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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

H.Q. Choice

Chaplain - (115)
Plasma Pistol

Elite Choices

7^Terminator Squad - (310)
Assault Cannon or Cyclone Missile Launcher

7^Assault Terminator Squad - (280)
Lightning Claws

Troop Choices

10^Tactical Squad - (210)
Melta
Combi Melta
Power Fist
Multi Melta

10^Tactical Squad - (215)
Plasma Gun
Combi Plasma
Heavy Bolter
Power Fist

Dedicated Transport Choices

Land Raider Crusader - (250)

Land Raider Crusader - (250)

Fast Attack Choices

5^Assault Squad - (130)
Plasma Pistol
Power Weapon
No Jump Packs

Heavy Support Choices

Land Raider - (250)

Land Raider - (250)

Land Raider Redeemer - (240)

Total = 2500pt

The Tactics for this army is that the Tactical Squads will be in riding around in the normal Land Raiders, for objective games they will guard my objectives while in the Land Raiders stay close by popping tanks with their Lascannons, in kill points they will have the tacs riding around in the raiders providing tank kills and close fire support, in capture control on Raider and squad defends the point while the other raider captures the other.

In objective games the shooty and assault termis will be in the crusaders, they will charge forth and wipe squads off the enemy objectives, in kill points the shooty terms will go in the crusader and shoot down the biggest guns the enemy has and the assault termis will go in the other crusader attacking enemy strong points and leader units, and in capture and control the shotty termis will be in the crusaders but remain near my objective to provide a sheild and fire support while the assault termis charge forth in their crusader and take on the enemy held objective, the Chaplain will remain with the assault termis at all times.

In all types of games the assault marines will ride in the Redeemer and wipe out enemy strong points or provide support wherever

I was thinking about maybe instead, give the shooty termis a heavy flamer, then also maybe mixing up the assualt term squad and have either 3 claws and 4 hammers or 4 claws and 3 hammers, also thinking bout giving the land raider crusaders and redeemers extra armour or multi meltas, also maybe i would give my chaplain terminator armour with a combi flamer, also maybe drop the assault squad and take a librarian with my shooty term squad, or maybe give on eof my normal land raiders chronus, or turn the assault squad into a Vanguard squad, or maybe mixing out my tac weapons.. idk, you guys take your time on this cuz this is going to be my tournament army/ Ar'd Boys army.

"Decadence Unbound..."

10,000+


 
   
Made in us
Lord of the Fleet





Texas

Dont see a huge point to the assault marines. I would drop them in favor of maybe a terminator librarian or something. May want to include a few chain fists in your normal terminator squad

 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I was thinking of giving them chainfists, and they were just their cuz i had the points and i kinda want something in every land raider

"Decadence Unbound..."

10,000+


 
   
Made in us
Regular Dakkanaut





for the first 2 turns you pump out 4 las cannon shots per round stationary and 2 prob won't hit unless stationary. That's a FAIL! Your crusaders gotta get close, and that means you enter melta range. Bye bye!


At 2500pts you will probably see 10+ melta easy. 6 land raiders isn't hard to deal with these days at that high point of a game. My IG army rolls with 26 melta at that lvl alone. 9 TL lascannon shots, plus 48" AP1 2 dice armor pen Medusas that EAT LRs for breakfast and crap out dessert! You won't make it very far!

This message was edited 3 times. Last update was at 2010/09/13 03:48:52


   
Made in us
Purged Thrall





Locked in my Mind

if playing against Melta Vet IG your lokking at at least 25 to 30 meltas. on round 2 at the latest. plus all the vanquisher cannons or Basilisks.

"BROTHERS! War calls you. Will you Answer?"  
   
Made in us
Lord of the Fleet





Texas

Sabatine wrote:if playing against Melta Vet IG your lokking at at least 25 to 30 meltas. on round 2 at the latest. plus all the vanquisher cannons or Basilisks.


Yes Meltas will ruin your day but vanquishers are pretty rare. Pask maybe be a problem though. take him out early before he pops something

 
   
Made in us
Stalwart Ultramarine Tactical Marine





Chattanooga

You do realize that if you play Vanilla Marines you can only take one dedicated Land Raider?


Automatically Appended Next Post:
You do realize that if you play Vanilla Marines you can only take one dedicated Land Raider?

This message was edited 1 time. Last update was at 2010/09/13 03:10:30


Which came first, the chicken or the egg?

THE EMPRAH!

There. Put that in your pipe and smoke it.

Smurfies 5th company
1750ish points

Joint Biel-Tan Army with Tortoiseer
-1000ish points
 
   
Made in us
Lord of the Fleet





Texas

General Fuzzum wrote:You do realize that if you play Vanilla Marines you can only take one dedicated Land Raider?




You can take 2

1 dedicated for normal termies

1 dedicated for assault termies

 
   
Made in us
Possessed Khorne Marine Covered in Spikes





I agree. LRs seem awesome. But thanks to the new rules. and all the STR 10, AP 1 weapons. You're almost screwed. Along with all the new lance weapons you're LRs are looking very vulnerable. If your going against a Space Wolves, IG, CSM, Blood angels, Tyranid, or Eldar, expect them to have a crap ton of Melta weapons, and some lance weapons in the nid/eldar opponents.

Land Raiders are just too easy to take out with a 15-30 point upgrade for almost any choice in all those codices, which is an upgrade most players will take (Multi-meltas, meltaguns, fire dragons, Zoanthropes, Infernus pistols, Power Fists) Granted the LR is still difficult to take out. But not as much anymore.

Dedicating 1000 points to four Land Raiders is just asking for trouble. No way in hell are those 4 LRs going to kill 1000 points worth of stuff and make their points back. It's just too easy to field Anti-heavy tank nowadays.

This message was edited 1 time. Last update was at 2010/09/13 03:28:27


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Black Templar Servitor Dragging Masonry




That's a FAIL! Your crusaders gotta get close, and that means you enter melta range. Bye bye!


The LRs do not have to get that close to drop those nasty terminators. With the assault vehicle rule they can move at cruising speed (12"), disembark (2", 3" if you put the terminators as far out as possible due to the large base) and a 6" assault range. 12 + 3 + 6 = 21". Well outside of any dangerous melta fire.

One situational tactic you might consider is giving your assault troops meltabombs (otherwise I agree with kenshin, they don't serve a purpose, just get tac marines for another scoring unit) and dropping a regular Terminator or 2 to fill out the squad. You can run their LRR with the LRC full of assault termies (I hope you are putting the Chaplain with the LC Termies, since with Liturgies they re-roll hits and wounds), disembark both and multi assault vehicles with your melta bombs, then clean up the mess with the LC Terminators. Either way, regular assault troops assaulting with a 20" range (smaller bases) with melta bombs will attract attention, perhaps even more than your other LRs.

Honestly though, I'm not sure 2 troop choices is enough. Think of a Capture and Control game (or a 5 objective Seize Ground mission), one of those expensive LRs will most likely be pretty far from the main battle since you will need to hold your own objective and will be flying down the table in order to get into assault asap. Also, the opponent could concentrate on the troop choices and remove your ability to win 2 out of 3 possible missions. Even with the 48" Las range you will most likely be firing into cover and will not have a great view of the table, depending on how much terrain your FLGS uses. To free up troop choice points, you could drop the LRR, deep strike your assault marines w/ melta bombs and fit another troop choice/laserback in.

Hope this helps. Good luck!

"Mayhap, O' Queen? As long as you continue to be so predictable, I need not face you at all."


 
   
Made in us
Regular Dakkanaut





Crusaders need to get up the board to drop their cargo off, which means they enter melta range and a quick death. They are great against horde but that is IT

   
Made in au
Courageous Questing Knight






Australia

you say 'pewpew' and I say 9 Multi-melta land speeders...

Lets do some math, boy!

Your [250 pt] LR vs my 3 LS squad [270 I believe.]
I'll go first, thanks. it's called deep strike.

6 melta shots
4 hit
I need a 7 to pen. 2D6 = 12, so, 12 chances to pen, and 3 to glance, and 11 chances to do nothing.
So, of four, I have 15 chances to do something, over 36, which is a little over half chance, so we'll assume 2 pen, since it's more likely.
2 pens mean a 0.16 chance of stun/shaken. a 0.33 chance of weap destroyed or immbolisied and a half chance of doing some real damage in the form of wrecked or susploded.

Still looking too good?

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Reverent Tech-Adept





The Fang

I think that this list would work well with GK termies.

Space Wolves - Wolfwing - 1500 points - under construction
- Buy This Model Now!!! PM me Now -http://www.dakkadakka.com/gallery/149918-Front%20.html and http://www.dakkadakka.com/gallery/149917-Head%20Pattern.htmll
---I AM BUYING AN ARMORCAST PHANTOM TITAN PM ME IF YOU HAVE ONE ---


 
   
Made in us
Stalwart Veteran Guard Sergeant






Flyinmiata1 wrote:for the first 2 turns you pump out 4 las cannon shots per round stationary and 2 prob won't hit unless stationary. That's a FAIL! Your crusaders gotta get close, and that means you enter melta range. Bye bye!


At 2500pts you will probably see 10+ melta easy. 6 land raiders isn't hard to deal with these days at that high point of a game. My IG army rolls with 26 melta at that lvl alone. 9 TL lascannon shots, plus 48" AP1 2 dice armor pen Medusas that EAT LRs for breakfast and crap out dessert! You won't make it very far!


Can you send me a copy of this list?

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in us
Slippery Ultramarine Scout Biker




Camp Pendleton CA

@ Solon, how do you go first using deep strike? the units start the game in reserve and don't come in until you roll them in. Deep strike and drop pod assault don't work the same.
Dropping in 6 dreads in pod list would shaft the raiders nicely though.
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I just like to point out that i built this list around people who play at the store i go too. Out of all the games i've played with just 1 LR, he has died maybe 3 or 4 times total out of about 30 games. What i mean by this is most of the time they dont have the capabilities to take out even 1. I'd like to see your little card board boxes you call landspeeders come into melta range when even my weakest gun could potentionally disable it. and basically with my crusaders i have a 20 inch assault range, that is more then triple the melta rule range and if i take off some points i could just add in Shrike and have a potential of geting an assualt range of 21 - 26 which is more then triple melta rule range. With these in mind i could care less with the Melta rule. If i really wanted to i could drop points and add chronus onto a normal land raider which would basically mean i'll hit something with both cannons and blow the bitch up. This army has much potential, i was even thinking of trading out the crusader for my shotty terms and make it a normal lascannon raider. I might just turn my Reedemer into a a normal Land Raider. thats 8 Twin Linked Lascannons every turn blowing gak up. hell if i add in multi meltas onto my land raiders they would be unstoppable killing machines. The Space Marine motto is to Hit Fast and Hit Hard and thats what the Land Raider was built for. I belive in this list and if you dont take my word for it then come and show me im wrong. on the battlefield i will show you no mercy and i will not retreat.

"Decadence Unbound..."

10,000+


 
   
Made in us
Regular Dakkanaut





2 CCS 4 melta each

6 vets 3 melta each


do the math...

   
Made in us
Stalwart Veteran Guard Sergeant






your only saying that because me and 4 or 5 people really know what the hell is going on and the rest just suck

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in us
Regular Dakkanaut





Check your inbox Ian I sent you my list...It's quite devastating

   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Its called my Lascannons will kill ur transports before you even get close, and Ian when was the last time you beat me? even with all your Meltas and Plasma?

"Decadence Unbound..."

10,000+


 
   
Made in us
Regular Dakkanaut





you have a whopping 2 units with lascannons. that's 2 targets you MIGHT do something to per round.

I'll return fire with 9, and 2 medusa shots that have a 10str 48" 2 dice armor pen melta shell

Your terminators will do nothing to me. Your crusaders gotta move into my 26 meltas...Have fun with that

Your only melta will be sitting back at your board edge inside a stationary land raider w/o any firepoints to use them...Good idea

   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Funny how you think you lil vendettas will even stay in the air long enough to get a shot off, for those i wont even need my lascannons, i'll just have my crusaders fire their assault cannons and multi meltas at ur lil birds and watch them fall to the ground. and as for your medusas, thats what my lascannons are for, pop po pop pop pop their goes all your big guns... and the reason they have the melta is so if an enemy transport gets to the objective i can blow it sky high. silly how guard always think that their veteran squads can do so much with their bs 4 when my entire army has that and more..

"Decadence Unbound..."

10,000+


 
   
Made in us
Regular Dakkanaut





Dude, you have damn near ZERO anti tank. Your crusaders i'll ignore the first 2 rounds as they won't be doing a damn thing to any of my units as they are OUT OF RANGE of even their NON TL Melta.

You can only target "2" tanks per round!!! I have 3 vendettas, 2 medusas, and 4 chimeras packed with meltas!

Holy crap how I wished you lived near Cleveland!!!

And it's funny you think your little 4 lascannons are going to roll a 5 or 6 on the armor pen table every hit you make. 1 of them won't even penetrate.

Vendettas maybe outflank, drop melta right next to your land raiders and kiss em goodbye???

______________________


Land Raider lists do not work unless you are playing against noobs, which it obviously sounds like you do often at your local store. In 5th edition, it's a garbage list. Rework it.


Automatically Appended Next Post:
Riddick40k wrote:Funny how you think you lil vendettas will even stay in the air long enough to get a shot off, for those i wont even need my lascannons, i'll just have my crusaders fire their assault cannons and multi meltas at ur lil birds and watch them fall to the ground. and as for your medusas, thats what my lascannons are for, pop po pop pop pop their goes all your big guns... and the reason they have the melta is so if an enemy transport gets to the objective i can blow it sky high. silly how guard always think that their veteran squads can do so much with their bs 4 when my entire army has that and more..




Your entire army has BS4? 1/2 your army is 5 models! lol


You should also read about how land raider spam lists worked in in Ard Boys....They didn't

This message was edited 2 times. Last update was at 2010/09/14 05:46:29


   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Lol its funny how worked up your getting over this, i do wish i lived near Cleveland just to show ur ass up.

"Decadence Unbound..."

10,000+


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I think you're going to miss those TH/SS Terminators. I'd really reconsider going with all LCs.

I'd also ditch the Assault Marines to put Extra Armor and Multi-Meltas all over the place. Other than that, I think this could do well.

I'm going to stay out of the e-peen contest however.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in ca
Elite Tyranid Warrior



Montreal

Incidentally, Riddick, do you have Vassal? If you do, then many of the great players on Dakka (not me lol, though I'd love to take a shot at your list) can have a chance to play against you, and you'll be able improve your list even more by adapting to more and more competitive circumstances.
   
Made in us
Regular Dakkanaut





Just having fun with an idiot that wants to run 5 land raiders at 2500pts that ain't gonna do what you think they do at lower point games.

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

5 Land Raiders?

lol that's not maxed out land raiders at all.

1 assault terminator squad
DT: Land Raider

1 Tactical terminator squad
DT: Land raider

1 Assault Terminator Squad
Heavy Support Land Raider


HEAVY SUPPORT

2 Land Raiders

that's maxed out now.
   
Made in gb
Emboldened Warlock







LR Blitzkrieg?

Use C:BA

4x (5ASM, No packs, LR.)
2x (5X Assterms, 3 TH/SS, LRR)
2x Libby, rage, shield
2xpriest

2490

termies run in, reroll to hit and wound with rage and LC, strike at S5, I5 with priest and have FnP. ASM sit back and pop tanks, then move up to shock anything off and take objectives.

Libbies also give the raiders a 5++.

This message was edited 3 times. Last update was at 2010/09/15 12:38:30


DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

And I take it you advocate deep striking land raiders in too.

sigh.

a 5++ save on a land raider. oh please. it's an AV 14 tank.
   
 
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