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Made in us
Fixture of Dakka





How do a squadron of non-walker vehicles resolve difficult terrain tests?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
[MOD]
Making Stuff






Under the couch

Each vehicle that moves through the terrain takes a dangerous terrain test.

 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Vehicles count Difficult Terrain as Dangerous Terrain. (P.57 of the small rule book.)

Only models entering the Dangerous Terrain are affected by it. (Basic movement rules on p.14 of the SRB.)

Thus if a squadron has three vehicles and one of them goes into a different terrain piece, only that vehicle has to roll for Dangerous Terrain.

Skimmers ignore Dangerous Terrain tests unless they start their movement phase on top of it and then move, or if they end their movement phase on top of it.

Tau skimmers can be equipped with sensors that allow them to ignore Dangerous Terrain tests.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Devestating Grey Knight Dreadknight





It just occurred to me that a bit of barb wire could explode a leman russ...or is that not difficult terrain?

So Difficult = Dangerous = Failed = Immobilised = Vehicle squadron rules say immobilised = wrecked = difficult terrain wrecks vehicle.
   
Made in au
Frenzied Berserker Terminator






Jaon wrote:It just occurred to me that a bit of barb wire could explode a leman russ...or is that not difficult terrain?

That's something you have to work out with your opponent. P57 of the rulebook states that you could decide some terrain has different effects on vehicles than it does on infantry and uses barbed wire as an example of this. My gaming group, for example, uses the guidelines listed there.
   
Made in nz
Major




Middle Earth

Jaon wrote:It just occurred to me that a bit of barb wire could explode a leman russ...or is that not difficult terrain?

So Difficult = Dangerous = Failed = Immobilised = Vehicle squadron rules say immobilised = wrecked = difficult terrain wrecks vehicle.


happened to me in a game, that was a fething epic tree

We're watching you... scum. 
   
Made in gb
Hanging Out with Russ until Wolftime







Yes, it can happen. Yes, it happens a lot.

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