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![[Post New]](/s/i/i.gif) 2010/08/16 07:12:34
Subject: Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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I am kind of new to 40k ( I say "kind of" because I have been reading the SM codex, and have watched Tons of battle reports for almost a year know, i just never got around to buying them). Anyways I plan to use scouts (2 squads of them!) in my first army I am planing to make! Here is the link http://www.dakkadakka.com/dakkaforum/posts/list/311503.page
All of my scout squads will be split into combat squads. my 2, 5 man sniper squads will capture objectives or find cover and shoot enemy troops. The rest of my combat squads will all be in their own speeder (Land speeder storm), the 5 shotguns in one, the 4 shotguns with power fist in another, The 2 squads will zoom around duel assaulting troops out in the open or troops in cover. the speeders will shoot at targets when they get the chance.
I just want to know if my plans for my scouts sounds solid, or if any one else had a better idea. Sgt.Sunshine was of very little help.
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This message was edited 4 times. Last update was at 2010/08/16 12:10:23
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![[Post New]](/s/i/i.gif) 2010/08/16 07:13:56
Subject: Is there hope for the SM scouts?
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Boosting Space Marine Biker
Aurora, CO.
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put them in storms.
Give sergeants power fists.
3 turn 1 assaults.
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10'000 years ago, Terra was under siege. The Sons of Rogal Dorn stood firm at the gate, never letting an inch slip away so long as we drew breath. We were killed in droves defending the Emperor and his Imperium, and we killed many in turn. We defended the Emperor and his Imperium, and this is what it means to be a Fist
2500 worth - W114/D28/L70
The Baleful Soul - 2000 worth -W21/D5/L4
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![[Post New]](/s/i/i.gif) 2010/08/16 07:17:52
Subject: Re:Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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O i just edited my first post. my 2 combat squads (1 squad with 5 shot guns, the other with 4 combat blades and power weapon). they are both in speeder storms! Automatically Appended Next Post: I have also read ( i forgot where!) that if I put captain shrike in my army and use his fleet universal rule I can infiltrate, scout, then use the fleet rule to get my combat squad in assault range and charge the enemy on the first turn ( that is if i go first!)
Is this true or did i make this up in a dream Automatically Appended Next Post: Also I think they are best used to assault troops in cover. Their frags will help them trade blows at the same time with the enemy, it is even better when they assault right after they jump off a land speeder storm Because the speeder will then use it's cerberus launcher, which lowers the assaulted enemys leadership by 2. If the scouts have CCW they get a 2nd attack. one shot with the pistol, then the 2 attacks plus the 1 extra if you assault. If they go with shotguns, they get 2 shots, then 1 attack plus 1 extra if you assaulted. Which ever way you want to go for close combat with scouts they still have a max of 4 attacks. I would go with shotguns, Just how I am
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This message was edited 3 times. Last update was at 2010/08/16 12:07:13
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![[Post New]](/s/i/i.gif) 2010/08/16 13:51:21
Subject: Re:Is there hope for the SM scouts?
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Andy Chambers
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They can turn 1 assault without shrike, shrike is only useful to get turn 1 assaults with terminators or something nasty. The scouts are only useful at assaulting weak units, or going for tanks. Dont get heroic and assault something too powerful. I would laugh at 5 scouts charging into mephiston on the first turn XD
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/08/16 14:28:55
Subject: Re:Is there hope for the SM scouts?
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Storm Trooper with Maglight
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CC-Scouts are really neat. I use them mostly to 10 men outflanking with combimelta/fist-Sergeant (True, that is perhaps not everyones style...) but 5 men in speeder storm is always reliable too.
Sniperscouts are just...there... they have 3+ cover save like the tac marines armour and their damage output almost reaches nothing. I would not take them...
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![[Post New]](/s/i/i.gif) 2010/08/16 14:37:02
Subject: Re:Is there hope for the SM scouts?
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Abhorrent Grotesque Aberration
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Jabbdo wrote:They can turn 1 assault without shrike, shrike is only useful to get turn 1 assaults with terminators or something nasty. The scouts are only useful at assaulting weak units, or going for tanks. Dont get heroic and assault something too powerful. I would laugh at 5 scouts charging into mephiston on the first turn XD
You wouldn't be laughing if my 30 CCW scouts did  .
Ok, so maybe about 15 would live...
In all honesty, I wouldn't use the Snipers for capturing objectives, use them to try and pin important units, and they can rend which works out well.
Put the guys in the storm and make them go capture objectives, keep them with shotties, or shotties and CCW.
They should be able to get there and hold off until your tac squads, armour, etc comes sweeping in to finish the job.
That is just what I do, I also run a full scouts list which I recently used if you want any info for that just PM me.
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This message was edited 1 time. Last update was at 2010/08/16 14:37:57
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![[Post New]](/s/i/i.gif) 2010/08/16 14:52:43
Subject: Re:Is there hope for the SM scouts?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Sniper scouts do 2 things. hurt MCs and hold objectives. they are less then worthless against infantry.
the things you want to pin are either immune or won't likely get pinned.
CCW scouts are awsome. I use mine to outflank and project a 12" PF threat along each board edge. it is really more of a psycological advantage, but it can preform. like the time the 5 of them came on and caught 3 Basilisks. 3 PF attacks and 4 Krak grenades later there were no more Basilisks. 100 pt unit taking out 3 times their value in one assault phase.
Scouts are good against anything that doesn't go before them or has a poor armor save. if there is a 3+ or better save then they will get killed.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/08/16 18:57:02
Subject: Re:Is there hope for the SM scouts?
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Boosting Space Marine Biker
Downers Grove, IL
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SM scouts are outclassed by other things in the SM book for what they can do (harass the opponents back field and camp objectives on your board edge) but are acceptable replacements since they tend to be kind of cheap. I dont think the storm makes them better since there are MUCH better things in the SM FA slots and don't make scouts much scarier only more expensive. Competent opponents aren't afraid of first turn charges.
Codex: Space Wolves i think do scouts a whole lot better but they aren't scoring and the storm would be awesome if it was dedicated... Cant have everything.
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This message was edited 1 time. Last update was at 2010/08/16 18:57:30
5K Eagle Warriors
1K Chaos Demons |
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![[Post New]](/s/i/i.gif) 2010/08/16 19:26:45
Subject: Is there hope for the SM scouts?
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Fixture of Dakka
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I take sniper scouts vs. daemons or chaos because they can really annoy greater daemons and high toughness units...wounding on a 4+ regardless of toughness doesn't suck.
My other army is Tau so the BS 3 doesn't bother me; I'm used to shooting mediocrity.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/08/16 19:29:02
Subject: Is there hope for the SM scouts?
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Boom! Leman Russ Commander
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I break my scouts into combat squads like you said. I don't use shotguns for my cc scouts I just stick with Bolt pistol and cc weapon but I give the seargent a powerfist and send them tank hunting in a LSS or take objectives quickly.
The other 5 I do take with sniper rifles and a missle launcher. I put them in a reinforced ruin thanks to my tech priest which gives them better cover when combined with camo cloaks. The Sniper rifles rarely do anything but the missle launcher will take out a tank or 2.
That being said I'm mainly a Space Wolf player in 40k and our scouts are the best at what they do
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This message was edited 1 time. Last update was at 2010/08/16 19:31:01
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![[Post New]](/s/i/i.gif) 2010/08/16 19:44:07
Subject: Is there hope for the SM scouts?
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Eternally-Stimulated Slaanesh Dreadnought
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Rex
Scouts are garbage pure and simple. I've been playing for 10 years and 1 time, 1 only, have I seen them do anything but die uselessly. Please avoid this unit. Just pay the extra 3 points for tacticals.
AF
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![[Post New]](/s/i/i.gif) 2010/08/16 19:49:43
Subject: Is there hope for the SM scouts?
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Rotting Sorcerer of Nurgle
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^could it possibly be that you didn't use them well or with the proper expectations?
What about the self-fulfilling prophecy that if you think it's bad and use it poorly it then look like they are bad...
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Scouts depend on usage and utility, they are not gonna out combat anything nor outshoot anything, they will outdeploy other units...and if you can make that benefit work for you then there is hope. If you task them with something they don't do well, there really isn't any hope for them to do what they don't do well (godly dice aside).
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/08/17 03:46:39
Subject: Is there hope for the SM scouts?
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Fighter Ace
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One time I used them with Shrike I charged and killed a Predator then proceeded to kill another squad of Sniper Scouts and help save some assault marines. Pretty effective for how cheap they are, and if nothing else they distract your opponent from shooting at the rest of your troops (note: They seem to work best in an assault army.)
Quick question for everyone.
Scout Sergeant: Power Fist? Or Power Weapon and Melta Bombs?
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/08/17 04:04:24
Subject: Re:Is there hope for the SM scouts?
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Dark Angels Librarian with Book of Secrets
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2/3 of the basic missions are objective based missions. In each of the missions you have control of at least one objective counter to place.
Scouts make good units for objective camping. 5 to 7 of them can be very hard to pull off an objective via shooting, especially if the go to ground.
They are vulnerable to short range weapons like flamers and assault. Lucky for you, enemy models will need to go past the rest of your army to use those tools.
Are they better than 10 marines with a ML and in a rhino at objective camping? No. Are they cheaper? Very
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![[Post New]](/s/i/i.gif) 2010/08/17 16:36:24
Subject: Is there hope for the SM scouts?
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Long-Range Ultramarine Land Speeder Pilot
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Are blood angel and space wolf scouts also BS 3, WS 3? Honestly I feel like the stat nerf in the latest C:SM really hurt scouts. Especially sniper scouts who look so awesome, but maybe inflict 3-4 wounds a game?
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![[Post New]](/s/i/i.gif) 2010/08/17 17:49:37
Subject: Is there hope for the SM scouts?
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Eternally-Stimulated Slaanesh Dreadnought
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space wolf scouts have better training.
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![[Post New]](/s/i/i.gif) 2010/08/17 18:51:24
Subject: Is there hope for the SM scouts?
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Boosting Space Marine Biker
Aurora, CO.
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Wolf Scouts have BS and WS4.
They are worth it.
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10'000 years ago, Terra was under siege. The Sons of Rogal Dorn stood firm at the gate, never letting an inch slip away so long as we drew breath. We were killed in droves defending the Emperor and his Imperium, and we killed many in turn. We defended the Emperor and his Imperium, and this is what it means to be a Fist
2500 worth - W114/D28/L70
The Baleful Soul - 2000 worth -W21/D5/L4
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![[Post New]](/s/i/i.gif) 2010/08/17 19:06:38
Subject: Re:Is there hope for the SM scouts?
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Boosting Space Marine Biker
Downers Grove, IL
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That combined with the chance they could come in on your enemies board edge with a melta gun I would say yes they are worth it in the right builds.
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5K Eagle Warriors
1K Chaos Demons |
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![[Post New]](/s/i/i.gif) 2010/08/17 19:58:24
Subject: Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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Hmmm... should i give some of my scouts bolters?
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![[Post New]](/s/i/i.gif) 2010/08/17 20:04:09
Subject: Is there hope for the SM scouts?
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Eternally-Stimulated Slaanesh Dreadnought
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I don't think you should take them. Just pay the extra 3 points to make him a tactical. If you use them give them sniper rifles I guess. At least then they might hurt a monstrous creature.
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![[Post New]](/s/i/i.gif) 2010/08/17 20:06:01
Subject: Is there hope for the SM scouts?
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Dakka Veteran
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you know what, play what you want. Unless its a tournament, put whatever you want to field on the table, and it might suprise you.
I play with scout bikers all the time (not the small 3 man suicide squad... I use 10 man fully loaded squads of them) in my casual lists, and have a load of fun with them.
Sure, they may not always be COMPLETELY cost effective, but they can do unexpected and cool things, which makes them a fun unit to play.
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After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
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![[Post New]](/s/i/i.gif) 2010/08/17 21:21:20
Subject: Is there hope for the SM scouts?
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Long-Range Ultramarine Land Speeder Pilot
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Brother-Thunder wrote:Wolf Scouts have BS and WS4.
They are worth it.
Argh! Why are the damned space wolves everything C: SM should be? (BS4 Scouts; special weapons in 5-man tacticals; bolter, bolt pistol plus CCW on all infantry; devs that can split fire).
/rant
At the very least vanilla scouts are nice for the outflank psychological threat and the possibility of delivering power fists to vulnerable flanks. Now if only Landspeeder Storms were dedicated transports...
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![[Post New]](/s/i/i.gif) 2010/08/17 21:36:52
Subject: Is there hope for the SM scouts?
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Rotting Sorcerer of Nurgle
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/sigh.
It always goes off course.
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Wolf Scouts are not troops, so that's a con there.
I'd think it would be more helpful to focus on the SMurfs and not the Jacob Marines nor the Edward Marines.
I will agree with you Kolath, if the Storm were a ded. trans I'd think I would use scouts more.
As it is now, the scouts are there for utility...psychological threat is rolled into it.
They provide disruption and take resources away from the opponent dealing with your main forces because you can't leave the scouts alone and allow them to do their thing. They might not be uber great offensively, but they are compitent and it's not always about making their points back.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/08/17 22:49:15
Subject: Re:Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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I plan to make a 1000 point scout army. I was thinking of having Shrike or a libby for HQ. I do not know if I should have 4 squads of scouts or 3. what should I equip each squad with? Should I take Scout bikes? speeder storms? or speeder squadrons (I will convert the pilots and gunners on the speeder squadron to look like scouts)? Should I have a mix of all 3? I want to stay away from Heavy support because of fluffy reasons. I am ok with elites... any ideas?
Automatically Appended Next Post:
Revackey's scout list is cool! I just want to try something a bit different.
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This message was edited 3 times. Last update was at 2010/08/17 23:01:05
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![[Post New]](/s/i/i.gif) 2010/08/17 22:53:35
Subject: Is there hope for the SM scouts?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Sanctjud wrote:/sigh.
It always goes off course.
You notice that too?
Scouts are great. I just posted a battle report where the scouts outflanked in a Storm and were instrumental to victory. Combi-Melta and Powerfist in a Storm and you're got a very nasty, versatile little unit.
Who said they're garbage in CC? Against other CC units, maybe. They wreck house on other types of units.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/17 22:57:03
Subject: Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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Rex-Nine wrote:I am kind of new to 40k ( I say "kind of" because I have been reading the SM codex, and have watched Tons of battle reports for almost a year know, i just never got around to buying them). Anyways I plan to use scouts (2 squads of them!) in my first army I am planing to make! Here is the link http://www.dakkadakka.com/dakkaforum/posts/list/311503.page
All of my scout squads will be split into combat squads. my 2, 5 man sniper squads will capture objectives or find cover and shoot enemy troops. The rest of my combat squads will all be in their own speeder (Land speeder storm), the 5 shotguns in one, the 4 shotguns with power fist in another, The 2 squads will zoom around duel assaulting troops out in the open or troops in cover. the speeders will shoot at targets when they get the chance.
I just want to know if my plans for my scouts sounds solid, or if any one else had a better idea. Sgt.Sunshine was of very little help.
Side note: turns out I took out the scouts in that list
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![[Post New]](/s/i/i.gif) 2010/08/17 22:58:26
Subject: Is there hope for the SM scouts?
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Rotting Sorcerer of Nurgle
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True, it depends on application. For the Storm and Scouts to do exceedingly well requires a sequence of events to go 'for' them. Now... they are not hard to setup or bank on, but for some, it's not their cup of tea as it's still quite a fragile combination. Having an open mind is the key. Everything in 40K 'works', it's just that some have a much more narrow application that makes them less desirable to some.
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This message was edited 1 time. Last update was at 2010/08/17 22:59:00
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/08/17 23:00:01
Subject: Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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Monster Rain wrote:
Scouts are great. I just posted a battle report where the scouts outflanked in a Storm and were instrumental to victory. Combi-Melta and Powerfist in a Storm and you're got a very nasty, versatile little unit.
Can you post a link to the battle report?
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![[Post New]](/s/i/i.gif) 2010/08/17 23:04:28
Subject: Is there hope for the SM scouts?
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Rotting Sorcerer of Nurgle
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This message was edited 2 times. Last update was at 2010/08/17 23:05:37
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/08/18 23:55:46
Subject: Re:Is there hope for the SM scouts?
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Sure Space Wolves Land Raider Pilot
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Wow 2 tanks with one squad
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