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Made in us
Annoyed Blood Angel Devastator





Originally I was planning to have 3 kans in my army with grotzookas, but are they the best weapon for kans? Are rokkits a better option because of the added BS that the kans have. I already have 3 koptas with TL rokkits, is it worth trading some grotzookas for rokkits?

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Arctik_Firangi wrote:You don't feel it. B)
 
   
Made in us
Mekboy Hammerin' Somethin'






We would have to know the following before giving you any meaningful input...

What point limit are you playing at?
What is the theme of your orks? (A list would be nice)

I would have to say that rokkits are good as it is the few ranged, reliable S8 that we have.

Grotzookas are usually taken when you have 6 other kans with rokkits, 6 buggies with rokkits, and a deffkopta team with a buzz saw. The purpose of the Grot Zooka is to wipe infantry that you cannot deal with in HTH...


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Lord of the Fleet





Texas

Zookas are good but make sure you have plenty of other anti tank. if not, all rokkits is very useful.

 
   
Made in us
Yellin' Yoof




salem, OR

the rokkits are good on kans cause of BS 3. These will be one of your best anti tank units. If youre going against hordes then the zooka is money. Big shootas are unnessesary since boyz can take 3 per unit. Flamers are no good since your kans "good" BS skill will be wasted with a weapon that dosnt require one.

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Hard to say without your full list really.

but, if you lack anti-tank then take rokkitz.
If you lack anti-infantry take the zookas.

   
Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

I run 3 Kanz with Grotzookas and they are very useful. I too have Koptas with TL Rokkits, so I don't feel like I need to equip rokkits to the Kanz.

I actually just got done with a 1500pt game about 30 mins ago, and my Kanz put the hurt on my friends plague marines, which are always a pain to take out.
   
Made in au
The Dread Evil Lord Varlak





I find the points cost for rokkits to be too great. Leaving the kans with just shootas keeps them incredibly cheap, and that's where they're at their most useful - being a disposable unit that can provide some nuisance shooting before charging a unit unable to threaten AV11.

Even with BS3 they're not going to be that reliable at taking out armour. In fact, I rarely bother with rokkits for AT, with the short range I find I can get stormboyz, bikez, flanking koptas and the like to assault as quickly as I can get rokkits in range, and the powerklaws and buzzsaws are a lot more deadly.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Longtime Dakkanaut







I find spamming with Orks really doesn't work for them. So Kanwalls, Battlewagon spam, Green tide...it leads to an unbalanced army. Ironically, I'd say they work best as a combined arms force; one of the basic unit combos I am a fan of is Lootas/Buggies/Kans.

Buggies provide anti-tank, but most importantly, they provide expendable cover, movement-blocking, and a cheap anti-assault screen. Against Tyranids, or other armies with big assault units, trying to assault a Buggy unit is stupid; even if you do kill it (6s to hit=good luck), you don't get the consolidate, and are blast fodder.

Lootas provide the real anti-tank. But they're vulnerable, and firing them at infantry when they could be popping transports, is a waste.

That's where the Kans come in. Whenever the Lootas pop a transport, or enemies attempt to assault the Buggies, they're prime blast-fodder. I like to capitalize on that. To a lesser extent, they also help keep enemy assault transports honest. Should no real targets of worth come to play, they Run, looking to threaten enemy vehicles; Kans are pretty underwhelming against assault units, but provided you can prevent enemy vehicles from disengaging, they make good demolition units.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

MagicJuggler wrote:I find spamming with Orks really doesn't work for them. So Kanwalls, Battlewagon spam, Green tide...it leads to an unbalanced army. Ironically, I'd say they work best as a combined arms force; one of the basic unit combos I am a fan of is Lootas/Buggies/Kans.

Buggies provide anti-tank, but most importantly, they provide expendable cover, movement-blocking, and a cheap anti-assault screen. Against Tyranids, or other armies with big assault units, trying to assault a Buggy unit is stupid; even if you do kill it (6s to hit=good luck), you don't get the consolidate, and are blast fodder.

Lootas provide the real anti-tank. But they're vulnerable, and firing them at infantry when they could be popping transports, is a waste.

That's where the Kans come in. Whenever the Lootas pop a transport, or enemies attempt to assault the Buggies, they're prime blast-fodder. I like to capitalize on that. To a lesser extent, they also help keep enemy assault transports honest. Should no real targets of worth come to play, they Run, looking to threaten enemy vehicles; Kans are pretty underwhelming against assault units, but provided you can prevent enemy vehicles from disengaging, they make good demolition units.


Don't let Dash hear you saying that.....

Personally, I disagree as well. I've had much more success spamming Trukks than have a couple Battlewagons run around my horde.

On topic, 6 Rokkits 3 'zookas in a Kan Wall list.

This message was edited 1 time. Last update was at 2010/09/16 15:43:47


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Made in us
Longtime Dakkanaut







EDIT: Back on topic.

Also, I run Kans in support of Battlewagons, hence some additional difference in opinion. They oddly enough are decent at complementing each other, the Kans providing an additional countercharge/anti-assault screen for the Wagons (that last part is nice vs meltabomb Guard, believe me. ), the Wagons helping block line of fire to the Kans, or tank-shocking enemies into "Please Grotzooka me" formation.

This message was edited 1 time. Last update was at 2010/09/16 16:13:31


 
   
Made in us
Annoyed Blood Angel Devastator





Here are more details. Limit is 1000-1250 points. Play a mainly infantry army, nobz, boys, lootas, kommandos, not many. One Battlewagon and one trukk. My main idea with using kans is that koptas assault, then Hit and run a unit that is conveniently packed close together, and boom boom they die.

This message was edited 1 time. Last update was at 2010/09/16 23:59:35


-1250
- 1500

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Its Games wshop

Arctik_Firangi wrote:You don't feel it. B)
 
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

Claypool wrote: On topic, 6 Rokkits 3 'zookas in a Kan Wall list.


+1

Working towards this myself, seems to be the best way to configure your Kans!

Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
Made in us
Gargantuan Gargant





Binghamton, NY

۞ Jack ۞ wrote:If you lack anti-infantry take the zookas.


It's an ork army. It's impossible to lack anti-infantry.

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Made in us
Lord of the Fleet





Texas

oadie wrote:
۞ Jack ۞ wrote:If you lack anti-infantry take the zookas.


It's an ork army. It's impossible to lack anti-infantry.


Its possible to lack some good anti MEQ shooting. wound them on a +2 and possible to hit an entire tac squad with 3 zookas is very good

 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

the ratio should be 1 zooka for every 2 rokkits unless you are very anti infantry/tank heavy.

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Made in us
Mekboy Hammerin' Somethin'






stompydakka wrote:the ratio should be 1 zooka for every 2 rokkits unless you are very anti infantry/tank heavy.


Pretty much this... but having 1 squad with 2 rokkits and 1 zooka is not recommended as there is no split fire.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yep... if you run 3x3 kans have 1 squad be zookas and others be rokkits

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

i would run rokkits.

if you have the points you can upgrade the Rokkits to KMBs. same range and Str, but better AP and you are immune to Gets hot.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Grey Templar wrote:i would run rokkits.

if you have the points you can upgrade the Rokkits to KMBs. same range and Str, but better AP and you are immune to Gets hot.


With the abundance of cover, I really don't see much point in KMB's versus Rokkits. Sure, you're making Termies take 4++ instead of 2+, but I'd rather put my points in more boyz.

As I said before, 2x3 Rokkits and 3 Grotzookas will always be my loadout of choice.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ca
Regular Dakkanaut




I run three units of kans and 2 dreads in my kan wall list. 1 kan unit of zookas, 1 of rokkits, 1 of KMBs, and two all CCW dreads that run like hell towards the enemy.

I find the KMBs are great to take out termies and soften up characters, like mephiston. The AP makes all the difference and is something that orks usually sorely lack.

-Tyr
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

no KMBs, unless you know you are playing against deathwing. theres only so much you can do with a ap 2 instead of three. its not like its ap 1, and anyway its 5 pts more.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Claypool wrote:
Grey Templar wrote:i would run rokkits.

if you have the points you can upgrade the Rokkits to KMBs. same range and Str, but better AP and you are immune to Gets hot.


With the abundance of cover, I really don't see much point in KMB's versus Rokkits. Sure, you're making Termies take 4++ instead of 2+, but I'd rather put my points in more boyz.

As I said before, 2x3 Rokkits and 3 Grotzookas will always be my loadout of choice.


termies have 5++(unless they are Hammer bros)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Grey Templar wrote:
Claypool wrote:
Grey Templar wrote:i would run rokkits.

if you have the points you can upgrade the Rokkits to KMBs. same range and Str, but better AP and you are immune to Gets hot.


With the abundance of cover, I really don't see much point in KMB's versus Rokkits. Sure, you're making Termies take 4++ instead of 2+, but I'd rather put my points in more boyz.

As I said before, 2x3 Rokkits and 3 Grotzookas will always be my loadout of choice.


termies have 5++(unless they are Hammer bros)


I was referring to their cover save.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
 
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