Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/08/14 11:14:54
Subject: 1500 point SM Army
|
 |
Sure Space Wolves Land Raider Pilot
|
This is my first army list that i am planning to make:
HQ
SM Captain, power sword, hellfire rounds, melta bombs 130 points
Troops
Tactical squad (10 strong) flamer, rhino 205 points
Tactical squad (10 strong) flamer, rhino 205 points
Scout squad (10 strong) 10 sniper rifles, 10 camo cloaks 170 points
Scout squad (10 strong) 5 shotguns, 5 combat blades 140 points
Scout squad (5 strong) 4 bolters, 1 heavy bolter 85 points
Elites
Dreadnought, multi-melta CCW with storm bolter, drop pod 140 points
Fast Attack
Land speeder storm, muti-melta 65 points
Land speeder storm, muti-melta 65 points
Land speeder storm, muti-melta 65 points
Heavy Support
Predator, twin-linked lascannon, sponsons lascannon, extra armor, dozer blade 185 points
in total 1455 points if i did my math right
I do have some problems, me being a noob to the game idk what reserves are. idk how to use infiltrate and scout. i have seen people deep strike but how many times can you do it in one turn and when? Anyways my plan for my army ( or i hope if it all works out) i will have my 2 rhinos form a straight line, one in front of the other with the predator in font of them to lead them into battle. kind of like a spear head going straight for the enemy. when they get close my SM (1 of the 2 squads will have the captain with them) will jump out and shoot the enemy troops, I will try my best to keep them out of CC. Meanwhile my dreadnought will drop by the enemy and try to take out the heavy stuff like tanks. All of my scout squads will be split in to combat squads. my 2, 5 man sniper squads will capture objectives or find cover and shoot enemy troops. The rest of my combat squads will all be in their own speeder, the 5 shotguns in one, the combat blades in another, and my bolters and heavy bolter in the last one. The shotguns and combat blades will zoom around duel assaulting troops out in the open or troops in cover, My bolters will provide covering fire for my other scouts or capture far objectives. the speeders will shoot at heavy targets when they get the chance.
Feed back would be great and or help with my strategy! i have been looking at the codex and i have seen A LOT of battle reports but never played, so now i am going to make this army, i just want to know what other poeple think about it.
|
This message was edited 2 times. Last update was at 2010/08/16 08:17:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/14 13:54:29
Subject: 1500 point SP Army
|
 |
Dakka Veteran
|
Err...well I suggest getting the rulebooks first and a lot of your questions will be answered?
I'll try to explain some of the rules to the best of my abilities now. Before the game starts you deploy your army, I'm sure you've seen it before. Now this is where reserves come into play. You see you don't neccessarily have to field your entire army during deployment. You can choose to hold back some of your forces as "reserves" and they'll come into play later, this is determined by rolling a die each round at the beginning of your turn and attempting to roll higher than a certain number. That's reserves.
Scout is essentially a free movement given to any unit with the Scout special rule if I recall correctly. This means if your Valkyrie has scout after both sides finish the deployment you can then move your Valkyrie as if it were the movement phase.
I honestly can't remember what infiltrate does right now. I think it allows you to set up outside the normal deployment zone with a unit. You have to set up a certain distance near your opponent though? Don't quote me on this.
Oh, deep striking is a way from entering the board from reserves. You roll for reserves as normal, but instead of just walking/driving onto the board when you successfully get a reserved unit you may deep striking instead. Deep striking has it own set of rules and risks. This may only be done with units with the deep strike rule of course.
I'm not a master strategist, but your strategy isn't really going to fly. First of all do NOT put your predator at the head of your line. Why? The predator is not capable of firing everything and moving. You can either move 6 inches and fire your main gun or sit and fire everything. You can also move 12 inches and not fire a thing, but that kind of defeats the purpose of it having a gun. Secondly, a predator is not in any way a shield. You do not want your expensive tank being shot at. It's armour is like what, AV12? At the front I think?
AV12 isn't the hardest thing to pop and if you ride that in front? Well the entire army your playing against is going to make a play for it and just ruin it before you get your points back.
There's much more, but I think you honestly just need to sit down and read the entire rulebook, the parts that actually contain the rules, and the Space Marine codex. Look how much I've had to point out and that was only reading 3 lines into your strategy. I have a lot more to say, but then my post would be realllllyyyy long.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/14 18:06:03
Subject: 1500 point SP Army
|
 |
Fixture of Dakka
|
Rex-Nine wrote:Tactical squad (10 strong) flamer, rhino 205 points
Tactical squad (10 strong) flamer, rhino
You have the option of a free heavy weapon, an MM or ML, take 'em, just in case. Also, take Pfisted sergeants as often as possible.
Rex-Nine wrote:
Scout squad (10 strong) 10 sniper rifles, 10 camo cloaks 170 points
Scout squad (10 strong) 5 shotguns, 5 combat blades 140 points
Scout squad (5 strong) 4 bolters, 1 heavy bolter 85 points
Far too many scouts to be competitive ... but good for fun. The assaulty crew? If yo ukeep them, give sarge a power toy.
Rex-Nine wrote:Predator, twin-linked lascannon, sponsons lascannon, extra armor, dozer blade 185 points
A pred does not need EA. It doesn't need to move, like a transport would, so drop that. And rarely do they need blades either. A Vindicator would, given its short range and need to move about for a better shot. The Pred does not, considering the LasCans' longer range. Most Preds are run naked.
Rex-Nine wrote: All of my scout squads will be split in to combat squads. my 2, 5 man sniper squads will capture objectives or find cover and shoot enemy troops. The rest of my combat squads will all be in their own speeder, the 5 shotguns in one, the combat blades in another, and my bolters and heavy bolter in the last one.
Bad idea. Combat Squads blow. You'll be taking a unit that is already kinda soft, and slicing it in half for easier chewing.
To keep it fun, with what you're liking, I'd go with 2 scouts units. The sniper unit as a full 10. And the other one, a split of 5 & 5, inna Speeder Storm. Instead of two more Speeder-storms, try Land Speeders with more guns, like dual HBs, or MM/ HF (more popular since the Assault Cannon's Rending rule got nerfed in 5e).<---This advice is to keep with where you're going, but not the most competitive builds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/14 23:45:11
Subject: Re:1500 point SP Army
|
 |
Sure Space Wolves Land Raider Pilot
|
I will just have my perdator sit back then and i will take off the EA and dozer blade thanks!, i do not want to give my SP ML because i want them to move and shoot the whole time, and I will give all my Sergeants power weapons. i think it is better to have my scouts split up because lets say ( i read this in the forum) that 30 orks attack my combat squad they will only kill the 5 guys rather the whole 10 leaving my last five guys to run back to the speeder or if i feel like being stupid assault back, plus my 2 sniper squads can shoot at different targets. you can only stick 5 scouts in one speeder storm.
I have seen people put their ranged troops in cover like long fangs, snipers, and devastators ect. so i will have my scouts attack them with their frags and Cerberus launcher, frags let my scouts attack at the same time as the units in cover and the cerberus lancher (on the speeder) lowers the leadership of the attack units by 2 for the rest of the assault.
ill take out the last speeder storm and put a land speeder with the duel HB thanks!
i really just want a fun army but one i can pull some fun stunts with!
any other ideas like what to add?
|
This message was edited 3 times. Last update was at 2010/08/16 08:11:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/15 03:09:15
Subject: 1500 point SP Army
|
 |
Dakka Veteran
|
I think your expectations for scouts are way too high...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/16 07:01:40
Subject: Re:1500 point SP Army
|
 |
Sure Space Wolves Land Raider Pilot
|
I want an army with more strategy to it then just having a lot of tanks or having a gun line. Both take very little brain power to come up with! I want an army that is different then most, using units that others just over look or think to weak! I plan to have this army use the most out of cover, speed, distractions, and surprise attacks!
hopefully... Automatically Appended Next Post: OOPS just noticed that the subject said " 1500 point SP Army" I fixed it...
|
This message was edited 1 time. Last update was at 2010/08/16 08:19:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/16 09:50:43
Subject: 1500 point SM Army
|
 |
Dakka Veteran
|
there's nothing wrong with that, but I just find that scouts are a bit on the meh side. Surprise attacks don't really work if everything's on the board and in plane view. I mean I've seen outflanking with an entire army...now that's a surprise.
Also suggesting mech lists and gun lines don't require strategy is a rather...bold statement.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/16 10:01:24
Subject: Re:1500 point SM Army
|
 |
Sure Space Wolves Land Raider Pilot
|
no
"I want an army with more strategy to it then just having a lot of tanks or having a gun line. Both take very little brain power to come up with!"
now it is!
|
This message was edited 1 time. Last update was at 2010/08/16 10:01:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/16 11:34:04
Subject: 1500 point SM Army
|
 |
Ultramarine Chaplain with Hate to Spare
|
You have 3 Land Speeder Storm but only 1 unit that will benefit fropm it why?
Scouts in LSS should have all combat blades, Sarge with a Fist and combi. My personal preference is a HF on the LSS as Scout BS is an issue. Configured like that you can charge that Scout squad into a mob of 20 Boyz and expect to wipe them out.
The only other use of the LSS is to assault the enemy vehicles in turn 1, again the PF is necessary for this. The LSS has the Scouts rule so can make a 24" moivement after deployment befor ethe game starts. Thus giving you a 45" charge radius in turn 1.
As others have said PFs on tacticals works well, but make sure you take the free Heavy ML is a good choice as it gives you options.
5 Combat squaded Sniper scouts are ace for objectivee camping. Just don't expect them to ever kill anything. Bolter scouts and Shotgun Scouts are always a poor choice.
The Pred is a mess. The TL Lascannon is never worth the 60 points you are paying for it (because it costs 45 and you're giving up a 15 point Autocannon). Just take the Las-spons as your only up grade that tank is now just 120 points and will do just as well as your tank. But such Tanks should be taken in pairs or not at all otherwise they become too much of a Solo target.
Powerswords are lacklustre even on the Captain. You may as well swap the PS for a Lightening Claw you'll get the same number of attacks and re-rolls to wound for the same points! Hellfire is a bit meh especially as you have not natural MC hunting unit to put him in, and it completely goes against the PS you've given him...
Melta bombs are rarely worth 5 points unless they are on LSS scouts using them to first turn charge tanks and even then anything but an LR and you're better off with the PF...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/16 11:47:45
Subject: Re:1500 point SM Army
|
 |
Sure Space Wolves Land Raider Pilot
|
thanks but I made a 2nd army list, a revised version... i think it is better. Automatically Appended Next Post: Link http://www.dakkadakka.com/dakkaforum/posts/list/311503.page
|
This message was edited 1 time. Last update was at 2010/08/16 11:48:34
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/16 11:48:59
Subject: 1500 point SM Army
|
 |
Kelne
|
Youll find out pretty soon that your snipers use the worst ballistic skill out of the whole army. Scouts arent really that great to begin with, and basing your army on them is not gonna work out well. Plus, way too many troops in such a list, why would you need more than 2x tacs, scouts?
It would be better to take some other unit instead of too many scouts.
|
|
 |
 |
|