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![[Post New]](/s/i/i.gif) 2010/09/13 23:09:25
Subject: Need a massive change. Necrons, any advice please?
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Towering Hierophant Bio-Titan
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Never thought i'd say this, but i need a new army with a whole new style, so im thinking about necrons.
while ive played against them once or twice, ive never actually used them, so im in the dark here.
HQ: Im only guessing here, but are lords needed in the army? (not sure if they have to be taken)
If not, i was thinking about a nightbringer, and then a deviever, but im going to guess again that these are 1 per army lol.
Elite: Seems limited in choice here really, but pariahs seem pretty decent looks wise, but of course, i know nothing about anything necron
Troop: warriors being the only option here, im limited to asking, how many?
Fast: While the wraiths seem pretty cool, destroyers seem to be taken by people like religion, so i guess they are the better bet.
Heavy: monoliths are bastards to kill, in the games i have had against them i really did struggle to damage them, let alone kill them.
So i assume they are a must.
Heavy destroyers seem ok, but im guessing the lith is still better point for point.
Tomb spiders are something ive never seen in my life, but they look cool.
So, any advice on unit selection please?
Also, just a quick bit on the P&M side of things, but i assume plastic cement glue will frost the rods, so is there a better way to glue these in please? (will need to work on plastic and metal)
And also, do i glue these on before painting (then cover them) or is it possible to glue them afterwards?
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![[Post New]](/s/i/i.gif) 2010/09/14 01:34:05
Subject: Need a massive change. Necrons, any advice please?
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Longtime Dakkanaut
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My best piece of advice to you if you're going to play Necrons is to be a good sport. You're going to lose a lot. Be ready for it.
My second best piece of advice to you is to be acutely aware of how much of your army is spent on non-necrons like the Nightbringer and Monoliths. The more of your army that consists of these units, the less of it your opponent will need to kill in order to get you to phase out. They look pretty unkillable, it's true, but if you have enough of them your opponent doesn't need to kill them. He just needs to shoot up your warrior squads enough that your entire army bails. And that's a terrible way for the Nightbringer to lose a battle, IMHO.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/09/14 03:33:31
Subject: Need a massive change. Necrons, any advice please?
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Dakka Veteran
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Read the other necron thread in this forum.
elmer's glue works, but I just used a tiny dab of superglue. Varnish also frosts them, but I decided I preferred it that way.
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![[Post New]](/s/i/i.gif) 2010/09/14 05:44:19
Subject: Need a massive change. Necrons, any advice please?
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Lone Wolf Sentinel Pilot
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Destroyers are the
Immortals are a very strong choice, too...I never liked heavy destroyers, too fragile and expensive for what is essentially an lascannon on a jetbike.
I haven't played them, myself, but I play against them frequently.
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2000 pts |
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![[Post New]](/s/i/i.gif) 2010/09/14 16:26:41
Subject: Need a massive change. Necrons, any advice please?
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Towering Hierophant Bio-Titan
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Mek, my 2nd army (1st was BA going way back when) was knights.
So i was used to being outnumbered and outgunned 99% of the time.
With crons i will simply be playing for fun, if a tournament does pop up then ill break out my nids or BA's, but i just need a change for now.
Grog: Any chance of pics on a frosted green one please?
If it looks good then i may have to frost them up (Qbond superblue + cork = vapour release, so a quick way of frosting them)
Gavo: Thanks
Pretty much confirmed my 1st thoughts on destoryers.
I guess ill have to take 2 units of them at this point to help form the base of an army.
Heavy D's seemed pointless and just look weird, so im glad about that.
also, can anyone help answer some of the Q's in my 1st post please? (the ones that are left)
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![[Post New]](/s/i/i.gif) 2010/09/14 16:45:04
Subject: Re:Need a massive change. Necrons, any advice please?
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Twisted Trueborn with Blaster
Tapiola
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-Necron lords have some nice wargear, like the resurrection orb or veil of darkness.
-Don't take pariahs, they may look cool, but aren't good.
-The amount of warrios depend mostly on what else you have. With destroyers chewing away points, 20 is normally the way people go, but I don't use destroyers so I get 40 at 1500 and 50 at 1750 points.
-Scarab swarms are a nice little gem in the Necron codex. Jetbikes that get a 2+ cover save when they turbo-boost.
-Heavy destroyers are expensive and can't take punishment.
-Tomb spyders have their uses in drawing fire and providing a desperate speed bump. They are also good at destroying tanks, as long as they can hit.
-Monoliths are good, but I'd say go with one most of the time. Your opponents will often ignore the 'lith, so you don't need more than one, except if your entire strategy relies on 3 'lith castling.
-I'd ALWAYS take the deciever over the nightbringer. 60 points cheaper makes a difference and I find the deciever's powers better.
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![[Post New]](/s/i/i.gif) 2010/09/14 19:41:15
Subject: Need a massive change. Necrons, any advice please?
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Towering Hierophant Bio-Titan
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Thanks again for the help
Been having problems picking a c'tan for the army.
Was going for nightbringer as im playing orks, and i know he is going 9 kanz and 2 dreadz.
So i wanted something that would punch through them easily enough.
On the other hand, i guess the lith could do that just as well, and keep away from them.
Also, im guessing its possible to hold warriors in reserve?
Was just thinking of going with the castle idea and reserving the warriors, however, this would leave me short on fire power.
I also hear scarabs are not too shabby against armour, is this true?
so, main questions.....
1: can i take more than 1 c'tan? (if possible it will be 1 of each)
2: flayed ones, seem simple to make, but any use?
3: if i cant take 2 c'tan and have to take a lord, is the destroyer body worth it?
thanks again for the help
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![[Post New]](/s/i/i.gif) 2010/09/14 20:35:21
Subject: Re:Need a massive change. Necrons, any advice please?
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Purposeful Hammerhead Pilot
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C'tan are 0-1 per army; I don't play Necrons myself, but most other reviews are 50/50 towards destroyer bodies; as far as I know, they make lords t6, so the can't be ID by anything but force weapons so I personally would give him one (I think they're only 30pts or so). As for Flayed Ones, I don't know if they're any good, but as far as I know, they're just Necron warriors with 2 attacks, rending (not sure about this) and no ranged weapons whatsoever. I wouldn't take them (based upon my knowledge) and most army lists I've seen don't take them either so I'd say don't bother with the Flayed Ones.
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This message was edited 4 times. Last update was at 2010/09/15 14:47:24
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![[Post New]](/s/i/i.gif) 2010/09/14 21:13:59
Subject: Need a massive change. Necrons, any advice please?
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Towering Hierophant Bio-Titan
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Thanks for the help CC
so i guess its a destroyer lord and a single c'tan now.
May have to just order the book and have a check through for a while.
All i knew about flayed ones was that they can DS, and seemed to be CC rather than shooting lol.
Just wanted to find a more combat orientated unit since ill be playing ork.
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![[Post New]](/s/i/i.gif) 2010/09/20 19:36:21
Subject: Re:Need a massive change. Necrons, any advice please?
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Andy Chambers
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IMO the deceiver far trumps the nightbringer in terms effectiveness and points-efficiency. The nighbringer costs 60pts more, and is a little better in combat. The deceiver, on the other hand, has plenty of annoying tricks up his sleeve (want to pin a bloodthirster?), and is no slouch in combat either.
I wouldnt take flayed ones, they are basically assault marines with no access to special CC weapons, and naked assault marines really arent too great in combat.
Take scarabs, plenty and plenty of scarabs. My friend originally told me this and I realised it to be good advice during out first few games playing against his necrons. Necrons need scarabs to win objective games, as they rely on swarming one objective with warriors and contesting the rest with 2+ coversave turboboosting scarabs.
My friend also uses tomb spyders, as they let you WBB your warriors even if they all die to a sweeping advance (provided you have more warriors somewhere nearby) and provide a nice speedbump which will tarpit units not equipped ith PF's forever. Poop out 1 scarab, stick it in cover, and the whole unit has a 4+ coversave (3+ for the scarab as its a small target). Just dont crap out more than 1, as then your units majority toughness will go down to 3!
Anywas, good luck with your 'crons
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/09/20 20:33:57
Subject: Re:Need a massive change. Necrons, any advice please?
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Shrieking Guardian Jetbiker
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Jabbdo wrote:IMO the deceiver far trumps the nightbringer in terms effectiveness and points-efficiency. The nighbringer costs 60pts more, and is a little better in combat. The deceiver, on the other hand, has plenty of annoying tricks up his sleeve (want to pin a bloodthirster?), and is no slouch in combat either.
I completely agree here the Deceivers tricks more than make up for the small bit of punch the night bringer has over him
I can stress the value of Destroyers and immortals these two units are the core to any necron army I run
also for more general advice think long and hard before taking anything that is CC oriented that isnt a Ctan, lord, or scarabs they just dont have the guts to kill much
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2k
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