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![[Post New]](/s/i/i.gif) 2010/09/02 15:27:57
Subject: Dealing with a Stegadon, effective counters or stalls?
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Nimble Dark Rider
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So, while hashing out armies last night with my friend, he revealed that he was fielding a Stegadon as apart of his lizards. i'm playing dark elves, and i only own the batallion set and another unit of warriors, plus a sorc on a cold one; nothing that can really go toe-to-toe with that beast. Are there any viable options open for me to handle the stegadon with what i have? Is it going to have to come down to magic to handle it?
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Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands
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![[Post New]](/s/i/i.gif) 2010/09/02 16:21:10
Subject: Re:Dealing with a Stegadon, effective counters or stalls?
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Focused Dark Angels Land Raider Pilot
Provo, UT
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I've heard of people having success with death magic.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2010/09/02 16:34:57
Subject: Dealing with a Stegadon, effective counters or stalls?
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Longtime Dakkanaut
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You will probably have to deal with the Stegadon by Magic. The Lore of Shadows seems best suited, especially as it will be great against the rest of the Lizardmen army as well.
Spells 4 and 5 will just dominate the Lizardmen as the I value of all units (except Skinks) is fairly low. These spells will be great against the Stegadon as well.
Another method is getting a large unit of Warriors into combat with the Stegadon. Steadfast will keep you in the combat until you can get off Shadows spell 6 on your Warriors.
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![[Post New]](/s/i/i.gif) 2010/09/02 17:56:01
Subject: Dealing with a Stegadon, effective counters or stalls?
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Fate-Controlling Farseer
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Bolt Throwers are very helpful as well. Though I'm not sure if DE RBT's can throw a single shot.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2010/09/02 18:03:09
Subject: Dealing with a Stegadon, effective counters or stalls?
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Stoic Grail Knight
Houston, Texas
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djones520 wrote:Bolt Throwers are very helpful as well. Though I'm not sure if DE RBT's can throw a single shot.
They can, but with only 2 wounds they are pretty squishy...
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/09/02 19:28:47
Subject: Dealing with a Stegadon, effective counters or stalls?
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Nimble Dark Rider
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djones520 wrote:Bolt Throwers are very helpful as well. Though I'm not sure if DE RBT's can throw a single shot.
A bolt thrower would be nice, its comforting to have a warmachine to point around. But i dont have one, nor the funds to get one atm. Magic may be my only option i guess.
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Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands
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![[Post New]](/s/i/i.gif) 2010/09/02 19:45:04
Subject: Dealing with a Stegadon, effective counters or stalls?
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Cosmic Joe
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Airmaniac wrote:Spells 4 and 5 will just dominate the Lizardmen as the I value of all units (except Skinks) is fairly low. These spells will be great against the Stegadon as well.
Sadly (or happily for my lizzards) stegadons have skink crewmen, and per the rules for multiple characteristics they get to use the skink initiative wich isn't half bad.
After all its one model so one test, and you pick the best of the multiple characteristics.
My expirience, with my stegadons is that they usually can't take on a hydra face to face, even when they get the charge and all the tasty impacts therein.
But since you're on a budged i'd suggest you get some sort of poison weapons or as suggested multiple wound causing stuff.
Maybe kit out a beastslayer hero of some sort.
Oh or a suicide unit to charge in kill the skinks, (5 skinks ain't hard to get rid of in CC where you can target them), and then you can use those tasty I test spells on the now I 1 or 2 steg.
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This message was edited 1 time. Last update was at 2010/09/02 19:46:14
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/02 20:08:24
Subject: Dealing with a Stegadon, effective counters or stalls?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Bolt Throwers might not be too helpful either unless you have a lot of them given how many great options Lizards have for dealing with Warmachines.
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![[Post New]](/s/i/i.gif) 2010/09/02 20:13:18
Subject: Dealing with a Stegadon, effective counters or stalls?
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Cosmic Joe
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Yea camo skinks as well as regular skinkmishers.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/02 20:51:33
Subject: Re:Dealing with a Stegadon, effective counters or stalls?
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Stoic Grail Knight
Houston, Texas
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problem with bolt throwers is...
1) randomizes and kills one crew
2) still needs a 4 to wound
3) can only do D3 wounds
4) needs a 3-4 to hit.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/09/02 21:04:49
Subject: Dealing with a Stegadon, effective counters or stalls?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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And if you want to kill a Stegie you just about need to do it in a single turn, or a near-by Life Slann can bring it back to full strength in a single Magic Phase.
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![[Post New]](/s/i/i.gif) 2010/09/03 19:08:09
Subject: Dealing with a Stegadon, effective counters or stalls?
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Flashy Flashgitz
Chicago Suburbs Northwest
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Suggestion:
Shooting can wound anything on a 6, right?. I suggest pincushioning it with tons of RxBs. A unit of 20 pumps out 40 shots and you can easily field 2 units of those!
You can feed it a sacrificial unit at the right time to buy yourself an extra round of shooting if your 6's don't come up.
- Blackbone
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Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
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![[Post New]](/s/i/i.gif) 2010/09/03 19:16:03
Subject: Dealing with a Stegadon, effective counters or stalls?
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Stubborn Temple Guard
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HoverBoy wrote:
Oh or a suicide unit to charge in kill the skinks, (5 skinks ain't hard to get rid of in CC where you can target them), and then you can use those tasty I test spells on the now I 1 or 2 steg.
Skinks with a 2+ save aren't so easy to kill.
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This message was edited 1 time. Last update was at 2010/09/03 19:16:38
27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2010/09/03 19:18:59
Subject: Dealing with a Stegadon, effective counters or stalls?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Hitting on what, 5s? That gives you .74 wounds caused per unit. 1.11 if you hit on 4s.
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![[Post New]](/s/i/i.gif) 2010/09/03 19:33:29
Subject: Dealing with a Stegadon, effective counters or stalls?
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Cosmic Joe
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Hmm yes that wouldn't be effective as the unid would cost more than the steg.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/13 00:44:01
Subject: Re:Dealing with a Stegadon, effective counters or stalls?
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Scouting Shade
Riverside, California
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Not on the list of models you own, but Executioners w/ ASF banner will chop a Stegadon down. If it's a regular one it wont get a save, a Ancient will be saving on 6's. If he is running an EOTG, as a 5+ save only Elf player I would still target out the stegadon first. Whether or not he has used his magic items also factors in.
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![[Post New]](/s/i/i.gif) 2010/09/13 00:54:05
Subject: Dealing with a Stegadon, effective counters or stalls?
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Nasty Nob
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A unit of CO Knights should do the trick. You're definately going to have initiative, several attacks, and you don't have to worry about Thunderstomp.
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"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2010/09/13 02:49:58
Subject: Dealing with a Stegadon, effective counters or stalls?
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Nimble Dark Rider
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barlio wrote:A unit of CO Knights should do the trick. You're definately going to have initiative, several attacks, and you don't have to worry about Thunderstomp.
Wait, why wouldnt they be affected by thunderstomp?
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Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands
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![[Post New]](/s/i/i.gif) 2010/09/13 03:03:08
Subject: Dealing with a Stegadon, effective counters or stalls?
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The Dread Evil Lord Varlak
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Beer_&_Bolters wrote:Wait, why wouldnt they be affected by thunderstomp?
Cavalry don't suffer from thunderstomp. Only infantry, war beasts and swarms suffer from stomp or thunderstomp.
Presumably a guy on a horse is mobile enough to get out the way, or big enough to match the bulk of the stomping unit.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/09/13 06:13:07
Subject: Dealing with a Stegadon, effective counters or stalls?
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Cosmic Joe
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Oh yea no stomp for CoK, not to mention they're one of the cav units that arent compleetly fail this ed, so can be usefull after dealing with the steg. Just don't get charged. And let us know how it went when the battle is done.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/13 07:33:42
Subject: Re:Dealing with a Stegadon, effective counters or stalls?
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Smokin' Skorcha Driver
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I agree with the CoK unit, give them banner of murder and they will be wounding on 4s with a nice -4 AS. Lore of Metal is another option, it's a pretty good lore against lizards since a lot of their hard hitting stuff has high AS as well.
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![[Post New]](/s/i/i.gif) 2010/09/13 16:39:50
Subject: Dealing with a Stegadon, effective counters or stalls?
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Poxed Plague Monk
USA
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The spell the purple sun in the lore of death might do the trick. Makes the stegadon test on its Initiative or die. And it is only 2I
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![[Post New]](/s/i/i.gif) 2010/09/13 16:44:52
Subject: Dealing with a Stegadon, effective counters or stalls?
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Cosmic Joe
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Exodus2013 wrote:The spell the purple sun in the lore of death might do the trick. Makes the stegadon test on its Initiative or die. And it is only 2I
Yea with 5 I4 crewmen, and as they are part of the model they work for the test.
See here http://www.dakkadakka.com/dakkaforum/posts/list/315999.page Automatically Appended Next Post: I just remembered another reason bolt throwers are fail, each shot has a 1/3 chance of killing a crew skink rather than hurting the steg himself, and there's 5 crew skinks.
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This message was edited 1 time. Last update was at 2010/09/13 16:49:55
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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