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Made in gb
Waaagh! Warbiker





I had a set of rules for him (5th ed. I think; the orks vs empire box set, but he was overpowered.)

When he died, he took an unmodified Ld test (Ld9). If he passed, he came back with one wound. Combine that with anything capable of healing, and he's pretty much invincible. He carried Ghal Maraz and had awesome stats.

The only tactic my HE opponent could think of was Vaul's unmaking against Ghal Maraz, and then ignore him (not because he was ineffective without the hammer, but because it wasn't worth the effort to kill him).

Still, balanced out some of the HE characters from that edition.
Made in gb
Waaagh! Warbiker





I've never thought KF was cheesy. He's an excellent general. As a fighter, he's good, but he's not worth 350pts + 225 for the griffon.

I always felt it was easy to waste the points by throwing him into a fight rather than using him as a focal point for your army.

Luthor Huss, however, with the new bound spells rules, has become a bit more powerful.
Made in gb
Waaagh! Warbiker





KF comes into his own in large scale games. You can increase the Ld of most of your army to 10 by careful placement, and use him to support others in CC. Ld 10 for an army with basic Ld of 7 is a massive boost.

But that's what he's there for. Don't be tempted by the runefang and beastie and throw him into a fight unless you have to.
 
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