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![[Post New]](/s/i/i.gif) 2010/08/20 02:17:46
Subject: SM Scouts in cover
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Annoyed Blood Angel Devastator
New Zealand
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So say i have a Squad of Scouts in cover (4+ save) all wearing Camo Cloaks (stealth gives +1 making it 3+ save) and the terrain in question is bolstered by a tech marine. Do these effects all stack? because that would bring the cover save to 2+ which is kinda insane.
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This message was edited 1 time. Last update was at 2010/08/20 02:17:54
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![[Post New]](/s/i/i.gif) 2010/08/20 02:24:48
Subject: SM Scouts in cover
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Sybarite Swinging an Agonizer
The Ministry of Love: Room 101
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Yep, thats how it works.
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![[Post New]](/s/i/i.gif) 2010/08/20 02:28:25
Subject: Re:SM Scouts in cover
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Annoyed Blood Angel Devastator
New Zealand
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Madness.... *face in awe*
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![[Post New]](/s/i/i.gif) 2010/08/20 02:37:44
Subject: SM Scouts in cover
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Anti-Armour Swiss Guard
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Not so much madness.
Heavy flamer will pretty much negate the cover bonus (or your armour save).
Scouts burn good.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2010/08/20 02:40:16
Subject: Re:SM Scouts in cover
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Annoyed Blood Angel Devastator
New Zealand
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Yeah ill bet. But thats why they have range, Try and take out the flamers before they get close enough. Altho them Blood Angels can just jump towards em.
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![[Post New]](/s/i/i.gif) 2010/08/22 08:31:34
Subject: Re:SM Scouts in cover
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Freaky Flayed One
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I was under the impression that cover saves cannot get better than a 3+.
I do not, unfortunately, remember where I read that from, so I may be pulling it out of my ass.
Anyone have confirmation/positive rebuttal of that?
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![[Post New]](/s/i/i.gif) 2010/08/22 08:46:37
Subject: SM Scouts in cover
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Captain of the Forlorn Hope
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I do not remember reading that anywhere, but ill check the rulebook again, and see what i find.
EDIT: yea effectively a save can be modified to 2+ (not any less since a 1 always fails)
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This message was edited 1 time. Last update was at 2010/08/22 22:29:27
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2010/08/22 09:07:34
Subject: Re:SM Scouts in cover
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Longtime Dakkanaut
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In my most recent game with my Eldar I had some pathfinders in a trench with a 2+ cover save.
They survived an awful lot of incoming fire
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![[Post New]](/s/i/i.gif) 2010/08/22 10:39:10
Subject: SM Scouts in cover
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Ultramarine Chaplain with Hate to Spare
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I was under the impression that cover saves cannot get better than a 3+.
Such a restriction does not exist. You can have a 2+ even a 1+ cover save, though effectively 2+ is the best you can get as a 1 is always a fail.
Without bolster defences your scouts can just go to ground to get 2+ anyway.
But as pointed out it is not as insane as you'd think. Heavy flamers can be delivered into range on turn 1 quite easily so your range can be largely ignored.
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![[Post New]](/s/i/i.gif) 2010/08/22 10:44:06
Subject: SM Scouts in cover
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Decrepit Dakkanaut
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There is no such rule on cover saves.
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![[Post New]](/s/i/i.gif) 2010/08/22 16:19:58
Subject: SM Scouts in cover
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Annoyed Blood Angel Devastator
New Zealand
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FlingitNow wrote:I was under the impression that cover saves cannot get better than a 3+.
Such a restriction does not exist. You can have a 2+ even a 1+ cover save, though effectively 2+ is the best you can get as a 1 is always a fail.
Without bolster defences your scouts can just go to ground to get 2+ anyway.
But as pointed out it is not as insane as you'd think. Heavy flamers can be delivered into range on turn 1 quite easily so your range can be largely ignored.
Doesn't the rulebook state that you can never have a save better then a 2 though? I cant be fecked looking right now haha.
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![[Post New]](/s/i/i.gif) 2010/08/22 16:26:47
Subject: SM Scouts in cover
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Sinewy Scourge
Long Island, New York, USA
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arkayne819 wrote:FlingitNow wrote:I was under the impression that cover saves cannot get better than a 3+.
Such a restriction does not exist. You can have a 2+ even a 1+ cover save, though effectively 2+ is the best you can get as a 1 is always a fail.
Doesn't the rulebook state that you can never have a save better then a 2 though? I cant be fecked looking right now haha.
Look at page 24 BRB under maximum save. Save can be increased by +1 or +2 but as FlingitNow said, a roll of 1 is always a fail.
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This message was edited 1 time. Last update was at 2010/08/22 16:43:30
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/08/22 16:28:02
Subject: Re:SM Scouts in cover
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Annoyed Blood Angel Devastator
New Zealand
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Cool Cool Automatically Appended Next Post: "However, No Save (armour, cover or invulnerable) can ever be improved beyond 2+. A roll of 1 always fails." Direct from the book
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This message was edited 2 times. Last update was at 2010/08/22 16:30:02
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![[Post New]](/s/i/i.gif) 2010/08/22 17:37:15
Subject: SM Scouts in cover
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Warning From Magnus? Not Listening!
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Different bonuses from different sources to dice rolls will always stack. Being in Cover, that has been Bolstered, while wearing Camo Cloaks would confer a 2+ Cover Save. Having Stealth (ie - from Sgt. Telion) would also stack, but like what everyone else has said, no save of any kind can be better than 2+.
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"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2010/08/24 13:52:16
Subject: SM Scouts in cover
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Devestating Grey Knight Dreadknight
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I have done this myself, and they survivied an entire game of punishment from obliterators. God that was an odd game! ended up my terminator captain joined sergeant telions sniper squad!
When in history would any sane captain join a unit of scouts!
That game was my first major win
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![[Post New]](/s/i/i.gif) 2010/08/24 14:31:43
Subject: SM Scouts in cover
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Annoyed Blood Angel Devastator
New Zealand
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Jaon wrote:I have done this myself, and they survivied an entire game of punishment from obliterators. God that was an odd game! ended up my terminator captain joined sergeant telions sniper squad!
When in history would any sane captain join a unit of scouts!
That game was my first major win 
Doesn't Stealth get thrown when an independent character joins, One that doesn't have stealth? Or didn't you have Stealth Camos?
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![[Post New]](/s/i/i.gif) 2010/08/24 14:59:00
Subject: SM Scouts in cover
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Decrepit Dakkanaut
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Nope, it doesnt have an "*" so isnt lost....apparently Tellion can go "shh!" at the IC
Obliterators should have been in twin linked flamer range - deepstrike -if you had a scout marine force.
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![[Post New]](/s/i/i.gif) 2010/08/24 15:04:33
Subject: Re:SM Scouts in cover
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Longtime Dakkanaut
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You think that's bad, try shooting at some turboboosting Scarab Swarms sometime.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/24 15:05:39
Subject: Re:SM Scouts in cover
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Hanging Out with Russ until Wolftime
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SaintHazard wrote:You think that's bad, try shooting at some turboboosting Scarab Swarms sometime.
The Imperial Guard say "Hello, suck on my Nova Cannon."
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![[Post New]](/s/i/i.gif) 2010/08/24 15:06:43
Subject: Re:SM Scouts in cover
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Longtime Dakkanaut
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Gwar! wrote:SaintHazard wrote:You think that's bad, try shooting at some turboboosting Scarab Swarms sometime.
The Imperial Guard say "Hello, suck on my Nova Cannon."
... IG players actually take those overpriced monstrosities?
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This message was edited 1 time. Last update was at 2010/08/24 15:07:05
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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