| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/09/06 22:20:11
Subject: Starting tyranids 2k (hulk smash)
|
 |
Savage Khorne Berserker Biker
|
starting a tyranid army, im hoping to put in as many MCs as possible this is what ive come up with:
hq:
tyrant, heavy venom cannon, lash whip bonesword, hive commander, leech essence psychic scream- 220
tyrant, heavy venom cannon, lash whip bonesword, old adversary leech essence psychic scream- 220
troops:
tervigon, catalyst, cluster spines- 175
tervigon, catalyst, cluster spines- 175
10 termagants- 50
10 termagants- 50
heavy:
carnifex brood-
fex w/ heavy venom cannon
fex w/ heavy venom cannon
fex w/ heavy venom cannon- 555
carnifex brood-
fex w/ heavy venom cannon
fex w/ heavy venom cannon
fex w/ heavy venom cannon- 555
2000 points
10 MCs, 8 heavy venom cannons, tervigons spitting out little turds to annoy and putting FNP on the carni broods, 44 t6 wounds. i dont think it can conqure the world... but it should be a blast to play!
c&c welcome, if you can come up with more HULK SMASH to fit in 2000 points!!!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/06 22:42:17
Subject: Starting tyranids 2k (hulk smash)
|
 |
Towering Hierophant Bio-Titan
|
TBH, there is a reason you dont see many fex's about now.
Granted, they are the heaviest hitting unit strength wise, but they lack the attacks and initiative to deal it out well.
Not only that, but with some of the newer things, they tend to look like babies in the army.
I'd cut out a brood of 3 to start with, or atleast put variation into them.
Cutting them out: I'd take 2 trygon primes instead (add in glands)
They will provide you with alot more speed in the army, and against infantry they hit alot harder (your wounding on 2+ most of the time anyway)
So the WS and attacks win out easily.
Also, thier special rules help you out with deploying closer to objectives.
Changing them: If you really want 6 fex's then i'd add in some variety to make more use.
To start with, take 3 units of 2 rather than 2 units of 3.
Granted, it gives more KP's this way, but allows more variety in the units.
Heavy venom cannons are nice, but i'd run 2 units with those and 1 unit with strangles instead.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 00:43:05
Subject: Starting tyranids 2k (hulk smash)
|
 |
Savage Khorne Berserker Biker
|
i thought of running the 3 units of 2 like you mentioned thanks for the idea
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 01:03:26
Subject: Starting tyranids 2k (hulk smash)
|
 |
Shas'ui with Bonding Knife
|
Same as jack only, why aren't you taking paryoxism (srry forgot the exact name)? it lowers a units WS and BS to one! that means they'll hit almost anything on a 5+ that the nids field, and everything will hit them on a 3+! its a good ability, much better than psychic scream.
|
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 01:09:33
Subject: Starting tyranids 2k (hulk smash)
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
Blood Angel Librarians would eat that list...
Haha, looks fun though.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 01:42:58
Subject: Starting tyranids 2k (hulk smash)
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Scary list to play.
Give up some points and find room for some venomthropey MC cover.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 01:58:20
Subject: Starting tyranids 2k (hulk smash)
|
 |
Savage Khorne Berserker Biker
|
yea venomthropes would be good i could probably drop a tyrant for some but how would i hide them?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 02:02:02
Subject: Starting tyranids 2k (hulk smash)
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
Dropping a Tyrant gives you 2 squads of 2.
Hide them?...they get they're own cover save and you have MCs to give them a better cover save...and you only need one to last 2 turns before it barely matters anymore...though the combined Venomlash/Fex pounding is awesome.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 05:59:12
Subject: Starting tyranids 2k (hulk smash)
|
 |
Longtime Dakkanaut
|
The Fex's are sort of Meh as has been mentioned, but the 3 units of 2 isn't a bad idea. I would suggest taking the Swarmlord instead of one of the Tyrants, I really think the Swarmlord is the best HQ choice for Tyranids.
|
Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/07 17:14:44
Subject: Starting tyranids 2k (hulk smash)
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
I actually would say...keep the Hive Commander Tyrant and give him wings if possible...you need to throw an immediate threat in the enemies face with that many fexes on the board.
|
|
|
|
 |
 |
|
|