Mostly I play Wood Elves so here's my list:
Lords:
General, Silver Armor, Holy Relic, Great Weapon, Pistol - 185
Heros:
Captain,
BSB, Armor of Meteoric Iron, Sword of Battle - 123
Lvl 2 Wiz, Dispel Scroll 125
Lvl 2 Wiz, 100
Warrior Priest, Warhorse with Barding, Heavy Armor, Great Weapon - 108
Core:
40 Spearmen,
FC - 260
Detachment, 20 Free Company - 100
12 Hand gunners - 96
10 Crossbowmen, Marksman - 85
30 Swordsmen,
FC - 205
Special:
30 Greatswords,
FC - 328
11 Inner Circle Knights,
FC, - 326
Mortar - 75
Mortar - 75
Great Canon - 100
Rare:
20 Flagellants - 200
Lords - 185
Heroes - 456
Core - 746
Special - 904
Rare - 200
Total: 2491
Strategy:
General and Standard Bearer go with Greatswords - General Kick butt unit, General is meant to survive attacks by wardancer noble that normally shows up
Meant to be a anvil unit
Swordsmen meant to travel with them and be a support unit
Spearmen and free company are used to be an tar pit, survive just long enough for the inner circle knights to charge the flank of the offending unit
Flagellants will hopefully find his Treeman or hold up his Wild Riders
Canon - Treeman duty
Mortars - Kill glade guard, a lot of glade guard
Wizards - Fire for one to burn his treekin, Life on the other to bring units back to life or restore wounds
Warrior Priest - ride with the knights for rerolls and ward saves
Handgunners and Crossbowmen - shoot whatever moves