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Made in us
Apprehensive Inquisitorial Apprentice






Ive got 2 rune setups and cant think of witch one would be better for using on game nights at my local gamming store. sence opponents armies very im not sure witch one would be better for a 2000 point army that could take on anything so to speak.

shieldbearers ----------------------------- 291pts
greatweapon
master rune of cragg the grim
2x rune of fury
master rune of adamant

or

shieldbearers ------------------------------ 303pts
shield & hand weapon
2x rune of cleaving----------------------- thinking I could drop a rune of cleaving for rune of might or rune of fury for 5pts more
rune of fire
master rune of spite
rune of preservation
rune of resistance

so its more hits, good power, less defence or great defence,less hits and more power

This message was edited 1 time. Last update was at 2010/08/25 05:30:13


Silence is golden but Duct tape is silver
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Are you sure the second set up is legal? I don't have my book on me, but I'm counting about 130 points in runes, even without upgrading one of the runes of cleaving...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

I just prefer tank lord as 4 strength 6 attacks is fairly decent.

Dwarf lord
GW
Shield bearers
Master rune of spite
Rune of resistance
Rune of preservation
Rune of stone

This message was edited 1 time. Last update was at 2010/08/25 15:46:46


 
   
Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

One charachter can only ever have 4 unes, remember that.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

EagleArk, you're going to have to back that up with a quote, because I'm calling that out as incorrect.

You can take runic items, but only one of each type (i.e. weapon, armor, talisman). Then each item may have up to three runes on it (but only one MR each). So a single model could conceivably have 9 runes, provided he didn't breach his maximum points allowance.

Benny, that's the build I've been running, except I add a rune of stone (which I assume you've simply forgotten?) to make it a re-rollable 1+ instead of 2+.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Yes totally forgot that rune of spite wasnt an armour rune just looked at my book ive been using army builder to make my lists lately =).
   
Made in us
Apprehensive Inquisitorial Apprentice






Red_Zeke wrote:Are you sure the second set up is legal? I don't have my book on me, but I'm counting about 130 points in runes, even without upgrading one of the runes of cleaving...


your right it is 130pts ill have to drop the rune of fire in that set up

shieldbearers
hand weapon & shield---125points

master rune of spite
rune of preservation
rune of fury
rune of cleaving
rune of cleaving

This message was edited 1 time. Last update was at 2010/08/25 18:04:10


Silence is golden but Duct tape is silver
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

So let me lay out my theory on weapons for a Dwarf Lord. Basically it's this- the magic weapons are almost never worth the huge investment in points that it takes to make a decent weapon unless you have a very specific role in mind. Let's take your example in the post above.

For 65 points, you get magic attacks, +2 strength and +1 attack, swinging at your initiative of 4. Alternatively, you could go with a great weapon for 6 points, where you get +2 strength and always strike last. So essentially you have chosen to pay almost 60 points for the following benefits: Strike at initiative, magic attacks, +1 attack. I think there's a lot of other places that 59 points could be spent...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

I could be incorrect, but that is how i remember it.
   
Made in gb
Stubborn Hammerer




Weston-super-mare

I agree with RZ there, initiative 4 isnt great your probably still attack last against most and probably always in challenges, thats why you got 1+reroll with 4+ward and immune to kb/poison.

Its 3 runes per an item or 1 master rune/rune of stone.
   
Made in us
Apprehensive Inquisitorial Apprentice






shieldbearers
greatweapon

master rune of spite
rune of resistance
master rune of kragg the grim
rune of preservation
rune of fire
rune of stone

115 points, 285 in total. much like bennyboy's set-up but with flaming attacks, they really do come in handy when you need them. one guy I play alot plays wood elves with lots of treekin and treemen and any other tree folk he can get his hands on.

Silence is golden but Duct tape is silver
 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Your wood elf friend wont wanna get in combat with him, its a nice build for playing woodelfs.
   
Made in us
Apprehensive Inquisitorial Apprentice






last game I played with him he threw 5 treekin at him with his bodyguard of 18 hammerers with full command and shields. I had my lord set up with run of burning,rune of might, rune of cleaving, and master rune of adamant. The treekin paniced and ran after a single round and got run down buy my dwarfs.

Silence is golden but Duct tape is silver
 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

I always laugh when i cut people down with my dwarfs i know its only -1 but just the image of fat/slow dwarfs out running elfs is funny.
   
Made in us
Apprehensive Inquisitorial Apprentice






Its a shame dwarf lords couldnt take an additional hand weapons that worked WITH runes. take 3 runes of fury and theres 8 attacks. would be at I4 but still. A8 with the shieldbearers 2 attacks. that would be a great anit-troop lord

Silence is golden but Duct tape is silver
 
   
Made in us
Manhunter




Eastern PA

at 2250:

GW
Shieldbearers
Preservation
Resistance
Stone
Fire

2500:

GW
Shieldbearers
MR steel
Preservation
Spite
Fire

mind i keep my lords generally cheaper since i run 2 Lords starting at 2250, the other being an anvil. i mainly run the lord as a way to take a single unit of longbeards as my sole core unit, and as an anchor in HtH.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

studderingdave wrote:at 2250:

GW
Shieldbearers
Preservation
Resistance
Stone
Fire

2500:

GW
Shieldbearers
MR steel
Preservation
Spite
Fire

mind i keep my lords generally cheaper since i run 2 Lords starting at 2250, the other being an anvil. i mainly run the lord as a way to take a single unit of longbeards as my sole core unit, and as an anchor in HtH.


Lose the great weapons because as soon as you put a weapon rune on it it loses the +2 str and strike last.
   
Made in us
Apprehensive Inquisitorial Apprentice






if he uses the master rune of kragg the grim it keeps its +2 str and strikes last

Silence is golden but Duct tape is silver
 
   
Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

Yeh but he wasnt using that on his lord there.
   
Made in us
Apprehensive Inquisitorial Apprentice






didnt see that sorry

Silence is golden but Duct tape is silver
 
   
 
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