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Made in us
Adolescent Youth on Ultramar




North Carolina

I have been getting tabled with my current sm list so I thought I would turn it over to the experts here and see if I can get some advice. Here goes:

HQ
Master Of The Forge w/ 1 servitor- 110pts
Chaplain in Terminator Armor (joins assault terminator sq) with digital weapons - 140 pts

ELITES
5x Assault Terminators w/ Thunder Hammer+Storm Shields
Land Raider Crusader dedicated transport w/ multi-melta - 460 pts

Ironclad Dred w/ Hurricane Bolters, Seismic Hammer, Meltagun
Drop Pod w/Deathwind Missile Launcher, Locator Beacon (drop on first turn so other drop pods won't scatter within 6") - 200 pts

Dred w/ Assault Cannon
Drop Pod w/ Storm Bolter - 150 pts

TROOPS
Scout Squad w/ 2x sniper rifle, 1x missile launcher, 1x bolter led by Sgt Telion - 135 pts

10x Tactical Squad w/ melta-gun, missile launcher, sgt w/ power fist + plasma pistol + melta bombs
rhino dedicated transport w/ storm bolter- 265 pts

5x Tactical Squad sgt w/ chainsword+ plasma pistol+ melta bombs
rhino dedicated transport w/ storm bolter

HEAVY
Dred (thanks to MOTF) with vanilla load out (CCW, MM, SB)
Drop Pod w/ Storm Bolter - 140 pts

Thunderfire Cannon- 100 pts

Predator w/ 2x Heavy Bolters, Storm Bolter - 95 points

FAST

Land Speeder Storm w/ Heavy Bolter - 50 pts (plan is to have scouts secure objectives until tactical squads can reinforce)

There it is. Any help at all would be appreciated.

This message was edited 1 time. Last update was at 2010/08/18 13:46:30


 
   
Made in nl
Boosting Space Marine Biker



Netherlands

There's some dead weight in the list:
- The MotF doesn't seem to do much, except for add another dread.
- The locator beacon allows only the last drop pod to not scatter. The second drop pod can't use it yet since it arrives in turn one. It's not really worth it.
- Error: the scout squad has one heavy weapon too many.
- The LSS brings the scouts somewhere and they disembark and shoot? And then the LSS does what? The only viable use for the LSS is transporting 5 scouts with pistol/ccw and PF.
   
Made in gb
Tower of Power






Cannock

LitanyOfHate wrote:I have been getting tabled with my current sm list so I thought I would turn it over to the experts here and see if I can get some advice. Here goes:

HQ
Master Of The Forge w/ 1 servitor- 110pts
Chaplain in Terminator Armor (joins assault terminator sq) with digital weapons - 140 pts


The MOTF isn't doing anything besides adding another Dreadnought. I would fill the heavy support section with Dreadnoughts, then give the MOTF a conversion beamer sit him with Scouts or combat squads with missile launchers, whatever and bolster the defences.

Chaplain is ok.

ELITES
5x Assault Terminators w/ Thunder Hammer+Storm Shields
Land Raider Crusader dedicated transport w/ multi-melta - 460 pts[q/uote]

Sound.

Ironclad Dred w/ Hurricane Bolters, Seismic Hammer, Meltagun
Drop Pod w/Deathwind Missile Launcher, Locator Beacon (drop on first turn so other drop pods won't scatter within 6") - 200 pts


Not so hot on this one. The Ironclad is a assault Dreadnought but will land in a Drop Pod and cannot assault out and then it only has a single offensive tank busting weapon and hurricane bolters. The Drop Pod doesn't need the deathwind as that cannot fire first turn it lands, blow up the Pod bye-bye deathwind and you've wasted points. 200 points for this unit is a lot.

Dred w/ Assault Cannon
Drop Pod w/ Storm Bolter - 150 pts


Hmmmm ok. I like multi melta as it's cheap but it only has a single role but assault cannon can maul infantry and vehicles. Consider a heavy flamer as other weapon for when getting close to infantry.

TROOPS
Scout Squad w/ 2x sniper rifle, 1x missile launcher, 1x bolter led by Sgt Telion - 135 pts


I can't remember but do you get sniper rifles for free? Telion is ok for that BS5 krak shot but worth 50 points for that? I don't think so. You could get a small Tact Squad with a transport for same points giving you more multiple threats.

10x Tactical Squad w/ melta-gun, missile launcher, sgt w/ power fist + plasma pistol + melta bombs
rhino dedicated transport w/ storm bolter- 265 pts

5x Tactical Squad sgt w/ chainsword+ plasma pistol+ melta bombs
rhino dedicated transport w/ storm bolter


Ok good start you've got transports. Bad choices is you don't need power fist because you'll combat squad down and 5 Space Marines don't win combat much. Get in a combi melta to boost the squads damage out put.

Next squad would be better with combi melta TBH instead of plasma pistol.

In a 2k list you need more troops. You've got 20 in total.

HEAVY
Dred (thanks to MOTF) with vanilla load out (CCW, MM, SB)
Drop Pod w/ Storm Bolter - 140 pts


Ok setup here.

Thunderfire Cannon- 100 pts

Predator w/ 2x Heavy Bolters, Storm Bolter - 95 points


These two are odd choices. Take two Preds or two TFC but I would make the most out the MOTF and get full Dreadnought heavy support.

FAST

Land Speeder Storm w/ Heavy Bolter - 50 pts (plan is to have scouts secure objectives until tactical squads can reinforce)

There it is. Any help at all would be appreciated.


Storm and Scouts won't hold an objective for long. For a cheaper objective unit those Scouts are costing 175 points.

Really you need to decide what you want because that single Land Raider won't last. I would probably drop it or double up on it and Terminators but that doesn't leave loads of room for Dreadnoughts. I would probably go 3 x Dreadnoughts with assault cannons, 3 x Dreadnoughts with long range anti tank weapons then fill the rest with MOTF and Tactical Squads in Rhinos; but put HKs on the Rhinos.

Dreadnoughts run in front of Rhinos and give cover, pop smoke so get cover themselves. Long range Dreadnoughts deal out anti tank along with missile launcher Tactical Marines and HKs on Rhinos.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Adolescent Youth on Ultramar




North Carolina

Thanks for the input. It is always better to have a fresh set of eyes look things over and spot the point sinks and things you don't think about/miss. Thanks again.

 
   
Made in gb
Tower of Power






Cannock

No problem visit www.imperiusdominatus.com plenty of posts about Space Marines on there

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Purged Thrall





Locked in my Mind

I agree with mercer on the full dread layout. Not only will the be anti-tank and anti-troop, your opponent is going to be worried about all that walking mech that can move shoot and sweeping advance so. your call on the rest of the list but you'll have enough to run all the dreads and your troops.

"BROTHERS! War calls you. Will you Answer?"  
   
 
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