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![[Post New]](/s/i/i.gif) 2010/03/18 15:14:29
Subject: Good CC Army
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Sneaky Striking Scorpion
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Hey all,
I am currently playing Elar, Mech (very shooty). I am looking for a very CC focused army as my second collection. Could anyone please provide some guidance as to the more fun CC armies?
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/08/31 08:59:38
Subject: Good CC Army
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1st Lieutenant
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Daemons! (I've gone the other way - was a daemon player now working on mech eldar)
Seriously fun, very random, but when used right very powerful! lots of close combat power too, lots of conversions, nice models.
To me it's two very different armies
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![[Post New]](/s/i/i.gif) 2010/08/31 08:29:46
Subject: Re:Good CC Army
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Excellent Exalted Champion of Chaos
Grim Forgotten Nihilist Forest.
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I say Nids or a Khorne berserker heavy CSM army.
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I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos
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![[Post New]](/s/i/i.gif) 0002/03/31 08:30:49
Subject: Good CC Army
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Hellacious Havoc
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Heres Five top Contenders
Space Wolves: (counter-attack and alot of wargear that makes their cc all the better, they even have powerful shooty stuff)
Blood angels: (Great fast assaulty stuff, death company are CC MONSTERS OF DEATH, but they attract alot of threat and might get blown to smithereens)
Chaos space marines: Great CC, decent shooty, Gotta love the spiky bits, Though their current codex is a real let down.
Chaos Daemons: Very few shooty (tzeentch stuff) VERY POWERFUL assaulty stuff. (all blood letters have PW attacks.. ouch!) difficult to master, but almost unstoppable when you do..
Orks: decent cc, decent shooty, FUN AS HELL TO PLAY
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![[Post New]](/s/i/i.gif) 2010/08/31 08:42:44
Subject: Re:Good CC Army
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Sneaky Striking Scorpion
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Chaos Demons looked fun. I like the slaanesh models. How big an impact does the randomness have on the Demon play?
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/08/31 08:44:30
Subject: Good CC Army
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Legendary Dogfighter
Garden Grove, CA
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I say orks.
They are the complete opposite in many ways to your eldar and they like to smash stuff. And very fun, and funny.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2010/08/31 08:44:54
Subject: Good CC Army
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Loyal Necron Lychguard
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bucketwalrus wrote:Heres Five top Contenders
Space Wolves: (counter-attack and alot of wargear that makes their cc all the better, they even have powerful shooty stuff)
Blood angels: (Great fast assaulty stuff, death company are CC MONSTERS OF DEATH, but they attract alot of threat and might get blown to smithereens)
Chaos space marines: Great CC, decent shooty, Gotta love the spiky bits, Though their current codex is a real let down.
Chaos Daemons: Very few shooty (tzeentch stuff) VERY POWERFUL assaulty stuff. (all blood letters have PW attacks.. ouch!) difficult to master, but almost unstoppable when you do..
Orks: decent cc, decent shooty, FUN AS HELL TO PLAY
No Nids? Seriously?
Anyway, if you really want a mostly CC army I'd say Tyranids, Orks, or Demons. Even though BA and SW are very good as well (generally better from a competative point of view), generally speaking they are still going to strongly rely on mech and/or shooting elements, which it sounds like you want a change of pace from.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/08/31 09:23:27
Subject: Re:Good CC Army
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Sneaky Striking Scorpion
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I just browsed the Daemon codex, and it seems pretty hard to choose which units to take. But I like a challenge.
One problem I have is the random portion of the game when playing Daemons and to a lesser extent the Tyranids with Instinctive Behaviour.
I will look at the Ork codex and see how it "feels".
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/08/31 10:28:33
Subject: Good CC Army
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Longtime Dakkanaut
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Instinctive behaviour isn't much of a problem for nids honestly. In most cases if something is out of synapse and fails a test, it will end up doing exactly what you wanted it to do regardless. Also unless you are losing horribly I find it's pretty rare that something wanders out of synapse range in the first place.
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![[Post New]](/s/i/i.gif) 2010/08/31 10:54:00
Subject: Re:Good CC Army
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Sneaky Striking Scorpion
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I just re-read the Tyranid, Daemon and Ork codices. I think Deamon's will be the next army I collect. I really love the look of the models and they seem to be pretty good at beating stuff up.
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/08/31 12:45:52
Subject: Good CC Army
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Fresh-Faced New User
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Nids! you must pick the nids!
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![[Post New]](/s/i/i.gif) 2010/08/31 17:41:55
Subject: Good CC Army
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1st Lieutenant
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well done excellent choice!
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![[Post New]](/s/i/i.gif) 2010/08/31 17:58:01
Subject: Good CC Army
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Ultramarine Master with Gauntlets of Macragge
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Orks, Space Wolves, Tyranids, Blood Angels, Khorne Chaos Marines, Khorne or Nurgle Daemons, Banshee-heavy Eldar, Straken-led IG with huge power weapon infantry blobs?
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/08/31 20:24:04
Subject: Good CC Army
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Storm Trooper with Maglight
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I have to go with Orks or Blood Angels both have great cc capabilitys. However Orks are the best it says so in the codex.
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![[Post New]](/s/i/i.gif) 2010/08/31 20:26:15
Subject: Good CC Army
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Decrepit Dakkanaut
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+1 for Orks.
I play Black Templar for my CC needs. Lots of fun, but a 4th edition codex.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/08/31 20:29:49
Subject: Re:Good CC Army
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Longtime Dakkanaut
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I hear the Tau are pretty nasty in close combat.
But you really should go for shooty Tyranids.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/31 20:38:11
Subject: Good CC Army
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Decrepit Dakkanaut
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I also agree that orks are pretty much as far away from eldar as you can get.
That said, the fact that only one person has mentioned the guard as a CC candidate is a tragedy. You get a 30-man squad that rerolls failed morale checks, always takes morale checks at an unmodified Ld9, and has 16 power weapon attacks on the charge, and 12 for every turn after that (which there will be many), all for 225 points. Oh, and it scores.
Seriously, you can easily field 3 invincible units that will almost never lose a close combat they enter, regardless of if they charged or not. Nobody else can do this.
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![[Post New]](/s/i/i.gif) 2010/08/31 20:52:17
Subject: Re:Good CC Army
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Boosting Black Templar Biker
California
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I can't believe only one vote for Black Templar. Fearless in CC has proven more of a boon than a bane for me so far, and the fact that every turn one of my squads gets shot up it has the chance to move closer to the enemy is handy when thats what you were trying to do in the first place. Also with Accept any Challenge, the majority of your army gets 'prefered enemy' but they have to charge into CC if they are able (Oh Noes!!)  .
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![[Post New]](/s/i/i.gif) 2010/08/31 20:57:14
Subject: Good CC Army
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Legendary Dogfighter
Garden Grove, CA
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Thing with BT's righteous zeal move is that it can also lead you away from the nearest enemy.
IIRC, you move d6 towards the squad that shot at you and caused a casualty.
So if you are 12" to one squad and about to assault them with your BT next turn, the enemy could just cause a casualty and force you to run AWAY from the squad you were about to charge.
Also fearless bites a lot of people in arse when they lose in CC.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2010/08/31 23:13:58
Subject: Good CC Army
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Pyro Pilot of a Triach Stalker
New Jersey
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All these people are wrong. Tau, necrons, and IG are the best hand-to-head fighters in the galaxy.
edit: just realized I wrote "hand-to-HEAD" I don't think I'l fix it though sounds much better as is.
on a more serious note CSm are very assaulty, well mine are at least
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This message was edited 1 time. Last update was at 2010/08/31 23:15:01
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/08/31 23:39:28
Subject: Re:Good CC Army
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Longtime Dakkanaut
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^ Hand to head.
Anyway, I heard Necrons beat Khorne Berzerkers in 5th edition because Berzerkers have too many attacks.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/31 23:59:51
Subject: Good CC Army
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Pyro Pilot of a Triach Stalker
New Jersey
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I know having extra attacks really hampers you in CC. I suggest getting models that have a 1 in this characteristic.
Also as we all know the lower the WS the more effective the unit is.
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/09/01 00:15:29
Subject: Good CC Army
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Boosting Black Templar Biker
California
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xxBlazinGhostxx wrote:Thing with BT's righteous zeal move is that it can also lead you away from the nearest enemy.
IIRC, you move d6 towards the squad that shot at you and caused a casualty.
So if you are 12" to one squad and about to assault them with your BT next turn, the enemy could just cause a casualty and force you to run AWAY from the squad you were about to charge.
Also fearless bites a lot of people in arse when they lose in CC.
Toward the nearest enemy...unless your squad has a Chaplain, then they can choose which enemy they head toward.
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![[Post New]](/s/i/i.gif) 2010/09/01 01:10:37
Subject: Good CC Army
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Ship's Officer
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Yeah its always towards an enemy. Though if you get your guys in the middle of your opponent's formation, and you have a Chaplain in the squad, you can pull off some nasty zeal shenanigans.
As far as the choice for C:CD, I think it's a great choice. My friend play's daemons, and they kick my ass regularly (since they're CC stuff beats mine) if I cannot weaken them fast enough in shooting.
They suffer a bit against super mobile shooting armies like Eldar (from what I've seen, so YMMV). But since you're an Eldar player, you probably know what to expect.
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![[Post New]](/s/i/i.gif) 2010/09/01 01:22:56
Subject: Good CC Army
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Legendary Dogfighter
Garden Grove, CA
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zeshin wrote:xxBlazinGhostxx wrote:Thing with BT's righteous zeal move is that it can also lead you away from the nearest enemy.
IIRC, you move d6 towards the squad that shot at you and caused a casualty.
So if you are 12" to one squad and about to assault them with your BT next turn, the enemy could just cause a casualty and force you to run AWAY from the squad you were about to charge.
Also fearless bites a lot of people in arse when they lose in CC.
Toward the nearest enemy...unless your squad has a Chaplain, then they can choose which enemy they head toward.
Hmm, I was told it was towards whoever caused the casualty.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2010/09/01 02:49:20
Subject: Good CC Army
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Been Around the Block
Kirkland Washington
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Ailaros wrote:I also agree that orks are pretty much as far away from eldar as you can get.
That said, the fact that only one person has mentioned the guard as a CC candidate is a tragedy. You get a 30-man squad that rerolls failed morale checks, always takes morale checks at an unmodified Ld9, and has 16 power weapon attacks on the charge, and 12 for every turn after that (which there will be many), all for 225 points. Oh, and it scores.
Seriously, you can easily field 3 invincible units that will almost never lose a close combat they enter, regardless of if they charged or not. Nobody else can do this.
Sorry to burst your bubble man but a squad of 20 bloodletters for only 320 points gets 40 power weapon attacks when not charging, has furious charge, and has an invulnerable save and better overall stats except for bs. Also scores. I think daemons win. Also they look sick. and would be cheaper to actually buy with the money.
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orks ~ 2000 pts
chaos marines ~ 1500 pts
Daemons ~ 660 pts |
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![[Post New]](/s/i/i.gif) 2010/09/01 03:02:32
Subject: Good CC Army
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Devestating Grey Knight Dreadknight
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Nids dont seem as fun as khorne beserkers and orks. Nids also have more range than both.
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![[Post New]](/s/i/i.gif) 2010/09/01 03:07:19
Subject: Good CC Army
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Executing Exarch
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Dark Eldar!
Come to the darkside, we have Cake!
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![[Post New]](/s/i/i.gif) 2010/09/01 03:14:47
Subject: Good CC Army
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Hurr! Ogryn Bone 'Ead!
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Ailaros wrote:I also agree that orks are pretty much as far away from eldar as you can get.
That said, the fact that only one person has mentioned the guard as a CC candidate is a tragedy. You get a 30-man squad that rerolls failed morale checks, always takes morale checks at an unmodified Ld9, and has 16 power weapon attacks on the charge, and 12 for every turn after that (which there will be many), all for 225 points. Oh, and it scores.
Seriously, you can easily field 3 invincible units that will almost never lose a close combat they enter, regardless of if they charged or not. Nobody else can do this.
Spread the word!
My 30 man platoon with attached commissar, accomplished all of the following feats in one battle against Daemons:
- Assaulted and butchered 6 flamers of tzeentch after losing 6 of their number to a breath of chaos attack.
- Next, they turned 'round and assaulted a bloodthirster on the very next turn, killing him in a single round of combat
- They then received a charge from a Keeper of Secrets, whom they destroyed in 2 turns. Our brave priest did not survive this encounter, RIP
- Lastly, the 10 or so remaining survivors assaulted a Tzeentch Daemon prince. He didn't make it out of that round of combat
This with completely average rolling. This is why I play 40k.
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This message was edited 1 time. Last update was at 2010/09/01 03:16:46
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![[Post New]](/s/i/i.gif) 0016/09/01 06:17:53
Subject: Re:Good CC Army
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Sneaky Striking Scorpion
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If I have a full army without a single shooting attack I would be happier. Most of the SpaceMarine armies seem to be very good at CC but have the "tank/transport" and big guns to back it up in the worst cases.
Even the Orks and Tyranids seem to "shoot" at stuff.
With ChaosDeamons it looks like I can field a full Khorne/Slaanesh army with NO shooting and possibly 1 or 2 soulgrinders backup against the tanks that I might face. There is a Deamon Tactica article regarding playing a full Slaanesh army which looks pretty interesting to me. I have another thread going regarding the actual build of the army list.
Thanks for all the posts.
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War is my master; Death my mistress - Maugan Ra |
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