy and go first. My obj is in the SE and his obj is in the NW. I put my flyrant and a group of gaunts in the big middle ruin and the warriors in the E building with the obj. He puts nothing down per his rules.
1st turn
I move the flyrant and gaunts up 6 and 3 inches respectively and the warriors stay put. He puts the Greater Daemon down in front of the middle ruin, the Hearld and 14 Plague Bearers on the NW building with 7
DT and they pass. The Beasts come down on the east side of the board to get at my obj. And they scatter north 6 inches.
West Side
The Greater Daemon Necro missle hits 8 and wnds 3, I make 1 cover save.
East Side
The beasts run all of 1 inch.
Turn 2
I reserve roll the gargoyles in (

again I thought everything was a roll in) and they pull 9 inches NE. Really too close to the beasts. The flyrant and some gaunts hops out of the cover and the flyrant fails his
DT test. The warriors shoot at the Beasts and the barbed strangler whiffs and the deathspitters hit 3, wound 3 and he saves via between the
FNP and
Inv saves. The flyrant and gaunts assault the Greater Daemon. Flyrant deals 1 wound, the
GD wounds 4 and kills the flyrant. The gaunts strike with 56 attacks, 23 hits, no wounds? Not even the average of 4 to make him try to save? Yeah all downhill now as they run 12 inches.
Run little guys run!
Bottom of the 2nd turn and he gets the Soul Grinder just right near my obj. Beasts move 3 inches toward the goyles. The Herald goes to the to his obj while the
GD moves 6 and hits the gaunts with some breath attack killing 1, and necro missle hits 9, 6 wounds, with 4 dead. But to be sure, he assaults the fleeing gaunts who promptly fails leadership and the herald tops out giving all kinds of crazy bonuses. The favored units
FNP is 3+ and attacks ignore armor.
On the eastern front the Beasts assault the gargoyles and with 34 attacks (he rolled well) I get 17 wounds and make 5 saves. Dead goyles and he moves closer to the warriors. The Soul Grinder runs 6 inches.
Bye bye goyles
West Side is empty
East side is dire
Turn 3
So at this point we realize that I've been rolling reserves for units that should have walked on my 1st turn. So now my Prime, Venom and 20 gaunts walk on the west side, the fex walks in the east side to support the warriors and everyone rolls 6 to run.

I skipped the zoans showing up right behind the Soul Grinder. They fire up a glance and pen hit. Stun which was ignored and and immobilized. The pod shoots the beasts with a stinger salvo for 2 hits, 1 wound and he saves. The warriors manage to deathspit the beasts 5 hits, 3 wnds, and he saves 2. Yeah, I manage to kill 1
West side
East side
Notes
Sigh, I should have piled up on the east side and tried to ko those beasts. Only after I deployed did I realize I needed to avoid the
GD, not take him on. Stupid move, the Hive Mind learns.
On the daemons half the
GD tries to missile the Gaunts and it scatters to hit 3 and wound none. The Soul Grinder manages a wound on the warriors and I save against 3. His beasts assault the fex through cover. I reroll 3 hits and roll all 2's. So sad, because the beasts were busy rolling 21 attacks and make 4 wounds. Did I mention the Herald disallowed armor saves now? Dead fex.
West side
East side
Turn 4
So luckily he hasn't pulled any nurglings and I go for the draw (only a turn late) and run the gaunt, prime, and venomthrope toward my objective. The zoans take out the Soul Grinder (kaboom) but take a peril wound. The warriors move down and shoot the beasts for 3 sounds which he saves 2. Yay another dies. They assault the beasts (still haven't learned) and hit last, he hits with 14 attacks, 6 wnds, and kills 2 warriors with another wound on the Barbed strangler warrior. The remaining 2 warriors make 4 wounds, and he fails to save 3. Losing the assault I take 3wounds and save 1 so the
BS warrior has 2, the plain warrior has 1.
His turn, he brings down the last unit; 14 plague bearers right where the Soul Grinder was but one dies to a
DT test. The
GD keeps shooting the gaunts and 2 die to his breath and the missile scatters for a miss. In the beast-warrior assault, the warriors make a wound and then take 7 no armor save wounds back. The beasts consolidate 6 inches toward the gaunt/prime/venom group.
West side
East side
Notes
Just dying here Hive Mind, don't bother with this biomass, too much heartburn

I miss toxin and rerolls.
Turn 5
My turn to do little, the zoans target 8 Plague Bearers and 1 dies

Herald is bad bad mojo. The gaunts run and assault the plague bearers and with 23 hits, 4 wound, he saves them all. He hits back killing 8 and fearless claims another 6. Anyone keeping counts knows 6 gaunts left to not last through his assault.
He gets the
GD 3 inches to move and the beasts get 4. The
GD missile does a direct hit and wounds none. The gaunt-plague bearers finish the assault and consolidate 6inches toward the lonely venomthrope and prime.
West side
East side
Notes
We roll and there's a turn 6. Yes, I know I lost, it was just a matter of trying to take down those plague bearers...what's that laughing I hear?
Turn 6
I have the zoans move closer to the action and target 14 plague bearers, and no wounds! I have disgusted the Hive Mind and my dice rolls show. The prime and venomthrope assault the bearers. The prime does 5 hits no wounds, the venom has 1 hit and no wounds. He does 3 to the venom and 2 to the prime who dies to fearless wounds.
Tabled!!
Results
Oh yes, I lost, I lost and then some. I lost so bad my opponent said not to count it as a lost due to my stupid on how dawn of war worked (paraphrased, he was a great opponent and let me retry several bad moves I made.)
And I realized I miss toxin, and have some 330 points tied in the
HQ (270 on the flyrant and 60 on goyles). Bad list and is being rewritten. He said he was worried about the zoans but knew the Soul Grinder was going to do gak all.
"Take some stealers and get the tox back". I needed to tackle that herald and when I was going for the draw it was a turn too late. I needed to pile up on those blasted beasts before the
PB's showed the next turn.
Nice
GD model I thought